Difference between revisions of "Mesh:setIndices"
From GiderosMobile
Line 2: | Line 2: | ||
'''Available since:''' Gideros 2012.09<br/> | '''Available since:''' Gideros 2012.09<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
Sets zero or more indices at index array with a single function call. It accepts multiple values or a Lua array.<br /> | Sets zero or more indices at index array with a single function call. It accepts multiple values or a Lua array.<br /> | ||
− | <br /> | + | <br /></translate> |
<source lang="lua"> | <source lang="lua"> | ||
Mesh:setIndices(indices) | Mesh:setIndices(indices) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''indices''': (any) | + | '''indices''': (any) <translate></translate> <br/> |
=== Examples === | === Examples === | ||
'''Example'''<br/> | '''Example'''<br/> | ||
− | <source lang="lua">-- set 3 indices with seperate function calls | + | <source lang="lua">-- set 3 indices with seperate function calls |
− | mesh:setIndex(1, 10) | + | mesh:setIndex(1, 10) |
− | mesh:setIndex(2, 11) | + | mesh:setIndex(2, 11) |
− | mesh:setIndex(3, 12) | + | mesh:setIndex(3, 12) |
− | + | ||
− | -- set 3 indices with one function call | + | -- set 3 indices with one function call |
− | mesh:setIndices(1, 10, 2, 11, 3, 12) | + | mesh:setIndices(1, 10, 2, 11, 3, 12) |
− | + | ||
− | -- same as above | + | -- same as above |
− | mesh:setIndices{1, 10, 2, 11, 3, 12} | + | mesh:setIndices{1, 10, 2, 11, 3, 12} |
− | + | ||
− | -- these two functions do nothing | + | -- these two functions do nothing |
− | mesh:setIndices() | + | mesh:setIndices() |
− | mesh:setIndices{} | + | mesh:setIndices{}</source> |
Revision as of 13:32, 23 August 2018
Available since: Gideros 2012.09
Description
Sets zero or more indices at index array with a single function call. It accepts multiple values or a Lua array.
Mesh:setIndices(indices)
Parameters
indices: (any)
Examples
Example
-- set 3 indices with seperate function calls
mesh:setIndex(1, 10)
mesh:setIndex(2, 11)
mesh:setIndex(3, 12)
-- set 3 indices with one function call
mesh:setIndices(1, 10, 2, 11, 3, 12)
-- same as above
mesh:setIndices{1, 10, 2, 11, 3, 12}
-- these two functions do nothing
mesh:setIndices()
mesh:setIndices{}