Difference between revisions of "B2.DebugDraw"
From GiderosMobile
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'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
− | The | + | The [[[b2.DebugDraw]]] class is used to provide debug drawing of physical entities in your application. <br /> |
− | <br /> | + | <br /></translate> |
=== Examples === | === Examples === | ||
'''Example'''<br/> | '''Example'''<br/> | ||
− | <source lang="lua">local debugDraw = b2.DebugDraw.new() | + | <source lang="lua">local debugDraw = b2.DebugDraw.new() |
− | world:setDebugDraw(debugDraw) | + | world:setDebugDraw(debugDraw) |
stage:addChild(debugDraw)</source> | stage:addChild(debugDraw)</source> | ||
{|- | {|- |
Revision as of 13:34, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The [[[b2.DebugDraw]]] class is used to provide debug drawing of physical entities in your application.
Examples
Example
local debugDraw = b2.DebugDraw.new()
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)
Methodsb2.DebugDraw.new - |
EventsConstantsb2.DebugDraw.AABB_BIT |