Difference between revisions of "R3d.BoxShape"
From GiderosMobile
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=== Description === | === Description === | ||
| − | The BoxShape class describes a box collision shape. The box is aligned with the shape local X, Y and Z axis. | + | The BoxShape class describes a box collision shape centered at the origin of the collider. |
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| + | The box is aligned with the shape local X, Y and Z axis. | ||
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| + | In order to create a box shape, you only need to specify the three half extents dimensions of the box in the three X, Y and Z directions. | ||
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=== Methods === | === Methods === | ||
[[r3d.BoxShape.new]] ''creates a new collision box shape''<br/><!--GIDEROSMTD:r3d.BoxShape.new(hX,hY,hZ) creates a new collision box shape--> | [[r3d.BoxShape.new]] ''creates a new collision box shape''<br/><!--GIDEROSMTD:r3d.BoxShape.new(hX,hY,hZ) creates a new collision box shape--> | ||
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| + | [[r3d.BoxShape:setHalfExtents]] ''resizes a collision box shape''<br/><!--GIDEROSMTD:r3d.BoxShape:setHalfExtents(hX,hY,hZ) resizes a collision box shape--> | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
Latest revision as of 04:24, 19 December 2025
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Available since: Gideros 2019.10
Description
The BoxShape class describes a box collision shape centered at the origin of the collider.
The box is aligned with the shape local X, Y and Z axis.
In order to create a box shape, you only need to specify the three half extents dimensions of the box in the three X, Y and Z directions.
Methodsr3d.BoxShape.new creates a new collision box shape r3d.BoxShape:setHalfExtents resizes a collision box shape |