Difference between revisions of "Sprite:getMatrix"
From GiderosMobile
| Line 2: | Line 2: | ||
| '''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
| === Description === | === Description === | ||
| − | <br /> | + | <translate><br /> | 
| − | Returns the transformation matrix of the sprite. Each invocation of this function returns a new  | + | Returns the transformation matrix of the sprite. Each invocation of this function returns a new [[[Matrix]]] object.<br /> | 
| − | <br /> | + | <br /></translate> | 
| <source lang="lua"> | <source lang="lua"> | ||
| (Matrix) = Sprite:getMatrix() | (Matrix) = Sprite:getMatrix() | ||
| </source> | </source> | ||
| === Return values === | === Return values === | ||
| − | '''Returns''' (Matrix) The transformation matrix of the sprite<br/> | + | '''Returns''' (Matrix) <translate>The transformation matrix of the sprite</translate><br/> | 
Revision as of 13:38, 23 August 2018
Available since: Gideros 2011.6
Description
Returns the transformation matrix of the sprite. Each invocation of this function returns a new [[[Matrix]]] object.
(Matrix) = Sprite:getMatrix()
Return values
Returns (Matrix) The transformation matrix of the sprite
