Difference between revisions of "B2.RopeJoint"
From GiderosMobile
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Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.<br /> | Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.<br /> | ||
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.<br /> | A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.<br /> | ||
− | See | + | See [[b2.DistanceJoint]] if you want to dynamically control length. <br /> |
<br /></translate> | <br /></translate> | ||
{|- | {|- |
Revision as of 13:54, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.
Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.
See b2.DistanceJoint if you want to dynamically control length.
Methods |
EventsConstants |