Difference between revisions of "B2.RevoluteJoint"
From GiderosMobile
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=== Methods === | === Methods === | ||
− | [[b2.RevoluteJoint:enableLimit]] | + | [[b2.RevoluteJoint:enableLimit]] {{<translate>enables or disables the joint limit</translate>}}<br/> |
− | [[b2.RevoluteJoint:enableMotor]] | + | [[b2.RevoluteJoint:enableMotor]] {{<translate>enables or disables the joint motor</translate>}}<br/> |
− | [[b2.RevoluteJoint:getJointAngle]] | + | [[b2.RevoluteJoint:getJointAngle]] {{<translate>returns the current joint angle in radians</translate>}}<br/> |
− | [[b2.RevoluteJoint:getJointSpeed]] | + | [[b2.RevoluteJoint:getJointSpeed]] {{<translate>returns the current joint angle speed in radians per second</translate>}}<br/> |
− | [[b2.RevoluteJoint:getLimits]] | + | [[b2.RevoluteJoint:getLimits]] {{<translate>returns the lower and upper joint limit in radians</translate>}}<br/> |
− | [[b2.RevoluteJoint:getMotorSpeed]] | + | [[b2.RevoluteJoint:getMotorSpeed]] {{<translate>returns the motor speed in radians per second</translate>}}<br/> |
− | [[b2.RevoluteJoint:getMotorTorque]] | + | [[b2.RevoluteJoint:getMotorTorque]] {{<translate>returns the current motor torque given the inverse time step</translate>}}<br/> |
− | [[b2.RevoluteJoint:isLimitEnabled]] | + | [[b2.RevoluteJoint:isLimitEnabled]] {{<translate>is the joint limit enabled?</translate>}}<br/> |
− | [[b2.RevoluteJoint:isMotorEnabled]] | + | [[b2.RevoluteJoint:isMotorEnabled]] {{<translate>is the joint motor enabled?</translate>}}<br/> |
− | [[b2.RevoluteJoint:setLimits]] | + | [[b2.RevoluteJoint:setLimits]] {{<translate>sets the joint limits in radians</translate>}}<br/> |
− | [[b2.RevoluteJoint:setMaxMotorTorque]] | + | [[b2.RevoluteJoint:setMaxMotorTorque]] {{<translate>sets the maximum motor torque in N*m</translate>}}<br/> |
− | [[b2.RevoluteJoint:setMotorSpeed]] | + | [[b2.RevoluteJoint:setMotorSpeed]] {{<translate>sets the motor speed in radians per second</translate>}}<br/> |
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=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
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Revision as of 14:19, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A revolute joint constrains two bodies to share a common point while they are free to rotate about the point. The relative rotation about the shared point is the joint angle. You can limit the relative rotation with a joint limit that specifies a lower and upper angle. You can use a motor to drive the relative rotation about the shared point. A maximum motor torque is provided so that infinite forces are not generated.
Examples
Revolute joint
--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(300, 480)
local jointDef = b2.createRevoluteJointDef(body, ground, 300, 300)
local revoluteJoint = world:createJoint(jointDef)
--will not let ball spin for ever
revoluteJoint:setMaxMotorTorque(1)
revoluteJoint:enableMotor(true)