Difference between revisions of "B2.ChainShape"
From GiderosMobile
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'''Available since:''' Gideros 2012.2.2<br/> | '''Available since:''' Gideros 2012.2.2<br/> | ||
=== Description === | === Description === | ||
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A chain shape is a free form sequence of line segments. The chain has two-sided collision, so you can use inside <br /> | A chain shape is a free form sequence of line segments. The chain has two-sided collision, so you can use inside <br /> | ||
and outside collision. Therefore, you may use any winding order. Connectivity information is used to create smooth collisions.<br /> | and outside collision. Therefore, you may use any winding order. Connectivity information is used to create smooth collisions.<br /> | ||
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<li>*Note:** The chain will not collide properly if there are self-intersections.</li><br /> | <li>*Note:** The chain will not collide properly if there are self-intersections.</li><br /> | ||
</ul><br /> | </ul><br /> | ||
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=== Examples === | === Examples === | ||
'''Create world bounds using ChainShape'''<br/> | '''Create world bounds using ChainShape'''<br/> |
Revision as of 13:33, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2012.2.2
Description
A chain shape is a free form sequence of line segments. The chain has two-sided collision, so you can use inside
and outside collision. Therefore, you may use any winding order. Connectivity information is used to create smooth collisions.
<ul>
<li>*Note:** The chain will not collide properly if there are self-intersections.</li>
</ul>
Examples
Create world bounds using ChainShape
local body = world:createBody{type = b2.STATIC_BODY}
body:setPosition(0, 0)
local chain = b2.ChainShape.new()
chain:createLoop(
0,0,
application:getContentWidth(), 0,
application:getContentWidth(), application:getContentHeight(),
0, application:getContentHeight()
)
local fixture = body:createFixture{shape = chain, density = 1.0,
friction = 1, restitution = 0.3}
Methodsb2.ChainShape.new - |
EventsConstants |