Difference between revisions of "SoundChannel"
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− | '''Supported platforms:''' <br/> | + | '''Supported platforms:''' android, ios, mac, pc<br/> |
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
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=== Methods === | === Methods === | ||
+ | [[SoundChannel:getPitch]] - returns the current pitch of the sound channel<br/> | ||
+ | [[SoundChannel:getPosition]] - returns the position of the current playback<br/> | ||
+ | [[SoundChannel:getVolume]] - returns the current volume of the sound channel<br/> | ||
+ | [[SoundChannel:isLooping]] - returns the looping state of the channel<br/> | ||
+ | [[SoundChannel:isPaused]] - returns the paused state of the channel<br/> | ||
+ | [[SoundChannel:isPlaying]] - returns the playing state for the sound channel<br/> | ||
+ | [[SoundChannel:setLooping]] - sets the looping state of the channel<br/> | ||
+ | [[SoundChannel:setPaused]] - sets the paused state of the channel<br/> | ||
+ | [[SoundChannel:setPitch]] - sets the pitch of the sound channel<br/> | ||
+ | [[SoundChannel:setPosition]] - sets the position of the current playback<br/> | ||
+ | [[SoundChannel:setVolume]] - sets the volume of the sound channel<br/> | ||
+ | [[SoundChannel:setWorldPosition]] - <br/> | ||
+ | [[SoundChannel:stop]] - stops the sound playing in the channel<br/> | ||
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=== Events === | === Events === | ||
+ | [[Event.COMPLETE]] | ||
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 08:57, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The `SoundChannel` class is used to control and monitor a playing sound.
SoundChannel Events
- `Event.COMPLETE = "complete"` When the sound channel has finished playing, `Event.COMPLETE` event is dispatched.
MethodsSoundChannel:getPitch - returns the current pitch of the sound channel |
EventsConstants |