Difference between revisions of "Matrix:rotate"
From GiderosMobile
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| '''Available since:''' Gideros 2016.06<br/> | '''Available since:''' Gideros 2016.06<br/> | ||
| === Description === | === Description === | ||
| − | Combine existing rotation with provided. | + | <translate>Combine existing rotation with provided. | 
| − | It takes a x,y,z vector and an angle, and rotate the matrix around the given vector by the specified angle | + | It takes a x,y,z vector and an angle, and rotate the matrix around the given vector by the specified angle</translate> | 
| <source lang="lua"> | <source lang="lua"> | ||
|   Matrix:rotate(angle,x vector,y vector,z vector) |   Matrix:rotate(angle,x vector,y vector,z vector) | ||
| </source> | </source> | ||
| === Parameters === | === Parameters === | ||
| − | '''angle''': (number) angle of rotation in radians <br/> | + | '''angle''': (number) <translate>angle of rotation in radians</translate> <br/> | 
| − | '''x vector''': (number) x axis vector <br/> | + | '''x vector''': (number) <translate>x axis vector</translate> <br/> | 
| − | '''y vector''': (number) y axis vector <br/> | + | '''y vector''': (number) <translate>y axis vector</translate> <br/> | 
| − | '''z vector''': (number) z axis vector <br/> | + | '''z vector''': (number) <translate>z axis vector</translate> <br/> | 
Revision as of 13:32, 23 August 2018
Available since: Gideros 2016.06
Description
Combine existing rotation with provided. It takes a x,y,z vector and an angle, and rotate the matrix around the given vector by the specified angle
 Matrix:rotate(angle,x vector,y vector,z vector)
Parameters
angle: (number) angle of rotation in radians 
x vector: (number) x axis vector 
y vector: (number) y axis vector 
z vector: (number) z axis vector 
