Difference between revisions of "Shape"
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The `Shape` class is used create and display vector graphics.<br />  | The `Shape` class is used create and display vector graphics.<br />  | ||
<br />  | <br />  | ||
| + | === Examples ===  | ||
| + | '''Drawing red square'''<br/>  | ||
| + | <source lang="lua">local shape = Shape.new()  | ||
| + | shape:setFillStyle(Shape.SOLID, 0xff0000, 1)  | ||
| + | shape:beginPath()  | ||
| + | shape:moveTo(0,0)  | ||
| + | shape:lineTo(100, 0)  | ||
| + | shape:lineTo(100, 100)  | ||
| + | shape:lineTo(0, 100)  | ||
| + | shape:lineTo(0, 0)  | ||
| + | shape:endPath()  | ||
| + | shape:setPosition(0, 150)  | ||
| + | stage:addChild(shape)</source>  | ||
{|-  | {|-  | ||
| style="width: 50%;"|  | | style="width: 50%;"|  | ||
Revision as of 10:44, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The `Shape` class is used create and display vector graphics.
Examples
Drawing red square
local shape = Shape.new()
shape:setFillStyle(Shape.SOLID, 0xff0000, 1)
shape:beginPath()
shape:moveTo(0,0)
shape:lineTo(100, 0)
shape:lineTo(100, 100)
shape:lineTo(0, 100)
shape:lineTo(0, 0)
shape:endPath()
shape:setPosition(0, 150)
stage:addChild(shape)
MethodsShape.new - creates a new Shape object  | 
EventsConstantsShape.EVEN_ODD  |