Difference between revisions of "B2.RopeJoint"
From GiderosMobile
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=== Methods === | === Methods === | ||
− | [[b2.RopeJoint:getMaxLength]] | + | [[b2.RopeJoint:getMaxLength]] {{<translate></translate>}}<br/> |
− | [[b2.RopeJoint:setMaxLength]] | + | [[b2.RopeJoint:setMaxLength]] {{<translate></translate>}}<br/> |
| style="width: 50%;"| | | style="width: 50%;"| | ||
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 14:18, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.
Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.
See b2.DistanceJoint if you want to dynamically control length.
Methodsb2.RopeJoint:getMaxLength {{}} |
EventsConstants |