Difference between revisions of "Matrix:rotate"
From GiderosMobile
| Line 7: | Line 7: | ||
|   Matrix:rotate(angle,x vector,y vector,z vector) |   Matrix:rotate(angle,x vector,y vector,z vector) | ||
| </source> | </source> | ||
| − | '''angle''': (number) angle of rotation in radians  | + | === Parameters === | 
| − | '''x vector''': (number) x axis vector  | + | '''angle''': (number) angle of rotation in radians <br/> | 
| − | '''y vector''': (number) y axis vector  | + | '''x vector''': (number) x axis vector <br/> | 
| − | '''z vector''': (number) z axis vector  | + | '''y vector''': (number) y axis vector <br/> | 
| + | '''z vector''': (number) z axis vector <br/> | ||
Revision as of 10:40, 23 August 2018
Available since: Gideros 2016.06
Description
Combine existing rotation with provided. It takes a x,y,z vector and an angle, and rotate the matrix around the given vector by the specified angle
 Matrix:rotate(angle,x vector,y vector,z vector)
Parameters
angle: (number) angle of rotation in radians 
x vector: (number) x axis vector 
y vector: (number) y axis vector 
z vector: (number) z axis vector 
