Difference between revisions of "Mesh:setColors"

From GiderosMobile
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'''Available since:''' Gideros 2012.09<br/>
 
'''Available since:''' Gideros 2012.09<br/>
 
=== Description ===
 
=== Description ===
<br />
+
<translate><br />
 
Sets zero or more colors at color array with a single function call. It accepts multiple values or a Lua array.<br />
 
Sets zero or more colors at color array with a single function call. It accepts multiple values or a Lua array.<br />
<br />
+
<br /></translate>
 
<source lang="lua">
 
<source lang="lua">
 
  Mesh:setColors(colors)
 
  Mesh:setColors(colors)
 
</source>
 
</source>
 
=== Parameters ===
 
=== Parameters ===
'''colors''': (any) <br/>
+
'''colors''': (any) <translate></translate> <br/>
 
=== Examples ===
 
=== Examples ===
 
'''Example'''<br/>
 
'''Example'''<br/>
<source lang="lua">-- set 3 colors with seperate function calls<br />
+
<source lang="lua">-- set 3 colors with seperate function calls
mesh:setColor(1, 0xff0000, 0.5)<br />
+
mesh:setColor(1, 0xff0000, 0.5)
mesh:setColor(2, 0x00ff00, 0.7)<br />
+
mesh:setColor(2, 0x00ff00, 0.7)
mesh:setColor(3, 0x0000ff)<br />
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mesh:setColor(3, 0x0000ff)
<br />
+
 
-- set 3 colors with one function call<br />
+
-- set 3 colors with one function call
mesh:setColors(1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0)<br />
+
mesh:setColors(1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0)
<br />
+
 
-- same as above<br />
+
-- same as above
mesh:setColors{1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0}<br />
+
mesh:setColors{1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0}
<br />
+
 
-- these two functions do nothing<br />
+
-- these two functions do nothing
mesh:setColors()<br />
+
mesh:setColors()
mesh:setColors{}<br /></source>
+
mesh:setColors{}</source>

Revision as of 13:32, 23 August 2018

Available since: Gideros 2012.09

Description


Sets zero or more colors at color array with a single function call. It accepts multiple values or a Lua array.

 Mesh:setColors(colors)

Parameters

colors: (any)

Examples

Example

-- set 3 colors with seperate function calls
mesh:setColor(1, 0xff0000, 0.5)
mesh:setColor(2, 0x00ff00, 0.7)
mesh:setColor(3, 0x0000ff)

-- set 3 colors with one function call
mesh:setColors(1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0)

-- same as above
mesh:setColors{1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0}

-- these two functions do nothing
mesh:setColors()
mesh:setColors{}