Difference between revisions of "EventDispatcher"
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On the other hand, `Event.ENTER_FRAME` event is dispatched to all `Sprite` objects.<br /> | On the other hand, `Event.ENTER_FRAME` event is dispatched to all `Sprite` objects.<br /> | ||
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− | If you want to define a class that dispatches events, you can inherit your class from `EventDispatcher`.<br /> | + | If you want to define a class that dispatches events, you can inherit your class from `EventDispatcher`.<br />{|- |
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| style="width: 50%;"| | | style="width: 50%;"| | ||
=== Methods === | === Methods === | ||
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=== Events === | === Events === | ||
− | [[Event.APPLICATION_BACKGROUND]] | + | [[Event.APPLICATION_BACKGROUND]]<br/> |
− | [[Event.APPLICATION_EXIT]] | + | [[Event.APPLICATION_EXIT]]<br/> |
− | [[Event.APPLICATION_FOREGROUND]] | + | [[Event.APPLICATION_FOREGROUND]]<br/> |
− | [[Event.APPLICATION_RESIZE]] | + | [[Event.APPLICATION_RESIZE]]<br/> |
− | [[Event.APPLICATION_RESUME]] | + | [[Event.APPLICATION_RESUME]]<br/> |
− | [[Event.APPLICATION_START]] | + | [[Event.APPLICATION_START]]<br/> |
− | [[Event.APPLICATION_SUSPEND]] | + | [[Event.APPLICATION_SUSPEND]]<br/> |
− | [[Event.MEMORY_WARNING]] | + | [[Event.MEMORY_WARNING]]<br/> |
− | [[Event.OPEN_URL]] | + | [[Event.OPEN_URL]]<br/> |
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 09:12, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
All classes that dispatch events inherit from `EventDispatcher`. The target of an event is a listener function and an optional data value.
When an event is dispatched, the registered function is called.
If the optional data value is given, it is used as a first parameter while calling the listener function.
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as `Event.ENTER_FRAME`, `Event.TOUCHES_BEGIN` or `Event.MOUSE_DOWN`) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.
On the other hand, `Event.ENTER_FRAME` event is dispatched to all `Sprite` objects.
If you want to define a class that dispatches events, you can inherit your class from `EventDispatcher`.
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Methods
EventDispatcher.new - creates a new EventDispatcher object
EventDispatcher:addEventListener - registers a listener function
EventDispatcher:dispatchEvent - dispatches an event
EventDispatcher:hasEventListener - checks if the EventDispatcher object has a event listener
EventDispatcher:removeAllListeners - remove all listeners
EventDispatcher:removeEventListener - removes a listener function
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Events
Event.APPLICATION_BACKGROUND
Event.APPLICATION_EXIT
Event.APPLICATION_FOREGROUND
Event.APPLICATION_RESIZE
Event.APPLICATION_RESUME
Event.APPLICATION_START
Event.APPLICATION_SUSPEND
Event.MEMORY_WARNING
Event.OPEN_URL
Constants
|}