Difference between revisions of "Mesh:setVertex"

From GiderosMobile
Line 8: Line 8:
 
  Mesh:setVertex(i,x,y)
 
  Mesh:setVertex(i,x,y)
 
</source>
 
</source>
'''i''': (number) index ''''''<br/>
+
=== Parameters ===
'''x''': (number) x coordinate ''''''<br/>
+
'''i''': (number) index <br/>
'''y''': (number) y coordinate ''''''<br/>
+
'''x''': (number) x coordinate <br/>
 +
'''y''': (number) y coordinate <br/>
 +
=== Examples ===
 +
'''Example'''<br/>
 +
<source lang="lua">-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150).<br />
 +
mesh:setVertex(1, 100, 100)<br />
 +
mesh:setVertex(2, 150, 100)<br />
 +
mesh:setVertex(3, 100, 150)<br /></source>

Revision as of 10:45, 23 August 2018

Available since: Gideros 2012.09

Description


Sets a vertex at vertex array. Indices are start from 1. If the vertex array is not large enough, it's expanded automatically.

 Mesh:setVertex(i,x,y)

Parameters

i: (number) index
x: (number) x coordinate
y: (number) y coordinate

Examples

Example

-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150).<br />
mesh:setVertex(1, 100, 100)<br />
mesh:setVertex(2, 150, 100)<br />
mesh:setVertex(3, 100, 150)<br />