Difference between revisions of "Path2D:setPath"
From GiderosMobile
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'''Available since:''' Gideros 2016.04<br/> | '''Available since:''' Gideros 2016.04<br/> | ||
=== Description === | === Description === | ||
− | Set path to draw, using string with commands represented as: | + | <translate>Set path to draw, using string with commands represented as: |
<ul> | <ul> | ||
<li>M - MoveTo, 2 values (x,y)</li> | <li>M - MoveTo, 2 values (x,y)</li> | ||
Line 14: | Line 14: | ||
<li>* - repeat last command until all coordinates are exhausted</li> | <li>* - repeat last command until all coordinates are exhausted</li> | ||
</ul> | </ul> | ||
− | and provided coordinates as table or simply arguments | + | and provided coordinates as table or simply arguments</translate> |
<source lang="lua"> | <source lang="lua"> | ||
Path2D:setPath(commands,coordinates,more coordinates) | Path2D:setPath(commands,coordinates,more coordinates) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''commands''': (string) list of commands as ML**Z expecting according coordinates <br/> | + | '''commands''': (string) <translate>list of commands as ML**Z expecting according coordinates</translate> <br/> |
− | '''coordinates''': (table or number) lua table with coordinates for each command, in the same order as commands <br/> | + | '''coordinates''': (table or number) <translate>lua table with coordinates for each command, in the same order as commands</translate> <br/> |
− | '''more coordinates''': (number) if second argument is not table, you can provide more coordinates as separate arguments '''optional'''<br/> | + | '''more coordinates''': (number) <translate>if second argument is not table, you can provide more coordinates as separate arguments</translate> '''optional'''<br/> |
=== Examples === | === Examples === | ||
'''Drawing Moon'''<br/> | '''Drawing Moon'''<br/> |
Revision as of 13:34, 23 August 2018
Available since: Gideros 2016.04
Description
Set path to draw, using string with commands represented as:
- M - MoveTo, 2 values (x,y)
- L - LineTo, 2 values (x,y)
- Q - QuadTo, 4 values (c0x,c0y,x,y)
- C - CubicTo, 6 values (c0x,c0y,c1x,c1y,x,y)
- H - Horzontal Line, 1 value (x)
- V - Vertical Line, 1 value (y)
- A - ArcTo, 7 values (r1,r2,angle,largeArc,sweep,x,y)
- Z - Close, no parameter
- * - repeat last command until all coordinates are exhausted
and provided coordinates as table or simply arguments
Path2D:setPath(commands,coordinates,more coordinates)
Parameters
commands: (string) list of commands as ML**Z expecting according coordinates
coordinates: (table or number) lua table with coordinates for each command, in the same order as commands
more coordinates: (number) if second argument is not table, you can provide more coordinates as separate arguments optional
Examples
Drawing Moon
--Moon
local p=Path2D.new()
local ms="MQQZ" --MoveTo, QuadTo, QuadTo, Close
local mp={100,0, -50,100, 100,200, 20,100, 100,0 }
p:setPath(ms,mp) --Set the path from a set of commands and coordinates
p:setLineThickness(3) -- Outline width
p:setFillColor(0xE0E0E0,0.7) --Fill color
p:setLineColor(0xC0C0C0) --Line color
p:setAnchorPosition(100,100)
stage:addChild(p)