Difference between revisions of "Event.STATE CONFLICT"

From GiderosMobile
Line 3: Line 3:
 
'''Value:''' stateConflict<br/>
 
'''Value:''' stateConflict<br/>
 
=== Description ===
 
=== Description ===
A conflict was detected between local data and server data. <br/>
+
<translate>A conflict was detected between local data and server data. <br/>
   Call `Gaming:resolveState` to fix.<br/>
+
   Call [[[Gaming:resolveState]]] to fix.<br/></translate>
 
=== Parameters ===
 
=== Parameters ===
'''key''': (number) State key<br/>
+
'''key''': (number) <translate>State key</translate><br/>
'''version''': (string) Version information<br/>
+
'''version''': (string) <translate>Version information</translate><br/>
'''localData''': (string) Local data<br/>
+
'''localData''': (string) <translate>Local data</translate><br/>
'''serverData''': (stringr) Server data<br/>
+
'''serverData''': (stringr) <translate>Server data</translate><br/>

Revision as of 13:33, 23 August 2018

Available since: Gideros 2012.09
Value: stateConflict

Description

A conflict was detected between local data and server data.

 	Call [[[Gaming:resolveState]]] to fix.

Parameters

key: (number) State key
version: (string) Version information
localData: (string) Local data
serverData: (stringr) Server data