Difference between revisions of "Shader:setConstant"
From GiderosMobile
| Line 6: | Line 6: | ||
|   Shader:setConstant(uniform name,data type,mult,data) |   Shader:setConstant(uniform name,data type,mult,data) | ||
| </source> | </source> | ||
| − | '''uniform name''': (string) The uniform name to change  | + | === Parameters === | 
| − | '''data type''': (int) The type if data to set (one of the Shader.Cxxx constants)  | + | '''uniform name''': (string) The uniform name to change <br/> | 
| − | '''mult''': (number) number of elements of the given type to set  | + | '''data type''': (int) The type if data to set (one of the Shader.Cxxx constants) <br/> | 
| − | '''data''': (varies) And the actual data to set, either as a table or as multiple arguments  | + | '''mult''': (number) number of elements of the given type to set <br/> | 
| + | '''data''': (varies) And the actual data to set, either as a table or as multiple arguments <br/> | ||
Revision as of 10:45, 23 August 2018
Available since: Gideros 2015.06.30
Description
To change the value of a uniform from lua
 Shader:setConstant(uniform name,data type,mult,data)
Parameters
uniform name: (string) The uniform name to change 
data type: (int) The type if data to set (one of the Shader.Cxxx constants) 
mult: (number) number of elements of the given type to set 
data: (varies) And the actual data to set, either as a table or as multiple arguments 
