Difference between revisions of "Sprite:setAnchorPosition"
From GiderosMobile
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  Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)  |   Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)  | ||
</source>  | </source>  | ||
| − | '''anchorX''': (number) Anchor position in Sprite's internal coordinates   | + | === Parameters ===  | 
| − | '''anchorY''': (number) Anchor position in Sprite's internal coordinates   | + | '''anchorX''': (number) Anchor position in Sprite's internal coordinates <br/>  | 
| + | '''anchorY''': (number) Anchor position in Sprite's internal coordinates <br/>  | ||
'''anchorZ''': (number) Anchor position in Sprite's internal coordinates '''optional'''<br/>  | '''anchorZ''': (number) Anchor position in Sprite's internal coordinates '''optional'''<br/>  | ||
Revision as of 10:44, 23 August 2018
Available since: Gideros 2015.03.22
Description
Sets x, y, z anchor position of `Sprite` in it's relative coordinates.
Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center
 Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)
Parameters
anchorX: (number) Anchor position in Sprite's internal coordinates 
anchorY: (number) Anchor position in Sprite's internal coordinates 
anchorZ: (number) Anchor position in Sprite's internal coordinates optional