Difference between revisions of "SoundChannel"
From GiderosMobile
Line 14: | Line 14: | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
=== Methods === | === Methods === | ||
− | [[SoundChannel:getPitch]] | + | [[SoundChannel:getPitch]] {{<translate>returns the current pitch of the sound channel</translate>}}<br/> |
− | [[SoundChannel:getPosition]] | + | [[SoundChannel:getPosition]] {{<translate>returns the position of the current playback</translate>}}<br/> |
− | [[SoundChannel:getVolume]] | + | [[SoundChannel:getVolume]] {{<translate>returns the current volume of the sound channel</translate>}}<br/> |
− | [[SoundChannel:isLooping]] | + | [[SoundChannel:isLooping]] {{<translate>returns the looping state of the channel</translate>}}<br/> |
− | [[SoundChannel:isPaused]] | + | [[SoundChannel:isPaused]] {{<translate>returns the paused state of the channel</translate>}}<br/> |
− | [[SoundChannel:isPlaying]] | + | [[SoundChannel:isPlaying]] {{<translate>returns the playing state for the sound channel</translate>}}<br/> |
− | [[SoundChannel:setLooping]] | + | [[SoundChannel:setLooping]] {{<translate>sets the looping state of the channel</translate>}}<br/> |
− | [[SoundChannel:setPaused]] | + | [[SoundChannel:setPaused]] {{<translate>sets the paused state of the channel</translate>}}<br/> |
− | [[SoundChannel:setPitch]] | + | [[SoundChannel:setPitch]] {{<translate>sets the pitch of the sound channel</translate>}}<br/> |
− | [[SoundChannel:setPosition]] | + | [[SoundChannel:setPosition]] {{<translate>sets the position of the current playback</translate>}}<br/> |
− | [[SoundChannel:setVolume]] | + | [[SoundChannel:setVolume]] {{<translate>sets the volume of the sound channel</translate>}}<br/> |
− | [[SoundChannel:setWorldPosition]] | + | [[SoundChannel:setWorldPosition]] {{<translate></translate>}}<br/> |
− | [[SoundChannel:stop]] | + | [[SoundChannel:stop]] {{<translate>stops the sound playing in the channel</translate>}}<br/> |
| style="width: 50%;"| | | style="width: 50%;"| | ||
=== Events === | === Events === |
Revision as of 14:18, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The SoundChannel class is used to control and monitor a playing sound.
SoundChannel Events
- Event.COMPLETE = "complete" When the sound channel has finished playing, Event.COMPLETE event is dispatched.