Difference between revisions of "SoundChannel:setWorldPosition"
From GiderosMobile
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SoundChannel:setWorldPosition(x,y,z,vx,vy,vz) | SoundChannel:setWorldPosition(x,y,z,vx,vy,vz) | ||
</source> | </source> | ||
− | '''x''': (number) X coordinate of this sound | + | === Parameters === |
− | '''y''': (number) Y coordinate of this sound | + | '''x''': (number) X coordinate of this sound <br/> |
+ | '''y''': (number) Y coordinate of this sound <br/> | ||
'''z''': (number) Z coordinate of this sound '''optional'''<br/> | '''z''': (number) Z coordinate of this sound '''optional'''<br/> | ||
'''vx''': (number) X component of this sound's velocity '''optional'''<br/> | '''vx''': (number) X component of this sound's velocity '''optional'''<br/> | ||
'''vy''': (number) Y component of this sound's velocity '''optional'''<br/> | '''vy''': (number) Y component of this sound's velocity '''optional'''<br/> | ||
'''vz''': (number) Z component of this sound's velocity '''optional'''<br/> | '''vz''': (number) Z component of this sound's velocity '''optional'''<br/> |
Revision as of 10:38, 23 August 2018
Available since: in development
Description
Sets the position of this sound in a 3D world
SoundChannel:setWorldPosition(x,y,z,vx,vy,vz)
Parameters
x: (number) X coordinate of this sound
y: (number) Y coordinate of this sound
z: (number) Z coordinate of this sound optional
vx: (number) X component of this sound's velocity optional
vy: (number) Y component of this sound's velocity optional
vz: (number) Z component of this sound's velocity optional