Difference between revisions of "B2.RopeJoint"
From GiderosMobile
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− | '''Supported platforms:''' <br/> | + | '''Supported platforms:''' android, ios, mac, pc<br/> |
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
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See `b2.DistanceJoint` if you want to dynamically control length. <br /> | See `b2.DistanceJoint` if you want to dynamically control length. <br /> | ||
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{|- | {|- | ||
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=== Methods === | === Methods === | ||
+ | [[b2.RopeJoint:getMaxLength]] - <br/> | ||
+ | [[b2.RopeJoint:setMaxLength]] - <br/> | ||
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=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
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Revision as of 08:58, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.
Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.
See `b2.DistanceJoint` if you want to dynamically control length.
Methods |
EventsConstants |