Difference between revisions of "B2.createMouseJointDef"
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'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
Creates and returns a mouse joint definition table with the bodies, world target point, maxForce and optional frequencyHz and dampingRatio.<br /> | Creates and returns a mouse joint definition table with the bodies, world target point, maxForce and optional frequencyHz and dampingRatio.<br /> | ||
(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a mouse joint).<br /> | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a mouse joint).<br /> | ||
− | <br /> | + | <br /></translate> |
<source lang="lua"> | <source lang="lua"> | ||
(table) = b2.createMouseJointDef(bodyA,bodyB,targetx,targety,maxForce,frequencyHz,dampingRatio) | (table) = b2.createMouseJointDef(bodyA,bodyB,targetx,targety,maxForce,frequencyHz,dampingRatio) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''bodyA''': (b2.Body) the first attached body <br/> | + | '''bodyA''': (b2.Body) <translate>the first attached body</translate> <br/> |
− | '''bodyB''': (b2.Body) the second attached body <br/> | + | '''bodyB''': (b2.Body) <translate>the second attached body</translate> <br/> |
− | '''targetx''': (number) the x coordinate of the world target point <br/> | + | '''targetx''': (number) <translate>the x coordinate of the world target point</translate> <br/> |
− | '''targety''': (number) the y coordinate of the world target point <br/> | + | '''targety''': (number) <translate>the y coordinate of the world target point</translate> <br/> |
− | '''maxForce''': (number) the maximum constraint force that can be exerted to move the candidate body <br/> | + | '''maxForce''': (number) <translate>the maximum constraint force that can be exerted to move the candidate body</translate> <br/> |
− | '''frequencyHz''': (number, default = 5) the response speed <br/> | + | '''frequencyHz''': (number, default = 5) <translate>the response speed</translate> <br/> |
− | '''dampingRatio''': (number, default = 0.7) the damping ratio. 0 = no damping, 1 = critical damping <br/> | + | '''dampingRatio''': (number, default = 0.7) <translate>the damping ratio. 0 = no damping, 1 = critical damping</translate> <br/> |
=== Return values === | === Return values === | ||
− | '''Returns''' (table) A new mouse joint definition table<br/> | + | '''Returns''' (table) <translate>A new mouse joint definition table</translate><br/> |
=== Examples === | === Examples === | ||
'''Mouse joint'''<br/> | '''Mouse joint'''<br/> |
Revision as of 13:34, 23 August 2018
Available since: Gideros 2011.6
Description
Creates and returns a mouse joint definition table with the bodies, world target point, maxForce and optional frequencyHz and dampingRatio.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a mouse joint).
(table) = b2.createMouseJointDef(bodyA,bodyB,targetx,targety,maxForce,frequencyHz,dampingRatio)
Parameters
bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
targetx: (number) the x coordinate of the world target point
targety: (number) the y coordinate of the world target point
maxForce: (number) the maximum constraint force that can be exerted to move the candidate body
frequencyHz: (number, default = 5) the response speed
dampingRatio: (number, default = 0.7) the damping ratio. 0 = no damping, 1 = critical damping
Return values
Returns (table) A new mouse joint definition table
Examples
Mouse joint
--create empty box2d body for joint
local ground = world:createBody({})
--joint with dummy body
local mouseJoint = nil
-- create a mouse joint on mouse down
function self:onMouseDown(event)
local jointDef = b2.createMouseJointDef(ground, body, event.x, event.y, 100000)
mouseJoint = world:createJoint(jointDef)
end
-- update the target of mouse joint on mouse move
function self:onMouseMove(event)
if mouseJoint ~= nil then
mouseJoint:setTarget(event.x, event.y)
end
end
-- destroy the mouse joint on mouse up
function self:onMouseUp(event)
if mouseJoint ~= nil then
world:destroyJoint(mouseJoint)
mouseJoint = nil
end
end