Difference between revisions of "B2.Body:applyLinearImpulse"
From GiderosMobile
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'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
Applies an impulse at a point. This immediately modifies the velocity. It also<br /> | Applies an impulse at a point. This immediately modifies the velocity. It also<br /> | ||
modifies the angular velocity if the point of application is not at the center of<br /> | modifies the angular velocity if the point of application is not at the center of<br /> | ||
mass. This wakes up the body.<br /> | mass. This wakes up the body.<br /> | ||
− | <br /> | + | <br /></translate> |
<source lang="lua"> | <source lang="lua"> | ||
b2.Body:applyLinearImpulse(impulsex,impulsey,pointx,pointy) | b2.Body:applyLinearImpulse(impulsex,impulsey,pointx,pointy) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''impulsex''': (number) the x coordinate of the world impulse vector, usually in N-seconds or kg-m/s <br/> | + | '''impulsex''': (number) <translate>the x coordinate of the world impulse vector, usually in N-seconds or kg-m/s</translate> <br/> |
− | '''impulsey''': (number) the y coordinate of the world impulse vector, usually in N-seconds or kg-m/s <br/> | + | '''impulsey''': (number) <translate>the y coordinate of the world impulse vector, usually in N-seconds or kg-m/s</translate> <br/> |
− | '''pointx''': (number) the x coordinate of the world position of the point of application <br/> | + | '''pointx''': (number) <translate>the x coordinate of the world position of the point of application</translate> <br/> |
− | '''pointy''': (number) the y coordinate of the world position of the point of application <br/> | + | '''pointy''': (number) <translate>the y coordinate of the world position of the point of application</translate> <br/> |
Revision as of 13:34, 23 August 2018
Available since: Gideros 2011.6
Description
Applies an impulse at a point. This immediately modifies the velocity. It also
modifies the angular velocity if the point of application is not at the center of
mass. This wakes up the body.
b2.Body:applyLinearImpulse(impulsex,impulsey,pointx,pointy)
Parameters
impulsex: (number) the x coordinate of the world impulse vector, usually in N-seconds or kg-m/s
impulsey: (number) the y coordinate of the world impulse vector, usually in N-seconds or kg-m/s
pointx: (number) the x coordinate of the world position of the point of application
pointy: (number) the y coordinate of the world position of the point of application