Difference between revisions of "Sound"
From GiderosMobile
Line 3: | Line 3: | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
− | The | + | The [[[Sound]]] class lets you load and play WAV, MP3, MOD, XM, S3M and IT sound files.<br /> |
− | Control of the playing sound is performed through the | + | Control of the playing sound is performed through the [[[SoundChannel]]]<br /> |
object.<br /> | object.<br /> | ||
− | <br /> | + | <br /></translate> |
=== Examples === | === Examples === | ||
'''Example'''<br/> | '''Example'''<br/> |
Revision as of 13:33, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The [[[Sound]]] class lets you load and play WAV, MP3, MOD, XM, S3M and IT sound files.
Control of the playing sound is performed through the [[[SoundChannel]]]
object.
Examples
Example
local sound = Sound.new("music.mp3")
local channel = sound:play()
-- after some time --
channel:stop()
MethodsSound.new - creates a new Sound object |
EventsConstants |