Difference between revisions of "R3d.SphereShape"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
<!-- GIDEROSOBJ:r3d.SphereShape --> | <!-- GIDEROSOBJ:r3d.SphereShape --> | ||
| − | ''' | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
| − | ''' | + | '''Available since:''' Gideros 2019.10<br/> |
=== Description === | === Description === | ||
| − | + | The SphereShape class describes a sphere collision shape centered at the origin of the collider. | |
| − | + | You only need to specify the radius of the sphere to create it. | |
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{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
| − | === | + | === Methods === |
| − | [[ | + | [[r3d.SphereShape.new]] ''creates a new collision sphere shape''<br/><!--GIDEROSMTD:r3d.SphereShape.new(radius) creates a new collision sphere shape--> |
| − | <!-- GIDEROSMTD:r3d.SphereShape.new( | + | |
| + | [[r3d.SphereShape:setRadius]] ''sets the radius of the collision sphere shape''<br/><!--GIDEROSMTD:r3d.SphereShape:setRadius(number) sets the radius of the collision sphere shape--> | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
|} | |} | ||
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---- | ---- | ||
| − | '''[[ReactPhysics3D]]''' | + | *'''[[R3d.Shape]]''' |
| + | *'''[[ReactPhysics3D]]''' | ||
Latest revision as of 04:29, 19 December 2025
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Available since: Gideros 2019.10
Description
The SphereShape class describes a sphere collision shape centered at the origin of the collider.
You only need to specify the radius of the sphere to create it.
Methodsr3d.SphereShape.new creates a new collision sphere shape r3d.SphereShape:setRadius sets the radius of the collision sphere shape |