Difference between revisions of "EventDispatcher"

From GiderosMobile
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=== Methods ===
 
=== Methods ===
[[EventDispatcher.new]] - creates a new EventDispatcher object<br/>
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[[EventDispatcher.new]] {{<translate>creates a new EventDispatcher object</translate>}}<br/>
[[EventDispatcher:addEventListener]] - registers a listener function<br/>
+
[[EventDispatcher:addEventListener]] {{<translate>registers a listener function</translate>}}<br/>
[[EventDispatcher:dispatchEvent]] - dispatches an event<br/>
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[[EventDispatcher:dispatchEvent]] {{<translate>dispatches an event</translate>}}<br/>
[[EventDispatcher:hasEventListener]] - checks if the EventDispatcher object has a event listener<br/>
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[[EventDispatcher:hasEventListener]] {{<translate>checks if the EventDispatcher object has a event listener</translate>}}<br/>
[[EventDispatcher:removeAllListeners]] - remove all listeners<br/>
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[[EventDispatcher:removeAllListeners]] {{<translate>remove all listeners</translate>}}<br/>
[[EventDispatcher:removeEventListener]] - removes a listener function<br/>
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[[EventDispatcher:removeEventListener]] {{<translate>removes a listener function</translate>}}<br/>
 
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=== Events ===
 
=== Events ===

Revision as of 14:17, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


All classes that dispatch events inherit from EventDispatcher. The target of an event is a listener function and an optional data value.
When an event is dispatched, the registered function is called.
If the optional data value is given, it is used as a first parameter while calling the listener function.
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as Event.ENTER_FRAME, Event.TOUCHES_BEGIN or Event.MOUSE_DOWN) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.
On the other hand, Event.ENTER_FRAME event is dispatched to all Sprite objects.

If you want to define a class that dispatches events, you can inherit your class from EventDispatcher.

Examples

Example

-- example 1
ClassA = Core.class(EventDispatcher)
ClassB = Core.class(EventDispatcher)

function ClassA:funcA(event)
	print(&quot;funcA&quot;, self, event:getType(), event:getTarget())
end

local a = ClassA.new()
local b = ClassB.new()

b:addEventListener(&quot;myevent&quot;, a.funcA, a)	-- when b dispatches an &quot;myevent&quot; event,
										-- a.funcA will be called with &#039;a&#039;
										-- as first parameter

b:dispatchEvent(Event.new(&quot;myevent&quot;))		-- will print &quot;funcA&quot;


-- example 2
Ball = Core.class(Sprite)

function Ball:onEnterFrame()
	self:setX(self:getX()   1)
end

ball = Ball.new()
ball:addEventListener(Event.ENTER_FRAME, ball.onEnterFrame, ball)

Methods

EventDispatcher.new Template:Creates a new EventDispatcher object
EventDispatcher:addEventListener Template:Registers a listener function
EventDispatcher:dispatchEvent Template:Dispatches an event
EventDispatcher:hasEventListener Template:Checks if the EventDispatcher object has a event listener
EventDispatcher:removeAllListeners Template:Remove all listeners
EventDispatcher:removeEventListener Template:Removes a listener function

Events

Event.APPLICATION_BACKGROUND
Event.APPLICATION_EXIT
Event.APPLICATION_FOREGROUND
Event.APPLICATION_RESIZE
Event.APPLICATION_RESUME
Event.APPLICATION_START
Event.APPLICATION_SUSPEND
Event.MEMORY_WARNING
Event.OPEN_URL

Constants