Difference between revisions of "EventDispatcher"
| Line 4: | Line 4: | ||
| === Description === | === Description === | ||
| <translate><br /> | <translate><br /> | ||
| − | All classes that dispatch events inherit from  | + | All classes that dispatch events inherit from [[EventDispatcher]]. The target of an event is a listener function and an optional data value.<br /> | 
| When an event is dispatched, the registered function is called.<br /> | When an event is dispatched, the registered function is called.<br /> | ||
| If the optional data value is given, it is used as a first parameter while calling the listener function.<br /> | If the optional data value is given, it is used as a first parameter while calling the listener function.<br /> | ||
| − | Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as  | + | Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as [[Event.ENTER_FRAME`, `Event.TOUCHES_BEGIN` or `Event.MOUSE_DOWN]]) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.<br /> | 
| − | On the other hand,  | + | On the other hand, [[Event.ENTER_FRAME` event is dispatched to all `Sprite]] objects.<br /> | 
| <br /> | <br /> | ||
| − | If you want to define a class that dispatches events, you can inherit your class from  | + | If you want to define a class that dispatches events, you can inherit your class from [[EventDispatcher]].<br /></translate> | 
| === Examples === | === Examples === | ||
| '''Example'''<br/> | '''Example'''<br/> | ||
Revision as of 13:54, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
All classes that dispatch events inherit from EventDispatcher. The target of an event is a listener function and an optional data value.
When an event is dispatched, the registered function is called.
If the optional data value is given, it is used as a first parameter while calling the listener function.
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as Event.ENTER_FRAME`, `Event.TOUCHES_BEGIN` or `Event.MOUSE_DOWN) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.
On the other hand, Event.ENTER_FRAME` event is dispatched to all `Sprite objects.
If you want to define a class that dispatches events, you can inherit your class from EventDispatcher.
Examples
Example
-- example 1
ClassA = Core.class(EventDispatcher)
ClassB = Core.class(EventDispatcher)
function ClassA:funcA(event)
	print("funcA", self, event:getType(), event:getTarget())
end
local a = ClassA.new()
local b = ClassB.new()
b:addEventListener("myevent", a.funcA, a)	-- when b dispatches an "myevent" event,
										-- a.funcA will be called with 'a'
										-- as first parameter
b:dispatchEvent(Event.new("myevent"))		-- will print "funcA"
-- example 2
Ball = Core.class(Sprite)
function Ball:onEnterFrame()
	self:setX(self:getX()   1)
end
ball = Ball.new()
ball:addEventListener(Event.ENTER_FRAME, ball.onEnterFrame, ball)
| MethodsEventDispatcher.new - creates a new EventDispatcher object | EventsEvent.APPLICATION_BACKGROUND Constants | 
