Difference between revisions of "R3d.CapsuleShape"
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<!-- GIDEROSOBJ:r3d.CapsuleShape --> | <!-- GIDEROSOBJ:r3d.CapsuleShape --> | ||
| − | ''' | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
| − | ''' | + | '''Available since:''' Gideros 2019.10<br/> |
| − | === | + | |
| + | === Description === | ||
| + | The CapsuleShape class describes a capsule collision shape around the local Y axis and centered at the origin of the collider. It is the convex hull of two spheres. It can also be seen as an elongated sphere. | ||
| + | |||
| + | In order to create it, you only need to specify the radius of the two spheres and the height of the capsule (distance between the centers of the two spheres). | ||
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{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
| − | === | + | === Methods === |
| − | [[ | + | [[r3d.CapsuleShape.new]] ''creates a new collision capsule shape''<br/><!--GIDEROSMTD:r3d.CapsuleShape.new(radius,height) creates a new collision capsule shape--> |
| + | |||
| + | [[r3d.CapsuleShape:setHeight]] ''sets the height of a collision capsule shape''<br/><!--GIDEROSMTD:r3d.CapsuleShape:setHeight(number) sets the height of a collision capsule shape--> | ||
| + | [[r3d.CapsuleShape:setRadius]] ''sets the radius of a collision capsule shape''<br/><!--GIDEROSMTD:r3d.CapsuleShape:setRadius(number) sets the radius of a collision capsule shape--> | ||
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| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
|} | |} | ||
| + | |||
| + | ---- | ||
| + | *'''[[R3d.Shape]]''' | ||
| + | *'''[[ReactPhysics3D]]''' | ||
Latest revision as of 04:36, 19 December 2025
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Available since: Gideros 2019.10
Description
The CapsuleShape class describes a capsule collision shape around the local Y axis and centered at the origin of the collider. It is the convex hull of two spheres. It can also be seen as an elongated sphere.
In order to create it, you only need to specify the radius of the two spheres and the height of the capsule (distance between the centers of the two spheres).
Methodsr3d.CapsuleShape.new creates a new collision capsule shape r3d.CapsuleShape:setHeight sets the height of a collision capsule shape |