Difference between revisions of "RenderTarget.new"
From GiderosMobile
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'''Available since:''' Gideros 2013.06<br/> | '''Available since:''' Gideros 2013.06<br/> | ||
=== Description === | === Description === | ||
− | Creates new RenderTarget object | + | <translate>Creates new RenderTarget object</translate> |
<source lang="lua"> | <source lang="lua"> | ||
RenderTarget.new(width,height,filtering,repeat,autoscale) | RenderTarget.new(width,height,filtering,repeat,autoscale) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''width''': (number) width of rendered texture <br/> | + | '''width''': (number) <translate>width of rendered texture</translate> <br/> |
− | '''height''': (number) height of rendered texture <br/> | + | '''height''': (number) <translate>height of rendered texture</translate> <br/> |
− | '''filtering''': (boolean, default = false) Whether or not the texture is filtered. <br/> | + | '''filtering''': (boolean, default = false) <translate>Whether or not the texture is filtered.</translate> <br/> |
− | '''repeat''': (boolean, default = false) Whether or not the texture is repeating. <br/> | + | '''repeat''': (boolean, default = false) <translate>Whether or not the texture is repeating.</translate> <br/> |
− | '''autoscale''': (boolean, default = false) Whether or not the actual texture size should be scaled to match display resolution. <br/> | + | '''autoscale''': (boolean, default = false) <translate>Whether or not the actual texture size should be scaled to match display resolution.</translate> <br/> |
Revision as of 13:34, 23 August 2018
Available since: Gideros 2013.06
Description
Creates new RenderTarget object
RenderTarget.new(width,height,filtering,repeat,autoscale)
Parameters
width: (number) width of rendered texture
height: (number) height of rendered texture
filtering: (boolean, default = false) Whether or not the texture is filtered.
repeat: (boolean, default = false) Whether or not the texture is repeating.
autoscale: (boolean, default = false) Whether or not the actual texture size should be scaled to match display resolution.