Difference between revisions of "R3d.ConcaveMeshShape"
From GiderosMobile
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=== Methods === | === Methods === | ||
[[r3d.ConcaveMeshShape.new]] ''creates a new collision concave mesh shape''<br/><!--GIDEROSMTD:r3d.ConcaveMeshShape.new(vertices,indices) creates a new collision concave mesh shape--> | [[r3d.ConcaveMeshShape.new]] ''creates a new collision concave mesh shape''<br/><!--GIDEROSMTD:r3d.ConcaveMeshShape.new(vertices,indices) creates a new collision concave mesh shape--> | ||
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| + | [[r3d.ConcaveMeshShape:setScale]] ''scales the collision concave mesh shape''<br/><!--GIDEROSMTD:r3d.ConcaveMeshShape:setScale(number,number,number) scales the collision concave mesh shape--> | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
Revision as of 02:56, 19 December 2025
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Available since: Gideros 2019.10
Description
The ConcaveMeshShape class can be used for a static concave triangular mesh.
It can be used to describe an environment for instance.
notes: it cannot be used with a dynamic body that is allowed to move. Moreover, make sure to use a ConcaveMeshShape only when you are not able to use a convex shape and also try to limit the number of triangles of that mesh because collision detection with ConcaveMeshShape is quite expensive compared to convex shapes.
Methodsr3d.ConcaveMeshShape.new creates a new collision concave mesh shape r3d.ConcaveMeshShape:setScale scales the collision concave mesh shape |