Difference between revisions of "B2.RevoluteJoint"

From GiderosMobile
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A revolute joint constrains two bodies to share a common point while they are free to rotate about the point. The relative rotation about the shared point is the joint angle. You can limit the relative rotation with a joint limit that specifies a lower and upper angle. You can use a motor to drive the relative rotation about the shared point. A maximum motor torque is provided so that infinite forces are not generated. <br />
 
A revolute joint constrains two bodies to share a common point while they are free to rotate about the point. The relative rotation about the shared point is the joint angle. You can limit the relative rotation with a joint limit that specifies a lower and upper angle. You can use a motor to drive the relative rotation about the shared point. A maximum motor torque is provided so that infinite forces are not generated. <br />
 
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=== Examples ===
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'''Revolute joint'''<br/>
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<source lang="lua">--create empty box2d body for joint
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local ground = world:createBody({})
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ground:setPosition(300, 480)
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local jointDef = b2.createRevoluteJointDef(body, ground, 300, 300)
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local revoluteJoint = world:createJoint(jointDef)
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--will not let ball spin for ever
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revoluteJoint:setMaxMotorTorque(1)
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revoluteJoint:enableMotor(true)</source>
 
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Revision as of 10:58, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


A revolute joint constrains two bodies to share a common point while they are free to rotate about the point. The relative rotation about the shared point is the joint angle. You can limit the relative rotation with a joint limit that specifies a lower and upper angle. You can use a motor to drive the relative rotation about the shared point. A maximum motor torque is provided so that infinite forces are not generated.

Examples

Revolute joint

--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(300, 480)

local jointDef = b2.createRevoluteJointDef(body, ground, 300, 300)
local revoluteJoint = world:createJoint(jointDef)
--will not let ball spin for ever
revoluteJoint:setMaxMotorTorque(1)
revoluteJoint:enableMotor(true)

Methods

b2.RevoluteJoint:enableLimit - enables or disables the joint limit
b2.RevoluteJoint:enableMotor - enables or disables the joint motor
b2.RevoluteJoint:getJointAngle - returns the current joint angle in radians
b2.RevoluteJoint:getJointSpeed - returns the current joint angle speed in radians per second
b2.RevoluteJoint:getLimits - returns the lower and upper joint limit in radians
b2.RevoluteJoint:getMotorSpeed - returns the motor speed in radians per second
b2.RevoluteJoint:getMotorTorque - returns the current motor torque given the inverse time step
b2.RevoluteJoint:isLimitEnabled - is the joint limit enabled?
b2.RevoluteJoint:isMotorEnabled - is the joint motor enabled?
b2.RevoluteJoint:setLimits - sets the joint limits in radians
b2.RevoluteJoint:setMaxMotorTorque - sets the maximum motor torque in N*m
b2.RevoluteJoint:setMotorSpeed - sets the motor speed in radians per second

Events

Constants