Difference between revisions of "R3d.BoxShape.new"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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-- a ship | -- a ship | ||
local shipobj = loadObj("3d/ship", "ship.obj") | local shipobj = loadObj("3d/ship", "ship.obj") | ||
| − | |||
| − | |||
local shipvp = Viewport.new() | local shipvp = Viewport.new() | ||
shipvp:setContent(shipobj) | shipvp:setContent(shipobj) | ||
shipvp.body = world:createBody(shipvp:getMatrix()) | shipvp.body = world:createBody(shipvp:getMatrix()) | ||
| + | shipobj.shape1 = r3d.BoxShape.new(4, 2, 6) | ||
| + | shipobj.mass = 128 | ||
shipvp.body:createFixture(shipobj.shape1, nil, shipobj.mass) | shipvp.body:createFixture(shipobj.shape1, nil, shipobj.mass) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{R3d.BoxShape}} | {{R3d.BoxShape}} | ||
Latest revision as of 02:26, 19 December 2025
Available since: Gideros 2019.10
Class: R3d.BoxShape
Description
Creates a new collision box shape (fixture).
r3d.BoxShape.new(hX,hY,hZ)
Parameters
hX: (number) the half height of the box on the X axis
hY: (number) the half height of the box on the Y axis
hZ: (number) the half height of the box on the Z axis
Example
-- a ship
local shipobj = loadObj("3d/ship", "ship.obj")
local shipvp = Viewport.new()
shipvp:setContent(shipobj)
shipvp.body = world:createBody(shipvp:getMatrix())
shipobj.shape1 = r3d.BoxShape.new(4, 2, 6)
shipobj.mass = 128
shipvp.body:createFixture(shipobj.shape1, nil, shipobj.mass)