Difference between revisions of "B2.ChainShape"
From GiderosMobile
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friction = 1, restitution = 0.3}</source> | friction = 1, restitution = 0.3}</source> | ||
{|- | {|- | ||
− | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| |
=== Methods === | === Methods === | ||
− | [[b2.ChainShape.new]] | + | [[b2.ChainShape.new]] ''<translate></translate>''<br/> |
− | [[b2.ChainShape:createChain]] | + | [[b2.ChainShape:createChain]] ''<translate>creates a chain with isolated end vertices</translate>''<br/> |
− | [[b2.ChainShape:createLoop]] | + | [[b2.ChainShape:createLoop]] ''<translate>creates a loop</translate>''<br/> |
− | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| |
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 14:30, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2012.2.2
Description
A chain shape is a free form sequence of line segments. The chain has two-sided collision, so you can use inside
and outside collision. Therefore, you may use any winding order. Connectivity information is used to create smooth collisions.
<ul>
<li>*Note:** The chain will not collide properly if there are self-intersections.</li>
</ul>
Examples
Create world bounds using ChainShape
local body = world:createBody{type = b2.STATIC_BODY}
body:setPosition(0, 0)
local chain = b2.ChainShape.new()
chain:createLoop(
0,0,
application:getContentWidth(), 0,
application:getContentWidth(), application:getContentHeight(),
0, application:getContentHeight()
)
local fixture = body:createFixture{shape = chain, density = 1.0,
friction = 1, restitution = 0.3}
Methodsb2.ChainShape.new ' |
EventsConstants |