Difference between revisions of "Latest Release"

From GiderosMobile
 
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=== Reminder: Gideros is free, but donations keep it growing ===
 
=== Reminder: Gideros is free, but donations keep it growing ===
===='''http://giderosmobile.com/donate&download'''====
+
===='''https://www.gideros.rocks/donate&download'''====
 
=====When Gideros went open source, my initial reaction wasn't "Wow! I've been paying for this, but it's free now!" My reaction was more like "Oh no... [[testimonies|read more]]=====
 
=====When Gideros went open source, my initial reaction wasn't "Wow! I've been paying for this, but it's free now!" My reaction was more like "Oh no... [[testimonies|read more]]=====
  
  
=== Gideros ===
+
== Gideros ==
  
'''Gideros 2024.6.1 Latest'''
+
'''Gideros 2025.10 Latest'''
@hgy29 released this 26 June 15:50
+
@hgy29 released this 17 Oct 06:50
 +
 
 +
-Improvements
 +
*[gfx/sprite] new 'addChildrenAt' call to add several children to specific positions inside a sprite in one call (faster)
 +
*[gfx/particles] addParticles is much more efficient with a lot of particles
 +
*[export/html5] Change code to support WASM64 (not yet enabled)
 +
*[layout] getLayoutContsraints, getLayoutParameters and getLayoutInfo now accept a mask of needed values in return for faster processing
 +
*[styling] More color operations in styles
  
 
-Fixes
 
-Fixes
*[gfx/textfield] Fix text layout in case of single line
+
*[export/html5] Fix some existing files not replaced on export
*[backend/opengl] Fix deleted buffers not unbound
+
*[plugin/tts] Use correct lua context in callbacks
*[backend/gl] Don't assume buffer bindings are kept between frames
+
*[Library] Fix 3D library shader
*[export/html] Ignore JPEG truncated warning
 
*[export/win32] Fix fetching state of Alt key
 
*[plugin/ogg] Fix theora building on UWP
 
  
  
  
'''Gideros 2024.6'''
+
'''Gideros 2025.9'''
@hgy29 released this 28 May 14:14
+
@hgy29 released this 4 Sep 12:38
  
 
-Improvements
 
-Improvements
*[export/ios] Allow changing keyboard type
+
*[textfield] Allow textfields to render more than 16k characters (using 32bit indices)
*[plugin/ogg] Support opus recording
+
*[layout] Handle underline and strikethrough at the same time
*[plugin/ogg] Support Theora encoding
+
*[ttbmfont] Improve drawing performance
*[core] Rework screen orientation (breaking change)
+
*[texturepack] Allow creating an open texture pack based on a RT
 +
*[texturepackfont] Allow adding new characters on the fly
 +
*[backend/dx11] Overhaul DX11 VBO use for much better performance
 +
*[layout] Add stage:validateLayout() call to force layout computations immediately
  
 
-Fixes
 
-Fixes
*[gfx/textfield] Fix placement computations in texts
+
*[textfield/fontbase] Fix layout wrapping corner cases and text position querying
*[export/apple] Fix special keys key codes for Mac
+
*[fontbase] Fix wrapping lines too early
*[export/oculus] fix menu action label
+
*[sprite] Fix rendering effects with two or more textures
*[gfx/path] Allow setLineThickness to be called before setPath()
+
*[export/apple] Fix orientation support for iOS13+ devices
*[layout] Allow layout to be triggered when Sprite ios added to stage
+
*[android] Adjust code for NDK 28 / 16k pages support
*[gfx/sprite] Add missing Sprite.STENCIL_GREATER definition
+
*[plugin/microphone] Request permission on OSX
*[plugin/camera] Fix for QT 6
+
*[export/apk] Remove openxr_loader from android projects
 +
*[export/ios] quote source file names in Xcode project
 +
 
 +
 
 +
 
 +
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
 +
 
 +
 
  
 +
'''Gideros 2025.7 RC1 Pre-release'''
 +
@hgy29 released this 22 Jul 14:39
  
 +
*[textlayout] Fix computing of line breaks
 +
*[plugin/tts] Fix iOS code
 +
*[core/files] Support partial reads/writes (offset/length)
 +
*[styles] Fix alpha operator
 +
*[plugins] Deprecate flurry and storekit
 +
*[plugin/microphone] Add getDeviceList() call
 +
*[plugin/microphone] Allow creating 'No Mic' recorders
 +
*[plugin/microphone] Add writeAudio() call
 +
*[plugin/microphone] Compile microphone on Linux, and clipper and struct on Html
 +
*[plugin/camera] Add camera support on Linux
 +
*[plugin/ogg] Fix crash when no video is encoded
 +
*[plugin/steam] Copy Qt plugin to win32 too
 +
*[plugin/share] Fix for iOS
 +
*[plugin/tts] Fix for iOS
 +
*[export/ios] Support iOS 13 scenes (soon an apple requirement)
 +
*[export/winrt] ARM build is deprecated
 +
*[export/android] Update files to latest tools
  
'''Gideros 2024.3.1'''
 
@hgy29 released this 02 Apr 09:13
 
  
-Improvements
 
*[libraries] Update
 
*[gfx/texturepack] Handle mipmap and rawalpha flags
 
*[studio] Files in the project can now be marked as 'Never export'
 
  
-Fixes
+
'''Gideros 2025.3'''
*[library/3d] Be sure to set instance matrices when instancing is enabled
+
@hgy29 released this 25 Mar 06:38
*[export/ios] Setup first framebuffer before init code
+
 
*[gfx/backend/metal] Allow large uniforms structures
+
-New features
*[export/quest] Enable Anchor and Scene APIs
+
*[core] Add optimized file loading and saving functions
*[export/uwp] Fix render target depth orientation for DirectX
+
 
*[export/apple] Add PrivacyInfo file
+
-Improvements
*[studio/themes] Make all themes Mac and Linux compatible
+
*[html/js] Improve JS interaction API
 +
*[core] Revisit auto-yielding in async tasks
 +
 
 +
-Fixes
 +
*[sprite] Rework caching system possibly less efficient but more correct
 +
*[sprite] Fix graphics not revalidated for hidden objects
 +
*[profiling] Fix crash when resetting profiler from lua
 +
*[qt] Honor display scale in seconday Screens
 +
*[export/qt] Enable context sharings for Screens
 +
*[export/uwp] Allow textures in vertex shaders
 +
*[export/qt] Fix a crash when using Screen due to invalid GL context being bound
 +
*[plugin/controller] Fix for building on UWP
 +
*[build] Allow building HTML plugins outisdde of main tree
 +
*[build] Allow skipping signing of Windows installer
 +
*[export/ios] Update openUrl call to non deprecated API
  
  
  
'''Gideros 2024.3'''
+
'''Gideros 2025.2.1 Pre-release'''
@hgy29 released this 15 Mar 08:53
+
hgy29 released this 17 Feb 12:31
  
 
-Improvements
 
-Improvements
*[core/viewport] Allow RT mode to capture full scene automatically
+
*[gfx/path] Add Path2D:getSegementSize(startIndex,endIndex) to compute segment length in a path from coordinates indices
*[core/viewport] Allow to specify render target clear option and color in setTarget()
 
*[core/profiling] Improve profiling (async threads, yields, etc)
 
*[gfx/rendertarget] Allow specifying texture attributes as a table, as in Texture.new, and allow enabling mipmapping
 
*[gfx/backend/metal] Handle mipmapping
 
  
 
-Fixes
 
-Fixes
*[core/font] Add missing [!l] closing tag
+
*[qt/screen] Fix refresh request
*[gfx/backend/gl] New VBO allocation algorithm
+
*[gfx/bitmap] Release common VBO on exit
*[gfx/backend/gl] Don't assume depth buffer is only cleared on depth test enabling
+
*[core/threads] Improve/Fix threads and GC interactions
*[gfx/backend/gl] Optimize state change calls
+
 
*[gfx/sprite] Add missing depthClear flag from setDepthStencil call
+
 
*[gfx/font] Fix strikethrough placement
+
 
*[gfx/backend/dx11] Fix depth testing
+
----
*[core] Fix access issue in Buffer object
+
'''https://www.gideros.rocks/donate&download'''
 +
----
  
  
  
'''Gideros 2024.2'''
+
'''Gideros 2025.2'''
@hgy29 released this 20 Feb 13:22
+
hgy29 released this 05 Feb 08:53
  
 
-New features
 
-New features
*[export/quest] Implement Scene API
+
*[luau] Add key,value,nextindex=rawiter(table,index) function
*[core/sprite] Add Sprite:setAutoSort(bool) that tells Gideros to depth sort sprite children on draw
+
*[luau/buffer] Added buffer.resize(buffer, newSize, dataOffset)
*[core/viewport] Add Viewport:setTarget(rt) to allow viewports too be rendered automatically to rts
+
*[luau/buffer] Added buffer.extract(buffer, offset, size)
*[core/textlayout] Support oblique,underlined and strikethrough styles
+
*[core] Add Core.setAutoYield() to change auto yield capability of async tasks
 
+
*[gfx/path] Add a getPathOffset() call to get the distance of a point in the path from the beginning
 +
 
 
-Improvements
 
-Improvements
*[backend/gl] Improve buffer management
+
*[luau] Improve table clone
*[core/matrix] Improve API, allow passing vectors on some calls
+
*[luau] Enable fast-path optimizations for pairs/fastcalls through setsafeenv(flags)
*[core/sprite] Allow passing vectors on some calls
+
*[gfx/texture] Support creating and updating from luau buffers
*[export/quest] Report menu button press
+
*[gfx/texture] Allow uploading raw textures from buffers
*[export/html5] Better handle WebGL context loss
+
*[examples] update Tiled demo Sewers
*[examples/cube3d] Use new autosort feature
 
  
 
-Fixes
 
-Fixes
*[ios] Clear touches table when a view is dismissed
+
*[qt/mac] Fix plugin path
*[plugin/share] Use main lua context for events
+
*[gfx/particles] Fix multi texture rendering
*[lua/compat] require now assumes dots are path separators
+
*[backend/gl2] Fix vertex divisor setting
*[core/compositefont] Fix space size determination
+
*[gfx/mesh] Fix and improve setGenericArray() when using buffers
*[core/fontlayout] Tinker with wrappable text layouts handling
+
*[gfx/mesh] Check indices values
 +
*[core/threads] Provision for checking if threads should be stopped
 +
*[pixel] Remove static VBO after last use
 +
*[qt/screen] Change code to be more in line with what should have been done
  
  
  
'''Gideros 2024.1'''
+
'''Gideros 2025.1.1'''
@hgy29 released this 15 Jan 14:19
+
@hgy29 released this 13 Jan 15:14
  
*[plugin/share] Add file import/export capabilities
+
*[qt/mac] Fix plugin path
*[core/debugging] Avoid losing debugging context on some (most ?) platforms
+
*[backend/gl] Correctly reinit vertex attrib divisors
*[core/luau] Implement debugging support for mobdebug/ZBS
+
*[export/win32] Enable luau codegen
*[bridge/deamon] Add more functionalities
+
*[export/linux] Enable luau codegen
 +
*[gfx/particles] Fix multi texture rendering
  
  
  
'''Gideros 2023.12'''
+
'''Gideros 2025.1'''
@hgy29 released this 15 Dec
+
@hgy29 released this 30 Dec 13:39
 
 
-New features
 
*[android] New Event.APPLICATION_PERMISSION reported when new permissions are gained or denied as a result of a request made by the app
 
*[core] Add application:getProjectProperties()
 
*[core] Add Cryptography.sha1()
 
*[core] Add Cryptography.pbkdf2(password,salt,iterations,outputLength)
 
  
 
-Improvements
 
-Improvements
*[studio] Make .gproj file more code-versionning friendly
+
*[html5] Update to latest emscripten
 +
*[plugin/reactphysics3d] Update to 0.10.2 (except iOS)
 +
*[export/linux] Handle fullscreen on secondary screen
 +
*[gfx/mesh] Allow setting custom attributes from buffer objects
 +
*[sprite/particles] add Partcles:setMinimumSize() call
 +
*[luau/buffer] Allow fast byte access to luau buffers
  
 
-Fixes
 
-Fixes
*[core/texture] Avoid mixing extended/non-extended textures in cache
+
*[backend/Metal] Support vertex bound textures
*[export/html5] Better handle JS events with arrays
+
*[plugin/fastnoise] Fix integration for iOS
*[core] Avoid accumulating error in repeted setPosition() calls
 
*[core] Force refresh after a Sprite:setGhosts()
 
*[export/android] Fix set("statusBar")
 
*[build] Fix for building UWP with VS 17.8.3
 
  
  
  
'''Gideros 2023.11'''
+
'''Gideros 2024.11.1'''
@hgy29 released this 09 Nov 06:52
+
@hgy29 released this 07 Nov 09:48
  
 
-Improvements
 
-Improvements
*[core/urlloader] Report error message in corresponding event
+
*[plugin/ads] Update Applovin Max to SDK 13 on android
*[core/application] Handle application:set("statusBar") for Android and iOS
 
*[core/gfx] Allow specifying stencil clear value
 
*[gfx/sprite] Make stencil op inheritable from parents
 
*[plugin/ads] Implement AdReady on Android (for ApplovinMax and AdMob)
 
*[Library] Update ui and 3d libs
 
  
 
-Fixes
 
-Fixes
*[gfx/metal] Recreate texture on update if necessary
+
*[general] Fix new color type handling
*[gfx/metal] Avoid using too many buffers
+
 
*[export/apple] Fix render target depth orientation for Metal
+
 
*[gfx/pixel] Fix extra texture allocation
+
 
 +
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
  
  
  
'''Gideros 2023.10'''
+
'''Gideros 2024.11'''
@hgy29 released this 16 Oct 12:06
+
@hgy29 released this 06 Nov 07:19
  
-New features
+
<big>Breaking changes</big>
*[core/input] Handle numeric keypad keys
+
*[lua] Update Luau
*[core/audio] Add Sound.decode() call to get audio samples from encoded file
+
*[general] No longer use four values lua vectors
 +
*[general] Use new lua color type (built with ColorValue function) in lieu of vectors of four
  
 
-Improvements
 
-Improvements
*[gfx/backend] Don't allocate generic FBO below 192 bytes except on WebGL, this speeds up rendering on Adreno GPU at least
+
*[core] Add Core.getScriptPath() call
*[textfield/ghost] Improve performance
+
*[script] Build luamidi on QtLinux
*[core/gfx] Correctly categorize a few composed matrices
+
*[layout] Add an option to set aspect ratio for a Sprite's content
*[export/meta-quest] Migrate to OpenXR API
+
*[application] Add a request to apply pending style changes immediately
*[export/meta-quest] Support Quest 3 passthrough
+
*[general] Speed improvements
*[Library/ui] Large update
+
*[player/qt] Enable native code generation in Luau
 +
*[plugin/liquidfun] Add missing particles APIs (Fix #227)
 +
*[plugin/tntvirtualpad] New Optimization: ^0.5 instead of math.sqrt (much faster)
 +
*[export/android] Upgrade to latest tools
 +
*[export/qt] Report command line in application:get()
  
 
-Fixes
 
-Fixes
*[core/styling] Fix basic math support
+
*[backend/gl2] Reset vertex attributes before each framebuffer draw
*[export/win32] Fix an issue with sticky modifier keys
+
*[styles] Fix style handling API issues
*[export/android] Only declare LEANBACK_LAUNCHER if TV support is enabled
+
*[sprite] Improve hitTestPoint vs rotated shapes (Fix #170)
*[plugin/imgui] Add missing file on ios
+
*[backend/gl] Ensure buffers are unbound at frame start
*[plugin/luasqlite3] Remove, since it is replaced by lsqlite3 plugin
+
*[backend/gl] Catch empty VBO condition
*[plugin/controller} Xcode 15/iOS17 compat
+
*[backend/dx11] Correctly enable mip mapping
 +
*[core] Fix threads signaling
 +
*[plugin/luamidi] Remove 'yields' on OSX version
  
  
  
'''Gideros 2023.9.1'''
+
'''Gideros 2024.9'''
@hgy29 released this 21 Sep 15:10
+
@hgy29 released this 5 September 7:47
  
 
-Improvements
 
-Improvements
*[gfxbackend/gl] instancing is supported since GL es 3.0 and desktop GL 3.1
+
*[plugin/iab] Use Billing library v7.0 on Android
*[plugin/luamidi] Build for Linux
+
*[plugin/ads] Use latest GMS version
*[export] Support optional args on exec xml rule
+
*[plugin/iab] Use latest Amazon IAP SDK
*[export/qt] Announce as QtLinux on Linux
+
*[android/iab] Allow GooglePlay IAB to fallback to old API
*[gfx/particles] Use 32bit indices
+
*[export/ios] Set supported orientations in Info.plist
*[gfx/particles] Add a getNumParticles() call
+
*[gfx/fontbase] Add TLF_TABLE to enable table like layout
*[gfx/sprite] Ghost now accept a transform matrix
+
*[gfx/texture] Add TextureBase:update() API to change an existing texture content
 +
*[Library] Update UI Library
 +
 
 +
-Fixes
 +
*[export/apple] Handle setFps on MacOS
 +
*[gfx/path] Fix line length computation
 +
 
 +
 
 +
 
 +
'''Gideros 2024.6.1'''
 +
@hgy29 released this 26 June 15:50
  
 
-Fixes
 
-Fixes
*[export/APK] fix for Mac
+
*[gfx/textfield] Fix text layout in case of single line
*[studio] Fix opening player on OSX
+
*[backend/opengl] Fix deleted buffers not unbound
*[gfx/layout] Fix grid relative placement not acepting negative values anymore
+
*[backend/gl] Don't assume buffer bindings are kept between frames
 +
*[export/html] Ignore JPEG truncated warning
 +
*[export/win32] Fix fetching state of Alt key
 +
*[plugin/ogg] Fix theora building on UWP
  
  
  
'''Gideros 2023.9'''
+
'''Gideros 2024.6'''
@hgy29 released this 15 Sep 08:41
+
@hgy29 released this 28 May 14:14
 
 
-New features
 
*[core] Add math.fft() and math.ifft()
 
*[gfx] Implement Sprite ghosts (Sprite,Pixel,TextField)
 
*[audio] Allow to create sounds from raw waveform data
 
*[export/linux] Support fullscreen and Screen API
 
  
 
-Improvements
 
-Improvements
*[layout] Reduce memory usage
+
*[export/ios] Allow changing keyboard type
*[layout] Add a fixed grid layout parameter telling Gideros to ignore children size requirements
+
*[plugin/ogg] Support opus recording
*[gfx] Deactivate clipping when 3D transform is detected
+
*[plugin/ogg] Support Theora encoding
*[gfx] Significantly reduce sprite memory usage
+
*[core] Rework screen orientation (breaking change)
*[gfx/textfield] Faster recoloring in most cases
 
*[gfx/pixel] Reduce memory usage
 
*[gfx/movieclip] Make native tween functions available to lua
 
*[audio] Allow streaming a wave file
 
*[studio] Add icons for Apple and Linux exports
 
*[export/uwp] Use UWP Storage API to access files outside sandbox
 
  
 
-Fixes
 
-Fixes
*[library/3d] fix missing alpha value for fbx (json) models
+
*[gfx/textfield] Fix placement computations in texts
*[gfx/layout] Avoid setting invalid bounds on sprites (if computations are still ongoing)
+
*[export/apple] Fix special keys key codes for Mac
 +
*[export/oculus] fix menu action label
 +
*[gfx/path] Allow setLineThickness to be called before setPath()
 +
*[layout] Allow layout to be triggered when Sprite ios added to stage
 +
*[gfx/sprite] Add missing Sprite.STENCIL_GREATER definition
 +
*[plugin/camera] Fix for QT 6
 +
 
 +
 
  
 +
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
  
  
'''Gideros 2023.8'''
 
@hgy29 released this 25 Aug 06:20
 
  
-New features
+
'''Gideros 2024.3.1'''
*[platform] Now available on Debian based Linux (tested on Debian 11, Debian 12 and Ubuntu 22-04)
+
@hgy29 released this 02 Apr 09:13
*[export/linux] Initial non QT linux export code
 
*[export] Add QT Linux target
 
  
 
-Improvements
 
-Improvements
*[export] Note about QT licensing
+
*[libraries] Update
*[plugin/rp3d] add Body:setSprite() so that rp3d can update Sprites after each physics simulation step
+
*[gfx/texturepack] Handle mipmap and rawalpha flags
*[addon] Scene builder: allow specifying asset folder and support capsule physics shapes
+
*[studio] Files in the project can now be marked as 'Never export'
*[Addon/SceneBuilder] Support GLTF files
 
*[addon/scenebuilder] Support setting physics shape in library
 
*[lib/3d] Improve GSCN handling
 
  
 
-Fixes
 
-Fixes
*[gfx/rt] Fix non POT option not accepted
+
*[library/3d] Be sure to set instance matrices when instancing is enabled
*[gfx/sprite] Fix invalid bound caching
+
*[export/ios] Setup first framebuffer before init code
*[gfx/shape] Fix crash when omitting matrix in setFillType
+
*[gfx/backend/metal] Allow large uniforms structures
*[core/Buffer] keep a reference to the buffer object while opened as a file
+
*[export/quest] Enable Anchor and Scene APIs
*[studio] Ensure output window shows last lines of 'print'
+
*[export/uwp] Fix render target depth orientation for DirectX
*[export/win32] Avoid key repeating
+
*[export/apple] Add PrivacyInfo file
*[export/win32] backport linux http fixes to win32 code
+
*[studio/themes] Make all themes Mac and Linux compatible
*[plugin/rp3d] Fix crash on some android
 
*[plugin/ads] Add consent API
 
*[plugin/ads/AdMob] Implement google consent flow
 
*[Library/3d] Fix gltf loader and anim
 
*[Samples] Fix controller demo
 
  
  
  
'''Gideros 2023.7'''
+
'''Gideros 2024.3'''
 +
@hgy29 released this 15 Mar 08:53
  
 
-Improvements
 
-Improvements
*[core/profiler] Hide profiling overhead
+
*[core/viewport] Allow RT mode to capture full scene automatically
*[core/sprite] Improve binding performances
+
*[core/viewport] Allow to specify render target clear option and color in setTarget()
*[core/layout] Allow to override size after layout
+
*[core/profiling] Improve profiling (async threads, yields, etc)
*[core/layout] Allow offseting the grid
+
*[gfx/rendertarget] Allow specifying texture attributes as a table, as in Texture.new, and allow enabling mipmapping
*[core/styling] Support basic math in styles
+
*[gfx/backend/metal] Handle mipmapping
*[gfx/pixel] Avoid unnecessary recomputing for FP precision changes
 
*[gfx/particles] Avoid asking for redraw if graphics haven't changed
 
  
*[studio] Enlarge Plugins Require Window
+
-Fixes
 +
*[core/font] Add missing [!l] closing tag
 +
*[gfx/backend/gl] New VBO allocation algorithm
 +
*[gfx/backend/gl] Don't assume depth buffer is only cleared on depth test enabling
 +
*[gfx/backend/gl] Optimize state change calls
 +
*[gfx/sprite] Add missing depthClear flag from setDepthStencil call
 +
*[gfx/font] Fix strikethrough placement
 +
*[gfx/backend/dx11] Fix depth testing
 +
*[core] Fix access issue in Buffer object
  
*[export/android] Separate down and up recovered back key events
 
*[export/html] Upgrade to latest emscripten
 
  
*[plugin/ads/admob] Update iOS code for SDK 8/10
 
 
-Fixes
 
*[core/layout] Fix endless loop when shrink=true sometimes
 
  
 +
'''Gideros 2024.2'''
 +
@hgy29 released this 20 Feb 13:22
  
 
+
-New features
'''Gideros 2023.6'''
+
*[export/quest] Implement Scene API
@hgy29 released this 15 June around 08:10 ''';-)'''
+
*[core/sprite] Add Sprite:setAutoSort(bool) that tells Gideros to depth sort sprite children on draw
 +
*[core/viewport] Add Viewport:setTarget(rt) to allow viewports too be rendered automatically to rts
 +
*[core/textlayout] Support oblique,underlined and strikethrough styles
  
 
-Improvements
 
-Improvements
*[core] Remove gvfs related debug lines
+
*[backend/gl] Improve buffer management
*[core/application] Report logical DPI from getScreenDensity() in UWP
+
*[core/matrix] Improve API, allow passing vectors on some calls
*[core/profiler] More accurate timings
+
*[core/sprite] Allow passing vectors on some calls
*[gfx/path] Avoid invaliding path on setLineThickness if not necessary
+
*[export/quest] Report menu button press
*[gfx/sprite] Avoid unnecessary loop if no children at all
+
*[export/html5] Better handle WebGL context loss
 +
*[examples/cube3d] Use new autosort feature
  
*[plugin/imgui] Custom image functions now require an explicit ID
+
-Fixes
*[plugin/imgui] Added ImGui:getItemRect()
+
*[ios] Clear touches table when a view is dismissed
*[plugin/imgui] Added missing ImGui:imageButtonUV()
+
*[plugin/share] Use main lua context for events
*[plugin/imgui] Added ImGuiTextFilter
+
*[lua/compat] require now assumes dots are path separators
*[plugin/imgui] Added "ImGui:scrollWhenDragging()" to scroll the window when touching void
+
*[core/compositefont] Fix space size determination
*[plugin/imgui] Added "ImGui.cachePoints()", "ImGui.freePoints()"
+
*[core/fontlayout] Tinker with wrappable text layouts handling
*[plugin/imgui] Added "ImGui:plotCachedPoints()", "ImGui:plotCachedHistogram()" see examples
 
*[plugin/imgui] Plot function renamed
 
*[plugin/imgui] 1.89.6 update
 
*[plugin/require] Fill Android OpenUrl in manifest
 
  
*[Library/luashader] Improve std shaders code
 
  
-Fixes
 
*[gfx/backend] Reset depth and stencil clear on state pop
 
*[gfx/backend] DX11 VBO weren't always correctly updated
 
*[gfx/backend] Fix particle shaders in 3D environment
 
*[gfx/layout] Fix an endless loop condition
 
*[gfx/opengl] Fix invalid texture filtering parameter sent to OpenGL
 
*[gfx/opengl] Disable line smoothing
 
*[gfx/path] Fix computing Path2D stroke bounds
 
*[gfx/path] Don't clip Path2D filling, it is unnecessary and have issues with 3D
 
*[gfx/sprite] Disable world alignment when in perspective projection
 
*[gfx/texturepack] Avoid returning weird part when image name isn't found in atlas
 
  
*[export/android] FINE_LOCATION now needs COARSE_LOCATION too
+
'''Gideros 2024.1'''
*[export/apple] Don't call UI things from non UI thread
+
@hgy29 released this 15 Jan 14:19
*[export/apple] OSX don't have a native virtual keyboard
+
 
*[export/mac] Don't send a keyChar when modifiers are presents beside shift
+
*[plugin/share] Add file import/export capabilities
*[export/uwp] Fix suspending leading to crash, report background and foreground events
+
*[core/debugging] Avoid losing debugging context on some (most ?) platforms
*[export/win32] fix win32 openDirectoryDialog (needed 3 arguments, now works with 2 arguments)
+
*[core/luau] Implement debugging support for mobdebug/ZBS
 +
*[bridge/deamon] Add more functionalities
 +
 
  
  
 +
'''Gideros 2023.12'''
 +
@hgy29 released this 15 Dec
  
'''Gideros 2023.5'''
+
-New features
@hgy29 released this 10 May 08:29
+
*[android] New Event.APPLICATION_PERMISSION reported when new permissions are gained or denied as a result of a request made by the app
 +
*[core] Add application:getProjectProperties()
 +
*[core] Add Cryptography.sha1()
 +
*[core] Add Cryptography.pbkdf2(password,salt,iterations,outputLength)
  
 
-Improvements
 
-Improvements
*[export/html5] Report modifiers in mouse wheel event
+
*[studio] Make .gproj file more code-versionning friendly
*[export/android] Update to NDK r25, gradle 7.5, SDK 19 (KitKat) is now the minimum
 
*[export/apple] Report modifiers in various calls
 
*[plugin/imgui] Update to 1.89.5
 
*[plugin/imgui] Added touch gesture detector (WIP)
 
  
 
-Fixes
 
-Fixes
*[studio] Fixed editor global zoom
+
*[core/texture] Avoid mixing extended/non-extended textures in cache
*[gfx/font] Fix computations in composite fonts
+
*[export/html5] Better handle JS events with arrays
*[audio] Fix an issue when playing empty audio files
+
*[core] Avoid accumulating error in repeted setPosition() calls
*[audio] Move destructor out of luau GC
+
*[core] Force refresh after a Sprite:setGhosts()
*[plugin/imgui] Fix font atlas update
+
*[export/android] Fix set("statusBar")
 +
*[build] Fix for building UWP with VS 17.8.3
 +
 
  
-Dear ImGui Changelog
 
*Renamed ImGui:captureMouseFromApp() and ImGui:captureKeyboardFromApp() to ImGui:setNextFrameWantCaptureMouse() and ImGui:setNextFrameWantCaptureKeyboard()
 
*Renamed ImGui:pushAllowKeyboardFocus()/ImGui:popAllowKeyboardFocus() to ImGui:pushTabStop()/ImGui:popTabStop()
 
*Added IO:setAppAcceptingEvents([accepting_events = true])
 
*Added ImGui.HoveredFlags_NoNavOverride flag to ImGui:isItemHovered(flags) & ImGui:isWindowHovered(flags)
 
*Added ImGui:setNextWindowScroll(x, y)
 
*Added ImGui.InputTextFlags_EscapeClearsAll flag for "inputText" widget (first press on Escape clears text if any, second press deactivate the InputText())
 
*Added "isItemHovered" flags: ImGui.HoveredFlags_DelayNormal & ImGui.HoveredFlags_DelayShort, allowing to introduce a shared delay for tooltip idioms
 
*Added "isItemHovered" flag: ImGui.HoveredFlags_NoSharedDelay to disable sharing delays between items, so moving from one item to a nearby one will requires delay to elapse again
 
*Added ImGui:getItemID() It is not often expected that you would use this, but it is useful for ImGui:shortcut() and upcoming owner-aware input functions which wants to be implemented with public API
 
*Added ImGui:shortcut(keyChord [, owner_id = 0, ImGuiInputFlags = 0]) (keyChord: an ImGuiKey optionally OR-ed with one or more ImGuiMod_XXX values (ImGuiKey | ImGuiMod_XXX))
 
*Added ImGui:setShortcutRouting(keyChord [, owner_id = 0, ImGuiInputFlags = 0]) (disable CTRL + TAB combo: ImGui:setShortcutRouting(ImGui.Mod_Ctrl | ImGui.Key_Tab, ImGui.KeyOwner_None))
 
*Added mouse key aliases: ImGui.Key_MouseLeft, ImGui.Key_MouseRight, ImGui.Key_MouseMiddle, ImGui.Key_MouseX1, ImGui.Key_MouseX2, ImGui.Key_MouseWheelX, ImGui.Key_MouseWheelY
 
*Added ImGui.ItemFlags_NoTabStop to use with ImGui:pushItemFlag(flag, bool)
 
*Added ImGui:setItemKeyOwner(keyCode [, ImGuiInputFlags = 0])
 
*Added ImGui:setKeyOwner(keyCode, owner_id, [, ImGuiInputFlags = 0])
 
*Added new widget ImGui:separatorText(label)
 
*Added new styles:
 
**Style:setSeparatorTextBorderSize(number)
 
**number = Style:getSeparatorTextBorderSize()
 
**Style:setSeparatorTextAlign(x, y)
 
**x, y = Style:getSeparatorTextAlign()
 
**Style:setSeparatorTextPadding(x, y)
 
**x, y = Style:getSeparatorTextPadding()
 
*Enums for push/popStyle: ImGui.StyleVar_SeparatorTextBorderSize, ImGui.StyleVar_SeparatorTextAlign, ImGui.StyleVar_SeparatorTextPadding to use with ImGui:pushStyleVar()
 
*Added hold gesture (touch only) to trigger right mouse button. Off by default, to enable/disable use:
 
**ImGui:setTouchGesturesEnabled(bool)
 
**bool = ImGui:isTouchGesturesEnabled()
 
*Changed ImGui:imageButton(texture, w, h [, padding = -1, tint_color = 0xffffff, tint_alpha = 1, border_color = 0xffffff, border_alpha = 0]) to ImGui:imageButton(str_id, texture, w, h [, tint_color = 0xffffff, tint_alpha = 1, border_color = 0xffffff, border_alpha = 0])
 
*Removed ImGui:openPopupContextItem()
 
  
 +
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
  
  
'''Gideros 2023.4'''
+
 
@hgy29 hgy29 released this 30 Mar 11:31
+
'''Gideros 2023.11'''
 +
@hgy29 released this 09 Nov 06:52
  
 
-Improvements
 
-Improvements
*[core/gfx] Provision for MSAA in OpenGL
+
*[core/urlloader] Report error message in corresponding event
*[export/html5] Handle get/set screenSize and windowTitle
+
*[core/application] Handle application:set("statusBar") for Android and iOS
*[export/uwp] Handle get screenSize
+
*[core/gfx] Allow specifying stencil clear value
*[lua] update sources for latest luau
+
*[gfx/sprite] Make stencil op inheritable from parents
*[export/uwp] Enable mipmapping
+
*[plugin/ads] Implement AdReady on Android (for ApplovinMax and AdMob)
*[gfx/path2d] Line position is now sent to the shaders
+
*[Library] Update ui and 3d libs
*[export/android] Allow to add flags to permissions in manifest
 
*[gfx/paths] Allow longer lines by using 32bit indices instead of 16bit
 
*[android] Add recommanded way to detect TV's
 
  
 
-Fixes
 
-Fixes
*[export/android] Locate Java in Android Studio Electric Eel
+
*[gfx/metal] Recreate texture on update if necessary
*[export/uwp] Fix particle rotation
+
*[gfx/metal] Avoid using too many buffers
*[export/win32] set user-agent in html requests
+
*[export/apple] Fix render target depth orientation for Metal
*[export/win32] don't assume cwd is executable path
+
*[gfx/pixel] Fix extra texture allocation
*[export/win32] Fix scaling / DPI handling
 
*[export/uwp] Fix modifiers not correctly reported in key events
 
*[player] Optimize print to studio
 
*[export/ios] Fix DPI reporting for newer phones
 
  
  
  
'''Gideros 2023.2'''
+
'''Gideros 2023.10'''
 +
@hgy29 released this 16 Oct 12:06
  
-Improvements
+
-New features
*[sprite] Add Sprite:spriteToLocal to convert from one sprite local space to another
+
*[core/input] Handle numeric keypad keys
*[sprite] hitTestPoint accepts a fourth arg specifying which sprite is the reference of x,y coordinates given. If nil global coordinates are assumed as before
+
*[core/audio] Add Sound.decode() call to get audio samples from encoded file
*[audio] add a way to supply biquad filters parameters
+
 
*[core/screen] add Screen:setTitle() call
+
-Improvements
*[core] Improve performance in various fields
+
*[gfx/backend] Don't allocate generic FBO below 192 bytes except on WebGL, this speeds up rendering on Adreno GPU at least
 +
*[textfield/ghost] Improve performance
 +
*[core/gfx] Correctly categorize a few composed matrices
 +
*[export/meta-quest] Migrate to OpenXR API
 +
*[export/meta-quest] Support Quest 3 passthrough
 +
*[Library/ui] Large update
 +
 
 +
-Fixes
 +
*[core/styling] Fix basic math support
 +
*[export/win32] Fix an issue with sticky modifier keys
 +
*[export/android] Only declare LEANBACK_LAUNCHER if TV support is enabled
 +
*[plugin/imgui] Add missing file on ios
 +
*[plugin/luasqlite3] Remove, since it is replaced by lsqlite3 plugin
 +
*[plugin/controller} Xcode 15/iOS17 compat
  
*[player] Handle tablet hover
 
*[export/win32] Implement touch/pen support
 
*[export/win32] Export icon into app
 
  
*[plugin/ads] Use AdMob 21.5.0 on android
 
*[plugin/spout] Compile for win32
 
  
*[library/3d] use Luau internal string:split function (8x faster)
+
'''Gideros 2023.9.1'''
*[Library] Update many libs
+
@hgy29 released this 21 Sep 15:10
  
-Fixes
+
-Improvements
*[core] Fix getChildrenAtPoint
+
*[gfxbackend/gl] instancing is supported since GL es 3.0 and desktop GL 3.1
*[eventdispatcher] Fix removeAllListeners
+
*[plugin/luamidi] Build for Linux
*[export/win32] generate APPLICATION_EXIT event
+
*[export] Support optional args on exec xml rule
*[export/win32] Use 64 bit, fix internal app naming
+
*[export/qt] Announce as QtLinux on Linux
*[export/win32] Fix GL buffers dropped on resize
+
*[gfx/particles] Use 32bit indices
*[export/win32] Fix alert/textinput dialogs not working
+
*[gfx/particles] Add a getNumParticles() call
*[export/win32] Fix file dialogs not completely modal
+
*[gfx/sprite] Ghost now accept a transform matrix
*[export/win32] Fix project internal name, use app name as default window title
+
 
*[export/win32] Use absolute directory when looking for resources
+
-Fixes
*[export/win32] Fix catching of F10 key
+
*[export/APK] fix for Mac
*[export/win32] Fix mouse wheel coordinates (and add buttons)
+
*[studio] Fix opening player on OSX
*[export/win32] Fix Screen closed state handling
+
*[gfx/layout] Fix grid relative placement not acepting negative values anymore
*[plugin/ads] Fix ads template for winrt
 
*[plugin/microphone] winrt support (experimental)
 
*[plugin/microphone] Fix building for win32
 
  
  
  
'''Gideros 2023.1'''
+
'''Gideros 2023.9'''
 +
@hgy29 released this 15 Sep 08:41
  
 
-New features
 
-New features
*[core] Implement mouse_enter and mouse_leave events on desktop
+
*[core] Add math.fft() and math.ifft()
*[core] Add memory leak identification tool
+
*[gfx] Implement Sprite ghosts (Sprite,Pixel,TextField)
*[library] Add ui lib
+
*[audio] Allow to create sounds from raw waveform data
*[library/3d] Support Magica voxel file format (.vox)
+
*[export/linux] Support fullscreen and Screen API
*[addon] Add Scene builder addon
 
  
 
-Improvements
 
-Improvements
*[core/shape] Expose tesselator to lua
+
*[layout] Reduce memory usage
*[core/textfield] color tags in text now accept style references
+
*[layout] Add a fixed grid layout parameter telling Gideros to ignore children size requirements
*[core/textfield] getTextPositionFromPoint now returns the line number also
+
*[gfx] Deactivate clipping when 3D transform is detected
*[core/matrix] Decompose matrices into euler
+
*[gfx] Significantly reduce sprite memory usage
*[library] Include std lua shaders
+
*[gfx/textfield] Faster recoloring in most cases
*[library/3d] update 3dbase 3DObjLoader to support latest Blender > 3.4.0 obj format
+
*[gfx/pixel] Reduce memory usage
*[library/3d] Add scene loader
+
*[gfx/movieclip] Make native tween functions available to lua
*[plugin/rp3d] Report contact points on collision
+
*[audio] Allow streaming a wave file
*[ios/osx] Implement clipboard access
+
*[studio] Add icons for Apple and Linux exports
*[win32] Support on demand rendering
+
*[export/uwp] Use UWP Storage API to access files outside sandbox
*[android] Implement clipboard access
 
*[export/mac] Set window size to requested dimensions right on start
 
  
 
-Fixes
 
-Fixes
*[core/viewport] Reference Content in children internal table
+
*[library/3d] fix missing alpha value for fbx (json) models
*[core/styling] Don't bother clearing caches for now, since it can miss some caches anyway
+
*[gfx/layout] Avoid setting invalid bounds on sprites (if computations are still ongoing)
*[core/styling] Fix styling issues
+
 
*[core] Don't propagate downward changes if flags are already set on children
+
 
*[gfx/backend] Include the stride parameter to attributes descriptor
+
 
*[core/shader] shader binder for stride field
+
----
*[core] Avoid unecessary work when no effects are in use
+
'''https://www.gideros.rocks/donate&download'''
*[core] remove parent ref after sprite cloning
+
----
*[osx] Handle retina displays (HiDPI)
+
 
*[osx] Fix mouse wheel value
 
*[android] Fix external storage permission request
 
  
  
 +
'''Gideros 2023.8'''
 +
@hgy29 released this 25 Aug 06:20
  
'''Gideros 2022.12'''
+
-New features
 +
*[platform] Now available on Debian based Linux (tested on Debian 11, Debian 12 and Ubuntu 22-04)
 +
*[export/linux] Initial non QT linux export code
 +
*[export] Add QT Linux target
  
 
-Improvements
 
-Improvements
*[library/3d] Handle GLTF animation
+
*[export] Note about QT licensing
*[core] Improve checking sprite boundaries
+
*[plugin/rp3d] add Body:setSprite() so that rp3d can update Sprites after each physics simulation step
*[export/desktop] implemented pathfileexists for win64 (Qt)
+
*[addon] Scene builder: allow specifying asset folder and support capsule physics shapes
*[core/styling] Improve layout styling efficiency
+
*[Addon/SceneBuilder] Support GLTF files
*[export/win32] pathfileexists test if a folder or a file exists + can test for modes: 0=Existence only, 2=Write-only, 4=Read-only, 6=Read and write returns 1 on success or nil on fail
+
*[addon/scenebuilder] Support setting physics shape in library
*[export/android] Support notch on screen
+
*[lib/3d] Improve GSCN handling
*[export/uwp] Add modifiers to mouse/touch events + few minor adjustments
 
*[core/styling] Improve performance and allow textfield font to be styled
 
*[export/html] Support set cursor
 
*[export/win32] Support set cursor
 
*[export/uwp] Support set cursor and file pickers
 
*[export/mac] Implement set cursor and file dialogs
 
  
 
-Fixes
 
-Fixes
*[export/win32] getKeyboardModifiers were still activated after keyup events: fixed
+
*[gfx/rt] Fix non POT option not accepted
*[export/win32] mouse wheel had a 120 which resulted in delta of 144000 (120*120): fixed
+
*[gfx/sprite] Fix invalid bound caching
*[core/layout] Fix text size miscalculated, causing constant relayout
+
*[gfx/shape] Fix crash when omitting matrix in setFillType
*[core/textlayout] Fix breaking words
+
*[core/Buffer] keep a reference to the buffer object while opened as a file
*[export/android] Fix issue with on demand rendering when going into background
+
*[studio] Ensure output window shows last lines of 'print'
*[export/apple] various redraw and resize fixes
+
*[export/win32] Avoid key repeating
 +
*[export/win32] backport linux http fixes to win32 code
 +
*[plugin/rp3d] Fix crash on some android
 +
*[plugin/ads] Add consent API
 +
*[plugin/ads/AdMob] Implement google consent flow
 +
*[Library/3d] Fix gltf loader and anim
 +
*[Samples] Fix controller demo
  
  
  
'''Gideros 2022.10'''
+
'''Gideros 2023.7'''
  
*[core/ui] Fixed search results not being visible when code is folded
+
-Improvements
*[core/ui] Fixed undo/redo actions when using color picker
+
*[core/profiler] Hide profiling overhead
*[core/ui] Fixed highlighter not being reset sometimes
+
*[core/sprite] Improve binding performances
*[core/ui] Added adjustable highlighter delay
+
*[core/layout] Allow to override size after layout
*[core/ui] Added global zoom level
+
*[core/layout] Allow offseting the grid
*[core/ui] Added virtual space selection (only when using ALT + LMB)
+
*[core/styling] Support basic math in styles
*[core/ui] Added the ability to change the color of whitespaces using styles
+
*[gfx/pixel] Avoid unnecessary recomputing for FP precision changes
*[core/ui] Added the ability to dock output widget to left and right panels
+
*[gfx/particles] Avoid asking for redraw if graphics haven't changed
*[studio] change position of find/replace dialog box
 
  
*[core] Rework application get/set system
+
*[studio] Enlarge Plugins Require Window
*[core/signal] wait now accepts a lua predicate
 
*[gfx] Fix Particles reallocation after clearing
 
*[gfx] Sprite:getBounds gets a new parameter to compute real bounds depending on visibility and clipping
 
*[gfx] Layout can optionnaly snap the coordinates to the logical grid
 
*[gfx] Fix stencil mask not applied when clearing
 
*[gfx/pixel] Fix setColor not triggering render in on-demand rendering
 
*[layout] Fix switching back to raw values from styled values
 
*[layout] Ensure relayout is done as quickly as possible
 
*[layout] Fix layout group not propagating dirty info
 
*[layout] Fix computation of required size when logical alignment is requested
 
*[layout] Expose adjusted cell spacing in layout info
 
*[layout] Add autoclip feature
 
*[styles] Improve setStyle speed
 
*[core/style] Lookup styles tables following hierarchy
 
  
*[export/win32] Make a few missing plugins available
+
*[export/android] Separate down and up recovered back key events
*[win32] Improve/Fix http support (UrlLoader)
+
*[export/html] Upgrade to latest emscripten
*[win32] Update mouse and keyboard support
 
*[win32] Report screen density (96, not 0)
 
*[win32] Implement some of the getters/setters available on QT
 
*[win32] Switch to unicode
 
*[win32] Implement getKeyboardModifiers()
 
*[winrt] Use initial window size value from project settings
 
*[win32] Fix application paths and implement get(directory)
 
*[win32] remove GetTempPath call because it caused window to disappear…
 
*[win32] fix screen set position
 
*[win32] Implement openFileDialog based on @mokalux code
 
*[win32] Implement save file and open directory dialogs
 
*[html5] Drop use of GLFW, directly use webgl
 
*[html5] Fix resizing window
 
*[android] Add a context variable to setTextInput call and event
 
*[export/android] Intercept KEY_BACK before handled by IME
 
*[export/ios] don't allocate buffers for short vertex data
 
  
*[Library] Properly add COLOR mode to 3D library
+
*[plugin/ads/admob] Update iOS code for SDK 8/10
  
*[plugin/iab] Update to google BL 5
+
-Fixes
*[plugin/require] Allow setting min sdk requirement (android)
+
*[core/layout] Fix endless loop when shrink=true sometimes
*[plugin/require] Avoid setting an empty NSUserTrackingUsageDescription
 
*[plugin/threads] Deprecate
 
  
  
  
'''Gideros 2022.9'''
+
'''Gideros 2023.6'''
 
+
@hgy29 released this 15 June around 08:10 ''';-)'''
-New features
 
*[core] Implement on-demand rendering
 
*[core] Support luau parallel threads
 
*[core] Add signals for parallel threads, and improve yield api
 
  
 
-Improvements
 
-Improvements
*[luau] upgrade to latest
+
*[core] Remove gvfs related debug lines
*[core/layout] Improve shrink mode
+
*[core/application] Report logical DPI from getScreenDensity() in UWP
*[audio] Use latest OpenAL soft for most platforms (apple,android,qt,uwp,html)
+
*[core/profiler] More accurate timings
 +
*[gfx/path] Avoid invaliding path on setLineThickness if not necessary
 +
*[gfx/sprite] Avoid unnecessary loop if no children at all
  
-Fixes
+
*[plugin/imgui] Custom image functions now require an explicit ID
*[android] Fix handling of numeric input
+
*[plugin/imgui] Added ImGui:getItemRect()
*[io/win32] Convert filename to wchar_t for win32
+
*[plugin/imgui] Added missing ImGui:imageButtonUV()
 
+
*[plugin/imgui] Added ImGuiTextFilter
 
+
*[plugin/imgui] Added "ImGui:scrollWhenDragging()" to scroll the window when touching void
 
+
*[plugin/imgui] Added "ImGui.cachePoints()", "ImGui.freePoints()"
'''Gideros 2022.8'''
+
*[plugin/imgui] Added "ImGui:plotCachedPoints()", "ImGui:plotCachedHistogram()" see examples
 
+
*[plugin/imgui] Plot function renamed
-New features
+
*[plugin/imgui] 1.89.6 update
*[export/android] Add an application:setEventMerging() call which allows to enable/disable merging of touch/mouse move events together
+
*[plugin/require] Fill Android OpenUrl in manifest
*[export/html] Initial WebXR support
 
  
-Improvements
+
*[Library/luashader] Improve std shaders code
*[library/3d] Better GLTF support
 
*[library/3d] Support vertex coloured meshes
 
*[example] cute_c2 demo updated
 
*[gfx] Allow to disable writing depth buffer through setStencilOperation()
 
*[plugin/ads] Add option to include AD_ID permission on android
 
  
 
-Fixes
 
-Fixes
*[gfx] Fix cloned color transforms
+
*[gfx/backend] Reset depth and stencil clear on state pop
*[styling] Fixes and improvements
+
*[gfx/backend] DX11 VBO weren't always correctly updated
*[plugin/cute_c2] Fix name conflict with imgui
+
*[gfx/backend] Fix particle shaders in 3D environment
*[plugin/share] Fix for Android
+
*[gfx/layout] Fix an endless loop condition
*[html] Disable GApp override in an exported project
+
*[gfx/opengl] Fix invalid texture filtering parameter sent to OpenGL
*[gfx] Check 'application' presence in styling functions
+
*[gfx/opengl] Disable line smoothing
 
+
*[gfx/path] Fix computing Path2D stroke bounds
 +
*[gfx/path] Don't clip Path2D filling, it is unnecessary and have issues with 3D
 +
*[gfx/sprite] Disable world alignment when in perspective projection
 +
*[gfx/texturepack] Avoid returning weird part when image name isn't found in atlas
 +
 
 +
*[export/android] FINE_LOCATION now needs COARSE_LOCATION too
 +
*[export/apple] Don't call UI things from non UI thread
 +
*[export/apple] OSX don't have a native virtual keyboard
 +
*[export/mac] Don't send a keyChar when modifiers are presents beside shift
 +
*[export/uwp] Fix suspending leading to crash, report background and foreground events
 +
*[export/win32] fix win32 openDirectoryDialog (needed 3 arguments, now works with 2 arguments)
  
  
'''Gideros 2022.6'''
 
  
-New features
+
'''Gideros 2023.5'''
*[gfx] Support texture mipmap
+
@hgy29 released this 10 May 08:29
*[audio] Allow filtering and balance setting in audio/openal
 
*[sprite] Initial support for style references
 
*[plugin/cute_c2] Add cute_c2 plugin
 
  
 
-Improvements
 
-Improvements
*[font] Break characters is now considered 'latin', to avoid running through slow harfbuzz shaping when a text is truncated
+
*[export/html5] Report modifiers in mouse wheel event
*[export/html] Use wasm exception catching: provides a huge boost but only major browsers support it
+
*[export/android] Update to NDK r25, gradle 7.5, SDK 19 (KitKat) is now the minimum
*[export/apple] Use OpenAL soft backend for more features
+
*[export/apple] Report modifiers in various calls
*[plugins/imgui] ImGui v1.87
+
*[plugin/imgui] Update to 1.89.5
*[plugins/imgui] Removed ImPlot from sources
+
*[plugin/imgui] Added touch gesture detector (WIP)
*[plugins/imgui] Fixed fonts not being loaded correctly sometimes
 
*[plugins/imgui] Fixed key codes sended to inputText callback
 
*[plugins/imgui] Added new functions to inputText callback data
 
*[plugins/imgui] Added new functions to resize callback data
 
*[plugins/imgui] Renamed "Font:getFontSize()" to "Font:getSize()"
 
*[plugins/imgui] Renamed "getBufDirty()" to "isBufDirty()"
 
  
 
-Fixes
 
-Fixes
*[gfx] Sprite: fix self references when cloning
+
*[studio] Fixed editor global zoom
*[gfx] Fix textfield crashing when created with a sample text
+
*[gfx/font] Fix computations in composite fonts
*[math] Prevent normalize function from returning nan if vector is 0 length
+
*[audio] Fix an issue when playing empty audio files
*[examples] added missing gtween.png for the examples
+
*[audio] Move destructor out of luau GC
 +
*[plugin/imgui] Fix font atlas update
  
 +
-Dear ImGui Changelog
 +
*Renamed ImGui:captureMouseFromApp() and ImGui:captureKeyboardFromApp() to ImGui:setNextFrameWantCaptureMouse() and ImGui:setNextFrameWantCaptureKeyboard()
 +
*Renamed ImGui:pushAllowKeyboardFocus()/ImGui:popAllowKeyboardFocus() to ImGui:pushTabStop()/ImGui:popTabStop()
 +
*Added IO:setAppAcceptingEvents([accepting_events = true])
 +
*Added ImGui.HoveredFlags_NoNavOverride flag to ImGui:isItemHovered(flags) & ImGui:isWindowHovered(flags)
 +
*Added ImGui:setNextWindowScroll(x, y)
 +
*Added ImGui.InputTextFlags_EscapeClearsAll flag for "inputText" widget (first press on Escape clears text if any, second press deactivate the InputText())
 +
*Added "isItemHovered" flags: ImGui.HoveredFlags_DelayNormal & ImGui.HoveredFlags_DelayShort, allowing to introduce a shared delay for tooltip idioms
 +
*Added "isItemHovered" flag: ImGui.HoveredFlags_NoSharedDelay to disable sharing delays between items, so moving from one item to a nearby one will requires delay to elapse again
 +
*Added ImGui:getItemID() It is not often expected that you would use this, but it is useful for ImGui:shortcut() and upcoming owner-aware input functions which wants to be implemented with public API
 +
*Added ImGui:shortcut(keyChord [, owner_id = 0, ImGuiInputFlags = 0]) (keyChord: an ImGuiKey optionally OR-ed with one or more ImGuiMod_XXX values (ImGuiKey | ImGuiMod_XXX))
 +
*Added ImGui:setShortcutRouting(keyChord [, owner_id = 0, ImGuiInputFlags = 0]) (disable CTRL + TAB combo: ImGui:setShortcutRouting(ImGui.Mod_Ctrl | ImGui.Key_Tab, ImGui.KeyOwner_None))
 +
*Added mouse key aliases: ImGui.Key_MouseLeft, ImGui.Key_MouseRight, ImGui.Key_MouseMiddle, ImGui.Key_MouseX1, ImGui.Key_MouseX2, ImGui.Key_MouseWheelX, ImGui.Key_MouseWheelY
 +
*Added ImGui.ItemFlags_NoTabStop to use with ImGui:pushItemFlag(flag, bool)
 +
*Added ImGui:setItemKeyOwner(keyCode [, ImGuiInputFlags = 0])
 +
*Added ImGui:setKeyOwner(keyCode, owner_id, [, ImGuiInputFlags = 0])
 +
*Added new widget ImGui:separatorText(label)
 +
*Added new styles:
 +
**Style:setSeparatorTextBorderSize(number)
 +
**number = Style:getSeparatorTextBorderSize()
 +
**Style:setSeparatorTextAlign(x, y)
 +
**x, y = Style:getSeparatorTextAlign()
 +
**Style:setSeparatorTextPadding(x, y)
 +
**x, y = Style:getSeparatorTextPadding()
 +
*Enums for push/popStyle: ImGui.StyleVar_SeparatorTextBorderSize, ImGui.StyleVar_SeparatorTextAlign, ImGui.StyleVar_SeparatorTextPadding to use with ImGui:pushStyleVar()
 +
*Added hold gesture (touch only) to trigger right mouse button. Off by default, to enable/disable use:
 +
**ImGui:setTouchGesturesEnabled(bool)
 +
**bool = ImGui:isTouchGesturesEnabled()
 +
*Changed ImGui:imageButton(texture, w, h [, padding = -1, tint_color = 0xffffff, tint_alpha = 1, border_color = 0xffffff, border_alpha = 0]) to ImGui:imageButton(str_id, texture, w, h [, tint_color = 0xffffff, tint_alpha = 1, border_color = 0xffffff, border_alpha = 0])
 +
*Removed ImGui:openPopupContextItem()
  
  
'''Gideros 2022.5.1 Pre-release'''
+
 
 +
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
 +
 
 +
 
 +
 
 +
'''Gideros 2023.4'''
 +
@hgy29 hgy29 released this 30 Mar 11:31
  
 
-Improvements
 
-Improvements
*[gfx/rendertarget] Render targets can now be created as NPOT
+
*[core/gfx] Provision for MSAA in OpenGL
 +
*[export/html5] Handle get/set screenSize and windowTitle
 +
*[export/uwp] Handle get screenSize
 +
*[lua] update sources for latest luau
 +
*[export/uwp] Enable mipmapping
 +
*[gfx/path2d] Line position is now sent to the shaders
 +
*[export/android] Allow to add flags to permissions in manifest
 +
*[gfx/paths] Allow longer lines by using 32bit indices instead of 16bit
 +
*[android] Add recommanded way to detect TV's
  
 
-Fixes
 
-Fixes
*[gfx/cloning] Fix a crash condition and better handle textfield cloning
+
*[export/android] Locate Java in Android Studio Electric Eel
*[plugin/rp3d] Add sanity checks
+
*[export/uwp] Fix particle rotation
*[library] Fix 3D shader bump mapping for ios
+
*[export/win32] set user-agent in html requests
 +
*[export/win32] don't assume cwd is executable path
 +
*[export/win32] Fix scaling / DPI handling
 +
*[export/uwp] Fix modifiers not correctly reported in key events
 +
*[player] Optimize print to studio
 +
*[export/ios] Fix DPI reporting for newer phones
  
  
  
'''Gideros 2022.5'''
+
'''Gideros 2023.2'''
  
-New features
+
-Improvements
*[gfx] Sprites are now clonable, except MovieClip
+
*[sprite] Add Sprite:spriteToLocal to convert from one sprite local space to another
*[gfx] Support 3D Particles
+
*[sprite] hitTestPoint accepts a fourth arg specifying which sprite is the reference of x,y coordinates given. If nil global coordinates are assumed as before
*[gfx] Partciles can be multitextured (through shaders)
+
*[audio] add a way to supply biquad filters parameters
*[gfx/particles] Add auto depth sorting of 3D particles
+
*[core/screen] add Screen:setTitle() call
*[gfx/particles] Differentiate X,Y and Z decay, add acceleration support
+
*[core] Improve performance in various fields
*[gfx/particles] Add a method to retrieve recently dead particles
+
 
*[examples] Add 3D particles demo
+
*[player] Handle tablet hover
 +
*[export/win32] Implement touch/pen support
 +
*[export/win32] Export icon into app
 +
 
 +
*[plugin/ads] Use AdMob 21.5.0 on android
 +
*[plugin/spout] Compile for win32
  
-Improvements
+
*[library/3d] use Luau internal string:split function (8x faster)
*[Library] update to 3d library to better handle texture loading and glb format
+
*[Library] Update many libs
*[library/3d] remove code hack thanks to luau
 
*[Library] Update luashader lib
 
*[sample/3D-Anim] Improved demo
 
*[font/layout] Avoid calling harfbuzz plugion (if present) when text is Latin
 
*[core] Use optimized memory allocator for Luau (as we did for Lua)
 
*[gfx/textfield] Delay texture recreation until really displayed
 
*[ios] Export entitlements file
 
*[Studio] Preview pic for GTween example
 
  
 
-Fixes
 
-Fixes
*[plugin/rp3d] don't try to destroy a body twice
+
*[core] Fix getChildrenAtPoint
*[sprite] Fix auto update and autobuffer of effect shaders
+
*[eventdispatcher] Fix removeAllListeners
*[audio] Fix audiobinder destructor
+
*[export/win32] generate APPLICATION_EXIT event
*[studio] Fix 'Browse' buttons not working
+
*[export/win32] Use 64 bit, fix internal app naming
*[library/luashader] Auto correct HLSL swizzling
+
*[export/win32] Fix GL buffers dropped on resize
*[uwp] Update certificate
+
*[export/win32] Fix alert/textinput dialogs not working
*[Studio] Fix simple word highlighter
+
*[export/win32] Fix file dialogs not completely modal
*[Studio] Revert replace function with a minor change - clean one
+
*[export/win32] Fix project internal name, use app name as default window title
*[plugin/rp3d] Fix event listener
+
*[export/win32] Use absolute directory when looking for resources
*[ios] fix Metal shaders
+
*[export/win32] Fix catching of F10 key
 +
*[export/win32] Fix mouse wheel coordinates (and add buttons)
 +
*[export/win32] Fix Screen closed state handling
 +
*[plugin/ads] Fix ads template for winrt
 +
*[plugin/microphone] winrt support (experimental)
 +
*[plugin/microphone] Fix building for win32
  
  
  
'''Gideros 2022.3.1'''
+
'''Gideros 2023.1'''
 +
 
 +
-New features
 +
*[core] Implement mouse_enter and mouse_leave events on desktop
 +
*[core] Add memory leak identification tool
 +
*[library] Add ui lib
 +
*[library/3d] Support Magica voxel file format (.vox)
 +
*[addon] Add Scene builder addon
  
 
-Improvements
 
-Improvements
*[core/sprite] Honor setHiddenChildren in bounds lookup
+
*[core/shape] Expose tesselator to lua
*[export/html5] Change optimization settings for faster execution
+
*[core/textfield] color tags in text now accept style references
 
+
*[core/textfield] getTextPositionFromPoint now returns the line number also
-Fixes
+
*[core/matrix] Decompose matrices into euler
*[core] check if lua is closing in destructors to avoid crashes
+
*[library] Include std lua shaders
*[plugin/rp3d] Better fix for crash on reload
+
*[library/3d] update 3dbase 3DObjLoader to support latest Blender > 3.4.0 obj format
*[gfx/backend] Catch uniform setting mismatch
+
*[library/3d] Add scene loader
*[core/sprite] Fix stencil initialization
+
*[plugin/rp3d] Report contact points on collision
*[core] Fix TexturePack not using premultiplied alpha as it ought to be
+
*[ios/osx] Implement clipboard access
 +
*[win32] Support on demand rendering
 +
*[android] Implement clipboard access
 +
*[export/mac] Set window size to requested dimensions right on start
 +
 
 +
-Fixes
 +
*[core/viewport] Reference Content in children internal table
 +
*[core/styling] Don't bother clearing caches for now, since it can miss some caches anyway
 +
*[core/styling] Fix styling issues
 +
*[core] Don't propagate downward changes if flags are already set on children
 +
*[gfx/backend] Include the stride parameter to attributes descriptor
 +
*[core/shader] shader binder for stride field
 +
*[core] Avoid unecessary work when no effects are in use
 +
*[core] remove parent ref after sprite cloning
 +
*[osx] Handle retina displays (HiDPI)
 +
*[osx] Fix mouse wheel value
 +
*[android] Fix external storage permission request
  
  
  
'''Gideros 2022.3'''
+
'''Gideros 2022.12'''
  
 
-Improvements
 
-Improvements
*[luau] Update to latest
+
*[library/3d] Handle GLTF animation
*[studio] Expand folded region if search result is inside
+
*[core] Improve checking sprite boundaries
*[studio] Slightly decreased highlighter delay
+
*[export/desktop] implemented pathfileexists for win64 (Qt)
*[studio] Types mismatch
+
*[core/styling] Improve layout styling efficiency
*[studio] Text editor update
+
*[export/win32] pathfileexists test if a folder or a file exists + can test for modes: 0=Existence only, 2=Write-only, 4=Read-only, 6=Read and write returns 1 on success or nil on fail
*[studio] Can now open json and xml in Studio
+
*[export/android] Support notch on screen
*[texture] Add a way to disable alpha premultiplication
+
*[export/uwp] Add modifiers to mouse/touch events + few minor adjustments
*[particles] Accept vector for color
+
*[core/styling] Improve performance and allow textfield font to be styled
*[core/layout] Add proportional filling and aspect ratio setting
+
*[export/html] Support set cursor
*[gfx/pixel] setColor allows vectors parameters + fix anchor point in some cases
+
*[export/win32] Support set cursor
*[core/layout] Avoid wrappable textfield from constantly needing relayout
+
*[export/uwp] Support set cursor and file pickers
*[core] Most color calls now accept vectors. Notable exception is Shape sprite
+
*[export/mac] Implement set cursor and file dialogs
*[core] Add a way to hide some childrens from the parent sprite context
 
*[core] Speed up (non) rendering of clipped objects
 
*[core] Keep state of sprite changes to enable caching for faster response
 
*[core] Add application:enableDrawInfo() call
 
*[core] Slower integration of mean frame time
 
*[core] Improve rendering performance
 
*[core] Improve Sprite.getChildrenAtPoint
 
*[plugin/rp3d] Update to 0.9.0
 
*[export/android] Add exported setting to comply with Android 32
 
*[samples] Update more sample .gproj files
 
  
 
-Fixes
 
-Fixes
*[studio] Fixed highlighter not being reset sometimes
+
*[export/win32] getKeyboardModifiers were still activated after keyup events: fixed
*[plugin/cbump] Fix destructor
+
*[export/win32] mouse wheel had a 120 which resulted in delta of 144000 (120*120): fixed
*[plugin/r3d] Fix reactphysics 3D destructors
+
*[core/layout] Fix text size miscalculated, causing constant relayout
*[build/Linux] Fix linux build script
+
*[core/textlayout] Fix breaking words
 +
*[export/android] Fix issue with on demand rendering when going into background
 +
*[export/apple] various redraw and resize fixes
  
  
  
'''Gideros 2022.1.3'''
+
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
  
-Improvements
 
*[luau] Update to latest
 
*[luabinding] Support luau vectors in math
 
*[luabinding] add Sprite:isOnStage() call
 
*[studio] Allow "multi paste" when using multiple cursors
 
*[studio] Added compact folding option
 
*[studio] Added missing functions to synax highlighter (math, table, string, coroutine, os)
 
*[studio] gather identifiers from code for autocompletion
 
*[studio] Text editor update
 
*[studio] Set tab position to north
 
*[studio] Added word highlighter
 
*[studio] Added custom folding regions
 
*[studio] Preferences window updated
 
*[player] Support debugging through studio
 
*[studio] Change debugging symbol and allow looking through tables
 
  
-Fixes
 
*[library] Improve lua shaders
 
*[studio] secure type checking against race conditions
 
*[studio] Fixed brackests highlight style
 
*[studio] Fixed autoindentation outside folding region
 
*[player] Fix wheel coordinates
 
*[studio] Fix styling of c++ (glsl, hlsl)
 
*[build] fix prep.repo for scintilla/lexilla
 
*[studio] Fix outlinier being triggered too often
 
*[studio] Align items in preferences window
 
*[plugins/imgui] Fixed debug config
 
*[luau] pass module name to "require"d script as argument
 
*[core] Fix viewport projection not restored after draw
 
  
 +
'''Gideros 2022.10'''
  
 +
*[core/ui] Fixed search results not being visible when code is folded
 +
*[core/ui] Fixed undo/redo actions when using color picker
 +
*[core/ui] Fixed highlighter not being reset sometimes
 +
*[core/ui] Added adjustable highlighter delay
 +
*[core/ui] Added global zoom level
 +
*[core/ui] Added virtual space selection (only when using ALT + LMB)
 +
*[core/ui] Added the ability to change the color of whitespaces using styles
 +
*[core/ui] Added the ability to dock output widget to left and right panels
 +
*[studio] change position of find/replace dialog box
  
'''Gideros 2022.1.2'''
+
*[core] Rework application get/set system
 
+
*[core/signal] wait now accepts a lua predicate
-Improvements
+
*[gfx] Fix Particles reallocation after clearing
*[build] Package for 64bit on Windows
+
*[gfx] Sprite:getBounds gets a new parameter to compute real bounds depending on visibility and clipping
*[luashader] Support atan2 function
+
*[gfx] Layout can optionnaly snap the coordinates to the logical grid
*[plugin/luamidi] add setQueueSi
+
*[gfx] Fix stencil mask not applied when clearing
*[studio] Feed Gideros API to luau type checker
+
*[gfx/pixel] Fix setColor not triggering render in on-demand rendering
*[studio] Add more reserved luau words to the syntax highlighterzeLimit and remove queue overflows
+
*[layout] Fix switching back to raw values from styled values
 +
*[layout] Ensure relayout is done as quickly as possible
 +
*[layout] Fix layout group not propagating dirty info
 +
*[layout] Fix computation of required size when logical alignment is requested
 +
*[layout] Expose adjusted cell spacing in layout info
 +
*[layout] Add autoclip feature
 +
*[styles] Improve setStyle speed
 +
*[core/style] Lookup styles tables following hierarchy
  
-Fixes
+
*[export/win32] Make a few missing plugins available
*[core] Reserve stack in event dispatcher for luau
+
*[win32] Improve/Fix http support (UrlLoader)
*[player] Fix setFullscreen(false) not restoring normal size
+
*[win32] Update mouse and keyboard support
*[export/apk] Fix AAB generation
+
*[win32] Report screen density (96, not 0)
*[samples] Fix Horse project
+
*[win32] Implement some of the getters/setters available on QT
*[studio] Fix addon support
+
*[win32] Switch to unicode
*[studio] Fix player connection
+
*[win32] Implement getKeyboardModifiers()
*[android] Avoid crashing if IP cannot be retrieved for player
+
*[winrt] Use initial window size value from project settings
*[plugin/applovin] Fix for android
+
*[win32] Fix application paths and implement get(directory)
 +
*[win32] remove GetTempPath call because it caused window to disappear…
 +
*[win32] fix screen set position
 +
*[win32] Implement openFileDialog based on @mokalux code
 +
*[win32] Implement save file and open directory dialogs
 +
*[html5] Drop use of GLFW, directly use webgl
 +
*[html5] Fix resizing window
 +
*[android] Add a context variable to setTextInput call and event
 +
*[export/android] Intercept KEY_BACK before handled by IME
 +
*[export/ios] don't allocate buffers for short vertex data
 +
 
 +
*[Library] Properly add COLOR mode to 3D library
 +
 
 +
*[plugin/iab] Update to google BL 5
 +
*[plugin/require] Allow setting min sdk requirement (android)
 +
*[plugin/require] Avoid setting an empty NSUserTrackingUsageDescription
 +
*[plugin/threads] Deprecate
  
  
  
'''Gideros 2022.1.1'''
+
'''Gideros 2022.9'''
  
 
-New features
 
-New features
*[studio] Add block comment
+
*[core] Implement on-demand rendering
*[studio] Add customizable shortcuts
+
*[core] Support luau parallel threads
*[studio] Enable Luau type checking
+
*[core] Add signals for parallel threads, and improve yield api
 +
 
 +
-Improvements
 +
*[luau] upgrade to latest
 +
*[core/layout] Improve shrink mode
 +
*[audio] Use latest OpenAL soft for most platforms (apple,android,qt,uwp,html)
  
 
-Fixes
 
-Fixes
*[desktop] Fix wintab code
+
*[android] Fix handling of numeric input
*[export] Fix merging compiled files
+
*[io/win32] Convert filename to wchar_t for win32
*[core] Fix MovieClip lua_ref for Luau
 
*[studio] Fix calltip display
 
*[studio] Fix top folding
 
*[studio] Fix reconnection to player
 
*[studio] Avoid save failed popup box for example projects
 
*[pkg] install to 64bit
 
  
  
  
'''Gideros 2022.1'''
+
'''Gideros 2022.8'''
 
 
'''WARNING: BREAKING CHANGES'''
 
  
 
-New features
 
-New features
*[studio/desktop] Switch to QT6 and 64 bit
+
*[export/android] Add an application:setEventMerging() call which allows to enable/disable merging of touch/mouse move events together
*[studio] Use Scintilla instead of QScintilla for better integration (improved auto indent and EOL annotations)
+
*[export/html] Initial WebXR support
*[core] Use luau engine instead of lua 5.1
 
*[desktop] Implement application:set("wintabMode")
 
  
 
-Improvements
 
-Improvements
*[export/android] Upgrade to Gradle 7 (needs JDK 11+)
+
*[library/3d] Better GLTF support
*[Library/luaushader] Add support for while/repeat, if-then-else, and better handling of execution flow thanks to luau
+
*[library/3d] Support vertex coloured meshes
*[plugin/imgui] 1.86 update
+
*[example] cute_c2 demo updated
 +
*[gfx] Allow to disable writing depth buffer through setStencilOperation()
 +
*[plugin/ads] Add option to include AD_ID permission on android
  
-Removed
+
-Fixes
*[plugin] Deprecate bit plugin (builtin luau, and obsoloted by gideros bit ops)
+
*[gfx] Fix cloned color transforms
*[plugin] Don't compile threads plugin (not compatible with luau)
+
*[styling] Fixes and improvements
 +
*[plugin/cute_c2] Fix name conflict with imgui
 +
*[plugin/share] Fix for Android
 +
*[html] Disable GApp override in an exported project
 +
*[gfx] Check 'application' presence in styling functions
  
  
  
 
+
'''Gideros 2022.6'''
'''Gideros 2021.11'''
 
  
 
-New features
 
-New features
*[core] Added Matrix:duplicate() and Matrix.fromSRT()
+
*[gfx] Support texture mipmap
*[gfx/mesh] Add setCullMode() call '''[[Mesh:setCullMode]]'''
+
*[audio] Allow filtering and balance setting in audio/openal
*[core] Add a mouseType field in mouse events, to distinguish real and synthetic events
+
*[sprite] Initial support for style references
*[core] Add Base64 functions
+
*[plugin/cute_c2] Add cute_c2 plugin
*[Library] Support GLTF/GLB 3D import
 
*[examples] Add an Oculus demo
 
*[plugin/share] implement for UWP
 
 
 
-Experiments
 
*[lua] Add optional French language keywords
 
*[studio/textedit] Detect and hilight syntax for 'French' lua
 
  
 
-Improvements
 
-Improvements
*[oculus] Add touch and trackpad reporting
+
*[font] Break characters is now considered 'latin', to avoid running through slow harfbuzz shaping when a text is truncated
*[mesh] Allow strings instead of arrays in setXXXArrays()
+
*[export/html] Use wasm exception catching: provides a huge boost but only major browsers support it
*[mesh] Use 32bit index array instead of 16bit
+
*[export/apple] Use OpenAL soft backend for more features
*[android] Make sure we get Event.APPLICATION_BACKGROUND immediately
+
*[plugins/imgui] ImGui v1.87
*[plugin/share] Support more mime types for iOS
+
*[plugins/imgui] Removed ImPlot from sources
*[android] Remove Old apache HTTP (Fix #331)
+
*[plugins/imgui] Fixed fonts not being loaded correctly sometimes
*[plugin/share] Support multiple mime types
+
*[plugins/imgui] Fixed key codes sended to inputText callback
*[apple] Include simulator metal library
+
*[plugins/imgui] Added new functions to inputText callback data
*[winrt] Update to use runtime v143 and VS2022
+
*[plugins/imgui] Added new functions to resize callback data
*[android] Update base build to SDK 31
+
*[plugins/imgui] Renamed "Font:getFontSize()" to "Font:getSize()"
*[Library] Add Oculus support library
+
*[plugins/imgui] Renamed "getBufDirty()" to "isBufDirty()"
*[Library] Update 3D and Shader libs
 
  
 
-Fixes
 
-Fixes
*[oculus] Fix Hand mesh indices
+
*[gfx] Sprite: fix self references when cloning
*[desktop] Fix tablet button reporting
+
*[gfx] Fix textfield crashing when created with a sample text
*[gfx/opengl] Fix ortho projection for render target (Z axis was inverted)
+
*[math] Prevent normalize function from returning nan if vector is 0 length
*[plugin/android] Add various missing androidx references
+
*[examples] added missing gtween.png for the examples
*[plugin/share] Fix iOS code
 
*[core] Fix mesh binder
 
*[export/uwp] Fix SoundChannel:getPosition() resolution
 
*[export/oculus] Fix suspend/resume
 
*[plugin/imgui] fix for uwp
 
  
-Breaking changes
 
*[library/3d] Invert expected Z direction to match what industry usually expect
 
  
  
 +
'''Gideros 2022.5.1 Pre-release'''
  
'''Gideros 2021.10'''
+
-Improvements
 +
*[gfx/rendertarget] Render targets can now be created as NPOT
  
-New features
+
-Fixes
*[export/oculus] Oculus Quest export support (BETA)
+
*[gfx/cloning] Fix a crash condition and better handle textfield cloning
 +
*[plugin/rp3d] Add sanity checks
 +
*[library] Fix 3D shader bump mapping for ios
  
-Improvements
 
*[core] Add application:getNativePath()
 
*[plugin/imgui] Better way to detect modifiers keys (ALT, CTRL, SHIFT, META (SUPER))
 
*[plugin/imgui] 1.84.2 update
 
*[plugin/imgui] Added "IO:loadIniSettings(file_path)"
 
*[TextureBase] Added "getSize" function
 
*[lib/luashader] Handle WebGL2
 
*[desktop/input] Propagate table/pen button to touch event
 
*[core] Effect stack now support automatic buffer resizing
 
*[plugin/reactphysics3d] Add a few missing API calls
 
  
-Fixes
 
*[plugins/bump] Fixes for some API calls
 
*[plugin/imgui] Fixed "ImGui:pushFont()"
 
*[plugin/imgui] Added "IO:saveIniSettings(file_path)"
 
*[plugin/imgui] Fixed "attempt to call a nil value" issue when using input text OR window resize callbacks
 
*[Sprite] Fixed "Sprite:redrawEffects()"
 
*[qt] Avoid reporting duplicate mouse events for pen events
 
  
 
+
'''Gideros 2022.5'''
 
 
'''Gideros 2021.9'''
 
  
 
-New features
 
-New features
*[core] Add Texture.loadAsync() call
+
*[gfx] Sprites are now clonable, except MovieClip
*[core] Add TexturePack.loadAsync() call
+
*[gfx] Support 3D Particles
*[core/font] Allow multiple fonts in a single TextField
+
*[gfx] Partciles can be multitextured (through shaders)
*[core/font] Allow to turn TexturePacks into Fonts
+
*[gfx/particles] Add auto depth sorting of 3D particles
 +
*[gfx/particles] Differentiate X,Y and Z decay, add acceleration support
 +
*[gfx/particles] Add a method to retrieve recently dead particles
 +
*[examples] Add 3D particles demo
  
 
-Improvements
 
-Improvements
*[core] Support grayscale render targets
+
*[Library] update to 3d library to better handle texture loading and glb format
*[core] Add TexturePack:getRegionsNames()
+
*[library/3d] remove code hack thanks to luau
*[tools] Associate .tproj and .GApp extensions so that they open the required tool
+
*[Library] Update luashader lib
*[plugin/camera] Add a setOrientation() Call (iOS, Android)
+
*[sample/3D-Anim] Improved demo
*[plugin/share] Allow setting of photo library usage (iOS)
+
*[font/layout] Avoid calling harfbuzz plugion (if present) when text is Latin
*[plugin/virtualtntpad] Update
+
*[core] Use optimized memory allocator for Luau (as we did for Lua)
*[export/html] Update to latest emscripten (2.0.27)
+
*[gfx/textfield] Delay texture recreation until really displayed
*[export/html] Support APPLICATION_SUSPEND/APPLICATION_RESUME
+
*[ios] Export entitlements file
 +
*[Studio] Preview pic for GTween example
  
 
-Fixes
 
-Fixes
*[core] Fix rendering 3D in render target
+
*[plugin/rp3d] don't try to destroy a body twice
*[player] Allow setting FPS from lua
+
*[sprite] Fix auto update and autobuffer of effect shaders
*[player] Fix Open project and Restart project menu actions
+
*[audio] Fix audiobinder destructor
 +
*[studio] Fix 'Browse' buttons not working
 +
*[library/luashader] Auto correct HLSL swizzling
 +
*[uwp] Update certificate
 +
*[Studio] Fix simple word highlighter
 +
*[Studio] Revert replace function with a minor change - clean one
 +
*[plugin/rp3d] Fix event listener
 +
*[ios] fix Metal shaders
 +
 
  
  
 +
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
  
'''Gideros 2021.8'''
 
  
-New features
 
*[plugin/camera] Camera plugin now allows to query camera capabilities, control Flash and take pictures
 
  
-Imgui
+
'''Gideros 2022.3.1'''
*[plugin/imgui] Added scaled image functions to DrawLists
+
 
*[plugin/imgui] Added InputText callback functions
+
-Improvements
*[plugin/imgui] Added new IO functions
+
*[core/sprite] Honor setHiddenChildren in bounds lookup
*[plugin/imgui] Added "ImGui:tableSetColumnEnabled(col, bool)"
+
*[export/html5] Change optimization settings for faster execution
*[plugin/imgui] Added button flags enums
 
*[plugin/imgui] Added new param to image buttons
 
*[plugin/imgui] Changed ImGui:newFrame(dt)
 
*[plugin/imgui] Removed ImGui:setAutoUpdateCursor(flag)
 
*[plugin/imgui] Added CTX functions
 
*[plugin/imgui] Added color drag&drop data
 
*[plugin/imgui] Added generic sliders functions
 
*[plugin/imgui] Fixed existed sliders functions
 
*[plugin/imgui] Removed "Scalar" sliders
 
*[plugin/imgui] Fixed Log app output
 
*[plugin/imgui] ImPlot WIP
 
*[plugin/imgui] Image functions changed
 
*[plugin/imgui] Added new enum: ImGuiI.mageScaleMode_XXX
 
*[plugin/imgui] Removed "ImGui:imageFilled()"
 
*[plugin/imgui] Removed "ImGui:imageButtonWithText()"
 
*[plugin/imgui] Removed "ImGui:scaledImageFilled()"
 
*[plugin/imgui] Added default size to image buttons
 
*[plugin/imgui] Added an ability to control visible area of the image
 
*[plugin/imgui] Fixed "scaledImageButton" border
 
*[plugin/imgui] Fixed texture memory leaks
 
*[plugin/imgui] Fixed shared FontAtlas crush
 
*[plugin/imgui] Fixed ImGui:setNextWindowSizeConstraints()
 
*[plugin/imgui] Fixed ImGui:tableSetupScrollFreeze(cols, rows)
 
*[plugin/imgui] Fixed image clipping
 
*[plugin/imgui] Fixed ImPlot memory leaks
 
*[plugin/imgui] Fixed image padding
 
*[plugin/imgui] Fixed images visible area
 
*[plugin/imgui] Fix compilation on non Win32 platforms
 
  
 
-Fixes
 
-Fixes
*[plugin/require] Fix Apple User tracking message
+
*[core] check if lua is closing in destructors to avoid crashes
*[export/html] catch another warning that crashes html5: 'Interlace handling should be turned on when using png_read_image'
+
*[plugin/rp3d] Better fix for crash on reload
*[core/effects] Fix clearing of effects rendertarget
+
*[gfx/backend] Catch uniform setting mismatch
*[core/text] Fix unbalanced text sizing issue
+
*[core/sprite] Fix stencil initialization
 +
*[core] Fix TexturePack not using premultiplied alpha as it ought to be
  
  
  
'''Gideros 2021.6'''
+
'''Gideros 2022.3'''
 
 
-New features
 
*[export/html] Basic PWA support
 
*[plugin/require] Support Apple user tracking stuff
 
*[plugin/ads] New ADS_READY event (indicate the SDK is ready)
 
*[plugin/ads] Support Vungle on UWP
 
  
 
-Improvements
 
-Improvements
*[core] Include keyboard modifiers in Key events (fix #447)
+
*[luau] Update to latest
*[core] Support async version of clipboard access calls (UWP, HTML)
+
*[studio] Expand folded region if search result is inside
*[export] Use paletted PNG when exporting some large icons for UWP to meet MS store file size restrictions
+
*[studio] Slightly decreased highlighter delay
*[plugin/ads] Add support for AppLovin MAX, update Applovin (IOS, Android)
+
*[studio] Types mismatch
*[plugin/imgui] 1.83 update
+
*[studio] Text editor update
*[library/luashaders] Specific handling for HTML + reworked support for complex if/then/else (not yet 100% working)
+
*[studio] Can now open json and xml in Studio
 
+
*[texture] Add a way to disable alpha premultiplication
 +
*[particles] Accept vector for color
 +
*[core/layout] Add proportional filling and aspect ratio setting
 +
*[gfx/pixel] setColor allows vectors parameters + fix anchor point in some cases
 +
*[core/layout] Avoid wrappable textfield from constantly needing relayout
 +
*[core] Most color calls now accept vectors. Notable exception is Shape sprite
 +
*[core] Add a way to hide some childrens from the parent sprite context
 +
*[core] Speed up (non) rendering of clipped objects
 +
*[core] Keep state of sprite changes to enable caching for faster response
 +
*[core] Add application:enableDrawInfo() call
 +
*[core] Slower integration of mean frame time
 +
*[core] Improve rendering performance
 +
*[core] Improve Sprite.getChildrenAtPoint
 +
*[plugin/rp3d] Update to 0.9.0
 +
*[export/android] Add exported setting to comply with Android 32
 +
*[samples] Update more sample .gproj files
 +
 
 
-Fixes
 
-Fixes
*[core] Fix hitTestPoint() on invisible sprites
+
*[studio] Fixed highlighter not being reset sometimes
*[plugin/imgui] removed NodeEditor code
+
*[plugin/cbump] Fix destructor
*[plugin/imgui] Fixed texture memory leak
+
*[plugin/r3d] Fix reactphysics 3D destructors
*[plugin/imgui] disable autoUpdateCursor by default, as it crashes on most platforms
+
*[build/Linux] Fix linux build script
  
  
  
'''Gideros 2021.5'''
+
'''Gideros 2022.1.3'''
  
 
-Improvements
 
-Improvements
*[plugin/imgui] Update imgui bindings (by @mokalux)
+
*[luau] Update to latest
*[plugin/map] Update by @paulh
+
*[luabinding] Support luau vectors in math
 
+
*[luabinding] add Sprite:isOnStage() call
-Fixes
+
*[studio] Allow "multi paste" when using multiple cursors
*[gfx/rendertarget] Fix clear area size
+
*[studio] Added compact folding option
*[gfx/pixel] Fix extent check with new setAnchorPoint
+
*[studio] Added missing functions to synax highlighter (math, table, string, coroutine, os)
*[gfx/sprite] Fix crash in clearLayoutConstraints()
+
*[studio] gather identifiers from code for autocompletion
*[core/sprite] Fix usage of effects stack on anything above stage
+
*[studio] Text editor update
*[plugin/gaming] Fix a crash in Googleplay/Android
+
*[studio] Set tab position to north
 +
*[studio] Added word highlighter
 +
*[studio] Added custom folding regions
 +
*[studio] Preferences window updated
 +
*[player] Support debugging through studio
 +
*[studio] Change debugging symbol and allow looking through tables
 +
 
 +
-Fixes
 +
*[library] Improve lua shaders
 +
*[studio] secure type checking against race conditions
 +
*[studio] Fixed brackests highlight style
 +
*[studio] Fixed autoindentation outside folding region
 +
*[player] Fix wheel coordinates
 +
*[studio] Fix styling of c++ (glsl, hlsl)
 +
*[build] fix prep.repo for scintilla/lexilla
 +
*[studio] Fix outlinier being triggered too often
 +
*[studio] Align items in preferences window
 +
*[plugins/imgui] Fixed debug config
 +
*[luau] pass module name to "require"d script as argument
 +
*[core] Fix viewport projection not restored after draw
  
  
  
'''Gideros 2021.3 Pre-release'''
+
'''Gideros 2022.1.2'''
  
 
-Improvements
 
-Improvements
*[gfx/particles] Don't try to draw an empty particle set
+
*[build] Package for 64bit on Windows
*[gfx/path] Add new options to speed up Path rendering in some cases (curve subdivision+margin setting)
+
*[luashader] Support atan2 function
*[plugin/iab/android] Update to google billing library V3 (incl. pending purchases)
+
*[plugin/luamidi] add setQueueSi
*[export/android] SDK 30 is now the default
+
*[studio] Feed Gideros API to luau type checker
 +
*[studio] Add more reserved luau words to the syntax highlighterzeLimit and remove queue overflows
  
 
-Fixes
 
-Fixes
*[gfx/pixel] Fix bindings for get/setAnchorPoint
+
*[core] Reserve stack in event dispatcher for luau
*[plugin/osx] Fix import definition (for some plugins)
+
*[player] Fix setFullscreen(false) not restoring normal size
*[plugin/imgui] fixed ImGui:setAutoUpdateCursor()
+
*[export/apk] Fix AAB generation
*[plugin/imgui] Styles fix
+
*[samples] Fix Horse project
*[plugin/imgui] Image buttons fix
+
*[studio] Fix addon support
*[export/uwp] Update temporary signing key
+
*[studio] Fix player connection
*[export/apple-mac] Add a Quit menu entry as per apple guidelines
+
*[android] Avoid crashing if IP cannot be retrieved for player
*[export/apple-mac] Set app package name to specified app name
+
*[plugin/applovin] Fix for android
 +
 
  
  
 +
'''Gideros 2022.1.1'''
  
'''Gideros 2021.2'''
+
-New features
 +
*[studio] Add block comment
 +
*[studio] Add customizable shortcuts
 +
*[studio] Enable Luau type checking
 +
 
 +
-Fixes
 +
*[desktop] Fix wintab code
 +
*[export] Fix merging compiled files
 +
*[core] Fix MovieClip lua_ref for Luau
 +
*[studio] Fix calltip display
 +
*[studio] Fix top folding
 +
*[studio] Fix reconnection to player
 +
*[studio] Avoid save failed popup box for example projects
 +
*[pkg] install to 64bit
  
-Improvements
 
*[studio] Allow assigning a name to library files through tagging
 
*[gfx/layout] Add a 'shrink' layout option
 
*[gfx/pixel] Implement setAnchorPoint the same way as in Bitmap
 
*[core/lua] Extend string.encodeValue and string.decodeValue functions to deal with 8,16,32 and 64 bit values, as well as handling multiple values at once
 
*[plugin/imgui] 1.80 update
 
*[plugin/imgui] Changed "ImGui:colorConvertXXXtoXXX" functions. Now it must be called without ImGui instance. Just use "." instead of ":"
 
*[plugin/imgui] Added TextEditor widget with Coloring and Style
 
*[plugin/imgui] Added fonts functions
 
*[plugin/imgui] "FontAtlas:addFonts()" now returns table of fonts
 
*[plugin/imgui] Added FontAtlas:getFonts()
 
*[plugin/imgui] Added Font:calcWordWrapPositionA()
 
  
-Fixes
 
*[studio] Fix dependency tags parsing
 
*[studio] Remove memory limit setting for HTML (not compatible with wasm)
 
*[plugin/scenemanager] Update scenemanager.lua: Replaced crossfade by crossFade for consistency between functions name. Plus removed some empty lines.
 
*[plugin/iab] Fix iOS IAP support code
 
*[plugin/imgui] Clipper fix
 
*[plugin/imgui] Fixed sliders/drags
 
*[plugin/imgui] Fixed demo windows functions
 
*[plugin/imgui] Indices fix
 
*[plugin/imgui] Fonts build fix
 
*[plugin/imgui] Removed unnecessary assertions
 
*[Library] 3D & luashasder: don't use features when they are not available
 
  
 +
'''Gideros 2022.1'''
  
 +
'''WARNING: BREAKING CHANGES'''
  
'''Gideros 2021.1.1'''
+
-New features
 +
*[studio/desktop] Switch to QT6 and 64 bit
 +
*[studio] Use Scintilla instead of QScintilla for better integration (improved auto indent and EOL annotations)
 +
*[core] Use luau engine instead of lua 5.1
 +
*[desktop] Implement application:set("wintabMode")
  
 
-Improvements
 
-Improvements
*[gfx/layout] Add anchoring to the layout grid
+
*[export/android] Upgrade to Gradle 7 (needs JDK 11+)
*[gfx/effects] Add an option to clear the render target before draw
+
*[Library/luaushader] Add support for while/repeat, if-then-else, and better handling of execution flow thanks to luau
*[gfx/shader] Add SYS_BOUNDS shader constant
+
*[plugin/imgui] 1.86 update
*[plugin/rp3d] Allow changin the world parameters
+
 
*[plugin/imgui] Touch support, fix crash for Android, add more bindings
+
-Removed
*[export/android] Inject Android 29 background location permission if needed
+
*[plugin] Deprecate bit plugin (builtin luau, and obsoloted by gideros bit ops)
*[export/html5] Track keyboard modifiers + fix dialogs stucks
+
*[plugin] Don't compile threads plugin (not compatible with luau)
  
-Fixes
 
*[core] Fix a few lua bindings
 
*[backend/metal] Fix memory leaks
 
*[lib] Fix bloom effect for Metal
 
*[export/apple] Fix Mac/iOS export issues
 
*[export/apple] Fix .xcasset file reference
 
*[export/apple] Remove server entitlement from Mac export by default
 
  
  
  
'''Gideros 2021.1'''
+
'''Gideros 2021.11'''
  
 
-New features
 
-New features
*Implement Sprite effects
+
*[core] Added Matrix:duplicate() and Matrix.fromSRT()
 +
*[gfx/mesh] Add setCullMode() call '''[[Mesh:setCullMode]]'''
 +
*[core] Add a mouseType field in mouse events, to distinguish real and synthetic events
 +
*[core] Add Base64 functions
 +
*[Library] Support GLTF/GLB 3D import
 +
*[examples] Add an Oculus demo
 +
*[plugin/share] implement for UWP
  
-Changes on Apple targets (now they are out of beta)
+
-Experiments
*Metal is now the only renderer (completely removed OpenGL on Apple)
+
*[lua] Add optional French language keywords
*Moved the code base to use ARC system (some plugins may still malfunction)
+
*[studio/textedit] Detect and hilight syntax for 'French' lua
*Added macos support: the exported project now targets ios, apple tv and macos.
 
  
 
-Improvements
 
-Improvements
*[plugin/tntvirtualpad] changed function distance to math.distance and pii to math.pi
+
*[oculus] Add touch and trackpad reporting
*[plugin/imgui] Changes ImGui:beginFullscreenWindow(). It is now have padding by default.
+
*[mesh] Allow strings instead of arrays in setXXXArrays()
*[plugin/imgui] Drawlist items can be now rotated.
+
*[mesh] Use 32bit index array instead of 16bit
*[gfx/shaders] Allow to specify multiple shader type and variant, plus inheritance
+
*[android] Make sure we get Event.APPLICATION_BACKGROUND immediately
*[sample/bloom] Use effects lib instead of GLSL only shader
+
*[plugin/share] Support more mime types for iOS
*[library/shaders] Add effects library (Bloom/Blur)
+
*[android] Remove Old apache HTTP (Fix #331)
 +
*[plugin/share] Support multiple mime types
 +
*[apple] Include simulator metal library
 +
*[winrt] Update to use runtime v143 and VS2022
 +
*[android] Update base build to SDK 31
 +
*[Library] Add Oculus support library
 +
*[Library] Update 3D and Shader libs
  
 
-Fixes
 
-Fixes
*[android] Fix onTextInput char counting
+
*[oculus] Fix Hand mesh indices
*[plugin/camera] Fix for Metal on Apple devices
+
*[desktop] Fix tablet button reporting
*[plugin/camera] Ensure given texture is actually a RenderTarget
+
*[gfx/opengl] Fix ortho projection for render target (Z axis was inverted)
*[plugin/imgui] Fixed existing images function and added new "scaled" functions.
+
*[plugin/android] Add various missing androidx references
*[plugin/imgui] Fixed data plotting.
+
*[plugin/share] Fix iOS code
*[plugin/imgui] Fixed drag&drop.
+
*[core] Fix mesh binder
*[plugin/ads] Switch to podfile for AdMob on iOS
+
*[export/uwp] Fix SoundChannel:getPosition() resolution
*[export/apple] General fixes related to Apple target overhaul
+
*[export/oculus] Fix suspend/resume
 +
*[plugin/imgui] fix for uwp
  
 +
-Breaking changes
 +
*[library/3d] Invert expected Z direction to match what industry usually expect
  
  
'''Gideros 2020.12 Pre-release'''
 
  
'''Intermediary version for testing'''
+
----
-Changes on Apple targets
+
'''https://www.gideros.rocks/donate&download'''
*Metal is now the only renderer (completely removed OpenGL)
+
----
*Moved the code base to use ARC system (this is the trickiest part, I am not sure all plugins will still work although I did my best)
+
 
*Added macos support: the exported project now targets ios, apple tv and macos. This allows to get rid of QT on desktop mac projects
 
  
  
 +
'''Gideros 2021.10'''
  
'''Gideros 2020.11.1'''
+
-New features
 +
*[export/oculus] Oculus Quest export support (BETA)
  
 
-Improvements
 
-Improvements
*[Library] Small changes 3D and LuaShaders
+
*[core] Add application:getNativePath()
*Update movieclipbinder.cpp
+
*[plugin/imgui] Better way to detect modifiers keys (ALT, CTRL, SHIFT, META (SUPER))
*Recursive visibility check
+
*[plugin/imgui] 1.84.2 update
*MovieClip:isPlaying()
+
*[plugin/imgui] Added "IO:loadIniSettings(file_path)"
 +
*[TextureBase] Added "getSize" function
 +
*[lib/luashader] Handle WebGL2
 +
*[desktop/input] Propagate table/pen button to touch event
 +
*[core] Effect stack now support automatic buffer resizing
 +
*[plugin/reactphysics3d] Add a few missing API calls
  
 
-Fixes
 
-Fixes
*[backend/metal] Fix memory leaks
+
*[plugins/bump] Fixes for some API calls
*[backend/metal] Fix Color3D Shader
+
*[plugin/imgui] Fixed "ImGui:pushFont()"
*[plugin/rp3d] Fix convex shape creation
+
*[plugin/imgui] Added "IO:saveIniSettings(file_path)"
*[osx] Gideros now runs on MacOS Big Sur
+
*[plugin/imgui] Fixed "attempt to call a nil value" issue when using input text OR window resize callbacks
 +
*[Sprite] Fixed "Sprite:redrawEffects()"
 +
*[qt] Avoid reporting duplicate mouse events for pen events
  
Remark, this version breaks the texturing of the 3D-Anim sample, this will be fixed later
 
  
  
 +
'''Gideros 2021.9'''
  
'''Gideros 2020.11'''
+
-New features
 +
*[core] Add Texture.loadAsync() call
 +
*[core] Add TexturePack.loadAsync() call
 +
*[core/font] Allow multiple fonts in a single TextField
 +
*[core/font] Allow to turn TexturePacks into Fonts
  
 
-Improvements
 
-Improvements
*[studio] Masquerade merged lua file names to mimic what is done on export
+
*[core] Support grayscale render targets
*[core/font] Add missing getDescender() call
+
*[core] Add TexturePack:getRegionsNames()
*[core/path] get distance and auto segmentation in getPathPoints()
+
*[tools] Associate .tproj and .GApp extensions so that they open the required tool
*[gfx/backend] Expose projection matrix to shaders
+
*[plugin/camera] Add a setOrientation() Call (iOS, Android)
*[export/android] Provision for adding extra build targets to gradle call
+
*[plugin/share] Allow setting of photo library usage (iOS)
*[uwp] Request DX10 feature level
+
*[plugin/virtualtntpad] Update
*[plugin/imgui] Update
+
*[export/html] Update to latest emscripten (2.0.27)
*[plugin/rp3d] Update to 0.8.0 version
+
*[export/html] Support APPLICATION_SUSPEND/APPLICATION_RESUME
*[library] Improve lua shader library
 
*[library] 3D library now use lua shader for easier maintainability
 
  
 
-Fixes
 
-Fixes
*[core/font] Fix inconsistency on layout of empty lines
+
*[core] Fix rendering 3D in render target
*[core/text] fix getTextPositionFromPoint and interwork with layout
+
*[player] Allow setting FPS from lua
*[core/text] More fixes regarding text point<>offset translation
+
*[player] Fix Open project and Restart project menu actions
*[core/text] Fixed more issue regarding text layout (word-break, etc)
+
 
*[core/pixel] fix setTextureMatrix()
 
*[core/math] Fix minor lua stack issue
 
*[gfx/metal] Fix setClip()
 
*[uwp] Fix HTTP header managemenet (was growing request after request)
 
  
  
 
+
'''Gideros 2021.8'''
'''Gideros 2020.9.1 Pre-release'''
 
 
 
-Fixes
 
*[core] Fixing a huge memory leak when loading textures
 
*[plugin/require] Fix dereferencing EP_ plugins
 
*[plugin/imgui] Change plugin symbol name to match configuration files
 
*[plugin/imgui] Update to latest sources
 
 
 
 
 
 
 
'''Gideros 2020.9'''
 
  
 
-New features
 
-New features
*[core] Add vector/game specific math functions
+
*[plugin/camera] Camera plugin now allows to query camera capabilities, control Flash and take pictures
*[plugin/iab] UWP support
+
 
*[plugin/storereview] files for android and uwp
+
-Imgui
*[plugin/imgui] ImGui bindings by @Rraptor
+
*[plugin/imgui] Added scaled image functions to DrawLists
 
+
*[plugin/imgui] Added InputText callback functions
-Improvements
+
*[plugin/imgui] Added new IO functions
*[core/layout] Add offset and origin constraints
+
*[plugin/imgui] Added "ImGui:tableSetColumnEnabled(col, bool)"
*[core/textlayout] Add 'singleline' option, compute minimum size
+
*[plugin/imgui] Added button flags enums
*[gfx] Add Particles:getNearestParticle call
+
*[plugin/imgui] Added new param to image buttons
*[library/luashader] Support nested functions and more code constructs
+
*[plugin/imgui] Changed ImGui:newFrame(dt)
 +
*[plugin/imgui] Removed ImGui:setAutoUpdateCursor(flag)
 +
*[plugin/imgui] Added CTX functions
 +
*[plugin/imgui] Added color drag&drop data
 +
*[plugin/imgui] Added generic sliders functions
 +
*[plugin/imgui] Fixed existed sliders functions
 +
*[plugin/imgui] Removed "Scalar" sliders
 +
*[plugin/imgui] Fixed Log app output
 +
*[plugin/imgui] ImPlot WIP
 +
*[plugin/imgui] Image functions changed
 +
*[plugin/imgui] Added new enum: ImGuiI.mageScaleMode_XXX
 +
*[plugin/imgui] Removed "ImGui:imageFilled()"
 +
*[plugin/imgui] Removed "ImGui:imageButtonWithText()"
 +
*[plugin/imgui] Removed "ImGui:scaledImageFilled()"
 +
*[plugin/imgui] Added default size to image buttons
 +
*[plugin/imgui] Added an ability to control visible area of the image
 +
*[plugin/imgui] Fixed "scaledImageButton" border
 +
*[plugin/imgui] Fixed texture memory leaks
 +
*[plugin/imgui] Fixed shared FontAtlas crush
 +
*[plugin/imgui] Fixed ImGui:setNextWindowSizeConstraints()
 +
*[plugin/imgui] Fixed ImGui:tableSetupScrollFreeze(cols, rows)
 +
*[plugin/imgui] Fixed image clipping
 +
*[plugin/imgui] Fixed ImPlot memory leaks
 +
*[plugin/imgui] Fixed image padding
 +
*[plugin/imgui] Fixed images visible area
 +
*[plugin/imgui] Fix compilation on non Win32 platforms
  
 
-Fixes
 
-Fixes
*[ios] Make APNS code disabled by default, to avoid appstore warning about APNS not enabled
+
*[plugin/require] Fix Apple User tracking message
*[html5] Fix test in JS code for UI, call hide after event is dispatched
+
*[export/html] catch another warning that crashes html5: 'Interlace handling should be turned on when using png_read_image'
*[plugin/share] share_path files was missing
+
*[core/effects] Fix clearing of effects rendertarget
*[library/3dbase] Check for proper GLSL extension before enabling shadows
+
*[core/text] Fix unbalanced text sizing issue
*[textlayout] fix minimum size computing
+
 
*[backend] Using SYS_CONST_TIME was leading to crashes
 
*[export/android] Min target SDK is now 29
 
*[library] Update luashader library to support more functions and code sequences
 
  
  
 +
'''Gideros 2021.6'''
  
'''Gideros 2020.7.1'''
+
-New features
 +
*[export/html] Basic PWA support
 +
*[plugin/require] Support Apple user tracking stuff
 +
*[plugin/ads] New ADS_READY event (indicate the SDK is ready)
 +
*[plugin/ads] Support Vungle on UWP
  
 
-Improvements
 
-Improvements
*[core] add Sprite:getDrawCount diagnostic call
+
*[core] Include keyboard modifiers in Key events (fix #447)
*[android] Improve rich text editing support
+
*[core] Support async version of clipboard access calls (UWP, HTML)
*[export/android] Raise default SDK to 28 (required by google store for AAB)
+
*[export] Use paletted PNG when exporting some large icons for UWP to meet MS store file size restrictions
 +
*[plugin/ads] Add support for AppLovin MAX, update Applovin (IOS, Android)
 +
*[plugin/imgui] 1.83 update
 +
*[library/luashaders] Specific handling for HTML + reworked support for complex if/then/else (not yet 100% working)
  
 
-Fixes
 
-Fixes
*[studio] Load project file as UTF-8
+
*[core] Fix hitTestPoint() on invisible sprites
*[ios] Change orientation handling on iOS
+
*[plugin/imgui] removed NodeEditor code
*[html] Fix TextInputDialog with empty default text
+
*[plugin/imgui] Fixed texture memory leak
*[ios] Report correct orientation to iOS
+
*[plugin/imgui] disable autoUpdateCursor by default, as it crashes on most platforms
*[uwp] Fix DX11 rendering engine (issue with pixel shader constants)
+
 
*[uwp/audio] Expand sound buffer if needed instead of crashing
+
 
*[html5] skip event processing when dialogs are shown
+
 
*[html5] update dialogs style
+
'''Gideros 2021.5'''
*[plugin/firebase] Include in Gideros Distribution
+
 
*[plugin/share] Fix iOS code
+
-Improvements
*[plugin/share] Fix Android code (allow sharing of images)
+
*[plugin/imgui] Update imgui bindings (by @mokalux)
*[plugin/camera] Fix orientation issue on iOS when app is in landscape + prepare for Metal
+
*[plugin/map] Update by @paulh
  
 +
-Fixes
 +
*[gfx/rendertarget] Fix clear area size
 +
*[gfx/pixel] Fix extent check with new setAnchorPoint
 +
*[gfx/sprite] Fix crash in clearLayoutConstraints()
 +
*[core/sprite] Fix usage of effects stack on anything above stage
 +
*[plugin/gaming] Fix a crash in Googleplay/Android
  
  
'''Gideros 2020.7'''
 
  
-New features
+
'''Gideros 2021.3 Pre-release'''
*[library] A library is provided to allow writing shaders in lua, in a platform independent way
 
*[plugin/chroma] Add Chroma plugin by @SinisterSoft
 
*[plugin/share] Add share plugin (Android/iOS)
 
  
 
-Improvements
 
-Improvements
*[core/layout] Allow anchoring by floating point amount
+
*[gfx/particles] Don't try to draw an empty particle set
*[core/layout] Layout now accept cellSpacing parameter
+
*[gfx/path] Add new options to speed up Path rendering in some cases (curve subdivision+margin setting)
*[core/input] Support F1-F12 keys (on QT)
+
*[plugin/iab/android] Update to google billing library V3 (incl. pending purchases)
*[core/object] Core.class now accepts a destructor has third arg
+
*[export/android] SDK 30 is now the default
*[export/android] Migrate to androidX
 
*[export/android] Update gradle and build tools
 
*[plugin/lfs] Upgrade to 1.6.3, add unicode support for windows, report AHS flags for windows
 
  
 
-Fixes
 
-Fixes
*[core/text] Improve tab handling
+
*[gfx/pixel] Fix bindings for get/setAnchorPoint
*[core/text] Use the previous separator length and not the current one when computing current line width
+
*[plugin/osx] Fix import definition (for some plugins)
*[core/text] Fix reporting of minimum size for empty textfields (for layout)
+
*[plugin/imgui] fixed ImGui:setAutoUpdateCursor()
*[core/layout] Support zero sized sprites
+
*[plugin/imgui] Styles fix
*[core/sprite] hitTestPoint and related functions shouldn't return true if Sprite isn't on screen
+
*[plugin/imgui] Image buttons fix
*[export/uwp] Fix shader uniforms initialization, reduce Win10 SDK minimum version
+
*[export/uwp] Update temporary signing key
*[export/html5] Support UrlLoader PUT with data
+
*[export/apple-mac] Add a Quit menu entry as per apple guidelines
*[export/android] Ignore exception on buffer based text input
+
*[export/apple-mac] Set app package name to specified app name
*[plugin/map] Replace deprecated call
 
*[plugin/native] Normalize class names for android
 
*[plugin/threads] Fix build for Win32
 
  
  
  
'''Gideros 2020.5.1'''
+
'''Gideros 2021.2'''
  
-New features
+
-Improvements
*[gfx] TextField Layout: add alignx and aligny parameters
+
*[studio] Allow assigning a name to library files through tagging
*[plugin/gsfxr] UWP port
+
*[gfx/layout] Add a 'shrink' layout option
 +
*[gfx/pixel] Implement setAnchorPoint the same way as in Bitmap
 +
*[core/lua] Extend string.encodeValue and string.decodeValue functions to deal with 8,16,32 and 64 bit values, as well as handling multiple values at once
 +
*[plugin/imgui] 1.80 update
 +
*[plugin/imgui] Changed "ImGui:colorConvertXXXtoXXX" functions. Now it must be called without ImGui instance. Just use "." instead of ":"
 +
*[plugin/imgui] Added TextEditor widget with Coloring and Style
 +
*[plugin/imgui] Added fonts functions
 +
*[plugin/imgui] "FontAtlas:addFonts()" now returns table of fonts
 +
*[plugin/imgui] Added FontAtlas:getFonts()
 +
*[plugin/imgui] Added Font:calcWordWrapPositionA()
  
 
-Fixes
 
-Fixes
*[plugin/ads] Fix gplugin file
+
*[studio] Fix dependency tags parsing
*[player] Fix Always on top functionnality
+
*[studio] Remove memory limit setting for HTML (not compatible with wasm)
*[gfx] Don't rely on rt:clear() honoring the clipping
+
*[plugin/scenemanager] Update scenemanager.lua: Replaced crossfade by crossFade for consistency between functions name. Plus removed some empty lines.
*[xmp] Fix file loading random errors
+
*[plugin/iab] Fix iOS IAP support code
*[uwp] Fix alpha blending issues
+
*[plugin/imgui] Clipper fix
*[uwp] Avoid throwing an exception on player probing
+
*[plugin/imgui] Fixed sliders/drags
*[dx11/shaders] Don't discard pixels for plain color shaders
+
*[plugin/imgui] Fixed demo windows functions
 +
*[plugin/imgui] Indices fix
 +
*[plugin/imgui] Fonts build fix
 +
*[plugin/imgui] Removed unnecessary assertions
 +
*[Library] 3D & luashasder: don't use features when they are not available
 +
 
  
  
 +
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
  
'''Gideros 2020.5'''
 
  
-New features
 
*[uwp] Now supporting Xbox One platform
 
*[plugin/controller] Support UWP raw controllers
 
*[plugin/controller] Support HTML5
 
  
-Enhancements
+
'''Gideros 2021.1.1'''
*[plugin/controller] report hardware ids on windows
 
*[plugin/fastnoise] Merge recent additions by @Rraptor
 
*[uwp] Migrate to VS2019/Runtime v142
 
*[studio] Upgrade to Qt 5.14.2
 
*[ui/export] Gideros can read lua files and infer noexec and dependencies from tags in the file
 
*[examples] Add controller plugin demo
 
  
-Fixes
+
-Improvements
*[plugin/controller] Fix name reporting on win/html
+
*[gfx/layout] Add anchoring to the layout grid
*[ios/require] Include a default NSLocation message if GPS isn't used
+
*[gfx/effects] Add an option to clear the render target before draw
*[ios] Fixes for Metal (liquidfun particle shader, RenderTarget upside down, RenderTarget commit)
+
*[gfx/shader] Add SYS_BOUNDS shader constant
*[export/fbig] Load Instant library before gideros code
+
*[plugin/rp3d] Allow changin the world parameters
 +
*[plugin/imgui] Touch support, fix crash for Android, add more bindings
 +
*[export/android] Inject Android 29 background location permission if needed
 +
*[export/html5] Track keyboard modifiers + fix dialogs stucks
  
-Removals
+
-Fixes
*[plugin/ads] Removal of UWP/WinRT Ads support due to Microsoft discontinuing its Ad SDK.
+
*[core] Fix a few lua bindings
 +
*[backend/metal] Fix memory leaks
 +
*[lib] Fix bloom effect for Metal
 +
*[export/apple] Fix Mac/iOS export issues
 +
*[export/apple] Fix .xcasset file reference
 +
*[export/apple] Remove server entitlement from Mac export by default
  
  
  
'''Gideros 2020.4'''
+
'''Gideros 2021.1'''
  
Remark: we found a bug with controller plugin on android in this version.
+
-New features
 +
*Implement Sprite effects
  
To fix it, donwload the extra controller.gplugin file from this page and replace the one in your 'All plugins' folder with it.
+
-Changes on Apple targets (now they are out of beta)
 +
*Metal is now the only renderer (completely removed OpenGL on Apple)
 +
*Moved the code base to use ARC system (some plugins may still malfunction)
 +
*Added macos support: the exported project now targets ios, apple tv and macos.
  
-New features
+
-Improvements
*[core] Add APIs for soft keyboard integration and clipboard access. Clipboard is implemented on desktop only for now, and soft keyboard additions on android only.
+
*[plugin/tntvirtualpad] changed function distance to math.distance and pii to math.pi
*[studio] Add cloning and consolidating options
+
*[plugin/imgui] Changes ImGui:beginFullscreenWindow(). It is now have padding by default.
 
+
*[plugin/imgui] Drawlist items can be now rotated.
-Enhancements
+
*[gfx/shaders] Allow to specify multiple shader type and variant, plus inheritance
*[audio] Allow declaring of streaming sounds (they don't stop when input data is exhausted, so can be used with Buffers)
+
*[sample/bloom] Use effects lib instead of GLSL only shader
*[audio] Channel:isPlaying() now returns the amount of buffered audio too
+
*[library/shaders] Add effects library (Bloom/Blur)
*[studio] Add an option to only load main.lua on start
 
*[export] Allow plugins to change project files before assets are written (add new plugins to project dynamically)
 
*[luaplugins] allow code to be executed before init.lua, allow assets
 
*[android] add application:get("batteryLevel")
 
*[uwp] Implement setFullScreen,setWindowSize and getAppId
 
  
 
-Fixes
 
-Fixes
*[core] fix getLogicalBounds for oriention-less platforms (HTML,UWP,...)
+
*[android] Fix onTextInput char counting
*[ogg] handle streaming
+
*[plugin/camera] Fix for Metal on Apple devices
*[ogg] Fix crashes when stream isn't properly formed
+
*[plugin/camera] Ensure given texture is actually a RenderTarget
*[plugin/rp23d] Ensure update delay is never 0
+
*[plugin/imgui] Fixed existing images function and added new "scaled" functions.
 +
*[plugin/imgui] Fixed data plotting.
 +
*[plugin/imgui] Fixed drag&drop.
 +
*[plugin/ads] Switch to podfile for AdMob on iOS
 +
*[export/apple] General fixes related to Apple target overhaul
  
  
  
'''Gideros 2020.2'''
+
'''Gideros 2020.12 Pre-release'''
  
-New features
+
'''Intermediary version for testing'''
*[core] Stream mode on UrlLoader
+
-Changes on Apple targets
*[core] New Buffer object
+
*Metal is now the only renderer (completely removed OpenGL)
*[sample] Add Shoutcast example
+
*Moved the code base to use ARC system (this is the trickiest part, I am not sure all plugins will still work although I did my best)
 +
*Added macos support: the exported project now targets ios, apple tv and macos. This allows to get rid of QT on desktop mac projects
 +
 
 +
 
 +
 
 +
'''Gideros 2020.11.1'''
  
 
-Improvements
 
-Improvements
*[android] Improved heading recovery
+
*[Library] Small changes 3D and LuaShaders
*[ios] Use internal MP3 player
+
*Update movieclipbinder.cpp
*[plugin/reactphysics3d] More bindings
+
*Recursive visibility check
 +
*MovieClip:isPlaying()
  
 
-Fixes
 
-Fixes
*[core] Fix resolution handling
+
*[backend/metal] Fix memory leaks
*[pi] Remove QT code from native Pi sources
+
*[backend/metal] Fix Color3D Shader
*[plugin/reactphysics3d] Fix joints creation
+
*[plugin/rp3d] Fix convex shape creation
*[html5] Fix uncompressed export
+
*[osx] Gideros now runs on MacOS Big Sur
*[gfx/font] Fix uninitialized BG on TTBM fonts
 
*[installer/win] Fix doc links
 
*[lib] Fix objloader
 
*[plugin/lfs] Querying drives isn't allowed on UWP
 
  
 +
Remark, this version breaks the texturing of the 3D-Anim sample, this will be fixed later
  
  
'''Gideros 2019.12.1'''
 
  
This release fixes a few issues in 2019.12, the most notable one being slow texture handling on HTML5 export.
+
'''Gideros 2020.11'''
  
-Enhancements
+
-Improvements
*[plugins] add scenemanager and easing as lua plugins
+
*[studio] Masquerade merged lua file names to mimic what is done on export
*[core] Improve memory management when handling textures
+
*[core/font] Add missing getDescender() call
*[core] Delay TTBM cached chars uploading to GPU until draw time (saves extraneous uploads during initialization)
+
*[core/path] get distance and auto segmentation in getPathPoints()
 +
*[gfx/backend] Expose projection matrix to shaders
 +
*[export/android] Provision for adding extra build targets to gradle call
 +
*[uwp] Request DX10 feature level
 +
*[plugin/imgui] Update
 +
*[plugin/rp3d] Update to 0.8.0 version
 +
*[library] Improve lua shader library
 +
*[library] 3D library now use lua shader for easier maintainability
  
 
-Fixes
 
-Fixes
*[plugins] Fix fastnoise for html, fix virtualpad platforms availability
+
*[core/font] Fix inconsistency on layout of empty lines
*[android] Fix lua plugins being stripped at export
+
*[core/text] fix getTextPositionFromPoint and interwork with layout
*[gfx] Fix text layout computations corner cases
+
*[core/text] More fixes regarding text point<>offset translation
*[gfx] Prevent layout from trying sizes below the minimum
+
*[core/text] Fixed more issue regarding text layout (word-break, etc)
*[html5] disable assertions
+
*[core/pixel] fix setTextureMatrix()
 +
*[core/math] Fix minor lua stack issue
 +
*[gfx/metal] Fix setClip()
 +
*[uwp] Fix HTTP header managemenet (was growing request after request)
 +
 
 +
 
  
 +
'''Gideros 2020.9.1 Pre-release'''
 +
 +
-Fixes
 +
*[core] Fixing a huge memory leak when loading textures
 +
*[plugin/require] Fix dereferencing EP_ plugins
 +
*[plugin/imgui] Change plugin symbol name to match configuration files
 +
*[plugin/imgui] Update to latest sources
  
  
'''Gideros 2019.12'''
 
  
-New features
+
'''Gideros 2020.9'''
*[Core] Allow instanced rendering on Meshes
+
 
*[plugin] Add fastnoise plugin by @MultiPain
+
-New features
 +
*[core] Add vector/game specific math functions
 +
*[plugin/iab] UWP support
 +
*[plugin/storereview] files for android and uwp
 +
*[plugin/imgui] ImGui bindings by @Rraptor
  
 
-Improvements
 
-Improvements
*[core] Add accuracy and source to geolocation events
+
*[core/layout] Add offset and origin constraints
*[core] Report magnetic X,Y,Z values in Geolocation heading event
+
*[core/textlayout] Add 'singleline' option, compute minimum size
*[core/gfx] Use GL ES 3/ WebGL 2 is available
+
*[gfx] Add Particles:getNearestParticle call
*[core/Path2D] Allow gradients in setFillColor
+
*[library/luashader] Support nested functions and more code constructs
*[ui/examples] Rework 3D exemples, remove cubemap as it doesn't work anymore
 
*[examples] Add 3D animation
 
*[examples] Add instancing demo
 
*[ios/metal] General improvements and support instancing+depth textures
 
*[html5] Update to emscripten upstream, switch to WASM compltely as a consequence
 
  
 
-Fixes
 
-Fixes
*[studio] Fix dependency graph being lost
+
*[ios] Make APNS code disabled by default, to avoid appstore warning about APNS not enabled
*[studio] Fix newly linked directories leading to file I/O issues
+
*[html5] Fix test in JS code for UI, call hide after event is dispatched
*[core/fonts] Fix text layouts positionning, add more options
+
*[plugin/share] share_path files was missing
*[uwp] run open url on UI thread
+
*[library/3dbase] Check for proper GLSL extension before enabling shadows
*[android] Allow reads from http connections
+
*[textlayout] fix minimum size computing
*[android] Possible fix for OpenSl crash (#450, #480)
+
*[backend] Using SYS_CONST_TIME was leading to crashes
*[android] Only comment out uses-sdk for AAB
+
*[export/android] Min target SDK is now 29
*[ios/metal] Don't clear error log before displaying
+
*[library] Update luashader library to support more functions and code sequences
*[ios/metal] inline shaders functions shall not be called main: use vmain and fmain instead
 
 
 
  
  
'''Gideros 2019.10'''
 
  
-New features
+
'''Gideros 2020.7.1'''
*[plugin/reactphysics3d] Integrate ReactPhysics3D physics and collision engine (https://www.reactphysics3d.com/)
 
  
 
-Improvements
 
-Improvements
*[core] Support rendering to depth texture
+
*[core] add Sprite:getDrawCount diagnostic call
*[plugin/ogg] Add opus decoding support
+
*[android] Improve rich text editing support
*[plugin/gmedia] Update for Android (by @mokalux)
+
*[export/android] Raise default SDK to 28 (required by google store for AAB)
  
 
-Fixes
 
-Fixes
*[core] Minor but annoying issues fixed in layout system
+
*[studio] Load project file as UTF-8
*[core] Fix 3D rendering matrices handling in viewport
+
*[ios] Change orientation handling on iOS
*[android] Various minor fixes (causing rare crashes)
+
*[html] Fix TextInputDialog with empty default text
 +
*[ios] Report correct orientation to iOS
 +
*[uwp] Fix DX11 rendering engine (issue with pixel shader constants)
 +
*[uwp/audio] Expand sound buffer if needed instead of crashing
 +
*[html5] skip event processing when dialogs are shown
 +
*[html5] update dialogs style
 +
*[plugin/firebase] Include in Gideros Distribution
 +
*[plugin/share] Fix iOS code
 +
*[plugin/share] Fix Android code (allow sharing of images)
 +
*[plugin/camera] Fix orientation issue on iOS when app is in landscape + prepare for Metal
 +
 
 +
 
 +
 
 +
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
  
  
  
'''Gideros 2019.9'''
+
'''Gideros 2020.7'''
  
 
-New features
 
-New features
*[core] Manage platform permissions from lua (android only currently)
+
*[library] A library is provided to allow writing shaders in lua, in a platform independent way
*[core] Handle 9-patch images in Pixel
+
*[plugin/chroma] Add Chroma plugin by @SinisterSoft
*[core] Allow to set stopPropagation on a sprite
+
*[plugin/share] Add share plugin (Android/iOS)
  
 
-Improvements
 
-Improvements
*[studio] Add themes contributed by @oleg, fix MetroDark (by @mokalux)
+
*[core/layout] Allow anchoring by floating point amount
*[core] Improve layout functionnality: fixes, more options, can now force layout and get more detailed results
+
*[core/layout] Layout now accept cellSpacing parameter
*[core] Allow to pass a function to Core.class to change superclass args
+
*[core/input] Support F1-F12 keys (on QT)
*[android] Use official Apache HTTP Client library + log errors
+
*[core/object] Core.class now accepts a destructor has third arg
 +
*[export/android] Migrate to androidX
 +
*[export/android] Update gradle and build tools
 +
*[plugin/lfs] Upgrade to 1.6.3, add unicode support for windows, report AHS flags for windows
  
 
-Fixes
 
-Fixes
*[ios] Fix metal rendering issue
+
*[core/text] Improve tab handling
*[html5] Ignore PNG related warning
+
*[core/text] Use the previous separator length and not the current one when computing current line width
*[html5] Fix possible floating point issues
+
*[core/text] Fix reporting of minimum size for empty textfields (for layout)
*[fbig] Fix some API calls and update to 6.3
+
*[core/layout] Support zero sized sprites
 +
*[core/sprite] hitTestPoint and related functions shouldn't return true if Sprite isn't on screen
 +
*[export/uwp] Fix shader uniforms initialization, reduce Win10 SDK minimum version
 +
*[export/html5] Support UrlLoader PUT with data
 +
*[export/android] Ignore exception on buffer based text input
 +
*[plugin/map] Replace deprecated call
 +
*[plugin/native] Normalize class names for android
 +
*[plugin/threads] Fix build for Win32
  
  
  
'''Gideros 2019.5.1 Pre-release'''
+
'''Gideros 2020.5.1'''
  
*[plugin/iab] billing package conflicts with AIDL (probably) remove it until we know better
+
-New features
*[plugin/controller] Fix variable scope issue for android
+
*[gfx] TextField Layout: add alignx and aligny parameters
*[export/apk] Make labels more explicit
+
*[plugin/gsfxr] UWP port
 +
 
 +
-Fixes
 +
*[plugin/ads] Fix gplugin file
 +
*[player] Fix Always on top functionnality
 +
*[gfx] Don't rely on rt:clear() honoring the clipping
 +
*[xmp] Fix file loading random errors
 +
*[uwp] Fix alpha blending issues
 +
*[uwp] Avoid throwing an exception on player probing
 +
*[dx11/shaders] Don't discard pixels for plain color shaders
  
  
  
'''Gideros 2019.5'''
+
'''Gideros 2020.5'''
  
 
-New features
 
-New features
*[plugin/harfbuzz] Support for harfbuzz font shaping library
+
*[uwp] Now supporting Xbox One platform
*[core/qt] Add application:getKeyboardModifiers()
+
*[plugin/controller] Support UWP raw controllers
*[player] Add screenshot shortcut (F12)
+
*[plugin/controller] Support HTML5
  
-Enhencements
+
-Enhancements
*[gfx] Allow querying text position from coordinates and vice-versa
+
*[plugin/controller] report hardware ids on windows
*[plugin/luamidi] Update rtmidi to v4.0
+
*[plugin/fastnoise] Merge recent additions by @Rraptor
*[plugin/luamidi] catch errors in lua
+
*[uwp] Migrate to VS2019/Runtime v142
*[plugin/ads] Update AppLoving SDK
+
*[studio] Upgrade to Qt 5.14.2
*[player] Add iPad Pro 3 & iPhone XR resolutions
+
*[ui/export] Gideros can read lua files and infer noexec and dependencies from tags in the file
 +
*[examples] Add controller plugin demo
  
 
-Fixes
 
-Fixes
*[gfx] Fix layout constraints and add fontbase layout infos
+
*[plugin/controller] Fix name reporting on win/html
*[uwp] Fix various UTF-8 to widechar conversions
+
*[ios/require] Include a default NSLocation message if GPS isn't used
*[ios/metal] Sanitize setClip()
+
*[ios] Fixes for Metal (liquidfun particle shader, RenderTarget upside down, RenderTarget commit)
*[plugin/spout] Fix destructors
+
*[export/fbig] Load Instant library before gideros code
  
 +
-Removals
 +
*[plugin/ads] Removal of UWP/WinRT Ads support due to Microsoft discontinuing its Ad SDK.
  
  
'''Gideros 2019.4'''
 
  
-Enhancements
+
'''Gideros 2020.4'''
*[gfx] add Particles:scaleParticles() API
 
*[core] support aes 192 and 256
 
*[android] Optionaly deny backups
 
*[html5] Improve error handling
 
*[plugins] Add virtualpad
 
  
-Fixes
+
Remark: we found a bug with controller plugin on android in this version.
*[gfx] Fix particles allocation
 
*[ios] Don't compile metal shaders in debug mode
 
*[plugin/ogg] Ogg plugin wasn't fully compiled by default
 
*[gfx/opengl] More error checking/safe guards
 
  
 +
To fix it, donwload the extra controller.gplugin file from this page and replace the one in your 'All plugins' folder with it.
  
 +
-New features
 +
*[core] Add APIs for soft keyboard integration and clipboard access. Clipboard is implemented on desktop only for now, and soft keyboard additions on android only.
 +
*[studio] Add cloning and consolidating options
  
'''Gideros 2019.2.1'''
+
-Enhancements
 +
*[audio] Allow declaring of streaming sounds (they don't stop when input data is exhausted, so can be used with Buffers)
 +
*[audio] Channel:isPlaying() now returns the amount of buffered audio too
 +
*[studio] Add an option to only load main.lua on start
 +
*[export] Allow plugins to change project files before assets are written (add new plugins to project dynamically)
 +
*[luaplugins] allow code to be executed before init.lua, allow assets
 +
*[android] add application:get("batteryLevel")
 +
*[uwp] Implement setFullScreen,setWindowSize and getAppId
  
*[uwp] Fix audio libs for UWP/x64 compat
+
-Fixes
*[ios] Add metal lib to project by default
+
*[core] fix getLogicalBounds for oriention-less platforms (HTML,UWP,...)
*[html5] Compress GApp and fix loading progress
+
*[ogg] handle streaming
*[gfx] Improve addParticle performance for bulk additions
+
*[ogg] Fix crashes when stream isn't properly formed
*[opengl] Check shader existence before detaching
+
*[plugin/rp23d] Ensure update delay is never 0
*[html5] Don't export loading icon for FBInstant (it isn't shown)
 
*[gfx] Improve Layout/setDimension performance
 
*[gfx] Fix TTFont using random resolution (Fix Invalid Font Size issue)
 
  
  
  
'''Gideros 2019.2'''
+
'''Gideros 2020.2'''
  
 
-New features
 
-New features
*[core] Support Apple Metal backend for iOS
+
*[core] Stream mode on UrlLoader
*[export] Drop WiNRT for UWP (universal windows platform)
+
*[core] New Buffer object
 +
*[sample] Add Shoutcast example
  
 
-Improvements
 
-Improvements
*[gfx] Allow to specify scale when building a texture from raw data
+
*[android] Improved heading recovery
*[lua] Add string.encodeValue and string.decodeValue, used to encode/decode int and float values to byte sequences
+
*[ios] Use internal MP3 player
 +
*[plugin/reactphysics3d] More bindings
  
 
-Fixes
 
-Fixes
*[core] Allow Core.asyncCall to be reentrant
+
*[core] Fix resolution handling
*[core] Fix Sprite:getChildrenAtPoint()
+
*[pi] Remove QT code from native Pi sources
*[core] ensure async calls runs at least once per frame
+
*[plugin/reactphysics3d] Fix joints creation
*[export/osx] Set minimum supported OSX version
+
*[html5] Fix uncompressed export
*[export/apk] Fix absolute/relative path mismatch for key store
+
*[gfx/font] Fix uninitialized BG on TTBM fonts
*[plugin/steam] Strip x86 code from steam lib on OSX
+
*[installer/win] Fix doc links
*[plugin/bump] Fix querySegment functions
+
*[lib] Fix objloader
*[plugin/gaming] Remove Google Drive dependency (save games are no longer available)
+
*[plugin/lfs] Querying drives isn't allowed on UWP
*[plugin/gaming] Fix iOS player scope (Fix #462)
 
  
  
  
'''Gideros 2019.1'''
+
'''Gideros 2019.12.1'''
  
-New features
+
This release fixes a few issues in 2019.12, the most notable one being slow texture handling on HTML5 export.
*[core] Introduce Sprite:getChildrenFromPoint()
 
*[gfx] Add CompositeFont object type
 
*[gfx] Allow alpha in textfield
 
  
-Enhencements
+
-Enhancements
*[html5] Reduce package size
+
*[plugins] add scenemanager and easing as lua plugins
*[studio] Make paths relative in project file
+
*[core] Improve memory management when handling textures
*[export] Probe android path from Windows Registry
+
*[core] Delay TTBM cached chars uploading to GPU until draw time (saves extraneous uploads during initialization)
  
 
-Fixes
 
-Fixes
*[studio] Fix profiler report count field truncated
+
*[plugins] Fix fastnoise for html, fix virtualpad platforms availability
*[core] Fix layout issue
+
*[android] Fix lua plugins being stripped at export
*[core] Ignore non constrained sprites from layout
+
*[gfx] Fix text layout computations corner cases
*[megacool] Fix megacool init
+
*[gfx] Prevent layout from trying sizes below the minimum
 +
*[html5] disable assertions
  
  
  
'''Gideros 2018.12'''
+
'''Gideros 2019.12'''
  
 
-New features
 
-New features
*[studio] Introduce fs-backed folders
+
*[Core] Allow instanced rendering on Meshes
*[html5] Experimental wasm, compress plugins
+
*[plugin] Add fastnoise plugin by @MultiPain
*[plugin/luamidi] luamidi for desktop and win32
 
*[studio] integrate profiler
 
  
 
-Improvements
 
-Improvements
*[studio] Add multi-cursor editing
+
*[core] Add accuracy and source to geolocation events
*[studio] Add shortcuts for debugger (Fix #440)
+
*[core] Report magnetic X,Y,Z values in Geolocation heading event
*[texturepacker] Associate file type on winows
+
*[core/gfx] Use GL ES 3/ WebGL 2 is available
*[core] Layout now takes a parameter to enable equally sized cells
+
*[core/Path2D] Allow gradients in setFillColor
*[core] Add a method to path 2D to compute location of points of the path
+
*[ui/examples] Rework 3D exemples, remove cubemap as it doesn't work anymore
*[core] Allow transparent canvas (for HTML)
+
*[examples] Add 3D animation
*[examples] Added Spine animation example
+
*[examples] Add instancing demo
*[examples] Added benchmark example using Core.Profiler
+
*[ios/metal] General improvements and support instancing+depth textures
*[android] Enable multidex
+
*[html5] Update to emscripten upstream, switch to WASM compltely as a consequence
*[android] Update google services min version to 16.0.0
 
*[android] APK are now always signed, using a debug key if no keystore is provided
 
*[plugin/camera] add availability check
 
*[plugin/map] Integrate @paulh native map plugin
 
*[plugin/megacool] Update megacool plugin to lib 3.3.7, added setSharingText api command
 
*[plugin/spine] New API calls (cf #451)
 
*[plugin/threads] Add luasocket, lfs and json.
 
*[plugin/threads] Add configurable exit delay
 
  
 
-Fixes
 
-Fixes
*[studio] Save outline settings (Fix #446)
+
*[studio] Fix dependency graph being lost
*[studio] Fix windows VSYNC detection
+
*[studio] Fix newly linked directories leading to file I/O issues
*[core] Fix broken shaders for color transform
+
*[core/fonts] Fix text layouts positionning, add more options
*[iOS] Minimum SDK is now 8.0 (Fix #448)
+
*[uwp] run open url on UI thread
*[ios] Apply scalefactor for exported apps (Should fix #442)
+
*[android] Allow reads from http connections
*[html5] Fix sound enabling on iOS
+
*[android] Possible fix for OpenSl crash (#450, #480)
*[html5] Fix background colour on export splash screen
+
*[android] Only comment out uses-sdk for AAB
*[plugin/bump] Fix new object allocation system
+
*[ios/metal] Don't clear error log before displaying
*[plugin/bump] Fix bounce and slide collision return values
+
*[ios/metal] inline shaders functions shall not be called main: use vmain and fmain instead
*[plugin/camera] Fix random crash on start on QT
 
*[plugin/iab] Reissue failed consumes
 
*[plugin/liquidfun] Turn off neon has it fails on some platforms
 
*[plugin/megacool] Detect size change and reinit (missing deinit part)
 
*[plugin/ogg] Fix file streaming issue causing premature end of audio stream (Fix #437)
 
  
  
  
'''Gideros 2018.10'''
+
'''Gideros 2019.10'''
  
 
-New features
 
-New features
*[studio] Add debugging options (breakpoints/stepping/inspect variables)
+
*[plugin/reactphysics3d] Integrate ReactPhysics3D physics and collision engine (https://www.reactphysics3d.com/)
*[plugin/Threads] Introduce true threads plugin
 
*[plugin/megacool] Add megacool support (Android only)
 
  
-Enhancements
+
-Improvements
*[studio] Improve auto completion proposals with icons
+
*[core] Support rendering to depth texture
*[studio] Update icons for HiDPI
+
*[plugin/ogg] Add opus decoding support
*[studio] Add preferences dialog
+
*[plugin/gmedia] Update for Android (by @mokalux)
*[android] Use GL ES 3 if available
 
*[plugin/lfs] Add a lfs.drives() call to get a list of possible drives (win essentially)
 
*[plugin/controller] Allow to control deadzone (Controller.setDeadZone(float)
 
*[plugin/ads] update unity and applovin
 
  
 
-Fixes
 
-Fixes
*[gfx] Avoid multiplying texture scale factor two times
+
*[core] Minor but annoying issues fixed in layout system
*[gfx] Fix TextureRegion:getRegion() parameter check
+
*[core] Fix 3D rendering matrices handling in viewport
*[plugin/ogg] Fix looping sound issue
+
*[android] Various minor fixes (causing rare crashes)
*[core] Fix Particles.setParticleSpeed
 
  
  
  
'''Gideros 2018.9'''
+
'''Gideros 2019.9'''
  
 
-New features
 
-New features
*[core] document layout system and add missing related constants
+
*[core] Manage platform permissions from lua (android only currently)
*[studio] Introduce addons system, with GSFXR sound editor addon
+
*[core] Handle 9-patch images in Pixel
*[studio] Add more examples (gestures, async tasks, addons)
+
*[core] Allow to set stopPropagation on a sprite
*[plugin/spine] Native version of spine plugin
 
  
-Enhancements
+
-Improvements
*[studio] Add fullscreen mode (Settings/F11)
+
*[studio] Add themes contributed by @oleg, fix MetroDark (by @mokalux)
*[android] Update project to recent versions of AS/Tools
+
*[core] Improve layout functionnality: fixes, more options, can now force layout and get more detailed results
*[android] Allow to remove ARM libs
+
*[core] Allow to pass a function to Core.class to change superclass args
*[android] Add an option to timestamp the APK file
+
*[android] Use official Apache HTTP Client library + log errors
*[plugin/gaming] Update gaming plugin to work with recent APIs and integrate googleplay plugin functionnality
 
  
 
-Fixes
 
-Fixes
*[core] Fix compatibility of some classes with fake threads
+
*[ios] Fix metal rendering issue
*[android] fix a no response issue after unlock the screen on some device
+
*[html5] Ignore PNG related warning
*[html5] Hides highlight that shows on iPhone 6+ when using a browser and Gideros content exported to HTML5.
+
*[html5] Fix possible floating point issues
*[html5] request an alpha capable buffer
+
*[fbig] Fix some API calls and update to 6.3
*[fbinstant] Correct API typo with createAsync
 
*[plugin/ads/admob] Fix for bug outlined here: #394
 
*[plugin/cbump] Fix issues #404 & #405
 
  
  
  
'''Gideros 2018.6.3'''
+
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
  
-Enhancements
 
*[gfx] Support Bearing command in SVG Paths
 
*[gfx] Try all image formats as fallback when type cannot be determined by file name
 
*[core] Add getScale() to TextureRegion, and add a parameter to get @1 sizes from getRegion()
 
  
-Fixes
 
*[core] Fix a crash condition when using rendertarget in APPLICATION_EXIT on iOS
 
*[core] Fix a crash case with empty sound files
 
*[plugin/camera] Fix a crash when camera access is denied
 
*[plugin/ogg] Fix end of files not played
 
  
 +
'''Gideros 2019.5.1 Pre-release'''
  
 +
*[plugin/iab] billing package conflicts with AIDL (probably) remove it until we know better
 +
*[plugin/controller] Fix variable scope issue for android
 +
*[export/apk] Make labels more explicit
  
Gideros 2018.6.2
 
  
-Enhancements
 
*[plugin/ogg] Implement setPosition and getLength
 
*[player] Add 75% zoom option (Fix #200)
 
  
-Fixes
+
'''Gideros 2019.5'''
*[plugin/camera] Fix selection routine for Android
 
*[plugin/ogg] Fix output file name case for html5
 
*[ui] Fix line focusing from output pane click (Fix #327)
 
*[desktop] Forward shortcuts to gideros (Fix #382)
 
*[desktop] Use VSYNC only if it was explicitly requested
 
*[desktop] Properly handle all kind of dialog dismiss (Fix #274)
 
*[android] Check audio context validity before attempting to suspend/resume
 
*[desktop] Reset mouse button known state on suspend (Fix #347)
 
*[player] Fix settings save and iPhone X res tick (Fix #380,#381)
 
*[ios] Allow delete key repeating in soft keyboard
 
  
 +
-New features
 +
*[plugin/harfbuzz] Support for harfbuzz font shaping library
 +
*[core/qt] Add application:getKeyboardModifiers()
 +
*[player] Add screenshot shortcut (F12)
 +
 +
-Enhencements
 +
*[gfx] Allow querying text position from coordinates and vice-versa
 +
*[plugin/luamidi] Update rtmidi to v4.0
 +
*[plugin/luamidi] catch errors in lua
 +
*[plugin/ads] Update AppLoving SDK
 +
*[player] Add iPad Pro 3 & iPhone XR resolutions
 +
 +
-Fixes
 +
*[gfx] Fix layout constraints and add fontbase layout infos
 +
*[uwp] Fix various UTF-8 to widechar conversions
 +
*[ios/metal] Sanitize setClip()
 +
*[plugin/spout] Fix destructors
  
  
'''Gideros 2018.6.1'''
+
 
 +
'''Gideros 2019.4'''
  
 
-Enhancements
 
-Enhancements
*[core] add a removeAllListeners() call to EventDispatchers (incl. Spites)
+
*[gfx] add Particles:scaleParticles() API
 +
*[core] support aes 192 and 256
 +
*[android] Optionaly deny backups
 +
*[html5] Improve error handling
 +
*[plugins] Add virtualpad
  
 
-Fixes
 
-Fixes
*FBInstant Update getConnectPlayerEntriesAsync to getConnectedPlayerEntriesAsync to match with document and FB Instant sdk
+
*[gfx] Fix particles allocation
*Documented "size" parameter to b2.ParticleSystem:setTexture.
+
*[ios] Don't compile metal shaders in debug mode
*[core] Fix TTFont crash and TTFont recoloring
+
*[plugin/ogg] Ogg plugin wasn't fully compiled by default
*[core] Fix random crash on exported desktop app
+
*[gfx/opengl] More error checking/safe guards
*[plugins] Make liquidfun a default plugin for Android
 
*[core] Include scale factor into outline size
 
  
  
  
'''Gideros 2018.6'''
+
'''Gideros 2019.2.1'''
 +
 
 +
*[uwp] Fix audio libs for UWP/x64 compat
 +
*[ios] Add metal lib to project by default
 +
*[html5] Compress GApp and fix loading progress
 +
*[gfx] Improve addParticle performance for bulk additions
 +
*[opengl] Check shader existence before detaching
 +
*[html5] Don't export loading icon for FBInstant (it isn't shown)
 +
*[gfx] Improve Layout/setDimension performance
 +
*[gfx] Fix TTFont using random resolution (Fix Invalid Font Size issue)
  
-New features
 
*[core] TTFont now support an outline size parameter, which allow to create fonts with a thicker border
 
*[core] Support external launch from custom URL schemes
 
  
-Enhancements
 
*[fbig] Update support and docs to 6.2
 
*[core] Remove box2d from core gideros (use liquidfun plugin instead)
 
*[android] Switch to NDK r17, min SDK is now 14 and armeabi/mips are no longer supported/built
 
*[plugin/microphone] Allow usage of other file formats beside wav
 
*[plugin/ogg] Allow vorbis encoding when microphone is also used
 
*[android] Fixed x64 enable and added x86 disable
 
  
-Fixes
+
'''Gideros 2019.2'''
*[plugin/microphone] Ask for permission on android 23+ (async)
 
*[plugin/camera] Ask for permission for Android 23+
 
*[plugin/gaming] fix ptr alignment error on some methods
 
*[plugin/ads] updated ads plugin: Unity 2.2.1, Chartboost 7.2.0, AppLovin 8.0.1
 
*[doc] Various corrections
 
*[plugin/microphone] Ask usage description for iOS
 
  
 +
-New features
 +
*[core] Support Apple Metal backend for iOS
 +
*[export] Drop WiNRT for UWP (universal windows platform)
  
 +
-Improvements
 +
*[gfx] Allow to specify scale when building a texture from raw data
 +
*[lua] Add string.encodeValue and string.decodeValue, used to encode/decode int and float values to byte sequences
  
'''Gideros 2018.3.3'''
 
 
-Fixes
 
-Fixes
*[html5] Fix iOS 11.3 scroll issue, Fix clip issue and canvas sizing
+
*[core] Allow Core.asyncCall to be reentrant
*[core] Track font resets due to display change and correctly reinit associated textfields
+
*[core] Fix Sprite:getChildrenAtPoint()
*[core] Handle exceptions in fake threads (Fix #368)
+
*[core] ensure async calls runs at least once per frame
*[qt] ensure context is current before trigger suspend/resume events (fix subsequent rendering issue)
+
*[export/osx] Set minimum supported OSX version
*[gfx] Pixel: Fix #371 and honor alpha values when making gradients with angles
+
*[export/apk] Fix absolute/relative path mismatch for key store
 +
*[plugin/steam] Strip x86 code from steam lib on OSX
 +
*[plugin/bump] Fix querySegment functions
 +
*[plugin/gaming] Remove Google Drive dependency (save games are no longer available)
 +
*[plugin/gaming] Fix iOS player scope (Fix #462)
  
-Enhancements
 
*[core/font] More layout ref options
 
 
 
 
...
 
  
  
 +
'''Gideros 2019.1'''
  
 +
-New features
 +
*[core] Introduce Sprite:getChildrenFromPoint()
 +
*[gfx] Add CompositeFont object type
 +
*[gfx] Allow alpha in textfield
  
 +
-Enhencements
 +
*[html5] Reduce package size
 +
*[studio] Make paths relative in project file
 +
*[export] Probe android path from Windows Registry
  
 +
-Fixes
 +
*[studio] Fix profiler report count field truncated
 +
*[core] Fix layout issue
 +
*[core] Ignore non constrained sprites from layout
 +
*[megacool] Fix megacool init
  
  
  
 +
'''Gideros 2018.12'''
  
 +
-New features
 +
*[studio] Introduce fs-backed folders
 +
*[html5] Experimental wasm, compress plugins
 +
*[plugin/luamidi] luamidi for desktop and win32
 +
*[studio] integrate profiler
  
 +
-Improvements
 +
*[studio] Add multi-cursor editing
 +
*[studio] Add shortcuts for debugger (Fix #440)
 +
*[texturepacker] Associate file type on winows
 +
*[core] Layout now takes a parameter to enable equally sized cells
 +
*[core] Add a method to path 2D to compute location of points of the path
 +
*[core] Allow transparent canvas (for HTML)
 +
*[examples] Added Spine animation example
 +
*[examples] Added benchmark example using Core.Profiler
 +
*[android] Enable multidex
 +
*[android] Update google services min version to 16.0.0
 +
*[android] APK are now always signed, using a debug key if no keystore is provided
 +
*[plugin/camera] add availability check
 +
*[plugin/map] Integrate @paulh native map plugin
 +
*[plugin/megacool] Update megacool plugin to lib 3.3.7, added setSharingText api command
 +
*[plugin/spine] New API calls (cf #451)
 +
*[plugin/threads] Add luasocket, lfs and json.
 +
*[plugin/threads] Add configurable exit delay
  
 +
-Fixes
 +
*[studio] Save outline settings (Fix #446)
 +
*[studio] Fix windows VSYNC detection
 +
*[core] Fix broken shaders for color transform
 +
*[iOS] Minimum SDK is now 8.0 (Fix #448)
 +
*[ios] Apply scalefactor for exported apps (Should fix #442)
 +
*[html5] Fix sound enabling on iOS
 +
*[html5] Fix background colour on export splash screen
 +
*[plugin/bump] Fix new object allocation system
 +
*[plugin/bump] Fix bounce and slide collision return values
 +
*[plugin/camera] Fix random crash on start on QT
 +
*[plugin/iab] Reissue failed consumes
 +
*[plugin/liquidfun] Turn off neon has it fails on some platforms
 +
*[plugin/megacool] Detect size change and reinit (missing deinit part)
 +
*[plugin/ogg] Fix file streaming issue causing premature end of audio stream (Fix #437)
  
  
  
 +
'''Gideros 2018.10'''
  
 +
-New features
 +
*[studio] Add debugging options (breakpoints/stepping/inspect variables)
 +
*[plugin/Threads] Introduce true threads plugin
 +
*[plugin/megacool] Add megacool support (Android only)
  
 +
-Enhancements
 +
*[studio] Improve auto completion proposals with icons
 +
*[studio] Update icons for HiDPI
 +
*[studio] Add preferences dialog
 +
*[android] Use GL ES 3 if available
 +
*[plugin/lfs] Add a lfs.drives() call to get a list of possible drives (win essentially)
 +
*[plugin/controller] Allow to control deadzone (Controller.setDeadZone(float)
 +
*[plugin/ads] update unity and applovin
  
 +
-Fixes
 +
*[gfx] Avoid multiplying texture scale factor two times
 +
*[gfx] Fix TextureRegion:getRegion() parameter check
 +
*[plugin/ogg] Fix looping sound issue
 +
*[core] Fix Particles.setParticleSpeed
  
  
  
 +
'''Gideros 2018.9'''
  
 +
-New features
 +
*[core] document layout system and add missing related constants
 +
*[studio] Introduce addons system, with GSFXR sound editor addon
 +
*[studio] Add more examples (gestures, async tasks, addons)
 +
*[plugin/spine] Native version of spine plugin
  
 +
-Enhancements
 +
*[studio] Add fullscreen mode (Settings/F11)
 +
*[android] Update project to recent versions of AS/Tools
 +
*[android] Allow to remove ARM libs
 +
*[android] Add an option to timestamp the APK file
 +
*[plugin/gaming] Update gaming plugin to work with recent APIs and integrate googleplay plugin functionnality
  
 +
-Fixes
 +
*[core] Fix compatibility of some classes with fake threads
 +
*[android] fix a no response issue after unlock the screen on some device
 +
*[html5] Hides highlight that shows on iPhone 6+ when using a browser and Gideros content exported to HTML5.
 +
*[html5] request an alpha capable buffer
 +
*[fbinstant] Correct API typo with createAsync
 +
*[plugin/ads/admob] Fix for bug outlined here: #394
 +
*[plugin/cbump] Fix issues #404 & #405
  
  
  
 +
'''Gideros 2018.6.3'''
  
 +
-Enhancements
 +
*[gfx] Support Bearing command in SVG Paths
 +
*[gfx] Try all image formats as fallback when type cannot be determined by file name
 +
*[core] Add getScale() to TextureRegion, and add a parameter to get @1 sizes from getRegion()
  
 +
-Fixes
 +
*[core] Fix a crash condition when using rendertarget in APPLICATION_EXIT on iOS
 +
*[core] Fix a crash case with empty sound files
 +
*[plugin/camera] Fix a crash when camera access is denied
 +
*[plugin/ogg] Fix end of files not played
  
  
  
 +
'''Gideros 2018.6.2'''
  
 +
-Enhancements
 +
*[plugin/ogg] Implement setPosition and getLength
 +
*[player] Add 75% zoom option (Fix #200)
  
 +
-Fixes
 +
*[plugin/camera] Fix selection routine for Android
 +
*[plugin/ogg] Fix output file name case for html5
 +
*[ui] Fix line focusing from output pane click (Fix #327)
 +
*[desktop] Forward shortcuts to gideros (Fix #382)
 +
*[desktop] Use VSYNC only if it was explicitly requested
 +
*[desktop] Properly handle all kind of dialog dismiss (Fix #274)
 +
*[android] Check audio context validity before attempting to suspend/resume
 +
*[desktop] Reset mouse button known state on suspend (Fix #347)
 +
*[player] Fix settings save and iPhone X res tick (Fix #380,#381)
 +
*[ios] Allow delete key repeating in soft keyboard
  
  
  
 +
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
  
  
  
 +
'''Gideros 2018.6.1'''
 +
 +
-Enhancements
 +
*[core] add a removeAllListeners() call to EventDispatchers (incl. Spites)
 +
 +
-Fixes
 +
*FBInstant Update getConnectPlayerEntriesAsync to getConnectedPlayerEntriesAsync to match with document and FB Instant sdk
 +
*Documented "size" parameter to b2.ParticleSystem:setTexture.
 +
*[core] Fix TTFont crash and TTFont recoloring
 +
*[core] Fix random crash on exported desktop app
 +
*[plugins] Make liquidfun a default plugin for Android
 +
*[core] Include scale factor into outline size
  
  
'''Gideros 2017.11'''
 
 
-New features
 
-Lua
 
*Allow UTF-8 identifiers (Fix #332)
 
*Lua multi-dimensional array indexing with comma syntax
 
*New Lua mutation operators
 
  
-Studio
+
'''Gideros 2018.6'''
*Import directories recursively
 
  
-Plugins
+
-New features
*Liquidfun 1.1.0 plugin (beta)
+
*[core] TTFont now support an outline size parameter, which allow to create fonts with a thicker border
 +
*[core] Support external launch from custom URL schemes
  
 
-Enhancements
 
-Enhancements
*Associate .gproj files with Gideros Studio on Windows
+
*[fbig] Update support and docs to 6.2
*Display a message box when a lua error occurs in win32 export
+
*[core] Remove box2d from core gideros (use liquidfun plugin instead)
*Better error/warning handling on export
+
*[android] Switch to NDK r17, min SDK is now 14 and armeabi/mips are no longer supported/built
*Automatic resampling of TTFont on logical scale changes
+
*[plugin/microphone] Allow usage of other file formats beside wav
*Fonts rendered to texture through TTFont are limited to 300px size, to avoid overflowing texture memory
+
*[plugin/ogg] Allow vorbis encoding when microphone is also used
*Documentation for Lua enhancements
+
*[android] Fixed x64 enable and added x86 disable
  
 
-Fixes
 
-Fixes
*[studio] cancel autocomplete when changing page
+
*[plugin/microphone] Ask for permission on android 23+ (async)
*[gvfs] Fix 64bit issue
+
*[plugin/camera] Ask for permission for Android 23+
*[core] Do not justify non wrapped lines
+
*[plugin/gaming] fix ptr alignment error on some methods
*[core] Fix event discarding routine, which could free wrong memory locations
+
*[plugin/ads] updated ads plugin: Unity 2.2.1, Chartboost 7.2.0, AppLovin 8.0.1
*[plugin/ogg] Allow video only ogg files (without audio track), fix video size issue and port to WinRT
+
*[doc] Various corrections
 +
*[plugin/microphone] Ask usage description for iOS
 +
 
  
 +
 +
'''Gideros 2018.3.3'''
 +
-Fixes
 +
*[html5] Fix iOS 11.3 scroll issue, Fix clip issue and canvas sizing
 +
*[core] Track font resets due to display change and correctly reinit associated textfields
 +
*[core] Handle exceptions in fake threads (Fix #368)
 +
*[qt] ensure context is current before trigger suspend/resume events (fix subsequent rendering issue)
 +
*[gfx] Pixel: Fix #371 and honor alpha values when making gradients with angles
 +
 +
-Enhancements
 +
*[core/font] More layout ref options
  
  
'''Gideros 2017.10'''
 
19 Oct 07:42
 
@hgy29
 
  
-New features
+
'''Gideros 2018.3.2'''
*[core] Add text layout with automatic wrap support to Font/TextField
 
*[plugin/ogg] Ogg vorbis and Theora plugin (all platforms except WinRT)
 
  
 
-Enhancements
 
-Enhancements
*[lua] Support require with directory only (and load init.lua)
+
*[core] Improve textfield formatting by allowing long words to be optionnaly cut.
*[plugin/win32] Add export rules for most win32 plugins
+
 
*[plugin/controller] Update controller for iOS
+
-Fixes
*[ios] Add 1024x1024 icon
+
*[gfx/qt] Account for framebuffer changes in resize
*[ios] Enable portrait upside down by default
+
*[core] Report speed and course in geolocation events
*[ios] accept all device orientations
+
*[core] Ensure file writes are flushed before deiniting gfvs, and that no call to write is made after.
*[win32] Add multiscreen support
+
*[export/apk] Don't pass -t option when installing APK, as some phones refuse installation if that is set
*[html5] add focus on click (#333)
+
*[plugin] fix loading on iOS for ogg and gsfxr.
*[core] Allow non power of 2 textures
+
*[desktop] Reset context of screen creation/show in case it changed
*[studio/export] Allow for LUA based plugins
+
*[plugin/steam] Add safeguards for getCurrentGameLanguage call
*[texturepacker] Warn about problematic files and export sensible file list (Fix #340)
+
*[export] Fix automatic inclusion of JSON for FBInstant
 +
 
 +
 
 +
 
 +
'''Gideros 2018.3.1'''
 +
26 Mar 11:51
 +
@hgy29
 +
 
 +
-Enhancements
 +
*[html5] Rework compression to generate square images (may ease loading)
 +
*[html5] Better track loading progress (in compressed mode)
 +
*[fbinstant] Move symbol file out of the package dir to save a few hundred kB
 +
*[ui/export] Add an option to exclude files from final package (for html5)
 +
*[plugin/steam] New getCurrentGameLanguage call
 +
*[fbinstant]: Update to 6.1 API
  
 
-Fixes
 
-Fixes
*[plugin/camera] Fix orientation issues (#329)
+
*[gfx] Fix sprite hierarchy transform (Fix #363, Fix #364)
*[android] Fix crash on log
+
*[gfx] Fix TTBMtextField wrong coloring when changing texts
*[win32] fix setFullScreen (#281)
+
*[fbinstant] Fixed leaderboards corrected a couple of typos and a local error to fix leaderboards.
*[html5] register embind bindings only once in plugins
+
*[fbinstant] Fixed examples Some of the leaderboard examples were incorrect
*[core] Release textures in Pixel's destructor
+
*[export/apk] Fix Android SDK detection routine
 +
*[plugin/gsfxr] Fix for Html5 (file name case issue)
  
  
  
'''Gideros 2017.9'''
+
'''Gideros 2018.3'''
25 Sep 07:17
+
15 Mar 15:11
 
@hgy29
 
@hgy29
  
-New features
+
-Facebook Instant Games
*Consistent random number generator (Core.random()/Core.randomSeed())
+
*This release brings support for the newest Facebook Instant Games platform
*Automatic multi texture glyph caching for TTFont (by specifying an empty cache text)
 
*Multi file TTFonts
 
  
-Enhencements
+
-Other new features
*Various plugin updates and enhencements (gaming, flurry, iab)
+
*Procedural sound effects plugin (Thanks to Paul Carter)
 +
*Steam plugin (Thanks to @totebo)
  
-Fixes
+
-Enhancements
*Fix multitouch handling on player/desktop
+
*[html5] Various speed improvements
*Use a full sized canvas on WinRT
+
*[graphics] Rendertarget accepts an autoscale argument to match screen resolution
*Fix plugins compatibility for AppleTV
+
*[desktop] Optional VSYNC
  
  
  
'''Gideros 2017.8.2'''
+
'''Gideros 2018.2.1'''
08 Sep 15:06
+
12 Feb 13:24
 
@hgy29
 
@hgy29
  
 
-Fixes
 
-Fixes
*Screen:setPosition() would hand app
+
*Add MOUSE_HOVER to the list of input events for a sprite
*Color shaders weren't taking color transform into account
+
*[bump] remove extraneous check on querySegment functions
*Sprite:setStencilOperation() was not functioning
 
*Fix/Improve camera plugin to be consistent across all targets
 
*Fix Vungle Ads on iOS
 
  
  
  
'''Gideros 2017.8.1'''
+
'''Gideros 2018.2'''
29 Aug 15:14
+
09 Feb 12:39
 +
@AnthonyBall1966
 +
 
 +
-Enhancements
 +
*TileMap cells can now have a colour tint and alpha setting (per tile!!!)
 +
*TileMap new setTexture command.
 +
*TileMap new setRepeat command.
 +
*Requires plugin now has a switch for tilt games (no rotation mode)
 +
*[core] Handle various new keycodes
 +
*[android] New splash screen code
 +
 
 +
-Fixes
 +
*[gps] Honor GPS threshold, fix geolocation source, more binders
 +
*[doc] Updated movieclip doc
 +
*[plugin/iab] Correct plugin script
 +
*[export] Show button disabled until export complete.
 +
 
 +
 
 +
 
 +
'''Gideros 2018.1.1'''
 +
22 Jan 07:47
 
@hgy29
 
@hgy29
  
 
-Fixes
 
-Fixes
*Plugin Camera was rendered upside down on OSX
+
*[export] Fix macros failing to compile with luac due to libraries missing
*OSX Player and desktop export were crashing on exit
+
*[doc] Fix Shader doc
*Click on file name on output panel in studio would lead to 'file not found' error
+
*[plugin/liquidfun] Fix particle rendering and add size setting
 +
*[android] Fix crashes to due non reentrant mutex
 +
*[texturepacker] Add common shortcuts
  
  
  
'''Gideros 2017.8'''
+
'''Gideros 2018.1'''
25 Aug 15:02
+
05 Jan 14:33
 
@hgy29
 
@hgy29
  
 
-New features
 
-New features
*Native port of bump.lua as a plugin
+
*New Shader.getProperties() call allows to get technical details about graphics engine (version and limitations)
*Multi screen/window support (QT only for now)
+
*Allow to disable the live syntax checker in studio
*Integrated lua profiler support (see Core.profiler* functions)
 
*StoreReview plugin for iOS now bundled with gideros
 
*Text To Speech plugin for iOS and Android
 
 
 
-Enhancements
 
*Plugins now appear in the project tree in studio and are selectable/configurable from there
 
*Camera plugin now work on QT (player and desktop exports)
 
*Reduce memory footprint of HTML5 export during load phase
 
*Gaming plugin now checks and reports license validity
 
*Key prompts (during APK signing) cached at studio side for session lifetime
 
*Ads/Vungle auto integration and update for Android and iOS
 
  
 
-Fixes
 
-Fixes
*WinRT Desktop handling of HiDPI screen fixed
+
*Controller plugin fix - check for null
*Desktop export for MacOS now correctly signs the packages for app store submission
+
*Fix particle shader to cope with transforms
 +
*Fix background location mechanism
 +
*Fix 'play' shortcuts in studio
 +
*Disallow adding files with the same name in the same folder to the project
 +
*Fix default iOS player not compiling
 +
*Fix macro buffer allocation too short in lua (causing crashes)
 +
*Fire APPLICATION_RESIZE on Android
  
  
  
'''Gideros 2017.6.3'''
+
'''Gideros 2017.11.3'''
19 Jul 09:27
+
07 Dec 14:25
 
@hgy29
 
@hgy29
  
 
-Fixes
 
-Fixes
*Android EGL configuration chooser now filters out ES 1.0 configurations (avoid crashes on some devices)
+
*[core] Fix monospaced font texts alignment
*fix bug #322
+
*[export] Improve/Fix APK export on OSX
 +
*[plugin/gmedia] disable system calls on iOS
  
-Enhencements
+
-Enhancements
*Update gaming/Gamekit for ios (switch to non deprecated iOS apis)
+
*[core] handling image scaling for tilemaps
*Add plugins iOS scripts for gaming/gamekit, applovin, chartboost and admob
+
*[core] Add getLogicalBounds method
 +
*[core] Add getDeviceSafeArea method
 +
*[export] Use hi-res gideros icons by default
 +
*[ios] iPhone X compatibility
 +
*[plugin/liquidfun] Speed boost on NEON platforms
  
  
  
'''Gideros 2017.6.2'''
+
'''Gideros 2017.11.2'''
12 Jul 14:08
+
17 Nov 06:36
 
@hgy29
 
@hgy29
  
-Fixes
+
*[studio] Fix outline panel related crashes and wrong behaviors
*Fix iOS plugins export scripts
+
*[core] application:getAppId() #345
*Fix Mac Store export signing
+
*[core] application:getDeviceSafeArea() #346
 +
*[ios] Attempt to fix UI called on secondary thread (#344)
  
  
  
'''Gideros 2017.6.1'''
+
'''Gideros 2017.11.1'''
10 Jul 14:52
+
14 Nov 13:05
 
@hgy29
 
@hgy29
  
*Fix export scripts for Android
+
-Enhancements
 +
*[studio] Outline pane
 +
*[lua] Accept \e in strings
 +
*[core] Support color tag in textfields
 +
*[ios] Output lua print() to NSLog
  
 +
-Fixes
 +
*[studio] Check for cancel in add directory content
 +
*[core] Fix Font redraw
 +
*[plugin/ogg] Support basic seek
  
  
'''Gideros 2017.6'''
 
07 Jul 12:46
 
@hgy29
 
  
-Enhancements
+
'''Gideros 2017.11'''
-General
 
*Show git hash of build in about dialog
 
*Better handle HiDPI screens
 
*Implement reverse playing in MovieClip
 
*Expose stencil API
 
*Improve tilemap handling of filtered textures
 
  
-Export
+
-New features
*iOS: Allow to specify schemes used with openUrl() so that they are exported into info.plist (in require plugin)
+
-Lua
*OSX: Allow speciying signing identities
+
*Allow UTF-8 identifiers (Fix #332)
 +
*Lua multi-dimensional array indexing with comma syntax
 +
*New Lua mutation operators
  
-HTML5
+
-Studio
*Support soundtrack playing through XMP
+
*Import directories recursively
  
-Android
+
-Plugins
*Build for all archs by default including 64 bits
+
*Liquidfun 1.1.0 plugin (beta)
*Use a custom (and hopefully better) config chooser for EGL
 
  
-Win32
+
-Enhancements
*Handle mouse wheel
+
*Associate .gproj files with Gideros Studio on Windows
 +
*Display a message box when a lua error occurs in win32 export
 +
*Better error/warning handling on export
 +
*Automatic resampling of TTFont on logical scale changes
 +
*Fonts rendered to texture through TTFont are limited to 300px size, to avoid overflowing texture memory
 +
*Documentation for Lua enhancements
  
-Plugins
+
-Fixes
*iOS: Migrate most of basic plugins
+
*[studio] cancel autocomplete when changing page
*Android: Improve/ease permission handling in plugins
+
*[gvfs] Fix 64bit issue
*Ads: Add rewarded video for admob
+
*[core] Do not justify non wrapped lines
*Ads: Export hasConnection() to lua
+
*[core] Fix event discarding routine, which could free wrong memory locations
*Ads: Allow to specify orientation
+
*[plugin/ogg] Allow video only ogg files (without audio track), fix video size issue and port to WinRT
*Ads: Update applovin lib for android
 
*Ads: Support interstitials in pubcenter (WinRT)
 
  
-Fixes
 
-WinRT
 
*Attempt to fix dpi issues on 8.1 desktop
 
*Fix crash when trying to use XAML from lua in main chunk
 
*Fix version numbering on export
 
*Fix Particle sprite
 
-HTML5
 
*Fix Event.KEY_CHARS handling
 
-QT
 
*Fix path retaining in player and desktop app
 
-iOS
 
*Fix DPI detection routine
 
  
  
 +
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
  
'''Gideros 2017.4.1'''
 
-Note
 
*If you are making your own plugin, be sure to change your Application.mk so that it says:
 
*APP_STL := c++_static
 
*instead of:
 
*APP_STL := gnustl_static
 
*to make it compatible with this gideros version.
 
  
-Improvements
 
*Use VBO more wisely
 
*Add a method to control VBO usage (Shader.enableVBO())
 
*Improve getFile/saveFile in media plugin for QT
 
*gdrbridge now accepts a port in addition to ip in play command
 
  
-Fixes
+
'''Gideros 2017.10'''
*Fix sound not playing on Android/x86
+
19 Oct 07:42
*Fix gdrbridge/gdrdeamon connection
+
@hgy29
  
 
+
-New features
 
+
*[core] Add text layout with automatic wrap support to Font/TextField
'''Gideros 2017.4'''
+
*[plugin/ogg] Ogg vorbis and Theora plugin (all platforms except WinRT)
25 Apr 08:02
 
@hgy29
 
  
 
-Enhancements
 
-Enhancements
-General
+
*[lua] Support require with directory only (and load init.lua)
*Support alpha only textures for fonts to reduce memory requirement
+
*[plugin/win32] Add export rules for most win32 plugins
*Switch to freetype 2.7.1 to improve font rendering
+
*[plugin/controller] Update controller for iOS
*Allow numerical value for TTFont smoothing
+
*[ios] Add 1024x1024 icon
*Propagate mouse buttons into touch events and add modifiers
+
*[ios] Enable portrait upside down by default
 +
*[ios] accept all device orientations
 +
*[win32] Add multiscreen support
 +
*[html5] add focus on click (#333)
 +
*[core] Allow non power of 2 textures
 +
*[studio/export] Allow for LUA based plugins
 +
*[texturepacker] Warn about problematic files and export sensible file list (Fix #340)
 +
 
 +
-Fixes
 +
*[plugin/camera] Fix orientation issues (#329)
 +
*[android] Fix crash on log
 +
*[win32] fix setFullScreen (#281)
 +
*[html5] register embind bindings only once in plugins
 +
*[core] Release textures in Pixel's destructor
  
-Studio
 
*Sort content of .gproj file to ease git/svn merging
 
  
-Export system
 
*Do not encrypt mp3 on iOS and android (background player)
 
  
-WinRT/UWP
+
'''Gideros 2017.9'''
*WinRT export is now XAML based
+
25 Sep 07:17
*Support pubcenter ads (microsoft advertising)
+
@hgy29
*Plugin scripts for all supported plugins
 
*Show/Hide virtual keyboard on winrt
 
  
-HTML5
+
-New features
*Player mode support
+
*Consistent random number generator (Core.random()/Core.randomSeed())
*Allow to post gideros events from javascript side
+
*Automatic multi texture glyph caching for TTFont (by specifying an empty cache text)
*Implement getLanguage()
+
*Multi file TTFonts
*Allow packed and original versions: tradeoff between size and memory requirements
 
*Allow unencrypted but host locked scripts to share the same key
 
*Display app errors in HTML
 
  
-Plugins
+
-Enhencements
*Media: Add 'getFile' and 'saveFile' methods for desktop
+
*Various plugin updates and enhencements (gaming, flurry, iab)
*Require: Add support for 2.1 screens
 
  
 
-Fixes
 
-Fixes
*Plugin/Camera: Fix cleanup for iOS
+
*Fix multitouch handling on player/desktop
*Plugin/Microphone: fix initialisation on Android
+
*Use a full sized canvas on WinRT
 +
*Fix plugins compatibility for AppleTV
  
  
  
'''2017.3.1'''
+
'''Gideros 2017.8.2'''
07 Mar 15:47
+
08 Sep 15:06
 
@hgy29
 
@hgy29
  
-This is a bugfix release for 2017.3.
+
-Fixes
*This release fixes lua macro usage across files in Gideros Player(s).
+
*Screen:setPosition() would hand app
 +
*Color shaders weren't taking color transform into account
 +
*Sprite:setStencilOperation() was not functioning
 +
*Fix/Improve camera plugin to be consistent across all targets
 +
*Fix Vungle Ads on iOS
  
  
  
'''Gideros 2017.3'''
+
'''Gideros 2017.8.1'''
06 Mar 10:51
+
29 Aug 15:14
 
@hgy29
 
@hgy29
  
-New plugins
+
-Fixes
*Kiip provider for Android/iOS
+
*Plugin Camera was rendered upside down on OSX
 +
*OSX Player and desktop export were crashing on exit
 +
*Click on file name on output panel in studio would lead to 'file not found' error
  
-Enhancements
 
-General
 
*Add MovieClip:getFrame (#214)
 
*No longer insert any plugin by default on Android. Be sure to activate the ones you need in Gideros Studio
 
*UWP: Remove dependency to SQLite extension to ease deployment to windows phone
 
  
-Studio
 
*Make wrap on search default and saves find settings (fix #306)
 
*Allow to disable encryption on a file by file basis
 
  
-Export system
+
'''Gideros 2017.8'''
*Make APK default android export, and mark former one as deprecated
+
25 Aug 15:02
*Add possibility to load generated APK to connected device
+
@hgy29
*Do not ask store password if no key alias chosen in APK/Android
 
*Pack all compiled and run files into a single one, fix use of macro across files
 
*Encrypt all files types by default when encryption enabled
 
  
-Lua
+
-New features
*Macro fixes and new "include" directive
+
*Native port of bump.lua as a plugin
 +
*Multi screen/window support (QT only for now)
 +
*Integrated lua profiler support (see Core.profiler* functions)
 +
*StoreReview plugin for iOS now bundled with gideros
 +
*Text To Speech plugin for iOS and Android
  
*Additional "include" directive can be used as include "filename" to load content of the file at the compilation step, for example:
+
-Enhancements
*include "macro_functions"
+
*Plugins now appear in the project tree in studio and are selectable/configurable from there
*will try to open the file "macro_functions", load it's content and paste it at the place of include directive. Of course, any content of any file can be included this way, just like in C preprocessor.
+
*Camera plugin now work on QT (player and desktop exports)
*New max and min operators
+
*Reduce memory footprint of HTML5 export during load phase
*Use <> for max and >< for min.
+
*Gaming plugin now checks and reports license validity
*eg a=b<>c -- make a = the larger of b or c
+
*Key prompts (during APK signing) cached at studio side for session lifetime
*a=b><c -- make a = the smaller of b or c
+
*Ads/Vungle auto integration and update for Android and iOS
*New DEG and RAD operators
 
*d=^>pi -- d will be set to 180
 
*a=^<180 -- a will be set to pi
 
 
 
-Plugins
 
*HTML5 now comes with Ads and Facebook plugins for everyone
 
*HTML5: eperimental port of lfs and lsqlite3 plugins
 
*HTML5: all converted plugins are automatically inserted when selected in studio
 
*Require: Add iOS export regulation stuff checkbox
 
*Storekit: Add a currencyString to display the locale price.
 
  
 
-Fixes
 
-Fixes
*Macros: Fix macro system resetting macro table for each file (macros are now global)
+
*WinRT Desktop handling of HiDPI screen fixed
*UWP: Fix various crash cases
+
*Desktop export for MacOS now correctly signs the packages for app store submission
*Android: Fix app lifecycle events triggered when app not yet initialized
 
*Ads plugin: Fix Admob integration
 
*Media plugin: Fix orientation issue, and remove deprecated apis
 
*Iab plugin: Update/Fix Helper
 
*Graphics: Fix particle remove criteria
 
*Win32: Enable stencil in OpenGL to fix Path2D rendering issues
 
  
  
  
'''Gideros 2017.2'''
+
'''Gideros 2017.6.3'''
15 Feb 12:34
+
19 Jul 09:27
 
@hgy29
 
@hgy29
  
-Improvements
+
-Fixes
*Generate Java stack trace from lua crashes for bug reports on android
+
*Android EGL configuration chooser now filters out ES 1.0 configurations (avoid crashes on some devices)
*Differentiate user plugins from standard plugins
+
*fix bug #322
*Avoid showing passwords in plaintext during export
 
*Improve Facebook plugin integration on iOS
 
*Add show button on export process window to easily navigate to the output directory
 
*Add getSize() API on Sprite
 
  
-Bugfixes
+
-Enhencements
*Fix key handling crash on iOS
+
*Update gaming/Gamekit for ios (switch to non deprecated iOS apis)
*Fix camera plugin for iOS
+
*Add plugins iOS scripts for gaming/gamekit, applovin, chartboost and admob
*Fix Movieclip reference holding
 
*Detach children from parent when parent is destroyed
 
  
  
  
'''Gideros 2016.12.1'''
+
'''Gideros 2017.6.2'''
24 Jan 08:45
+
12 Jul 14:08
@john-blackburn
+
@hgy29
  
 
-Fixes
 
-Fixes
*Fix MovieClip init which caused crash
+
*Fix iOS plugins export scripts
*Fix splash screen resizing and background color usage
+
*Fix Mac Store export signing
*Fix heading reporting no longer works after a stop() on Android
 
*Fix APK generation script
 
*Fix iOS app name setting not used
 
*Fix crash when no external storage exists on Android
 
  
-Improvements
 
*HTML5: Reduce size of JS files
 
  
-Additions
 
*Add Show in Finder feature on a file's context menu
 
*Add scale mode options for splash image
 
  
 +
'''Gideros 2017.6.1'''
 +
10 Jul 14:52
 +
@hgy29
  
 +
*Fix export scripts for Android
  
'''Gideros 2016.12'''
 
18 Dec 23:30
 
@john-blackburn
 
  
-NEW
 
*Beginnings of XML test code for Microsoft Ads (Windows RT/UWP)
 
*Requires plugin: This specifies requirements for the manifest and other slight adjustments
 
*Lua <-> XML bridge for plugin system with ios export lib in Lua
 
*Plugin system download third party libs automatically (cached)
 
*Full orientation option for apps that are both portrait and landscape
 
*App Name in project properties so it can be different than the project name
 
  
-IMPROVEMENTS
+
'''Gideros 2017.6'''
*Camera plugin: Added mandatory option
+
07 Jul 12:46
*Camera plugin: Added usage description (ios)
+
@hgy29
*Gaming plugin: Updated to latest Google and Amazon libs
 
*IAB plugin: Updated to latest Google and Amazon libs and helpers
 
*Apk and Android Studio export: Now fully exports Admob (untested), AppLovin and Chartboost for Ads plugin
 
*Apk and Android Studio export: Now fully exports Google Play and Amazon Game Circle for Gaming plugin
 
*Added information to Android manifest for Android and Fire TV compatibility
 
*Apk and Android Studio export: Now fully exports Google and Amazon payment systems for IAB plugin
 
*No encryption if not required
 
*Apk and Android Studio export: Now fully exports Flurry plugin
 
*Apk and Android Studio export: Now fully exports Controller plugin
 
*Permission to write to external storage now only asked for if player
 
*Android apps will now prefer to be installed on external memory (Google and Amazon preferred method)
 
  
-BUGFIXES
+
-Enhancements
*AppLovin ads plugin: needed onRefresh()
+
-General
*Particle init time reference wasn't set to zero on init
+
*Show git hash of build in about dialog
*Renamed TV icon to TV Banner
+
*Better handle HiDPI screens
*Fixed studio crash if you tinkered with plugin settings too much
+
*Implement reverse playing in MovieClip
*Fixed lua context issues
+
*Expose stencil API
*Fixed iab crash due to nil string
+
*Improve tilemap handling of filtered textures
*Icon, splash and banner images were not being compressed
 
*Bitcode was being exported for ios simulator libs
 
*Fixed MovieClip reference holding
 
*Fixed typo in facebook plugin
 
  
 +
-Export
 +
*iOS: Allow to specify schemes used with openUrl() so that they are exported into info.plist (in require plugin)
 +
*OSX: Allow speciying signing identities
  
 +
-HTML5
 +
*Support soundtrack playing through XMP
  
'''Gideros 2016.10'''
+
-Android
13 Nov 10:00
+
*Build for all archs by default including 64 bits
@john-blackburn
+
*Use a custom (and hopefully better) config chooser for EGL
 +
 
 +
-Win32
 +
*Handle mouse wheel
 +
 
 +
-Plugins
 +
*iOS: Migrate most of basic plugins
 +
*Android: Improve/ease permission handling in plugins
 +
*Ads: Add rewarded video for admob
 +
*Ads: Export hasConnection() to lua
 +
*Ads: Allow to specify orientation
 +
*Ads: Update applovin lib for android
 +
*Ads: Support interstitials in pubcenter (WinRT)
 +
 
 +
-Fixes
 +
-WinRT
 +
*Attempt to fix dpi issues on 8.1 desktop
 +
*Fix crash when trying to use XAML from lua in main chunk
 +
*Fix version numbering on export
 +
*Fix Particle sprite
 +
-HTML5
 +
*Fix Event.KEY_CHARS handling
 +
-QT
 +
*Fix path retaining in player and desktop app
 +
-iOS
 +
*Fix DPI detection routine
 +
 
 +
 
 +
 
 +
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
  
-NEW
 
*Box2D particle contact events: "BEGIN_CONTACT_PARTICLE", "END_CONTACT_PARTICLE", "BEGIN_CONTACT_PARTICLE2", "END_CONTACT_PARTICLE2"
 
*Box2D ParticleSystem methods:
 
*destroyParticles
 
*getParticleCount
 
*getParticleGroupList
 
*containsParticle
 
*Viewport:lookAt(eyex, eyey, eyez, targetx, targety, targetz, upx, upy, upz) -- set up the transform matrix of this viewport taking eye and target positions and up direction as arguments
 
*JS.eval(code) -- execute arbitrary Javascript code on HTML5 platform
 
*Mesh.clearTexture([slot=0]) -- clear texture
 
*Matrix:invert()
 
*Matrix:transformPoint()
 
*Particles methods:
 
*setParticleTag(i, tag) -- set the tag associated to the given particle
 
*getParticleTag(i) -- returns the tag associated to the given particle
 
*setPaused(isPaused) -- pause or resume this particle system
 
*isPaused() -- returns wether this particle system is paused or not
 
*getParticles([set, tag]) -- retrieve particles states of this system
 
*Sprite methods:
 
*setSkewX(kx), getSkewX(), setSkewY(ky), getSkewY(), setSkew(kx, ky), getSkew() -- new skew (aka "shear") transformation effect, kx and ky are numbers in -90..+90 degrees range
 
*getAnchorPoint(), setAnchorPoint(ax, ay) -- to relatively set Sprite center position
 
*getClip() --> x, y, w, h
 
*Sprite:getWidth(true), Sprite:getHeight(true) -- to get sprite width and height without transformations
 
*Sprite.setBlendMode(src, dst) -- support of blend functions: Sprite.ZERO, Sprite.ONE, Sprite.SRC_COLOR, Sprite.ONE_MINUS_SRC_COLOR, Sprite.DST_COLOR, Sprite.ONE_MINUS_DST_COLOR, Sprite.SRC_ALPHA, Sprite.ONE_MINUS_SRC_ALPHA, Sprite.DST_ALPHA, Sprite.ONE_MINUS_DST_ALPHA, Sprite.SRC_ALPHA_SATURATE
 
*application:setKeyboardVisibility(visible) -- Android and iOS support native soft keyboard, returns true if platform has soft keyboard
 
*Plugin (ads): Unity framework and gplugin script (Unity only)
 
*Pixel methods allow to replace Bitmap class and more:
 
*new(texture, [x = 0], [y = 0], [width = texture width], [height = texture height], [sx = 1], [sy = 1]) -- additional constructor to create Pixel with texture
 
*setTexture([texture], [slot], [matrix]) -- set texture and apply matrix to that texture
 
*setTextureMatrix(matrix) -- to apply matrix to it's texture
 
*setTexturePosition(x, y)
 
*getTexturePosition() --> x, y
 
*setTextureScale(sx, sy)
 
*getTextureScale() --> sx, sy
 
*getDimensions() --> width, height
 
  
-IMPROVEMENTS
 
*new camera format detection for Android Camera plugin
 
*loading errors checking on GLSL shader creation
 
*Mesh.setTexture(texture, [slot=0]) -- to set additional texture for shaders
 
*Shader.TIMER constant to allow passing os.timer() value to shaders without lua intervention
 
*Path2D:setSvgPath(...) accepts multiple string/number arguments and concatenates them into one string
 
*ads plugin: updatedadmob SDK and APIs, interstitial support preload and refresh when closed and fixed setAlignment issue.
 
*improved plugin export commands
 
  
-BUGFIXES
+
'''Gideros 2017.4.1'''
*Mesh.getIndex correctly checks for maximum number of indexes
+
-Note
*events are not dispatched to garbage collected object
+
*If you are making your own plugin, be sure to change your Application.mk so that it says:
*updated APK export for splash screen disable/bgcolor
+
*APP_STL := c++_static
*correct path to 'All plugins' folder (Fix plugins not applied on Mac)
+
*instead of:
*Sound.setListenerPosition fix
+
*APP_STL := gnustl_static
*UrlLoader: PUT and POST correctly implemented
+
*to make it compatible with this gideros version.
*Gideros Studio: fixed sendFile check to print correct status
 
*Fixed timer and particles running while app is suspended
 
*gdrexport: fixed filedownloader
 
*particles compile on WinRT
 
*timer resuming after suspend
 
*Mesh with empty arrays on WinRT doesn't crash
 
*fixed logcat overflowing and crashing
 
*every TextField (with bitmap, cached and uncached fonts) has correct behavior: cached TextField is not blurred at window resize and uncached TextField respects logical scale
 
*fixed sample parameter behavior for all TextFields
 
*Path2D could crash app
 
  
-EXAMPLES
+
-Improvements
*"Graphics/MapClown" added
+
*Use VBO more wisely
*"Audio/Moving sound" added
+
*Add a method to control VBO usage (Shader.enableVBO())
*"3D Horse" updated: lighting added
+
*Improve getFile/saveFile in media plugin for QT
*"Hardware/Keyboard" updated: soft keyboard support added
+
*gdrbridge now accepts a port in addition to ip in play command
  
 +
-Fixes
 +
*Fix sound not playing on Android/x86
 +
*Fix gdrbridge/gdrdeamon connection
  
  
'''Gideros 2016.8.2'''
 
16 Sep 17:17
 
@john-blackburn
 
  
-New features
+
'''Gideros 2017.4'''
*Added plugin installation for iOS
+
25 Apr 08:02
*Tab switching by ctrl+tab (or cmd+tab) in gideros studio IDE.
+
@hgy29
*Allow exporting player only (to create a new Gideros Player with plugins)
 
*Add providing Splash background color
 
*Add disabling Splash for Android and HTML
 
*Android return device type tv, appliance, car or mobile on getDeviceInfo
 
*Add additional win32 plugins on export to match those available for Windows Desktop export
 
  
-Bug fixes
+
-Enhancements
*OSX looking for plugins in correct place
+
-General
*Fixing memory leaks in shader
+
*Support alpha only textures for fonts to reduce memory requirement
*Fix for cpu time used by openal on suspend (android)
+
*Switch to freetype 2.7.1 to improve font rendering
*Remove old macros from Gideros Studio (macros are automatically activated if you use the @ symbol in Lua code)
+
*Allow numerical value for TTFont smoothing
 +
*Propagate mouse buttons into touch events and add modifiers
  
 +
-Studio
 +
*Sort content of .gproj file to ease git/svn merging
  
 +
-Export system
 +
*Do not encrypt mp3 on iOS and android (background player)
  
'''Gideros 2016.8.1'''
+
-WinRT/UWP
24 Aug 11:49
+
*WinRT export is now XAML based
@john-blackburn
+
*Support pubcenter ads (microsoft advertising)
 +
*Plugin scripts for all supported plugins
 +
*Show/Hide virtual keyboard on winrt
  
-Export features
+
-HTML5
*Android Studio upgraded Gradle version
+
*Player mode support
*Gideros Studio non blocking export dialog with progress
+
*Allow to post gideros events from javascript side
*Plugin installer now works with built in exports
+
*Implement getLanguage()
*Added lots of plugin installer scripts for Android (Android Studio, Eclipse, APK exports)
+
*Allow packed and original versions: tradeoff between size and memory requirements
*Allow providing default app and tv icons that are replaced on export for all supported platforms
+
*Allow unencrypted but host locked scripts to share the same key
*Allow providing default horizontal and vertical splash images that are replaced on export for all supported platforms
+
*Display app errors in HTML
 +
 
 +
-Plugins
 +
*Media: Add 'getFile' and 'saveFile' methods for desktop
 +
*Require: Add support for 2.1 screens
 +
 
 +
-Fixes
 +
*Plugin/Camera: Fix cleanup for iOS
 +
*Plugin/Microphone: fix initialisation on Android
  
-Gideros Features
 
*Upgraded to latest OpenAL which improves sound latency especially on Android
 
*Shader code can be supplied in-line from Lua
 
*Textures can be created from raw pixel data
 
*Global frame counter in Core.frameStatistics
 
*Core.frameStatistics now returns table method to get shader language
 
*TextField parameter for alignment: sample
 
*RenderTarget can be saved to file
 
  
-Lua features
 
*Built-in macro support
 
*Bitwise operators with new metamethods
 
*int64 library
 
*Binary and octal number constants
 
*print() is sent to logcat
 
  
-Fixes
+
'''2017.3.1'''
*player connectivity
+
07 Mar 15:47
*correct requesting Open GL on desktop (due to upgrade to Qt 5.6: previously caused Gideros Player to crash on startup for some users)
+
@hgy29
*lua and luac binaries compilation with mingw
 
*Particles alpha
 
*Particles are now visible after removed
 
*Android player check file for null pointer when loading existing projects
 
*Timer's behavior to run as set
 
*Path2d texture positioning
 
  
-Plugins
+
-This is a bugfix release for 2017.3.
*[Controller] fixed Moga lib for Android 21
+
*This release fixes lua macro usage across files in Gideros Player(s).
*[Gaming Google Play] show all leaderboards support
 
*[Gaming Google Play] step by step achievements handling on GMS
 
*[Gaming Google Play] improved API for achievements
 
*[Camera] initial alpha version for drawing camera texture in Gideros
 
  
  
  
'''Gideros 2016.06'''
+
'''Gideros 2017.3'''
-New features
+
06 Mar 10:51
*Introduce a threading system allowing to launch tasks in background
+
@hgy29
*New Pixel sprite, a simple and fast rectangular coloured sprite
+
 
*New Particles sprite (alpha), which allows to draw several identical dots or bitmaps with varying colour and orientation
+
-New plugins
*Releases now include offline docs
+
*Kiip provider for Android/iOS
*New examples
 
*Lua 5.1 'universal' bytecode
 
*UTF8 string library
 
  
-Improvements
+
-Enhancements
*Matrix object promoted to full 4x4 (3D) matrix
+
-General
*Matrix has sprite transform functions as well as direct scale/rotate/translate/multiply
+
*Add MovieClip:getFrame (#214)
*Pixels can be retrieved from a render target through RenderTarget:getPixels()
+
*No longer insert any plugin by default on Android. Be sure to activate the ones you need in Gideros Studio
*Win32 target general improvements
+
*UWP: Remove dependency to SQLite extension to ease deployment to windows phone
*Shaders constants can now be set on a sprite by sprite basis
 
*Viewport can now be used to render 3D scenes with different perspectives
 
*Switched to QT 5.6 (fix multi monitor issues with gideros studio)
 
*Updated luasockets to 3.0rc1 (for IPv6 access)
 
  
-Fixes
+
-Studio
*Allow to remove a shader from a Sprite through Sprite:setShader(nil)
+
*Make wrap on search default and saves find settings (fix #306)
*Fixed concurrency issue in UrlLoader on Android, causing random crashes
+
*Allow to disable encryption on a file by file basis
*Fixed Render target clear/clipping
 
*Android fixed orientation issue on screen suspend
 
*Fixed export complete dialog appears only after export is finished
 
*Logical scale now applies to Z axis too
 
*HTML5 fix mouse buttons reporting
 
*Fixed blur shader example to be GL ES compliant
 
  
 +
-Export system
 +
*Make APK default android export, and mark former one as deprecated
 +
*Add possibility to load generated APK to connected device
 +
*Do not ask store password if no key alias chosen in APK/Android
 +
*Pack all compiled and run files into a single one, fix use of macro across files
 +
*Encrypt all files types by default when encryption enabled
  
 +
-Lua
 +
*Macro fixes and new "include" directive
  
'''Gideros 2016.04'''
+
*Additional "include" directive can be used as include "filename" to load content of the file at the compilation step, for example:
12 Apr 15:03
+
*include "macro_functions"
@ar2rsawseen
+
*will try to open the file "macro_functions", load it's content and paste it at the place of include directive. Of course, any content of any file can be included this way, just like in C preprocessor.
 +
*New max and min operators
 +
*Use <> for max and >< for min.
 +
*eg a=b<>c -- make a = the larger of b or c
 +
*a=b><c -- make a = the smaller of b or c
 +
*New DEG and RAD operators
 +
*d=^>pi -- d will be set to 180
 +
*a=^<180 -- a will be set to pi
 +
 
 +
-Plugins
 +
*HTML5 now comes with Ads and Facebook plugins for everyone
 +
*HTML5: eperimental port of lfs and lsqlite3 plugins
 +
*HTML5: all converted plugins are automatically inserted when selected in studio
 +
*Require: Add iOS export regulation stuff checkbox
 +
*Storekit: Add a currencyString to display the locale price.
 +
 
 +
-Fixes
 +
*Macros: Fix macro system resetting macro table for each file (macros are now global)
 +
*UWP: Fix various crash cases
 +
*Android: Fix app lifecycle events triggered when app not yet initialized
 +
*Ads plugin: Fix Admob integration
 +
*Media plugin: Fix orientation issue, and remove deprecated apis
 +
*Iab plugin: Update/Fix Helper
 +
*Graphics: Fix particle remove criteria
 +
*Win32: Enable stencil in OpenGL to fix Path2D rendering issues
  
New features:
 
*HTML5 export now included in official releases! (thanks to those who funded the Kickstarter campaign!)
 
*New keyboard event: EVENT.KEY_CHAR is now triggered on some platforms (QT, HTML5, WinRT) to allow grabbing textual representation of text typed on a physical keyboard.
 
*Completely rethought the export system: introduce direct APK export (for Android) and app icon generation from a single visual (on some exports, work in progress)
 
*Viewport object (inherits from Sprite): displaying same sprite hierarchy in multiple places, eg for split-screen games.
 
*Cryptography: MD5 hash and AES128 encryption primitives
 
*Lightweight Win32 Windows desktop export now promoted to beta. Now exports two executables one with a debugging console and one without. Largely feature complete but still lacks UrlLoader.
 
  
-Additions:
 
*Path2D texture support
 
*gdrdaemon: Handle player discovery
 
  
-Fixes:
+
'''Gideros 2017.2'''
*Path2D bounds computation
+
15 Feb 12:34
*Gideros Studio: Handle player loss (as opposed to discovery)
+
@hgy29
*LiquidFun issues
 
*Windows Store apps: fixed scaling issue on low resolution Windows 10 devices
 
  
 +
-Improvements
 +
*Generate Java stack trace from lua crashes for bug reports on android
 +
*Differentiate user plugins from standard plugins
 +
*Avoid showing passwords in plaintext during export
 +
*Improve Facebook plugin integration on iOS
 +
*Add show button on export process window to easily navigate to the output directory
 +
*Add getSize() API on Sprite
  
 +
-Bugfixes
 +
*Fix key handling crash on iOS
 +
*Fix camera plugin for iOS
 +
*Fix Movieclip reference holding
 +
*Detach children from parent when parent is destroyed
  
'''Gideros 2015.12'''
 
19 Jan 14:20
 
@ar2rsawseen
 
  
*Added Path2D class and example project
 
*Added CFBundleName for MacOSX export
 
*Added app category for MacOSX export
 
*Fixed touch pressure scaling (values should be between 0 and 1)
 
*Fixed iOS/Apple TV Macros affecting Alert dialogs and other stuff
 
*Fixed JNI errors in notification and googleplay Android plugins
 
*Fixed crash on exit
 
*Fixed iOS notification plugin for iOS8+
 
*Fixed Catching lua errors within event handlers for suspend/resume/resize
 
*Fixed encryption working in bitcoded apps (ios, tvos)
 
*Fixed Windows 10 crash on start
 
*Fixed Windows 10 resizing issue
 
*Studio console search results are displayed on contrasting color
 
  
Warning: provided luasocket lib for AppleTV in this release is wrong.
+
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
  
  
  
'''Gideros 2015.10'''
+
'''Gideros 2016.12.1'''
15 Nov 09:32
+
24 Jan 08:45
@ar2rsawseen
+
@john-blackburn
  
*Touch pressure and type (560a758)
+
-Fixes
*Initial support for AppleTV (5340f4a)
+
*Fix MovieClip init which caused crash
*Gideros Studio themes (294ed40)
+
*Fix splash screen resizing and background color usage
*GMedia lib fixes (2c083e6, c5f6f75)
+
*Fix heading reporting no longer works after a stop() on Android
*Gideros Studio uses gdrexport for exporting (fecb53d, ea3ba66)
+
*Fix APK generation script
*Controller reverting back windows code (30323ee)
+
*Fix iOS app name setting not used
*OSX sign and create package on export (a24fa13)
+
*Fix crash when no external storage exists on Android
*Gideros Studio export allows providing bundle name, version and other needed fields (4bcac38, 7710f3a)
 
*Microphone plugin added to build flow (92ceac8)
 
*iOS moved to latest XCode and iOS SDKs (92f89ad)
 
*iOS 9 allow http requests by default (b492421)
 
*iOS use assets catalog for icons (92f89ad)
 
*iOS 3D issue (6b13302)
 
*IAB interface, updated amazon example (690f5c0)
 
*Android Studio replace gradle bundle on export (5d316e5)
 
*Lua macros for Gideros Studio (1c7f635)
 
*Fix Application:setKeepawake for desktop (a0cc10b)
 
*Geolocation support for WinRT (4ee1f40)
 
*MovieClip memory leak fixed (5add1da)
 
*Added HTML5 export option (19d5afa)
 
*Fixed Facebook JNI errors (92e9fcd)
 
  
 
+
-Improvements
 
+
*HTML5: Reduce size of JS files
'''Gideros 2015.09'''
 
10 Sep 14:53
 
@ar2rsawseen
 
 
 
-Fixes
 
*Fixed using Matrix in Shapes (c29f108)
 
*Fixed directory problem for Mac (10df628, daea00c)
 
*Fixed clipping children Sprites (a26c12e)
 
*Fixed Android resume problem (1284387)
 
*Fixed Box2d DebugDraw (b47f066)
 
*Fixes for AdsInterface (c384a30, 1e5aa21)
 
*Fixed PC desktop export should work on Mac (f9c8d4c)
 
*Fixed bundle Mac export template to PC (14fdb00, 3e7b0c3)
 
*Fixed Skewing using Matrices (4698c98)
 
*Fixed Gmedia building for desktop (bf8018b)
 
*Fixed OSX keys (6c0d75f)
 
*Fixed gdrbridge for OSX (4781721)
 
  
 
-Additions
 
-Additions
*Added XMP support (6d71c93, 19eeb90, d5c70db)
+
*Add Show in Finder feature on a file's context menu
*Added Ctrl, Alt, Esc, Tab keys (effcc5a)
+
*Add scale mode options for splash image
*Controller plugin update (3caea73, f3c5026, 31b6267, 2fa3191)
 
*Added setKeepAwake for Desktop (49562f9)
 
*Send project to multiple devices (bd752bd, bcb65a1)
 
*Plain Win32 export (without QT) (6ccf771)
 
*Add ability to set near clipping plane in 3D(ee99714)
 
*Desktop export removed player's networking part (42ebcdd)
 
*Added new Object methods as getClass, getBaseClass and isInstanceOf (bb7ed2a)
 
*Gideros Desktop player does not show error dialogs, only exported app does (711d1ba)
 
*Gideros Studio output is now detachable (8214404)
 
  
  
  
'''Gideros 2015.08'''
+
'''Gideros 2016.12'''
29 Jul 08:02
+
18 Dec 23:30
@ar2rsawseen
+
@john-blackburn
  
*Allow Movieclip to tween properties through 'set()' method (just like GTween)
+
-NEW
*Application set/get methods
+
*Beginnings of XML test code for Microsoft Ads (Windows RT/UWP)
*hitTestPoint handling clipped Sprites
+
*Requires plugin: This specifies requirements for the manifest and other slight adjustments
*Add Font.getDefault() function to retrieve gideros embedded font
+
*Lua <-> XML bridge for plugin system with ios export lib in Lua
*Desktop resize respects scaling mode
+
*Plugin system download third party libs automatically (cached)
*Desktop report all mouse button states
+
*Full orientation option for apps that are both portrait and landscape
*WinRT: fixed DPI reporting
+
*App Name in project properties so it can be different than the project name
*WinRT: fixed HTTP ignoreSSL and exception catching
 
*WinRT: handle texture filtering and repeating (no filtering by default)
 
*Android: fixed losing gl context on suspend/resume
 
  
 +
-IMPROVEMENTS
 +
*Camera plugin: Added mandatory option
 +
*Camera plugin: Added usage description (ios)
 +
*Gaming plugin: Updated to latest Google and Amazon libs
 +
*IAB plugin: Updated to latest Google and Amazon libs and helpers
 +
*Apk and Android Studio export: Now fully exports Admob (untested), AppLovin and Chartboost for Ads plugin
 +
*Apk and Android Studio export: Now fully exports Google Play and Amazon Game Circle for Gaming plugin
 +
*Added information to Android manifest for Android and Fire TV compatibility
 +
*Apk and Android Studio export: Now fully exports Google and Amazon payment systems for IAB plugin
 +
*No encryption if not required
 +
*Apk and Android Studio export: Now fully exports Flurry plugin
 +
*Apk and Android Studio export: Now fully exports Controller plugin
 +
*Permission to write to external storage now only asked for if player
 +
*Android apps will now prefer to be installed on external memory (Google and Amazon preferred method)
  
 
+
-BUGFIXES
'''Gideros 2015.07.15'''
+
*AppLovin ads plugin: needed onRefresh()
16 Jul 06:34
+
*Particle init time reference wasn't set to zero on init
@ar2rsawseen
+
*Renamed TV icon to TV Banner
 
+
*Fixed studio crash if you tinkered with plugin settings too much
*LuaSocket on WinRT player
+
*Fixed lua context issues
*WinRT Windows 10 support
+
*Fixed iab crash due to nil string
*Using correct temp directory on WinRT
+
*Icon, splash and banner images were not being compressed
*Fixed using multiple parallel UrlLoaders on WinRT
+
*Bitcode was being exported for ios simulator libs
*Fixed problems with documents directory on Desktop exports
+
*Fixed MovieClip reference holding
*Fixed changing window sizes and autoscaling on Desktop exports
+
*Fixed typo in facebook plugin
*Preserving window dimensions and position on Desktop exports
 
*Improved WinRT performance
 
*Implemented Vertext Buffer Objects for performance increase for all platforms
 
 
 
  
  
'''Gideros 2015.07.09'''
 
10 Jul 06:12
 
@ar2rsawseen
 
  
-New stuff
+
'''Gideros 2016.10'''
*Mouse button to mouse events
+
13 Nov 10:00
*Mouse hover event for dekstops, when no button is pressed
+
@john-blackburn
*Android Studio project as an export option for Android
 
*Update Android orientation on export, based on project settings
 
*Update Android auto rotation on export based on project settings
 
  
-WinRT
+
-NEW
*Fixed scaling issue
+
*Box2D particle contact events: "BEGIN_CONTACT_PARTICLE", "END_CONTACT_PARTICLE", "BEGIN_CONTACT_PARTICLE2", "END_CONTACT_PARTICLE2"
*Mouse wheel event
+
*Box2D ParticleSystem methods:
*Add SoundChannel setLooping
+
*destroyParticles
*Add SoundChannel:set/getPosition
+
*getParticleCount
 
+
*getParticleGroupList
-Gideros Studio
+
*containsParticle
*Docs pointing to online version
+
*Viewport:lookAt(eyex, eyey, eyez, targetx, targety, targetz, upx, upy, upz) -- set up the transform matrix of this viewport taking eye and target positions and up direction as arguments
*Autocomplete api update when building
+
*JS.eval(code) -- execute arbitrary Javascript code on HTML5 platform
*Fixed Bloom example with shaders
+
*Mesh.clearTexture([slot=0]) -- clear texture
 
+
*Matrix:invert()
-Desktop
+
*Matrix:transformPoint()
*Proper scaling on Mac for desktop export
+
*Particles methods:
*Added maximise option for exported apps
+
*setParticleTag(i, tag) -- set the tag associated to the given particle
*Added resizing window (when window dimensions set as 0 in project properties) for exported apps
+
*getParticleTag(i) -- returns the tag associated to the given particle
*Fixed UrlLoader does not error on unsuccessful HTTP response
+
*setPaused(isPaused) -- pause or resume this particle system
 +
*isPaused() -- returns wether this particle system is paused or not
 +
*getParticles([set, tag]) -- retrieve particles states of this system
 +
*Sprite methods:
 +
*setSkewX(kx), getSkewX(), setSkewY(ky), getSkewY(), setSkew(kx, ky), getSkew() -- new skew (aka "shear") transformation effect, kx and ky are numbers in -90..+90 degrees range
 +
*getAnchorPoint(), setAnchorPoint(ax, ay) -- to relatively set Sprite center position
 +
*getClip() --> x, y, w, h
 +
*Sprite:getWidth(true), Sprite:getHeight(true) -- to get sprite width and height without transformations
 +
*Sprite.setBlendMode(src, dst) -- support of blend functions: Sprite.ZERO, Sprite.ONE, Sprite.SRC_COLOR, Sprite.ONE_MINUS_SRC_COLOR, Sprite.DST_COLOR, Sprite.ONE_MINUS_DST_COLOR, Sprite.SRC_ALPHA, Sprite.ONE_MINUS_SRC_ALPHA, Sprite.DST_ALPHA, Sprite.ONE_MINUS_DST_ALPHA, Sprite.SRC_ALPHA_SATURATE
 +
*application:setKeyboardVisibility(visible) -- Android and iOS support native soft keyboard, returns true if platform has soft keyboard
 +
*Plugin (ads): Unity framework and gplugin script (Unity only)
 +
*Pixel methods allow to replace Bitmap class and more:
 +
*new(texture, [x = 0], [y = 0], [width = texture width], [height = texture height], [sx = 1], [sy = 1]) -- additional constructor to create Pixel with texture
 +
*setTexture([texture], [slot], [matrix]) -- set texture and apply matrix to that texture
 +
*setTextureMatrix(matrix) -- to apply matrix to it's texture
 +
*setTexturePosition(x, y)
 +
*getTexturePosition() --> x, y
 +
*setTextureScale(sx, sy)
 +
*getTextureScale() --> sx, sy
 +
*getDimensions() --> width, height
  
-Plugins
+
-IMPROVEMENTS
*Updated Adsnterface (AppLovin, Chartboost, Heyzap, Vungle, AdColony)
+
*new camera format detection for Android Camera plugin
*Providing binaries for ads ad frameworks
+
*loading errors checking on GLSL shader creation
 +
*Mesh.setTexture(texture, [slot=0]) -- to set additional texture for shaders
 +
*Shader.TIMER constant to allow passing os.timer() value to shaders without lua intervention
 +
*Path2D:setSvgPath(...) accepts multiple string/number arguments and concatenates them into one string
 +
*ads plugin: updatedadmob SDK and APIs, interstitial support preload and refresh when closed and fixed setAlignment issue.
 +
*improved plugin export commands
 +
 
 +
-BUGFIXES
 +
*Mesh.getIndex correctly checks for maximum number of indexes
 +
*events are not dispatched to garbage collected object
 +
*updated APK export for splash screen disable/bgcolor
 +
*correct path to 'All plugins' folder (Fix plugins not applied on Mac)
 +
*Sound.setListenerPosition fix
 +
*UrlLoader: PUT and POST correctly implemented
 +
*Gideros Studio: fixed sendFile check to print correct status
 +
*Fixed timer and particles running while app is suspended
 +
*gdrexport: fixed filedownloader
 +
*particles compile on WinRT
 +
*timer resuming after suspend
 +
*Mesh with empty arrays on WinRT doesn't crash
 +
*fixed logcat overflowing and crashing
 +
*every TextField (with bitmap, cached and uncached fonts) has correct behavior: cached TextField is not blurred at window resize and uncached TextField respects logical scale
 +
*fixed sample parameter behavior for all TextFields
 +
*Path2D could crash app
 +
 
 +
-EXAMPLES
 +
*"Graphics/MapClown" added
 +
*"Audio/Moving sound" added
 +
*"3D Horse" updated: lighting added
 +
*"Hardware/Keyboard" updated: soft keyboard support added
  
  
  
'''Gideros 2015.06.30'''
+
'''Gideros 2016.8.2'''
30 Jun 11:36
+
16 Sep 17:17
@ar2rsawseen
+
@john-blackburn
 
 
-New Stuff:
 
*Beta: GApp file format for launch on player from command line
 
*Beta: Setting shaders from Lua for Sprite elements
 
*Liquid fun particle system with Box2d
 
*Added KeyCode.SHIFT, SPACE and BACKSPACE
 
*WinRT Add setBlendMode and setPitch
 
*WinRT UrlLoader
 
 
 
-Fixes:
 
*Fixed orientation/projection bug
 
*Removed second zoom menu from player
 
*Fixed Mac Retina support (thanks to @apolunin )
 
*Flurry fix and example project
 
*WinRT Allow multiple Alert Dialogs
 
  
 +
-New features
 +
*Added plugin installation for iOS
 +
*Tab switching by ctrl+tab (or cmd+tab) in gideros studio IDE.
 +
*Allow exporting player only (to create a new Gideros Player with plugins)
 +
*Add providing Splash background color
 +
*Add disabling Splash for Android and HTML
 +
*Android return device type tv, appliance, car or mobile on getDeviceInfo
 +
*Add additional win32 plugins on export to match those available for Windows Desktop export
  
 +
-Bug fixes
 +
*OSX looking for plugins in correct place
 +
*Fixing memory leaks in shader
 +
*Fix for cpu time used by openal on suspend (android)
 +
*Remove old macros from Gideros Studio (macros are automatically activated if you use the @ symbol in Lua code)
  
'''Gideros 2015.06.10'''
 
09 Jun 17:56
 
@ar2rsawseen
 
  
-Release
 
*Application:vibrate now accepts amount of miliseconds to vibrate
 
*Ability to provide organization name and domain when exporting desktop applications
 
*Player dispatches SUSPEND/RESUME events on losing focus and modal dialogs
 
  
-Plugins
+
'''Gideros 2016.8.1'''
*Flurry fix to work with new Flurry library
+
24 Aug 11:49
 +
@john-blackburn
  
-WinRT export template
+
-Export features
*Added application:setKeepAwake
+
*Android Studio upgraded Gradle version
*Added handling Back button on phone
+
*Gideros Studio non blocking export dialog with progress
*Added application:exit
+
*Plugin installer now works with built in exports
*Added application:vibrate
+
*Added lots of plugin installer scripts for Android (Android Studio, Eclipse, APK exports)
*Added Sprite:setBlendMode
+
*Allow providing default app and tv icons that are replaced on export for all supported platforms
*Fixed not resending all files to player all the time
+
*Allow providing default horizontal and vertical splash images that are replaced on export for all supported platforms
  
-Desktop export template
+
-Gideros Features
*Dispatches SUSPEND/RESUME events on losing focus and modal dialogs
+
*Upgraded to latest OpenAL which improves sound latency especially on Android
*Uses provided organization name and domain
+
*Shader code can be supplied in-line from Lua
 +
*Textures can be created from raw pixel data
 +
*Global frame counter in Core.frameStatistics
 +
*Core.frameStatistics now returns table method to get shader language
 +
*TextField parameter for alignment: sample
 +
*RenderTarget can be saved to file
  
 +
-Lua features
 +
*Built-in macro support
 +
*Bitwise operators with new metamethods
 +
*int64 library
 +
*Binary and octal number constants
 +
*print() is sent to logcat
  
 +
-Fixes
 +
*player connectivity
 +
*correct requesting Open GL on desktop (due to upgrade to Qt 5.6: previously caused Gideros Player to crash on startup for some users)
 +
*lua and luac binaries compilation with mingw
 +
*Particles alpha
 +
*Particles are now visible after removed
 +
*Android player check file for null pointer when loading existing projects
 +
*Timer's behavior to run as set
 +
*Path2d texture positioning
  
'''Gideros 2015.06.04'''
+
-Plugins
 
+
*[Controller] fixed Moga lib for Android 21
-Release
+
*[Gaming Google Play] show all leaderboards support
*Drawing speed improvements (Shader separation)
+
*[Gaming Google Play] step by step achievements handling on GMS
*Player will ignore Window dimensions and will play in player resolution
+
*[Gaming Google Play] improved API for achievements
*Fixed Sprite:setMatrix behavior
+
*[Camera] initial alpha version for drawing camera texture in Gideros
*Sprite:setScale won't scale Z axis unless explicitly provided third parameter
 
 
 
-WinRT export template
 
*Move to OpenGL2 calls matching to Direct3D
 
*3D features for WinRT
 
*Fixed issue with alpha channel
 
*Fixed including all assets upon exporting
 
*Added default plugins as Json, Lfs, Lsqlite3
 
  
-Desktop export template
 
*Documents and Temp file dirs are now OS dependent, not in the same folder
 
*OSX loading Plugins from withing .app
 
*Exiting app correctly on application:exit()
 
*Added encryption support
 
*Toggling autoscale on fullscreen
 
  
  
 +
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
  
'''Gideros 2015.05.09'''
 
09 May 14:10
 
@ar2rsawseen
 
  
*Fixed overwriting files on export full export
 
*Fixed toggle autoscale on Application:setFullscreen toggle
 
*Optimized Matrices behavior
 
*Fixed buffer overflow in print function
 
*Improve encryption scheme
 
  
 +
'''Gideros 2016.06'''
 +
-New features
 +
*Introduce a threading system allowing to launch tasks in background
 +
*New Pixel sprite, a simple and fast rectangular coloured sprite
 +
*New Particles sprite (alpha), which allows to draw several identical dots or bitmaps with varying colour and orientation
 +
*Releases now include offline docs
 +
*New examples
 +
*Lua 5.1 'universal' bytecode
 +
*UTF8 string library
  
 +
-Improvements
 +
*Matrix object promoted to full 4x4 (3D) matrix
 +
*Matrix has sprite transform functions as well as direct scale/rotate/translate/multiply
 +
*Pixels can be retrieved from a render target through RenderTarget:getPixels()
 +
*Win32 target general improvements
 +
*Shaders constants can now be set on a sprite by sprite basis
 +
*Viewport can now be used to render 3D scenes with different perspectives
 +
*Switched to QT 5.6 (fix multi monitor issues with gideros studio)
 +
*Updated luasockets to 3.0rc1 (for IPv6 access)
 +
 +
-Fixes
 +
*Allow to remove a shader from a Sprite through Sprite:setShader(nil)
 +
*Fixed concurrency issue in UrlLoader on Android, causing random crashes
 +
*Fixed Render target clear/clipping
 +
*Android fixed orientation issue on screen suspend
 +
*Fixed export complete dialog appears only after export is finished
 +
*Logical scale now applies to Z axis too
 +
*HTML5 fix mouse buttons reporting
 +
*Fixed blur shader example to be GL ES compliant
  
'''Gideros 2015.04.26'''
 
*Fixed 3D-Env example
 
*Fixed ImageLoader example
 
*Added WindowWidth and WindowHeight dimensions in Project property for Desktop exports initial windows dimensions
 
*Added Application:getDeviceName to get user friendly device name
 
*Added Event.MOUSE_WHEEL for mouse wheel scroll events on desktop
 
*Added Studio saves separate export paths for each platform
 
*Added Ctr+P in Gideros Studio toggles between localhost and IP setting
 
*Added Ctrl+E shortcut to export
 
*Added Ctrl+Shift+X shortcut to clear output
 
*Added ability to search console output in Studio
 
*Gideros Players are now discoverable in Gideros Studio automatically and available through dropdown
 
*50+ level backers will get test desktop and windows phone exports with this release, stay tuned for update
 
  
  
 +
'''Gideros 2016.04'''
 +
12 Apr 15:03
 +
@ar2rsawseen
  
'''Gideros 2015.04.18'''
+
New features:
*Lua errors now cause exceptions when not in player mode, so they would be catchable by Crash Reporting libraries
+
*HTML5 export now included in official releases! (thanks to those who funded the Kickstarter campaign!)
*Added zlib lua bindings (https://github.com/LuaDist/lzlib)
+
*New keyboard event: EVENT.KEY_CHAR is now triggered on some platforms (QT, HTML5, WinRT) to allow grabbing textual representation of text typed on a physical keyboard.
*Added UrlLoader:ignoreSslErrors() to ignore certificate related errors
+
*Completely rethought the export system: introduce direct APK export (for Android) and app icon generation from a single visual (on some exports, work in progress)
*Added headers table to UrlLoader COMPLETE event object with retrieved response headers if any
+
*Viewport object (inherits from Sprite): displaying same sprite hierarchy in multiple places, eg for split-screen games.
*Changed coordinates shaders to high precision
+
*Cryptography: MD5 hash and AES128 encryption primitives
 +
*Lightweight Win32 Windows desktop export now promoted to beta. Now exports two executables one with a debugging console and one without. Largely feature complete but still lacks UrlLoader.
  
 +
-Additions:
 +
*Path2D texture support
 +
*gdrdaemon: Handle player discovery
  
 +
-Fixes:
 +
*Path2D bounds computation
 +
*Gideros Studio: Handle player loss (as opposed to discovery)
 +
*LiquidFun issues
 +
*Windows Store apps: fixed scaling issue on low resolution Windows 10 devices
  
'''Gideros 2015.04.12'''
 
*Added method Application:setFullScreen(bool)
 
*Added method Application:setWindowSize(width, height)
 
*Added separate Desktop Player zoom menu with new options
 
*Fixed not resizing Player window smaller then Player size
 
*Fixed Comparing correct types in shader for Android
 
*Fixed Desktop 1280 x 720 resolution
 
  
  
 +
'''Gideros 2015.12'''
 +
19 Jan 14:20
 +
@ar2rsawseen
 +
 +
*Added Path2D class and example project
 +
*Added CFBundleName for MacOSX export
 +
*Added app category for MacOSX export
 +
*Fixed touch pressure scaling (values should be between 0 and 1)
 +
*Fixed iOS/Apple TV Macros affecting Alert dialogs and other stuff
 +
*Fixed JNI errors in notification and googleplay Android plugins
 +
*Fixed crash on exit
 +
*Fixed iOS notification plugin for iOS8+
 +
*Fixed Catching lua errors within event handlers for suspend/resume/resize
 +
*Fixed encryption working in bitcoded apps (ios, tvos)
 +
*Fixed Windows 10 crash on start
 +
*Fixed Windows 10 resizing issue
 +
*Studio console search results are displayed on contrasting color
 +
 +
Warning: provided luasocket lib for AppleTV in this release is wrong.
  
'''Gideros 2015.04.08'''
 
*Fixed additional checks for OpenGL 2 shaders
 
*Fixed Shaders not processing pixels with alpha 0
 
*Fixed adding missing anchor constants for Sprite set/get functions
 
*Fixed OpenGL 2 is required in android manifest (to filter out incompatible devices)
 
*Fixed black space after exiting immersive view on Android
 
*Fixed returning y value as z coordinate
 
  
  
 +
'''Gideros 2015.10'''
 +
15 Nov 09:32
 +
@ar2rsawseen
  
'''Gideros 2015.04.04'''
+
*Touch pressure and type (560a758)
*Basic support for 3D Meshes
+
*Initial support for AppleTV (5340f4a)
*Added 3D examples to Gideros Studio
+
*Gideros Studio themes (294ed40)
*Sprite setPosition/getPosition now accepts/returns 3 values, x, y, z
+
*GMedia lib fixes (2c083e6, c5f6f75)
*Sprite additional rotation axis set/getRotationX, set/getRotationY
+
*Gideros Studio uses gdrexport for exporting (fecb53d, ea3ba66)
*Added Sprite swapChildren and swapChildrenAt methods for quicker Sprite sorting
+
*Controller reverting back windows code (30323ee)
*Added Sprite:setClip(x,y,w,h)
+
*OSX sign and create package on export (a24fa13)
*Gideros Player on devices show projects menu on click when app is not running
+
*Gideros Studio export allows providing bundle name, version and other needed fields (4bcac38, 7710f3a)
*Android project, added new density icon sizes
+
*Microphone plugin added to build flow (92ceac8)
*Fixed RenderTarget dimension allocation
+
*iOS moved to latest XCode and iOS SDKs (92f89ad)
*Fixed handling volume and power buttons
+
*iOS 9 allow http requests by default (b492421)
*Fixed errors in Android export project
+
*iOS use assets catalog for icons (92f89ad)
*Fixed errors in xCode project (now working with new IOS 8.2 SDK)
+
*iOS 3D issue (6b13302)
 +
*IAB interface, updated amazon example (690f5c0)
 +
*Android Studio replace gradle bundle on export (5d316e5)
 +
*Lua macros for Gideros Studio (1c7f635)
 +
*Fix Application:setKeepawake for desktop (a0cc10b)
 +
*Geolocation support for WinRT (4ee1f40)
 +
*MovieClip memory leak fixed (5add1da)
 +
*Added HTML5 export option (19d5afa)
 +
*Fixed Facebook JNI errors (92e9fcd)
  
  
  
'''2015.03.22'''
+
'''Gideros 2015.09'''
*Making window to fit app [Alt+F]
+
10 Sep 14:53
*Bringing player to front on launch
+
@ar2rsawseen
*Passing all key events to Gideros with event->realCode, event->keyCode works as previously
+
 
*Opening Gideros documents/resources/temp directory from player
+
-Fixes
*Opening previously launched projects from player on desktop (use menu), android and ios (hold finger on screen for more than 5 seconds and release)
+
*Fixed using Matrix in Shapes (c29f108)
*Note: you need to relaunch project with this new player to be able to open it later
+
*Fixed directory problem for Mac (10df628, daea00c)
*Receiving touch events (including multi touch) on desktop
+
*Fixed clipping children Sprites (a26c12e)
*Restart player's project [Ctrl+R]
+
*Fixed Android resume problem (1284387)
*Added Event.APPLICATION_RESIZE event for when window is resized, get new dimensions using respective application class method
+
*Fixed Box2d DebugDraw (b47f066)
*Implemented Application:isPlayerMode() method returning true if project is running on player and false if as an app
+
*Fixes for AdsInterface (c384a30, 1e5aa21)
 +
*Fixed PC desktop export should work on Mac (f9c8d4c)
 +
*Fixed bundle Mac export template to PC (14fdb00, 3e7b0c3)
 +
*Fixed Skewing using Matrices (4698c98)
 +
*Fixed Gmedia building for desktop (bf8018b)
 +
*Fixed OSX keys (6c0d75f)
 +
*Fixed gdrbridge for OSX (4781721)
 +
 
 +
-Additions
 +
*Added XMP support (6d71c93, 19eeb90, d5c70db)
 +
*Added Ctrl, Alt, Esc, Tab keys (effcc5a)
 +
*Controller plugin update (3caea73, f3c5026, 31b6267, 2fa3191)
 +
*Added setKeepAwake for Desktop (49562f9)
 +
*Send project to multiple devices (bd752bd, bcb65a1)
 +
*Plain Win32 export (without QT) (6ccf771)
 +
*Add ability to set near clipping plane in 3D(ee99714)
 +
*Desktop export removed player's networking part (42ebcdd)
 +
*Added new Object methods as getClass, getBaseClass and isInstanceOf (bb7ed2a)
 +
*Gideros Desktop player does not show error dialogs, only exported app does (711d1ba)
 +
*Gideros Studio output is now detachable (8214404)
 +
 
 +
 
 +
 
 +
'''Gideros 2015.08'''
 +
29 Jul 08:02
 +
@ar2rsawseen
 +
 
 +
*Allow Movieclip to tween properties through 'set()' method (just like GTween)
 +
*Application set/get methods
 +
*hitTestPoint handling clipped Sprites
 +
*Add Font.getDefault() function to retrieve gideros embedded font
 +
*Desktop resize respects scaling mode
 +
*Desktop report all mouse button states
 +
*WinRT: fixed DPI reporting
 +
*WinRT: fixed HTTP ignoreSSL and exception catching
 +
*WinRT: handle texture filtering and repeating (no filtering by default)
 +
*Android: fixed losing gl context on suspend/resume
 +
 
 +
 
 +
 
 +
'''Gideros 2015.07.15'''
 +
16 Jul 06:34
 +
@ar2rsawseen
 +
 
 +
*LuaSocket on WinRT player
 +
*WinRT Windows 10 support
 +
*Using correct temp directory on WinRT
 +
*Fixed using multiple parallel UrlLoaders on WinRT
 +
*Fixed problems with documents directory on Desktop exports
 +
*Fixed changing window sizes and autoscaling on Desktop exports
 +
*Preserving window dimensions and position on Desktop exports
 +
*Improved WinRT performance
 +
*Implemented Vertext Buffer Objects for performance increase for all platforms
 +
 
 +
 
 +
 
 +
'''Gideros 2015.07.09'''
 +
10 Jul 06:12
 +
@ar2rsawseen
 +
 
 +
-New stuff
 +
*Mouse button to mouse events
 +
*Mouse hover event for dekstops, when no button is pressed
 +
*Android Studio project as an export option for Android
 +
*Update Android orientation on export, based on project settings
 +
*Update Android auto rotation on export based on project settings
 +
 
 +
-WinRT
 +
*Fixed scaling issue
 +
*Mouse wheel event
 +
*Add SoundChannel setLooping
 +
*Add SoundChannel:set/getPosition
 +
 
 +
-Gideros Studio
 +
*Docs pointing to online version
 +
*Autocomplete api update when building
 +
*Fixed Bloom example with shaders
 +
 
 +
-Desktop
 +
*Proper scaling on Mac for desktop export
 +
*Added maximise option for exported apps
 +
*Added resizing window (when window dimensions set as 0 in project properties) for exported apps
 +
*Fixed UrlLoader does not error on unsuccessful HTTP response
 +
 
 +
-Plugins
 +
*Updated Adsnterface (AppLovin, Chartboost, Heyzap, Vungle, AdColony)
 +
*Providing binaries for ads ad frameworks
 +
 
 +
 
 +
 
 +
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
 +
 
 +
 
 +
 
 +
'''Gideros 2015.06.30'''
 +
30 Jun 11:36
 +
@ar2rsawseen
 +
 
 +
-New Stuff:
 +
*Beta: GApp file format for launch on player from command line
 +
*Beta: Setting shaders from Lua for Sprite elements
 +
*Liquid fun particle system with Box2d
 +
*Added KeyCode.SHIFT, SPACE and BACKSPACE
 +
*WinRT Add setBlendMode and setPitch
 +
*WinRT UrlLoader
 +
 
 +
-Fixes:
 +
*Fixed orientation/projection bug
 +
*Removed second zoom menu from player
 +
*Fixed Mac Retina support (thanks to @apolunin )
 +
*Flurry fix and example project
 +
*WinRT Allow multiple Alert Dialogs
 +
 
 +
 
 +
 
 +
'''Gideros 2015.06.10'''
 +
09 Jun 17:56
 +
@ar2rsawseen
 +
 
 +
-Release
 +
*Application:vibrate now accepts amount of miliseconds to vibrate
 +
*Ability to provide organization name and domain when exporting desktop applications
 +
*Player dispatches SUSPEND/RESUME events on losing focus and modal dialogs
 +
 
 +
-Plugins
 +
*Flurry fix to work with new Flurry library
 +
 
 +
-WinRT export template
 +
*Added application:setKeepAwake
 +
*Added handling Back button on phone
 +
*Added application:exit
 +
*Added application:vibrate
 +
*Added Sprite:setBlendMode
 +
*Fixed not resending all files to player all the time
 +
 
 +
-Desktop export template
 +
*Dispatches SUSPEND/RESUME events on losing focus and modal dialogs
 +
*Uses provided organization name and domain
 +
 
 +
 
 +
 
 +
'''Gideros 2015.06.04'''
 +
 
 +
-Release
 +
*Drawing speed improvements (Shader separation)
 +
*Player will ignore Window dimensions and will play in player resolution
 +
*Fixed Sprite:setMatrix behavior
 +
*Sprite:setScale won't scale Z axis unless explicitly provided third parameter
 +
 
 +
-WinRT export template
 +
*Move to OpenGL2 calls matching to Direct3D
 +
*3D features for WinRT
 +
*Fixed issue with alpha channel
 +
*Fixed including all assets upon exporting
 +
*Added default plugins as Json, Lfs, Lsqlite3
 +
 
 +
-Desktop export template
 +
*Documents and Temp file dirs are now OS dependent, not in the same folder
 +
*OSX loading Plugins from withing .app
 +
*Exiting app correctly on application:exit()
 +
*Added encryption support
 +
*Toggling autoscale on fullscreen
 +
 
 +
 
 +
 
 +
'''Gideros 2015.05.09'''
 +
09 May 14:10
 +
@ar2rsawseen
 +
 
 +
*Fixed overwriting files on export full export
 +
*Fixed toggle autoscale on Application:setFullscreen toggle
 +
*Optimized Matrices behavior
 +
*Fixed buffer overflow in print function
 +
*Improve encryption scheme
 +
 
 +
 
 +
 
 +
'''Gideros 2015.04.26'''
 +
*Fixed 3D-Env example
 +
*Fixed ImageLoader example
 +
*Added WindowWidth and WindowHeight dimensions in Project property for Desktop exports initial windows dimensions
 +
*Added Application:getDeviceName to get user friendly device name
 +
*Added Event.MOUSE_WHEEL for mouse wheel scroll events on desktop
 +
*Added Studio saves separate export paths for each platform
 +
*Added Ctr+P in Gideros Studio toggles between localhost and IP setting
 +
*Added Ctrl+E shortcut to export
 +
*Added Ctrl+Shift+X shortcut to clear output
 +
*Added ability to search console output in Studio
 +
*Gideros Players are now discoverable in Gideros Studio automatically and available through dropdown
 +
*50+ level backers will get test desktop and windows phone exports with this release, stay tuned for update
 +
 
 +
 
 +
 
 +
'''Gideros 2015.04.18'''
 +
*Lua errors now cause exceptions when not in player mode, so they would be catchable by Crash Reporting libraries
 +
*Added zlib lua bindings (https://github.com/LuaDist/lzlib)
 +
*Added UrlLoader:ignoreSslErrors() to ignore certificate related errors
 +
*Added headers table to UrlLoader COMPLETE event object with retrieved response headers if any
 +
*Changed coordinates shaders to high precision
 +
 
 +
 
 +
 
 +
'''Gideros 2015.04.12'''
 +
*Added method Application:setFullScreen(bool)
 +
*Added method Application:setWindowSize(width, height)
 +
*Added separate Desktop Player zoom menu with new options
 +
*Fixed not resizing Player window smaller then Player size
 +
*Fixed Comparing correct types in shader for Android
 +
*Fixed Desktop 1280 x 720 resolution
 +
 
 +
 
 +
 
 +
'''Gideros 2015.04.08'''
 +
*Fixed additional checks for OpenGL 2 shaders
 +
*Fixed Shaders not processing pixels with alpha 0
 +
*Fixed adding missing anchor constants for Sprite set/get functions
 +
*Fixed OpenGL 2 is required in android manifest (to filter out incompatible devices)
 +
*Fixed black space after exiting immersive view on Android
 +
*Fixed returning y value as z coordinate
 +
 
 +
 
 +
 
 +
'''Gideros 2015.04.04'''
 +
*Basic support for 3D Meshes
 +
*Added 3D examples to Gideros Studio
 +
*Sprite setPosition/getPosition now accepts/returns 3 values, x, y, z
 +
*Sprite additional rotation axis set/getRotationX, set/getRotationY
 +
*Added Sprite swapChildren and swapChildrenAt methods for quicker Sprite sorting
 +
*Added Sprite:setClip(x,y,w,h)
 +
*Gideros Player on devices show projects menu on click when app is not running
 +
*Android project, added new density icon sizes
 +
*Fixed RenderTarget dimension allocation
 +
*Fixed handling volume and power buttons
 +
*Fixed errors in Android export project
 +
*Fixed errors in xCode project (now working with new IOS 8.2 SDK)
 +
 
 +
 
 +
 
 +
'''2015.03.22'''
 +
*Making window to fit app [Alt+F]
 +
*Bringing player to front on launch
 +
*Passing all key events to Gideros with event->realCode, event->keyCode works as previously
 +
*Opening Gideros documents/resources/temp directory from player
 +
*Opening previously launched projects from player on desktop (use menu), android and ios (hold finger on screen for more than 5 seconds and release)
 +
*Note: you need to relaunch project with this new player to be able to open it later
 +
*Receiving touch events (including multi touch) on desktop
 +
*Restart player's project [Ctrl+R]
 +
*Added Event.APPLICATION_RESIZE event for when window is resized, get new dimensions using respective application class method
 +
*Implemented Application:isPlayerMode() method returning true if project is running on player and false if as an app
 
*Android player using immersive view by default
 
*Android player using immersive view by default
*IOS fixing crash when only landscape supported in Gideros Player
+
*IOS fixing crash when only landscape supported in Gideros Player
*Implemented Sprite setAnchorPosition/getAnchorPosition which changes Sprites relative anchor position in Sprite's internal coordinates. Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center
+
*Implemented Sprite setAnchorPosition/getAnchorPosition which changes Sprites relative anchor position in Sprite's internal coordinates. Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center
*Included plugin building in build workflow, each new build should include updated plugins now
+
*Included plugin building in build workflow, each new build should include updated plugins now
 
+
 
 
+
 
 
+
 
'''2015.03.05'''
+
'''2015.03.05'''
*Fixed issues in previous releases like
+
*Fixed issues in previous releases like
**PNG crash
+
**PNG crash
**Zooming crash
+
**Zooming crash
**Black screen fixed
+
**Black screen fixed
 +
 
 +
*Improved xcode template and player:
 +
**to be compatible with 64 bits,
 +
**modules enabled by default
 +
**ios8 orientation fix for landscapes
 +
 
 +
 
 +
 
 +
'''2015.02'''
 +
*New player resolutions
 +
*Auto player scaling
 +
*Fullscreen player
 +
*Scaling images in preview to fit them
 +
*It also should work with Retina display
 +
*And of course fat binaries for ios
 +
*Also tested and it works for me on Yosemite.
 +
 
 +
 
 +
 
 +
'''2014.10 Test Pre-release'''
 +
*Test release
 +
 
 +
 
 +
 
 +
'''Gideros v2014.10'''
 +
*Update (iOS): Build with Xcode 6.1
 +
*Update (Desktop): Build with Qt 5.3.2.
 +
*Bugfix: Fixed crash when Sound is created inside coroutine.
  
*Improved xcode template and player:
 
**to be compatible with 64 bits,
 
**modules enabled by default
 
**ios8 orientation fix for landscapes
 
  
  
 +
----
 +
'''https://www.gideros.rocks/donate&download'''
 +
----
  
'''2015.02'''
 
*New player resolutions
 
*Auto player scaling
 
*Fullscreen player
 
*Scaling images in preview to fit them
 
*It also should work with Retina display
 
*And of course fat binaries for ios
 
*Also tested and it works for me on Yosemite.
 
 
 
 
'''2014.10 Test Pre-release'''
 
*Test release
 
 
 
 
'''Gideros v2014.10'''
 
*Update (iOS): Build with Xcode 6.1
 
*Update (Desktop): Build with Qt 5.3.2.
 
*Bugfix: Fixed crash when Sound is created inside coroutine.
 
  
  

Latest revision as of 12:42, 18 October 2025


Reminder: Gideros is free, but donations keep it growing

https://www.gideros.rocks/donate&download

When Gideros went open source, my initial reaction wasn't "Wow! I've been paying for this, but it's free now!" My reaction was more like "Oh no... read more

Gideros

Gideros 2025.10 Latest @hgy29 released this 17 Oct 06:50

-Improvements

  • [gfx/sprite] new 'addChildrenAt' call to add several children to specific positions inside a sprite in one call (faster)
  • [gfx/particles] addParticles is much more efficient with a lot of particles
  • [export/html5] Change code to support WASM64 (not yet enabled)
  • [layout] getLayoutContsraints, getLayoutParameters and getLayoutInfo now accept a mask of needed values in return for faster processing
  • [styling] More color operations in styles

-Fixes

  • [export/html5] Fix some existing files not replaced on export
  • [plugin/tts] Use correct lua context in callbacks
  • [Library] Fix 3D library shader


Gideros 2025.9 @hgy29 released this 4 Sep 12:38

-Improvements

  • [textfield] Allow textfields to render more than 16k characters (using 32bit indices)
  • [layout] Handle underline and strikethrough at the same time
  • [ttbmfont] Improve drawing performance
  • [texturepack] Allow creating an open texture pack based on a RT
  • [texturepackfont] Allow adding new characters on the fly
  • [backend/dx11] Overhaul DX11 VBO use for much better performance
  • [layout] Add stage:validateLayout() call to force layout computations immediately

-Fixes

  • [textfield/fontbase] Fix layout wrapping corner cases and text position querying
  • [fontbase] Fix wrapping lines too early
  • [sprite] Fix rendering effects with two or more textures
  • [export/apple] Fix orientation support for iOS13+ devices
  • [android] Adjust code for NDK 28 / 16k pages support
  • [plugin/microphone] Request permission on OSX
  • [export/apk] Remove openxr_loader from android projects
  • [export/ios] quote source file names in Xcode project



https://www.gideros.rocks/donate&download



Gideros 2025.7 RC1 Pre-release @hgy29 released this 22 Jul 14:39

  • [textlayout] Fix computing of line breaks
  • [plugin/tts] Fix iOS code
  • [core/files] Support partial reads/writes (offset/length)
  • [styles] Fix alpha operator
  • [plugins] Deprecate flurry and storekit
  • [plugin/microphone] Add getDeviceList() call
  • [plugin/microphone] Allow creating 'No Mic' recorders
  • [plugin/microphone] Add writeAudio() call
  • [plugin/microphone] Compile microphone on Linux, and clipper and struct on Html
  • [plugin/camera] Add camera support on Linux
  • [plugin/ogg] Fix crash when no video is encoded
  • [plugin/steam] Copy Qt plugin to win32 too
  • [plugin/share] Fix for iOS
  • [plugin/tts] Fix for iOS
  • [export/ios] Support iOS 13 scenes (soon an apple requirement)
  • [export/winrt] ARM build is deprecated
  • [export/android] Update files to latest tools


Gideros 2025.3 @hgy29 released this 25 Mar 06:38

-New features

  • [core] Add optimized file loading and saving functions

-Improvements

  • [html/js] Improve JS interaction API
  • [core] Revisit auto-yielding in async tasks

-Fixes

  • [sprite] Rework caching system possibly less efficient but more correct
  • [sprite] Fix graphics not revalidated for hidden objects
  • [profiling] Fix crash when resetting profiler from lua
  • [qt] Honor display scale in seconday Screens
  • [export/qt] Enable context sharings for Screens
  • [export/uwp] Allow textures in vertex shaders
  • [export/qt] Fix a crash when using Screen due to invalid GL context being bound
  • [plugin/controller] Fix for building on UWP
  • [build] Allow building HTML plugins outisdde of main tree
  • [build] Allow skipping signing of Windows installer
  • [export/ios] Update openUrl call to non deprecated API


Gideros 2025.2.1 Pre-release hgy29 released this 17 Feb 12:31

-Improvements

  • [gfx/path] Add Path2D:getSegementSize(startIndex,endIndex) to compute segment length in a path from coordinates indices

-Fixes

  • [qt/screen] Fix refresh request
  • [gfx/bitmap] Release common VBO on exit
  • [core/threads] Improve/Fix threads and GC interactions



https://www.gideros.rocks/donate&download



Gideros 2025.2 hgy29 released this 05 Feb 08:53

-New features

  • [luau] Add key,value,nextindex=rawiter(table,index) function
  • [luau/buffer] Added buffer.resize(buffer, newSize, dataOffset)
  • [luau/buffer] Added buffer.extract(buffer, offset, size)
  • [core] Add Core.setAutoYield() to change auto yield capability of async tasks
  • [gfx/path] Add a getPathOffset() call to get the distance of a point in the path from the beginning

-Improvements

  • [luau] Improve table clone
  • [luau] Enable fast-path optimizations for pairs/fastcalls through setsafeenv(flags)
  • [gfx/texture] Support creating and updating from luau buffers
  • [gfx/texture] Allow uploading raw textures from buffers
  • [examples] update Tiled demo Sewers

-Fixes

  • [qt/mac] Fix plugin path
  • [gfx/particles] Fix multi texture rendering
  • [backend/gl2] Fix vertex divisor setting
  • [gfx/mesh] Fix and improve setGenericArray() when using buffers
  • [gfx/mesh] Check indices values
  • [core/threads] Provision for checking if threads should be stopped
  • [pixel] Remove static VBO after last use
  • [qt/screen] Change code to be more in line with what should have been done


Gideros 2025.1.1 @hgy29 released this 13 Jan 15:14

  • [qt/mac] Fix plugin path
  • [backend/gl] Correctly reinit vertex attrib divisors
  • [export/win32] Enable luau codegen
  • [export/linux] Enable luau codegen
  • [gfx/particles] Fix multi texture rendering


Gideros 2025.1 @hgy29 released this 30 Dec 13:39

-Improvements

  • [html5] Update to latest emscripten
  • [plugin/reactphysics3d] Update to 0.10.2 (except iOS)
  • [export/linux] Handle fullscreen on secondary screen
  • [gfx/mesh] Allow setting custom attributes from buffer objects
  • [sprite/particles] add Partcles:setMinimumSize() call
  • [luau/buffer] Allow fast byte access to luau buffers

-Fixes

  • [backend/Metal] Support vertex bound textures
  • [plugin/fastnoise] Fix integration for iOS


Gideros 2024.11.1 @hgy29 released this 07 Nov 09:48

-Improvements

  • [plugin/ads] Update Applovin Max to SDK 13 on android

-Fixes

  • [general] Fix new color type handling



https://www.gideros.rocks/donate&download



Gideros 2024.11 @hgy29 released this 06 Nov 07:19

Breaking changes

  • [lua] Update Luau
  • [general] No longer use four values lua vectors
  • [general] Use new lua color type (built with ColorValue function) in lieu of vectors of four

-Improvements

  • [core] Add Core.getScriptPath() call
  • [script] Build luamidi on QtLinux
  • [layout] Add an option to set aspect ratio for a Sprite's content
  • [application] Add a request to apply pending style changes immediately
  • [general] Speed improvements
  • [player/qt] Enable native code generation in Luau
  • [plugin/liquidfun] Add missing particles APIs (Fix #227)
  • [plugin/tntvirtualpad] New Optimization: ^0.5 instead of math.sqrt (much faster)
  • [export/android] Upgrade to latest tools
  • [export/qt] Report command line in application:get()

-Fixes

  • [backend/gl2] Reset vertex attributes before each framebuffer draw
  • [styles] Fix style handling API issues
  • [sprite] Improve hitTestPoint vs rotated shapes (Fix #170)
  • [backend/gl] Ensure buffers are unbound at frame start
  • [backend/gl] Catch empty VBO condition
  • [backend/dx11] Correctly enable mip mapping
  • [core] Fix threads signaling
  • [plugin/luamidi] Remove 'yields' on OSX version


Gideros 2024.9 @hgy29 released this 5 September 7:47

-Improvements

  • [plugin/iab] Use Billing library v7.0 on Android
  • [plugin/ads] Use latest GMS version
  • [plugin/iab] Use latest Amazon IAP SDK
  • [android/iab] Allow GooglePlay IAB to fallback to old API
  • [export/ios] Set supported orientations in Info.plist
  • [gfx/fontbase] Add TLF_TABLE to enable table like layout
  • [gfx/texture] Add TextureBase:update() API to change an existing texture content
  • [Library] Update UI Library

-Fixes

  • [export/apple] Handle setFps on MacOS
  • [gfx/path] Fix line length computation


Gideros 2024.6.1 @hgy29 released this 26 June 15:50

-Fixes

  • [gfx/textfield] Fix text layout in case of single line
  • [backend/opengl] Fix deleted buffers not unbound
  • [backend/gl] Don't assume buffer bindings are kept between frames
  • [export/html] Ignore JPEG truncated warning
  • [export/win32] Fix fetching state of Alt key
  • [plugin/ogg] Fix theora building on UWP


Gideros 2024.6 @hgy29 released this 28 May 14:14

-Improvements

  • [export/ios] Allow changing keyboard type
  • [plugin/ogg] Support opus recording
  • [plugin/ogg] Support Theora encoding
  • [core] Rework screen orientation (breaking change)

-Fixes

  • [gfx/textfield] Fix placement computations in texts
  • [export/apple] Fix special keys key codes for Mac
  • [export/oculus] fix menu action label
  • [gfx/path] Allow setLineThickness to be called before setPath()
  • [layout] Allow layout to be triggered when Sprite ios added to stage
  • [gfx/sprite] Add missing Sprite.STENCIL_GREATER definition
  • [plugin/camera] Fix for QT 6



https://www.gideros.rocks/donate&download



Gideros 2024.3.1 @hgy29 released this 02 Apr 09:13

-Improvements

  • [libraries] Update
  • [gfx/texturepack] Handle mipmap and rawalpha flags
  • [studio] Files in the project can now be marked as 'Never export'

-Fixes

  • [library/3d] Be sure to set instance matrices when instancing is enabled
  • [export/ios] Setup first framebuffer before init code
  • [gfx/backend/metal] Allow large uniforms structures
  • [export/quest] Enable Anchor and Scene APIs
  • [export/uwp] Fix render target depth orientation for DirectX
  • [export/apple] Add PrivacyInfo file
  • [studio/themes] Make all themes Mac and Linux compatible


Gideros 2024.3 @hgy29 released this 15 Mar 08:53

-Improvements

  • [core/viewport] Allow RT mode to capture full scene automatically
  • [core/viewport] Allow to specify render target clear option and color in setTarget()
  • [core/profiling] Improve profiling (async threads, yields, etc)
  • [gfx/rendertarget] Allow specifying texture attributes as a table, as in Texture.new, and allow enabling mipmapping
  • [gfx/backend/metal] Handle mipmapping

-Fixes

  • [core/font] Add missing [!l] closing tag
  • [gfx/backend/gl] New VBO allocation algorithm
  • [gfx/backend/gl] Don't assume depth buffer is only cleared on depth test enabling
  • [gfx/backend/gl] Optimize state change calls
  • [gfx/sprite] Add missing depthClear flag from setDepthStencil call
  • [gfx/font] Fix strikethrough placement
  • [gfx/backend/dx11] Fix depth testing
  • [core] Fix access issue in Buffer object


Gideros 2024.2 @hgy29 released this 20 Feb 13:22

-New features

  • [export/quest] Implement Scene API
  • [core/sprite] Add Sprite:setAutoSort(bool) that tells Gideros to depth sort sprite children on draw
  • [core/viewport] Add Viewport:setTarget(rt) to allow viewports too be rendered automatically to rts
  • [core/textlayout] Support oblique,underlined and strikethrough styles

-Improvements

  • [backend/gl] Improve buffer management
  • [core/matrix] Improve API, allow passing vectors on some calls
  • [core/sprite] Allow passing vectors on some calls
  • [export/quest] Report menu button press
  • [export/html5] Better handle WebGL context loss
  • [examples/cube3d] Use new autosort feature

-Fixes

  • [ios] Clear touches table when a view is dismissed
  • [plugin/share] Use main lua context for events
  • [lua/compat] require now assumes dots are path separators
  • [core/compositefont] Fix space size determination
  • [core/fontlayout] Tinker with wrappable text layouts handling


Gideros 2024.1 @hgy29 released this 15 Jan 14:19

  • [plugin/share] Add file import/export capabilities
  • [core/debugging] Avoid losing debugging context on some (most ?) platforms
  • [core/luau] Implement debugging support for mobdebug/ZBS
  • [bridge/deamon] Add more functionalities


Gideros 2023.12 @hgy29 released this 15 Dec

-New features

  • [android] New Event.APPLICATION_PERMISSION reported when new permissions are gained or denied as a result of a request made by the app
  • [core] Add application:getProjectProperties()
  • [core] Add Cryptography.sha1()
  • [core] Add Cryptography.pbkdf2(password,salt,iterations,outputLength)

-Improvements

  • [studio] Make .gproj file more code-versionning friendly

-Fixes

  • [core/texture] Avoid mixing extended/non-extended textures in cache
  • [export/html5] Better handle JS events with arrays
  • [core] Avoid accumulating error in repeted setPosition() calls
  • [core] Force refresh after a Sprite:setGhosts()
  • [export/android] Fix set("statusBar")
  • [build] Fix for building UWP with VS 17.8.3



https://www.gideros.rocks/donate&download



Gideros 2023.11 @hgy29 released this 09 Nov 06:52

-Improvements

  • [core/urlloader] Report error message in corresponding event
  • [core/application] Handle application:set("statusBar") for Android and iOS
  • [core/gfx] Allow specifying stencil clear value
  • [gfx/sprite] Make stencil op inheritable from parents
  • [plugin/ads] Implement AdReady on Android (for ApplovinMax and AdMob)
  • [Library] Update ui and 3d libs

-Fixes

  • [gfx/metal] Recreate texture on update if necessary
  • [gfx/metal] Avoid using too many buffers
  • [export/apple] Fix render target depth orientation for Metal
  • [gfx/pixel] Fix extra texture allocation


Gideros 2023.10 @hgy29 released this 16 Oct 12:06

-New features

  • [core/input] Handle numeric keypad keys
  • [core/audio] Add Sound.decode() call to get audio samples from encoded file

-Improvements

  • [gfx/backend] Don't allocate generic FBO below 192 bytes except on WebGL, this speeds up rendering on Adreno GPU at least
  • [textfield/ghost] Improve performance
  • [core/gfx] Correctly categorize a few composed matrices
  • [export/meta-quest] Migrate to OpenXR API
  • [export/meta-quest] Support Quest 3 passthrough
  • [Library/ui] Large update

-Fixes

  • [core/styling] Fix basic math support
  • [export/win32] Fix an issue with sticky modifier keys
  • [export/android] Only declare LEANBACK_LAUNCHER if TV support is enabled
  • [plugin/imgui] Add missing file on ios
  • [plugin/luasqlite3] Remove, since it is replaced by lsqlite3 plugin
  • [plugin/controller} Xcode 15/iOS17 compat


Gideros 2023.9.1 @hgy29 released this 21 Sep 15:10

-Improvements

  • [gfxbackend/gl] instancing is supported since GL es 3.0 and desktop GL 3.1
  • [plugin/luamidi] Build for Linux
  • [export] Support optional args on exec xml rule
  • [export/qt] Announce as QtLinux on Linux
  • [gfx/particles] Use 32bit indices
  • [gfx/particles] Add a getNumParticles() call
  • [gfx/sprite] Ghost now accept a transform matrix

-Fixes

  • [export/APK] fix for Mac
  • [studio] Fix opening player on OSX
  • [gfx/layout] Fix grid relative placement not acepting negative values anymore


Gideros 2023.9 @hgy29 released this 15 Sep 08:41

-New features

  • [core] Add math.fft() and math.ifft()
  • [gfx] Implement Sprite ghosts (Sprite,Pixel,TextField)
  • [audio] Allow to create sounds from raw waveform data
  • [export/linux] Support fullscreen and Screen API

-Improvements

  • [layout] Reduce memory usage
  • [layout] Add a fixed grid layout parameter telling Gideros to ignore children size requirements
  • [gfx] Deactivate clipping when 3D transform is detected
  • [gfx] Significantly reduce sprite memory usage
  • [gfx/textfield] Faster recoloring in most cases
  • [gfx/pixel] Reduce memory usage
  • [gfx/movieclip] Make native tween functions available to lua
  • [audio] Allow streaming a wave file
  • [studio] Add icons for Apple and Linux exports
  • [export/uwp] Use UWP Storage API to access files outside sandbox

-Fixes

  • [library/3d] fix missing alpha value for fbx (json) models
  • [gfx/layout] Avoid setting invalid bounds on sprites (if computations are still ongoing)



https://www.gideros.rocks/donate&download



Gideros 2023.8 @hgy29 released this 25 Aug 06:20

-New features

  • [platform] Now available on Debian based Linux (tested on Debian 11, Debian 12 and Ubuntu 22-04)
  • [export/linux] Initial non QT linux export code
  • [export] Add QT Linux target

-Improvements

  • [export] Note about QT licensing
  • [plugin/rp3d] add Body:setSprite() so that rp3d can update Sprites after each physics simulation step
  • [addon] Scene builder: allow specifying asset folder and support capsule physics shapes
  • [Addon/SceneBuilder] Support GLTF files
  • [addon/scenebuilder] Support setting physics shape in library
  • [lib/3d] Improve GSCN handling

-Fixes

  • [gfx/rt] Fix non POT option not accepted
  • [gfx/sprite] Fix invalid bound caching
  • [gfx/shape] Fix crash when omitting matrix in setFillType
  • [core/Buffer] keep a reference to the buffer object while opened as a file
  • [studio] Ensure output window shows last lines of 'print'
  • [export/win32] Avoid key repeating
  • [export/win32] backport linux http fixes to win32 code
  • [plugin/rp3d] Fix crash on some android
  • [plugin/ads] Add consent API
  • [plugin/ads/AdMob] Implement google consent flow
  • [Library/3d] Fix gltf loader and anim
  • [Samples] Fix controller demo


Gideros 2023.7

-Improvements

  • [core/profiler] Hide profiling overhead
  • [core/sprite] Improve binding performances
  • [core/layout] Allow to override size after layout
  • [core/layout] Allow offseting the grid
  • [core/styling] Support basic math in styles
  • [gfx/pixel] Avoid unnecessary recomputing for FP precision changes
  • [gfx/particles] Avoid asking for redraw if graphics haven't changed
  • [studio] Enlarge Plugins Require Window
  • [export/android] Separate down and up recovered back key events
  • [export/html] Upgrade to latest emscripten
  • [plugin/ads/admob] Update iOS code for SDK 8/10

-Fixes

  • [core/layout] Fix endless loop when shrink=true sometimes


Gideros 2023.6 @hgy29 released this 15 June around 08:10 ;-)

-Improvements

  • [core] Remove gvfs related debug lines
  • [core/application] Report logical DPI from getScreenDensity() in UWP
  • [core/profiler] More accurate timings
  • [gfx/path] Avoid invaliding path on setLineThickness if not necessary
  • [gfx/sprite] Avoid unnecessary loop if no children at all
  • [plugin/imgui] Custom image functions now require an explicit ID
  • [plugin/imgui] Added ImGui:getItemRect()
  • [plugin/imgui] Added missing ImGui:imageButtonUV()
  • [plugin/imgui] Added ImGuiTextFilter
  • [plugin/imgui] Added "ImGui:scrollWhenDragging()" to scroll the window when touching void
  • [plugin/imgui] Added "ImGui.cachePoints()", "ImGui.freePoints()"
  • [plugin/imgui] Added "ImGui:plotCachedPoints()", "ImGui:plotCachedHistogram()" see examples
  • [plugin/imgui] Plot function renamed
  • [plugin/imgui] 1.89.6 update
  • [plugin/require] Fill Android OpenUrl in manifest
  • [Library/luashader] Improve std shaders code

-Fixes

  • [gfx/backend] Reset depth and stencil clear on state pop
  • [gfx/backend] DX11 VBO weren't always correctly updated
  • [gfx/backend] Fix particle shaders in 3D environment
  • [gfx/layout] Fix an endless loop condition
  • [gfx/opengl] Fix invalid texture filtering parameter sent to OpenGL
  • [gfx/opengl] Disable line smoothing
  • [gfx/path] Fix computing Path2D stroke bounds
  • [gfx/path] Don't clip Path2D filling, it is unnecessary and have issues with 3D
  • [gfx/sprite] Disable world alignment when in perspective projection
  • [gfx/texturepack] Avoid returning weird part when image name isn't found in atlas
  • [export/android] FINE_LOCATION now needs COARSE_LOCATION too
  • [export/apple] Don't call UI things from non UI thread
  • [export/apple] OSX don't have a native virtual keyboard
  • [export/mac] Don't send a keyChar when modifiers are presents beside shift
  • [export/uwp] Fix suspending leading to crash, report background and foreground events
  • [export/win32] fix win32 openDirectoryDialog (needed 3 arguments, now works with 2 arguments)


Gideros 2023.5 @hgy29 released this 10 May 08:29

-Improvements

  • [export/html5] Report modifiers in mouse wheel event
  • [export/android] Update to NDK r25, gradle 7.5, SDK 19 (KitKat) is now the minimum
  • [export/apple] Report modifiers in various calls
  • [plugin/imgui] Update to 1.89.5
  • [plugin/imgui] Added touch gesture detector (WIP)

-Fixes

  • [studio] Fixed editor global zoom
  • [gfx/font] Fix computations in composite fonts
  • [audio] Fix an issue when playing empty audio files
  • [audio] Move destructor out of luau GC
  • [plugin/imgui] Fix font atlas update

-Dear ImGui Changelog

  • Renamed ImGui:captureMouseFromApp() and ImGui:captureKeyboardFromApp() to ImGui:setNextFrameWantCaptureMouse() and ImGui:setNextFrameWantCaptureKeyboard()
  • Renamed ImGui:pushAllowKeyboardFocus()/ImGui:popAllowKeyboardFocus() to ImGui:pushTabStop()/ImGui:popTabStop()
  • Added IO:setAppAcceptingEvents([accepting_events = true])
  • Added ImGui.HoveredFlags_NoNavOverride flag to ImGui:isItemHovered(flags) & ImGui:isWindowHovered(flags)
  • Added ImGui:setNextWindowScroll(x, y)
  • Added ImGui.InputTextFlags_EscapeClearsAll flag for "inputText" widget (first press on Escape clears text if any, second press deactivate the InputText())
  • Added "isItemHovered" flags: ImGui.HoveredFlags_DelayNormal & ImGui.HoveredFlags_DelayShort, allowing to introduce a shared delay for tooltip idioms
  • Added "isItemHovered" flag: ImGui.HoveredFlags_NoSharedDelay to disable sharing delays between items, so moving from one item to a nearby one will requires delay to elapse again
  • Added ImGui:getItemID() It is not often expected that you would use this, but it is useful for ImGui:shortcut() and upcoming owner-aware input functions which wants to be implemented with public API
  • Added ImGui:shortcut(keyChord [, owner_id = 0, ImGuiInputFlags = 0]) (keyChord: an ImGuiKey optionally OR-ed with one or more ImGuiMod_XXX values (ImGuiKey | ImGuiMod_XXX))
  • Added ImGui:setShortcutRouting(keyChord [, owner_id = 0, ImGuiInputFlags = 0]) (disable CTRL + TAB combo: ImGui:setShortcutRouting(ImGui.Mod_Ctrl | ImGui.Key_Tab, ImGui.KeyOwner_None))
  • Added mouse key aliases: ImGui.Key_MouseLeft, ImGui.Key_MouseRight, ImGui.Key_MouseMiddle, ImGui.Key_MouseX1, ImGui.Key_MouseX2, ImGui.Key_MouseWheelX, ImGui.Key_MouseWheelY
  • Added ImGui.ItemFlags_NoTabStop to use with ImGui:pushItemFlag(flag, bool)
  • Added ImGui:setItemKeyOwner(keyCode [, ImGuiInputFlags = 0])
  • Added ImGui:setKeyOwner(keyCode, owner_id, [, ImGuiInputFlags = 0])
  • Added new widget ImGui:separatorText(label)
  • Added new styles:
    • Style:setSeparatorTextBorderSize(number)
    • number = Style:getSeparatorTextBorderSize()
    • Style:setSeparatorTextAlign(x, y)
    • x, y = Style:getSeparatorTextAlign()
    • Style:setSeparatorTextPadding(x, y)
    • x, y = Style:getSeparatorTextPadding()
  • Enums for push/popStyle: ImGui.StyleVar_SeparatorTextBorderSize, ImGui.StyleVar_SeparatorTextAlign, ImGui.StyleVar_SeparatorTextPadding to use with ImGui:pushStyleVar()
  • Added hold gesture (touch only) to trigger right mouse button. Off by default, to enable/disable use:
    • ImGui:setTouchGesturesEnabled(bool)
    • bool = ImGui:isTouchGesturesEnabled()
  • Changed ImGui:imageButton(texture, w, h [, padding = -1, tint_color = 0xffffff, tint_alpha = 1, border_color = 0xffffff, border_alpha = 0]) to ImGui:imageButton(str_id, texture, w, h [, tint_color = 0xffffff, tint_alpha = 1, border_color = 0xffffff, border_alpha = 0])
  • Removed ImGui:openPopupContextItem()



https://www.gideros.rocks/donate&download



Gideros 2023.4 @hgy29 hgy29 released this 30 Mar 11:31

-Improvements

  • [core/gfx] Provision for MSAA in OpenGL
  • [export/html5] Handle get/set screenSize and windowTitle
  • [export/uwp] Handle get screenSize
  • [lua] update sources for latest luau
  • [export/uwp] Enable mipmapping
  • [gfx/path2d] Line position is now sent to the shaders
  • [export/android] Allow to add flags to permissions in manifest
  • [gfx/paths] Allow longer lines by using 32bit indices instead of 16bit
  • [android] Add recommanded way to detect TV's

-Fixes

  • [export/android] Locate Java in Android Studio Electric Eel
  • [export/uwp] Fix particle rotation
  • [export/win32] set user-agent in html requests
  • [export/win32] don't assume cwd is executable path
  • [export/win32] Fix scaling / DPI handling
  • [export/uwp] Fix modifiers not correctly reported in key events
  • [player] Optimize print to studio
  • [export/ios] Fix DPI reporting for newer phones


Gideros 2023.2

-Improvements

  • [sprite] Add Sprite:spriteToLocal to convert from one sprite local space to another
  • [sprite] hitTestPoint accepts a fourth arg specifying which sprite is the reference of x,y coordinates given. If nil global coordinates are assumed as before
  • [audio] add a way to supply biquad filters parameters
  • [core/screen] add Screen:setTitle() call
  • [core] Improve performance in various fields
  • [player] Handle tablet hover
  • [export/win32] Implement touch/pen support
  • [export/win32] Export icon into app
  • [plugin/ads] Use AdMob 21.5.0 on android
  • [plugin/spout] Compile for win32
  • [library/3d] use Luau internal string:split function (8x faster)
  • [Library] Update many libs

-Fixes

  • [core] Fix getChildrenAtPoint
  • [eventdispatcher] Fix removeAllListeners
  • [export/win32] generate APPLICATION_EXIT event
  • [export/win32] Use 64 bit, fix internal app naming
  • [export/win32] Fix GL buffers dropped on resize
  • [export/win32] Fix alert/textinput dialogs not working
  • [export/win32] Fix file dialogs not completely modal
  • [export/win32] Fix project internal name, use app name as default window title
  • [export/win32] Use absolute directory when looking for resources
  • [export/win32] Fix catching of F10 key
  • [export/win32] Fix mouse wheel coordinates (and add buttons)
  • [export/win32] Fix Screen closed state handling
  • [plugin/ads] Fix ads template for winrt
  • [plugin/microphone] winrt support (experimental)
  • [plugin/microphone] Fix building for win32


Gideros 2023.1

-New features

  • [core] Implement mouse_enter and mouse_leave events on desktop
  • [core] Add memory leak identification tool
  • [library] Add ui lib
  • [library/3d] Support Magica voxel file format (.vox)
  • [addon] Add Scene builder addon

-Improvements

  • [core/shape] Expose tesselator to lua
  • [core/textfield] color tags in text now accept style references
  • [core/textfield] getTextPositionFromPoint now returns the line number also
  • [core/matrix] Decompose matrices into euler
  • [library] Include std lua shaders
  • [library/3d] update 3dbase 3DObjLoader to support latest Blender > 3.4.0 obj format
  • [library/3d] Add scene loader
  • [plugin/rp3d] Report contact points on collision
  • [ios/osx] Implement clipboard access
  • [win32] Support on demand rendering
  • [android] Implement clipboard access
  • [export/mac] Set window size to requested dimensions right on start

-Fixes

  • [core/viewport] Reference Content in children internal table
  • [core/styling] Don't bother clearing caches for now, since it can miss some caches anyway
  • [core/styling] Fix styling issues
  • [core] Don't propagate downward changes if flags are already set on children
  • [gfx/backend] Include the stride parameter to attributes descriptor
  • [core/shader] shader binder for stride field
  • [core] Avoid unecessary work when no effects are in use
  • [core] remove parent ref after sprite cloning
  • [osx] Handle retina displays (HiDPI)
  • [osx] Fix mouse wheel value
  • [android] Fix external storage permission request


Gideros 2022.12

-Improvements

  • [library/3d] Handle GLTF animation
  • [core] Improve checking sprite boundaries
  • [export/desktop] implemented pathfileexists for win64 (Qt)
  • [core/styling] Improve layout styling efficiency
  • [export/win32] pathfileexists test if a folder or a file exists + can test for modes: 0=Existence only, 2=Write-only, 4=Read-only, 6=Read and write returns 1 on success or nil on fail
  • [export/android] Support notch on screen
  • [export/uwp] Add modifiers to mouse/touch events + few minor adjustments
  • [core/styling] Improve performance and allow textfield font to be styled
  • [export/html] Support set cursor
  • [export/win32] Support set cursor
  • [export/uwp] Support set cursor and file pickers
  • [export/mac] Implement set cursor and file dialogs

-Fixes

  • [export/win32] getKeyboardModifiers were still activated after keyup events: fixed
  • [export/win32] mouse wheel had a 120 which resulted in delta of 144000 (120*120): fixed
  • [core/layout] Fix text size miscalculated, causing constant relayout
  • [core/textlayout] Fix breaking words
  • [export/android] Fix issue with on demand rendering when going into background
  • [export/apple] various redraw and resize fixes



https://www.gideros.rocks/donate&download



Gideros 2022.10

  • [core/ui] Fixed search results not being visible when code is folded
  • [core/ui] Fixed undo/redo actions when using color picker
  • [core/ui] Fixed highlighter not being reset sometimes
  • [core/ui] Added adjustable highlighter delay
  • [core/ui] Added global zoom level
  • [core/ui] Added virtual space selection (only when using ALT + LMB)
  • [core/ui] Added the ability to change the color of whitespaces using styles
  • [core/ui] Added the ability to dock output widget to left and right panels
  • [studio] change position of find/replace dialog box
  • [core] Rework application get/set system
  • [core/signal] wait now accepts a lua predicate
  • [gfx] Fix Particles reallocation after clearing
  • [gfx] Sprite:getBounds gets a new parameter to compute real bounds depending on visibility and clipping
  • [gfx] Layout can optionnaly snap the coordinates to the logical grid
  • [gfx] Fix stencil mask not applied when clearing
  • [gfx/pixel] Fix setColor not triggering render in on-demand rendering
  • [layout] Fix switching back to raw values from styled values
  • [layout] Ensure relayout is done as quickly as possible
  • [layout] Fix layout group not propagating dirty info
  • [layout] Fix computation of required size when logical alignment is requested
  • [layout] Expose adjusted cell spacing in layout info
  • [layout] Add autoclip feature
  • [styles] Improve setStyle speed
  • [core/style] Lookup styles tables following hierarchy
  • [export/win32] Make a few missing plugins available
  • [win32] Improve/Fix http support (UrlLoader)
  • [win32] Update mouse and keyboard support
  • [win32] Report screen density (96, not 0)
  • [win32] Implement some of the getters/setters available on QT
  • [win32] Switch to unicode
  • [win32] Implement getKeyboardModifiers()
  • [winrt] Use initial window size value from project settings
  • [win32] Fix application paths and implement get(directory)
  • [win32] remove GetTempPath call because it caused window to disappear…
  • [win32] fix screen set position
  • [win32] Implement openFileDialog based on @mokalux code
  • [win32] Implement save file and open directory dialogs
  • [html5] Drop use of GLFW, directly use webgl
  • [html5] Fix resizing window
  • [android] Add a context variable to setTextInput call and event
  • [export/android] Intercept KEY_BACK before handled by IME
  • [export/ios] don't allocate buffers for short vertex data
  • [Library] Properly add COLOR mode to 3D library
  • [plugin/iab] Update to google BL 5
  • [plugin/require] Allow setting min sdk requirement (android)
  • [plugin/require] Avoid setting an empty NSUserTrackingUsageDescription
  • [plugin/threads] Deprecate


Gideros 2022.9

-New features

  • [core] Implement on-demand rendering
  • [core] Support luau parallel threads
  • [core] Add signals for parallel threads, and improve yield api

-Improvements

  • [luau] upgrade to latest
  • [core/layout] Improve shrink mode
  • [audio] Use latest OpenAL soft for most platforms (apple,android,qt,uwp,html)

-Fixes

  • [android] Fix handling of numeric input
  • [io/win32] Convert filename to wchar_t for win32


Gideros 2022.8

-New features

  • [export/android] Add an application:setEventMerging() call which allows to enable/disable merging of touch/mouse move events together
  • [export/html] Initial WebXR support

-Improvements

  • [library/3d] Better GLTF support
  • [library/3d] Support vertex coloured meshes
  • [example] cute_c2 demo updated
  • [gfx] Allow to disable writing depth buffer through setStencilOperation()
  • [plugin/ads] Add option to include AD_ID permission on android

-Fixes

  • [gfx] Fix cloned color transforms
  • [styling] Fixes and improvements
  • [plugin/cute_c2] Fix name conflict with imgui
  • [plugin/share] Fix for Android
  • [html] Disable GApp override in an exported project
  • [gfx] Check 'application' presence in styling functions


Gideros 2022.6

-New features

  • [gfx] Support texture mipmap
  • [audio] Allow filtering and balance setting in audio/openal
  • [sprite] Initial support for style references
  • [plugin/cute_c2] Add cute_c2 plugin

-Improvements

  • [font] Break characters is now considered 'latin', to avoid running through slow harfbuzz shaping when a text is truncated
  • [export/html] Use wasm exception catching: provides a huge boost but only major browsers support it
  • [export/apple] Use OpenAL soft backend for more features
  • [plugins/imgui] ImGui v1.87
  • [plugins/imgui] Removed ImPlot from sources
  • [plugins/imgui] Fixed fonts not being loaded correctly sometimes
  • [plugins/imgui] Fixed key codes sended to inputText callback
  • [plugins/imgui] Added new functions to inputText callback data
  • [plugins/imgui] Added new functions to resize callback data
  • [plugins/imgui] Renamed "Font:getFontSize()" to "Font:getSize()"
  • [plugins/imgui] Renamed "getBufDirty()" to "isBufDirty()"

-Fixes

  • [gfx] Sprite: fix self references when cloning
  • [gfx] Fix textfield crashing when created with a sample text
  • [math] Prevent normalize function from returning nan if vector is 0 length
  • [examples] added missing gtween.png for the examples


Gideros 2022.5.1 Pre-release

-Improvements

  • [gfx/rendertarget] Render targets can now be created as NPOT

-Fixes

  • [gfx/cloning] Fix a crash condition and better handle textfield cloning
  • [plugin/rp3d] Add sanity checks
  • [library] Fix 3D shader bump mapping for ios


Gideros 2022.5

-New features

  • [gfx] Sprites are now clonable, except MovieClip
  • [gfx] Support 3D Particles
  • [gfx] Partciles can be multitextured (through shaders)
  • [gfx/particles] Add auto depth sorting of 3D particles
  • [gfx/particles] Differentiate X,Y and Z decay, add acceleration support
  • [gfx/particles] Add a method to retrieve recently dead particles
  • [examples] Add 3D particles demo

-Improvements

  • [Library] update to 3d library to better handle texture loading and glb format
  • [library/3d] remove code hack thanks to luau
  • [Library] Update luashader lib
  • [sample/3D-Anim] Improved demo
  • [font/layout] Avoid calling harfbuzz plugion (if present) when text is Latin
  • [core] Use optimized memory allocator for Luau (as we did for Lua)
  • [gfx/textfield] Delay texture recreation until really displayed
  • [ios] Export entitlements file
  • [Studio] Preview pic for GTween example

-Fixes

  • [plugin/rp3d] don't try to destroy a body twice
  • [sprite] Fix auto update and autobuffer of effect shaders
  • [audio] Fix audiobinder destructor
  • [studio] Fix 'Browse' buttons not working
  • [library/luashader] Auto correct HLSL swizzling
  • [uwp] Update certificate
  • [Studio] Fix simple word highlighter
  • [Studio] Revert replace function with a minor change - clean one
  • [plugin/rp3d] Fix event listener
  • [ios] fix Metal shaders



https://www.gideros.rocks/donate&download



Gideros 2022.3.1

-Improvements

  • [core/sprite] Honor setHiddenChildren in bounds lookup
  • [export/html5] Change optimization settings for faster execution

-Fixes

  • [core] check if lua is closing in destructors to avoid crashes
  • [plugin/rp3d] Better fix for crash on reload
  • [gfx/backend] Catch uniform setting mismatch
  • [core/sprite] Fix stencil initialization
  • [core] Fix TexturePack not using premultiplied alpha as it ought to be


Gideros 2022.3

-Improvements

  • [luau] Update to latest
  • [studio] Expand folded region if search result is inside
  • [studio] Slightly decreased highlighter delay
  • [studio] Types mismatch
  • [studio] Text editor update
  • [studio] Can now open json and xml in Studio
  • [texture] Add a way to disable alpha premultiplication
  • [particles] Accept vector for color
  • [core/layout] Add proportional filling and aspect ratio setting
  • [gfx/pixel] setColor allows vectors parameters + fix anchor point in some cases
  • [core/layout] Avoid wrappable textfield from constantly needing relayout
  • [core] Most color calls now accept vectors. Notable exception is Shape sprite
  • [core] Add a way to hide some childrens from the parent sprite context
  • [core] Speed up (non) rendering of clipped objects
  • [core] Keep state of sprite changes to enable caching for faster response
  • [core] Add application:enableDrawInfo() call
  • [core] Slower integration of mean frame time
  • [core] Improve rendering performance
  • [core] Improve Sprite.getChildrenAtPoint
  • [plugin/rp3d] Update to 0.9.0
  • [export/android] Add exported setting to comply with Android 32
  • [samples] Update more sample .gproj files

-Fixes

  • [studio] Fixed highlighter not being reset sometimes
  • [plugin/cbump] Fix destructor
  • [plugin/r3d] Fix reactphysics 3D destructors
  • [build/Linux] Fix linux build script


Gideros 2022.1.3

-Improvements

  • [luau] Update to latest
  • [luabinding] Support luau vectors in math
  • [luabinding] add Sprite:isOnStage() call
  • [studio] Allow "multi paste" when using multiple cursors
  • [studio] Added compact folding option
  • [studio] Added missing functions to synax highlighter (math, table, string, coroutine, os)
  • [studio] gather identifiers from code for autocompletion
  • [studio] Text editor update
  • [studio] Set tab position to north
  • [studio] Added word highlighter
  • [studio] Added custom folding regions
  • [studio] Preferences window updated
  • [player] Support debugging through studio
  • [studio] Change debugging symbol and allow looking through tables

-Fixes

  • [library] Improve lua shaders
  • [studio] secure type checking against race conditions
  • [studio] Fixed brackests highlight style
  • [studio] Fixed autoindentation outside folding region
  • [player] Fix wheel coordinates
  • [studio] Fix styling of c++ (glsl, hlsl)
  • [build] fix prep.repo for scintilla/lexilla
  • [studio] Fix outlinier being triggered too often
  • [studio] Align items in preferences window
  • [plugins/imgui] Fixed debug config
  • [luau] pass module name to "require"d script as argument
  • [core] Fix viewport projection not restored after draw


Gideros 2022.1.2

-Improvements

  • [build] Package for 64bit on Windows
  • [luashader] Support atan2 function
  • [plugin/luamidi] add setQueueSi
  • [studio] Feed Gideros API to luau type checker
  • [studio] Add more reserved luau words to the syntax highlighterzeLimit and remove queue overflows

-Fixes

  • [core] Reserve stack in event dispatcher for luau
  • [player] Fix setFullscreen(false) not restoring normal size
  • [export/apk] Fix AAB generation
  • [samples] Fix Horse project
  • [studio] Fix addon support
  • [studio] Fix player connection
  • [android] Avoid crashing if IP cannot be retrieved for player
  • [plugin/applovin] Fix for android


Gideros 2022.1.1

-New features

  • [studio] Add block comment
  • [studio] Add customizable shortcuts
  • [studio] Enable Luau type checking

-Fixes

  • [desktop] Fix wintab code
  • [export] Fix merging compiled files
  • [core] Fix MovieClip lua_ref for Luau
  • [studio] Fix calltip display
  • [studio] Fix top folding
  • [studio] Fix reconnection to player
  • [studio] Avoid save failed popup box for example projects
  • [pkg] install to 64bit


Gideros 2022.1

WARNING: BREAKING CHANGES

-New features

  • [studio/desktop] Switch to QT6 and 64 bit
  • [studio] Use Scintilla instead of QScintilla for better integration (improved auto indent and EOL annotations)
  • [core] Use luau engine instead of lua 5.1
  • [desktop] Implement application:set("wintabMode")

-Improvements

  • [export/android] Upgrade to Gradle 7 (needs JDK 11+)
  • [Library/luaushader] Add support for while/repeat, if-then-else, and better handling of execution flow thanks to luau
  • [plugin/imgui] 1.86 update

-Removed

  • [plugin] Deprecate bit plugin (builtin luau, and obsoloted by gideros bit ops)
  • [plugin] Don't compile threads plugin (not compatible with luau)



Gideros 2021.11

-New features

  • [core] Added Matrix:duplicate() and Matrix.fromSRT()
  • [gfx/mesh] Add setCullMode() call Mesh:setCullMode
  • [core] Add a mouseType field in mouse events, to distinguish real and synthetic events
  • [core] Add Base64 functions
  • [Library] Support GLTF/GLB 3D import
  • [examples] Add an Oculus demo
  • [plugin/share] implement for UWP

-Experiments

  • [lua] Add optional French language keywords
  • [studio/textedit] Detect and hilight syntax for 'French' lua

-Improvements

  • [oculus] Add touch and trackpad reporting
  • [mesh] Allow strings instead of arrays in setXXXArrays()
  • [mesh] Use 32bit index array instead of 16bit
  • [android] Make sure we get Event.APPLICATION_BACKGROUND immediately
  • [plugin/share] Support more mime types for iOS
  • [android] Remove Old apache HTTP (Fix #331)
  • [plugin/share] Support multiple mime types
  • [apple] Include simulator metal library
  • [winrt] Update to use runtime v143 and VS2022
  • [android] Update base build to SDK 31
  • [Library] Add Oculus support library
  • [Library] Update 3D and Shader libs

-Fixes

  • [oculus] Fix Hand mesh indices
  • [desktop] Fix tablet button reporting
  • [gfx/opengl] Fix ortho projection for render target (Z axis was inverted)
  • [plugin/android] Add various missing androidx references
  • [plugin/share] Fix iOS code
  • [core] Fix mesh binder
  • [export/uwp] Fix SoundChannel:getPosition() resolution
  • [export/oculus] Fix suspend/resume
  • [plugin/imgui] fix for uwp

-Breaking changes

  • [library/3d] Invert expected Z direction to match what industry usually expect



https://www.gideros.rocks/donate&download



Gideros 2021.10

-New features

  • [export/oculus] Oculus Quest export support (BETA)

-Improvements

  • [core] Add application:getNativePath()
  • [plugin/imgui] Better way to detect modifiers keys (ALT, CTRL, SHIFT, META (SUPER))
  • [plugin/imgui] 1.84.2 update
  • [plugin/imgui] Added "IO:loadIniSettings(file_path)"
  • [TextureBase] Added "getSize" function
  • [lib/luashader] Handle WebGL2
  • [desktop/input] Propagate table/pen button to touch event
  • [core] Effect stack now support automatic buffer resizing
  • [plugin/reactphysics3d] Add a few missing API calls

-Fixes

  • [plugins/bump] Fixes for some API calls
  • [plugin/imgui] Fixed "ImGui:pushFont()"
  • [plugin/imgui] Added "IO:saveIniSettings(file_path)"
  • [plugin/imgui] Fixed "attempt to call a nil value" issue when using input text OR window resize callbacks
  • [Sprite] Fixed "Sprite:redrawEffects()"
  • [qt] Avoid reporting duplicate mouse events for pen events


Gideros 2021.9

-New features

  • [core] Add Texture.loadAsync() call
  • [core] Add TexturePack.loadAsync() call
  • [core/font] Allow multiple fonts in a single TextField
  • [core/font] Allow to turn TexturePacks into Fonts

-Improvements

  • [core] Support grayscale render targets
  • [core] Add TexturePack:getRegionsNames()
  • [tools] Associate .tproj and .GApp extensions so that they open the required tool
  • [plugin/camera] Add a setOrientation() Call (iOS, Android)
  • [plugin/share] Allow setting of photo library usage (iOS)
  • [plugin/virtualtntpad] Update
  • [export/html] Update to latest emscripten (2.0.27)
  • [export/html] Support APPLICATION_SUSPEND/APPLICATION_RESUME

-Fixes

  • [core] Fix rendering 3D in render target
  • [player] Allow setting FPS from lua
  • [player] Fix Open project and Restart project menu actions


Gideros 2021.8

-New features

  • [plugin/camera] Camera plugin now allows to query camera capabilities, control Flash and take pictures

-Imgui

  • [plugin/imgui] Added scaled image functions to DrawLists
  • [plugin/imgui] Added InputText callback functions
  • [plugin/imgui] Added new IO functions
  • [plugin/imgui] Added "ImGui:tableSetColumnEnabled(col, bool)"
  • [plugin/imgui] Added button flags enums
  • [plugin/imgui] Added new param to image buttons
  • [plugin/imgui] Changed ImGui:newFrame(dt)
  • [plugin/imgui] Removed ImGui:setAutoUpdateCursor(flag)
  • [plugin/imgui] Added CTX functions
  • [plugin/imgui] Added color drag&drop data
  • [plugin/imgui] Added generic sliders functions
  • [plugin/imgui] Fixed existed sliders functions
  • [plugin/imgui] Removed "Scalar" sliders
  • [plugin/imgui] Fixed Log app output
  • [plugin/imgui] ImPlot WIP
  • [plugin/imgui] Image functions changed
  • [plugin/imgui] Added new enum: ImGuiI.mageScaleMode_XXX
  • [plugin/imgui] Removed "ImGui:imageFilled()"
  • [plugin/imgui] Removed "ImGui:imageButtonWithText()"
  • [plugin/imgui] Removed "ImGui:scaledImageFilled()"
  • [plugin/imgui] Added default size to image buttons
  • [plugin/imgui] Added an ability to control visible area of the image
  • [plugin/imgui] Fixed "scaledImageButton" border
  • [plugin/imgui] Fixed texture memory leaks
  • [plugin/imgui] Fixed shared FontAtlas crush
  • [plugin/imgui] Fixed ImGui:setNextWindowSizeConstraints()
  • [plugin/imgui] Fixed ImGui:tableSetupScrollFreeze(cols, rows)
  • [plugin/imgui] Fixed image clipping
  • [plugin/imgui] Fixed ImPlot memory leaks
  • [plugin/imgui] Fixed image padding
  • [plugin/imgui] Fixed images visible area
  • [plugin/imgui] Fix compilation on non Win32 platforms

-Fixes

  • [plugin/require] Fix Apple User tracking message
  • [export/html] catch another warning that crashes html5: 'Interlace handling should be turned on when using png_read_image'
  • [core/effects] Fix clearing of effects rendertarget
  • [core/text] Fix unbalanced text sizing issue


Gideros 2021.6

-New features

  • [export/html] Basic PWA support
  • [plugin/require] Support Apple user tracking stuff
  • [plugin/ads] New ADS_READY event (indicate the SDK is ready)
  • [plugin/ads] Support Vungle on UWP

-Improvements

  • [core] Include keyboard modifiers in Key events (fix #447)
  • [core] Support async version of clipboard access calls (UWP, HTML)
  • [export] Use paletted PNG when exporting some large icons for UWP to meet MS store file size restrictions
  • [plugin/ads] Add support for AppLovin MAX, update Applovin (IOS, Android)
  • [plugin/imgui] 1.83 update
  • [library/luashaders] Specific handling for HTML + reworked support for complex if/then/else (not yet 100% working)

-Fixes

  • [core] Fix hitTestPoint() on invisible sprites
  • [plugin/imgui] removed NodeEditor code
  • [plugin/imgui] Fixed texture memory leak
  • [plugin/imgui] disable autoUpdateCursor by default, as it crashes on most platforms


Gideros 2021.5

-Improvements

  • [plugin/imgui] Update imgui bindings (by @mokalux)
  • [plugin/map] Update by @paulh

-Fixes

  • [gfx/rendertarget] Fix clear area size
  • [gfx/pixel] Fix extent check with new setAnchorPoint
  • [gfx/sprite] Fix crash in clearLayoutConstraints()
  • [core/sprite] Fix usage of effects stack on anything above stage
  • [plugin/gaming] Fix a crash in Googleplay/Android


Gideros 2021.3 Pre-release

-Improvements

  • [gfx/particles] Don't try to draw an empty particle set
  • [gfx/path] Add new options to speed up Path rendering in some cases (curve subdivision+margin setting)
  • [plugin/iab/android] Update to google billing library V3 (incl. pending purchases)
  • [export/android] SDK 30 is now the default

-Fixes

  • [gfx/pixel] Fix bindings for get/setAnchorPoint
  • [plugin/osx] Fix import definition (for some plugins)
  • [plugin/imgui] fixed ImGui:setAutoUpdateCursor()
  • [plugin/imgui] Styles fix
  • [plugin/imgui] Image buttons fix
  • [export/uwp] Update temporary signing key
  • [export/apple-mac] Add a Quit menu entry as per apple guidelines
  • [export/apple-mac] Set app package name to specified app name


Gideros 2021.2

-Improvements

  • [studio] Allow assigning a name to library files through tagging
  • [gfx/layout] Add a 'shrink' layout option
  • [gfx/pixel] Implement setAnchorPoint the same way as in Bitmap
  • [core/lua] Extend string.encodeValue and string.decodeValue functions to deal with 8,16,32 and 64 bit values, as well as handling multiple values at once
  • [plugin/imgui] 1.80 update
  • [plugin/imgui] Changed "ImGui:colorConvertXXXtoXXX" functions. Now it must be called without ImGui instance. Just use "." instead of ":"
  • [plugin/imgui] Added TextEditor widget with Coloring and Style
  • [plugin/imgui] Added fonts functions
  • [plugin/imgui] "FontAtlas:addFonts()" now returns table of fonts
  • [plugin/imgui] Added FontAtlas:getFonts()
  • [plugin/imgui] Added Font:calcWordWrapPositionA()

-Fixes

  • [studio] Fix dependency tags parsing
  • [studio] Remove memory limit setting for HTML (not compatible with wasm)
  • [plugin/scenemanager] Update scenemanager.lua: Replaced crossfade by crossFade for consistency between functions name. Plus removed some empty lines.
  • [plugin/iab] Fix iOS IAP support code
  • [plugin/imgui] Clipper fix
  • [plugin/imgui] Fixed sliders/drags
  • [plugin/imgui] Fixed demo windows functions
  • [plugin/imgui] Indices fix
  • [plugin/imgui] Fonts build fix
  • [plugin/imgui] Removed unnecessary assertions
  • [Library] 3D & luashasder: don't use features when they are not available



https://www.gideros.rocks/donate&download



Gideros 2021.1.1

-Improvements

  • [gfx/layout] Add anchoring to the layout grid
  • [gfx/effects] Add an option to clear the render target before draw
  • [gfx/shader] Add SYS_BOUNDS shader constant
  • [plugin/rp3d] Allow changin the world parameters
  • [plugin/imgui] Touch support, fix crash for Android, add more bindings
  • [export/android] Inject Android 29 background location permission if needed
  • [export/html5] Track keyboard modifiers + fix dialogs stucks

-Fixes

  • [core] Fix a few lua bindings
  • [backend/metal] Fix memory leaks
  • [lib] Fix bloom effect for Metal
  • [export/apple] Fix Mac/iOS export issues
  • [export/apple] Fix .xcasset file reference
  • [export/apple] Remove server entitlement from Mac export by default


Gideros 2021.1

-New features

  • Implement Sprite effects

-Changes on Apple targets (now they are out of beta)

  • Metal is now the only renderer (completely removed OpenGL on Apple)
  • Moved the code base to use ARC system (some plugins may still malfunction)
  • Added macos support: the exported project now targets ios, apple tv and macos.

-Improvements

  • [plugin/tntvirtualpad] changed function distance to math.distance and pii to math.pi
  • [plugin/imgui] Changes ImGui:beginFullscreenWindow(). It is now have padding by default.
  • [plugin/imgui] Drawlist items can be now rotated.
  • [gfx/shaders] Allow to specify multiple shader type and variant, plus inheritance
  • [sample/bloom] Use effects lib instead of GLSL only shader
  • [library/shaders] Add effects library (Bloom/Blur)

-Fixes

  • [android] Fix onTextInput char counting
  • [plugin/camera] Fix for Metal on Apple devices
  • [plugin/camera] Ensure given texture is actually a RenderTarget
  • [plugin/imgui] Fixed existing images function and added new "scaled" functions.
  • [plugin/imgui] Fixed data plotting.
  • [plugin/imgui] Fixed drag&drop.
  • [plugin/ads] Switch to podfile for AdMob on iOS
  • [export/apple] General fixes related to Apple target overhaul


Gideros 2020.12 Pre-release

Intermediary version for testing -Changes on Apple targets

  • Metal is now the only renderer (completely removed OpenGL)
  • Moved the code base to use ARC system (this is the trickiest part, I am not sure all plugins will still work although I did my best)
  • Added macos support: the exported project now targets ios, apple tv and macos. This allows to get rid of QT on desktop mac projects


Gideros 2020.11.1

-Improvements

  • [Library] Small changes 3D and LuaShaders
  • Update movieclipbinder.cpp
  • Recursive visibility check
  • MovieClip:isPlaying()

-Fixes

  • [backend/metal] Fix memory leaks
  • [backend/metal] Fix Color3D Shader
  • [plugin/rp3d] Fix convex shape creation
  • [osx] Gideros now runs on MacOS Big Sur

Remark, this version breaks the texturing of the 3D-Anim sample, this will be fixed later


Gideros 2020.11

-Improvements

  • [studio] Masquerade merged lua file names to mimic what is done on export
  • [core/font] Add missing getDescender() call
  • [core/path] get distance and auto segmentation in getPathPoints()
  • [gfx/backend] Expose projection matrix to shaders
  • [export/android] Provision for adding extra build targets to gradle call
  • [uwp] Request DX10 feature level
  • [plugin/imgui] Update
  • [plugin/rp3d] Update to 0.8.0 version
  • [library] Improve lua shader library
  • [library] 3D library now use lua shader for easier maintainability

-Fixes

  • [core/font] Fix inconsistency on layout of empty lines
  • [core/text] fix getTextPositionFromPoint and interwork with layout
  • [core/text] More fixes regarding text point<>offset translation
  • [core/text] Fixed more issue regarding text layout (word-break, etc)
  • [core/pixel] fix setTextureMatrix()
  • [core/math] Fix minor lua stack issue
  • [gfx/metal] Fix setClip()
  • [uwp] Fix HTTP header managemenet (was growing request after request)


Gideros 2020.9.1 Pre-release

-Fixes

  • [core] Fixing a huge memory leak when loading textures
  • [plugin/require] Fix dereferencing EP_ plugins
  • [plugin/imgui] Change plugin symbol name to match configuration files
  • [plugin/imgui] Update to latest sources


Gideros 2020.9

-New features

  • [core] Add vector/game specific math functions
  • [plugin/iab] UWP support
  • [plugin/storereview] files for android and uwp
  • [plugin/imgui] ImGui bindings by @Rraptor

-Improvements

  • [core/layout] Add offset and origin constraints
  • [core/textlayout] Add 'singleline' option, compute minimum size
  • [gfx] Add Particles:getNearestParticle call
  • [library/luashader] Support nested functions and more code constructs

-Fixes

  • [ios] Make APNS code disabled by default, to avoid appstore warning about APNS not enabled
  • [html5] Fix test in JS code for UI, call hide after event is dispatched
  • [plugin/share] share_path files was missing
  • [library/3dbase] Check for proper GLSL extension before enabling shadows
  • [textlayout] fix minimum size computing
  • [backend] Using SYS_CONST_TIME was leading to crashes
  • [export/android] Min target SDK is now 29
  • [library] Update luashader library to support more functions and code sequences


Gideros 2020.7.1

-Improvements

  • [core] add Sprite:getDrawCount diagnostic call
  • [android] Improve rich text editing support
  • [export/android] Raise default SDK to 28 (required by google store for AAB)

-Fixes

  • [studio] Load project file as UTF-8
  • [ios] Change orientation handling on iOS
  • [html] Fix TextInputDialog with empty default text
  • [ios] Report correct orientation to iOS
  • [uwp] Fix DX11 rendering engine (issue with pixel shader constants)
  • [uwp/audio] Expand sound buffer if needed instead of crashing
  • [html5] skip event processing when dialogs are shown
  • [html5] update dialogs style
  • [plugin/firebase] Include in Gideros Distribution
  • [plugin/share] Fix iOS code
  • [plugin/share] Fix Android code (allow sharing of images)
  • [plugin/camera] Fix orientation issue on iOS when app is in landscape + prepare for Metal



https://www.gideros.rocks/donate&download



Gideros 2020.7

-New features

  • [library] A library is provided to allow writing shaders in lua, in a platform independent way
  • [plugin/chroma] Add Chroma plugin by @SinisterSoft
  • [plugin/share] Add share plugin (Android/iOS)

-Improvements

  • [core/layout] Allow anchoring by floating point amount
  • [core/layout] Layout now accept cellSpacing parameter
  • [core/input] Support F1-F12 keys (on QT)
  • [core/object] Core.class now accepts a destructor has third arg
  • [export/android] Migrate to androidX
  • [export/android] Update gradle and build tools
  • [plugin/lfs] Upgrade to 1.6.3, add unicode support for windows, report AHS flags for windows

-Fixes

  • [core/text] Improve tab handling
  • [core/text] Use the previous separator length and not the current one when computing current line width
  • [core/text] Fix reporting of minimum size for empty textfields (for layout)
  • [core/layout] Support zero sized sprites
  • [core/sprite] hitTestPoint and related functions shouldn't return true if Sprite isn't on screen
  • [export/uwp] Fix shader uniforms initialization, reduce Win10 SDK minimum version
  • [export/html5] Support UrlLoader PUT with data
  • [export/android] Ignore exception on buffer based text input
  • [plugin/map] Replace deprecated call
  • [plugin/native] Normalize class names for android
  • [plugin/threads] Fix build for Win32


Gideros 2020.5.1

-New features

  • [gfx] TextField Layout: add alignx and aligny parameters
  • [plugin/gsfxr] UWP port

-Fixes

  • [plugin/ads] Fix gplugin file
  • [player] Fix Always on top functionnality
  • [gfx] Don't rely on rt:clear() honoring the clipping
  • [xmp] Fix file loading random errors
  • [uwp] Fix alpha blending issues
  • [uwp] Avoid throwing an exception on player probing
  • [dx11/shaders] Don't discard pixels for plain color shaders


Gideros 2020.5

-New features

  • [uwp] Now supporting Xbox One platform
  • [plugin/controller] Support UWP raw controllers
  • [plugin/controller] Support HTML5

-Enhancements

  • [plugin/controller] report hardware ids on windows
  • [plugin/fastnoise] Merge recent additions by @Rraptor
  • [uwp] Migrate to VS2019/Runtime v142
  • [studio] Upgrade to Qt 5.14.2
  • [ui/export] Gideros can read lua files and infer noexec and dependencies from tags in the file
  • [examples] Add controller plugin demo

-Fixes

  • [plugin/controller] Fix name reporting on win/html
  • [ios/require] Include a default NSLocation message if GPS isn't used
  • [ios] Fixes for Metal (liquidfun particle shader, RenderTarget upside down, RenderTarget commit)
  • [export/fbig] Load Instant library before gideros code

-Removals

  • [plugin/ads] Removal of UWP/WinRT Ads support due to Microsoft discontinuing its Ad SDK.


Gideros 2020.4

Remark: we found a bug with controller plugin on android in this version.

To fix it, donwload the extra controller.gplugin file from this page and replace the one in your 'All plugins' folder with it.

-New features

  • [core] Add APIs for soft keyboard integration and clipboard access. Clipboard is implemented on desktop only for now, and soft keyboard additions on android only.
  • [studio] Add cloning and consolidating options

-Enhancements

  • [audio] Allow declaring of streaming sounds (they don't stop when input data is exhausted, so can be used with Buffers)
  • [audio] Channel:isPlaying() now returns the amount of buffered audio too
  • [studio] Add an option to only load main.lua on start
  • [export] Allow plugins to change project files before assets are written (add new plugins to project dynamically)
  • [luaplugins] allow code to be executed before init.lua, allow assets
  • [android] add application:get("batteryLevel")
  • [uwp] Implement setFullScreen,setWindowSize and getAppId

-Fixes

  • [core] fix getLogicalBounds for oriention-less platforms (HTML,UWP,...)
  • [ogg] handle streaming
  • [ogg] Fix crashes when stream isn't properly formed
  • [plugin/rp23d] Ensure update delay is never 0


Gideros 2020.2

-New features

  • [core] Stream mode on UrlLoader
  • [core] New Buffer object
  • [sample] Add Shoutcast example

-Improvements

  • [android] Improved heading recovery
  • [ios] Use internal MP3 player
  • [plugin/reactphysics3d] More bindings

-Fixes

  • [core] Fix resolution handling
  • [pi] Remove QT code from native Pi sources
  • [plugin/reactphysics3d] Fix joints creation
  • [html5] Fix uncompressed export
  • [gfx/font] Fix uninitialized BG on TTBM fonts
  • [installer/win] Fix doc links
  • [lib] Fix objloader
  • [plugin/lfs] Querying drives isn't allowed on UWP


Gideros 2019.12.1

This release fixes a few issues in 2019.12, the most notable one being slow texture handling on HTML5 export.

-Enhancements

  • [plugins] add scenemanager and easing as lua plugins
  • [core] Improve memory management when handling textures
  • [core] Delay TTBM cached chars uploading to GPU until draw time (saves extraneous uploads during initialization)

-Fixes

  • [plugins] Fix fastnoise for html, fix virtualpad platforms availability
  • [android] Fix lua plugins being stripped at export
  • [gfx] Fix text layout computations corner cases
  • [gfx] Prevent layout from trying sizes below the minimum
  • [html5] disable assertions


Gideros 2019.12

-New features

  • [Core] Allow instanced rendering on Meshes
  • [plugin] Add fastnoise plugin by @MultiPain

-Improvements

  • [core] Add accuracy and source to geolocation events
  • [core] Report magnetic X,Y,Z values in Geolocation heading event
  • [core/gfx] Use GL ES 3/ WebGL 2 is available
  • [core/Path2D] Allow gradients in setFillColor
  • [ui/examples] Rework 3D exemples, remove cubemap as it doesn't work anymore
  • [examples] Add 3D animation
  • [examples] Add instancing demo
  • [ios/metal] General improvements and support instancing+depth textures
  • [html5] Update to emscripten upstream, switch to WASM compltely as a consequence

-Fixes

  • [studio] Fix dependency graph being lost
  • [studio] Fix newly linked directories leading to file I/O issues
  • [core/fonts] Fix text layouts positionning, add more options
  • [uwp] run open url on UI thread
  • [android] Allow reads from http connections
  • [android] Possible fix for OpenSl crash (#450, #480)
  • [android] Only comment out uses-sdk for AAB
  • [ios/metal] Don't clear error log before displaying
  • [ios/metal] inline shaders functions shall not be called main: use vmain and fmain instead


Gideros 2019.10

-New features

-Improvements

  • [core] Support rendering to depth texture
  • [plugin/ogg] Add opus decoding support
  • [plugin/gmedia] Update for Android (by @mokalux)

-Fixes

  • [core] Minor but annoying issues fixed in layout system
  • [core] Fix 3D rendering matrices handling in viewport
  • [android] Various minor fixes (causing rare crashes)


Gideros 2019.9

-New features

  • [core] Manage platform permissions from lua (android only currently)
  • [core] Handle 9-patch images in Pixel
  • [core] Allow to set stopPropagation on a sprite

-Improvements

  • [studio] Add themes contributed by @oleg, fix MetroDark (by @mokalux)
  • [core] Improve layout functionnality: fixes, more options, can now force layout and get more detailed results
  • [core] Allow to pass a function to Core.class to change superclass args
  • [android] Use official Apache HTTP Client library + log errors

-Fixes

  • [ios] Fix metal rendering issue
  • [html5] Ignore PNG related warning
  • [html5] Fix possible floating point issues
  • [fbig] Fix some API calls and update to 6.3



https://www.gideros.rocks/donate&download



Gideros 2019.5.1 Pre-release

  • [plugin/iab] billing package conflicts with AIDL (probably) remove it until we know better
  • [plugin/controller] Fix variable scope issue for android
  • [export/apk] Make labels more explicit


Gideros 2019.5

-New features

  • [plugin/harfbuzz] Support for harfbuzz font shaping library
  • [core/qt] Add application:getKeyboardModifiers()
  • [player] Add screenshot shortcut (F12)

-Enhencements

  • [gfx] Allow querying text position from coordinates and vice-versa
  • [plugin/luamidi] Update rtmidi to v4.0
  • [plugin/luamidi] catch errors in lua
  • [plugin/ads] Update AppLoving SDK
  • [player] Add iPad Pro 3 & iPhone XR resolutions

-Fixes

  • [gfx] Fix layout constraints and add fontbase layout infos
  • [uwp] Fix various UTF-8 to widechar conversions
  • [ios/metal] Sanitize setClip()
  • [plugin/spout] Fix destructors


Gideros 2019.4

-Enhancements

  • [gfx] add Particles:scaleParticles() API
  • [core] support aes 192 and 256
  • [android] Optionaly deny backups
  • [html5] Improve error handling
  • [plugins] Add virtualpad

-Fixes

  • [gfx] Fix particles allocation
  • [ios] Don't compile metal shaders in debug mode
  • [plugin/ogg] Ogg plugin wasn't fully compiled by default
  • [gfx/opengl] More error checking/safe guards


Gideros 2019.2.1

  • [uwp] Fix audio libs for UWP/x64 compat
  • [ios] Add metal lib to project by default
  • [html5] Compress GApp and fix loading progress
  • [gfx] Improve addParticle performance for bulk additions
  • [opengl] Check shader existence before detaching
  • [html5] Don't export loading icon for FBInstant (it isn't shown)
  • [gfx] Improve Layout/setDimension performance
  • [gfx] Fix TTFont using random resolution (Fix Invalid Font Size issue)


Gideros 2019.2

-New features

  • [core] Support Apple Metal backend for iOS
  • [export] Drop WiNRT for UWP (universal windows platform)

-Improvements

  • [gfx] Allow to specify scale when building a texture from raw data
  • [lua] Add string.encodeValue and string.decodeValue, used to encode/decode int and float values to byte sequences

-Fixes

  • [core] Allow Core.asyncCall to be reentrant
  • [core] Fix Sprite:getChildrenAtPoint()
  • [core] ensure async calls runs at least once per frame
  • [export/osx] Set minimum supported OSX version
  • [export/apk] Fix absolute/relative path mismatch for key store
  • [plugin/steam] Strip x86 code from steam lib on OSX
  • [plugin/bump] Fix querySegment functions
  • [plugin/gaming] Remove Google Drive dependency (save games are no longer available)
  • [plugin/gaming] Fix iOS player scope (Fix #462)


Gideros 2019.1

-New features

  • [core] Introduce Sprite:getChildrenFromPoint()
  • [gfx] Add CompositeFont object type
  • [gfx] Allow alpha in textfield

-Enhencements

  • [html5] Reduce package size
  • [studio] Make paths relative in project file
  • [export] Probe android path from Windows Registry

-Fixes

  • [studio] Fix profiler report count field truncated
  • [core] Fix layout issue
  • [core] Ignore non constrained sprites from layout
  • [megacool] Fix megacool init


Gideros 2018.12

-New features

  • [studio] Introduce fs-backed folders
  • [html5] Experimental wasm, compress plugins
  • [plugin/luamidi] luamidi for desktop and win32
  • [studio] integrate profiler

-Improvements

  • [studio] Add multi-cursor editing
  • [studio] Add shortcuts for debugger (Fix #440)
  • [texturepacker] Associate file type on winows
  • [core] Layout now takes a parameter to enable equally sized cells
  • [core] Add a method to path 2D to compute location of points of the path
  • [core] Allow transparent canvas (for HTML)
  • [examples] Added Spine animation example
  • [examples] Added benchmark example using Core.Profiler
  • [android] Enable multidex
  • [android] Update google services min version to 16.0.0
  • [android] APK are now always signed, using a debug key if no keystore is provided
  • [plugin/camera] add availability check
  • [plugin/map] Integrate @paulh native map plugin
  • [plugin/megacool] Update megacool plugin to lib 3.3.7, added setSharingText api command
  • [plugin/spine] New API calls (cf #451)
  • [plugin/threads] Add luasocket, lfs and json.
  • [plugin/threads] Add configurable exit delay

-Fixes

  • [studio] Save outline settings (Fix #446)
  • [studio] Fix windows VSYNC detection
  • [core] Fix broken shaders for color transform
  • [iOS] Minimum SDK is now 8.0 (Fix #448)
  • [ios] Apply scalefactor for exported apps (Should fix #442)
  • [html5] Fix sound enabling on iOS
  • [html5] Fix background colour on export splash screen
  • [plugin/bump] Fix new object allocation system
  • [plugin/bump] Fix bounce and slide collision return values
  • [plugin/camera] Fix random crash on start on QT
  • [plugin/iab] Reissue failed consumes
  • [plugin/liquidfun] Turn off neon has it fails on some platforms
  • [plugin/megacool] Detect size change and reinit (missing deinit part)
  • [plugin/ogg] Fix file streaming issue causing premature end of audio stream (Fix #437)


Gideros 2018.10

-New features

  • [studio] Add debugging options (breakpoints/stepping/inspect variables)
  • [plugin/Threads] Introduce true threads plugin
  • [plugin/megacool] Add megacool support (Android only)

-Enhancements

  • [studio] Improve auto completion proposals with icons
  • [studio] Update icons for HiDPI
  • [studio] Add preferences dialog
  • [android] Use GL ES 3 if available
  • [plugin/lfs] Add a lfs.drives() call to get a list of possible drives (win essentially)
  • [plugin/controller] Allow to control deadzone (Controller.setDeadZone(float)
  • [plugin/ads] update unity and applovin

-Fixes

  • [gfx] Avoid multiplying texture scale factor two times
  • [gfx] Fix TextureRegion:getRegion() parameter check
  • [plugin/ogg] Fix looping sound issue
  • [core] Fix Particles.setParticleSpeed


Gideros 2018.9

-New features

  • [core] document layout system and add missing related constants
  • [studio] Introduce addons system, with GSFXR sound editor addon
  • [studio] Add more examples (gestures, async tasks, addons)
  • [plugin/spine] Native version of spine plugin

-Enhancements

  • [studio] Add fullscreen mode (Settings/F11)
  • [android] Update project to recent versions of AS/Tools
  • [android] Allow to remove ARM libs
  • [android] Add an option to timestamp the APK file
  • [plugin/gaming] Update gaming plugin to work with recent APIs and integrate googleplay plugin functionnality

-Fixes

  • [core] Fix compatibility of some classes with fake threads
  • [android] fix a no response issue after unlock the screen on some device
  • [html5] Hides highlight that shows on iPhone 6+ when using a browser and Gideros content exported to HTML5.
  • [html5] request an alpha capable buffer
  • [fbinstant] Correct API typo with createAsync
  • [plugin/ads/admob] Fix for bug outlined here: #394
  • [plugin/cbump] Fix issues #404 & #405


Gideros 2018.6.3

-Enhancements

  • [gfx] Support Bearing command in SVG Paths
  • [gfx] Try all image formats as fallback when type cannot be determined by file name
  • [core] Add getScale() to TextureRegion, and add a parameter to get @1 sizes from getRegion()

-Fixes

  • [core] Fix a crash condition when using rendertarget in APPLICATION_EXIT on iOS
  • [core] Fix a crash case with empty sound files
  • [plugin/camera] Fix a crash when camera access is denied
  • [plugin/ogg] Fix end of files not played


Gideros 2018.6.2

-Enhancements

  • [plugin/ogg] Implement setPosition and getLength
  • [player] Add 75% zoom option (Fix #200)

-Fixes

  • [plugin/camera] Fix selection routine for Android
  • [plugin/ogg] Fix output file name case for html5
  • [ui] Fix line focusing from output pane click (Fix #327)
  • [desktop] Forward shortcuts to gideros (Fix #382)
  • [desktop] Use VSYNC only if it was explicitly requested
  • [desktop] Properly handle all kind of dialog dismiss (Fix #274)
  • [android] Check audio context validity before attempting to suspend/resume
  • [desktop] Reset mouse button known state on suspend (Fix #347)
  • [player] Fix settings save and iPhone X res tick (Fix #380,#381)
  • [ios] Allow delete key repeating in soft keyboard



https://www.gideros.rocks/donate&download



Gideros 2018.6.1

-Enhancements

  • [core] add a removeAllListeners() call to EventDispatchers (incl. Spites)

-Fixes

  • FBInstant Update getConnectPlayerEntriesAsync to getConnectedPlayerEntriesAsync to match with document and FB Instant sdk
  • Documented "size" parameter to b2.ParticleSystem:setTexture.
  • [core] Fix TTFont crash and TTFont recoloring
  • [core] Fix random crash on exported desktop app
  • [plugins] Make liquidfun a default plugin for Android
  • [core] Include scale factor into outline size


Gideros 2018.6

-New features

  • [core] TTFont now support an outline size parameter, which allow to create fonts with a thicker border
  • [core] Support external launch from custom URL schemes

-Enhancements

  • [fbig] Update support and docs to 6.2
  • [core] Remove box2d from core gideros (use liquidfun plugin instead)
  • [android] Switch to NDK r17, min SDK is now 14 and armeabi/mips are no longer supported/built
  • [plugin/microphone] Allow usage of other file formats beside wav
  • [plugin/ogg] Allow vorbis encoding when microphone is also used
  • [android] Fixed x64 enable and added x86 disable

-Fixes

  • [plugin/microphone] Ask for permission on android 23+ (async)
  • [plugin/camera] Ask for permission for Android 23+
  • [plugin/gaming] fix ptr alignment error on some methods
  • [plugin/ads] updated ads plugin: Unity 2.2.1, Chartboost 7.2.0, AppLovin 8.0.1
  • [doc] Various corrections
  • [plugin/microphone] Ask usage description for iOS


Gideros 2018.3.3 -Fixes

  • [html5] Fix iOS 11.3 scroll issue, Fix clip issue and canvas sizing
  • [core] Track font resets due to display change and correctly reinit associated textfields
  • [core] Handle exceptions in fake threads (Fix #368)
  • [qt] ensure context is current before trigger suspend/resume events (fix subsequent rendering issue)
  • [gfx] Pixel: Fix #371 and honor alpha values when making gradients with angles

-Enhancements

  • [core/font] More layout ref options


Gideros 2018.3.2

-Enhancements

  • [core] Improve textfield formatting by allowing long words to be optionnaly cut.

-Fixes

  • [gfx/qt] Account for framebuffer changes in resize
  • [core] Report speed and course in geolocation events
  • [core] Ensure file writes are flushed before deiniting gfvs, and that no call to write is made after.
  • [export/apk] Don't pass -t option when installing APK, as some phones refuse installation if that is set
  • [plugin] fix loading on iOS for ogg and gsfxr.
  • [desktop] Reset context of screen creation/show in case it changed
  • [plugin/steam] Add safeguards for getCurrentGameLanguage call
  • [export] Fix automatic inclusion of JSON for FBInstant


Gideros 2018.3.1 26 Mar 11:51 @hgy29

-Enhancements

  • [html5] Rework compression to generate square images (may ease loading)
  • [html5] Better track loading progress (in compressed mode)
  • [fbinstant] Move symbol file out of the package dir to save a few hundred kB
  • [ui/export] Add an option to exclude files from final package (for html5)
  • [plugin/steam] New getCurrentGameLanguage call
  • [fbinstant]: Update to 6.1 API

-Fixes

  • [gfx] Fix sprite hierarchy transform (Fix #363, Fix #364)
  • [gfx] Fix TTBMtextField wrong coloring when changing texts
  • [fbinstant] Fixed leaderboards corrected a couple of typos and a local error to fix leaderboards.
  • [fbinstant] Fixed examples Some of the leaderboard examples were incorrect
  • [export/apk] Fix Android SDK detection routine
  • [plugin/gsfxr] Fix for Html5 (file name case issue)


Gideros 2018.3 15 Mar 15:11 @hgy29

-Facebook Instant Games

  • This release brings support for the newest Facebook Instant Games platform

-Other new features

  • Procedural sound effects plugin (Thanks to Paul Carter)
  • Steam plugin (Thanks to @totebo)

-Enhancements

  • [html5] Various speed improvements
  • [graphics] Rendertarget accepts an autoscale argument to match screen resolution
  • [desktop] Optional VSYNC


Gideros 2018.2.1 12 Feb 13:24 @hgy29

-Fixes

  • Add MOUSE_HOVER to the list of input events for a sprite
  • [bump] remove extraneous check on querySegment functions


Gideros 2018.2 09 Feb 12:39 @AnthonyBall1966

-Enhancements

  • TileMap cells can now have a colour tint and alpha setting (per tile!!!)
  • TileMap new setTexture command.
  • TileMap new setRepeat command.
  • Requires plugin now has a switch for tilt games (no rotation mode)
  • [core] Handle various new keycodes
  • [android] New splash screen code

-Fixes

  • [gps] Honor GPS threshold, fix geolocation source, more binders
  • [doc] Updated movieclip doc
  • [plugin/iab] Correct plugin script
  • [export] Show button disabled until export complete.


Gideros 2018.1.1 22 Jan 07:47 @hgy29

-Fixes

  • [export] Fix macros failing to compile with luac due to libraries missing
  • [doc] Fix Shader doc
  • [plugin/liquidfun] Fix particle rendering and add size setting
  • [android] Fix crashes to due non reentrant mutex
  • [texturepacker] Add common shortcuts


Gideros 2018.1 05 Jan 14:33 @hgy29

-New features

  • New Shader.getProperties() call allows to get technical details about graphics engine (version and limitations)
  • Allow to disable the live syntax checker in studio

-Fixes

  • Controller plugin fix - check for null
  • Fix particle shader to cope with transforms
  • Fix background location mechanism
  • Fix 'play' shortcuts in studio
  • Disallow adding files with the same name in the same folder to the project
  • Fix default iOS player not compiling
  • Fix macro buffer allocation too short in lua (causing crashes)
  • Fire APPLICATION_RESIZE on Android


Gideros 2017.11.3 07 Dec 14:25 @hgy29

-Fixes

  • [core] Fix monospaced font texts alignment
  • [export] Improve/Fix APK export on OSX
  • [plugin/gmedia] disable system calls on iOS

-Enhancements

  • [core] handling image scaling for tilemaps
  • [core] Add getLogicalBounds method
  • [core] Add getDeviceSafeArea method
  • [export] Use hi-res gideros icons by default
  • [ios] iPhone X compatibility
  • [plugin/liquidfun] Speed boost on NEON platforms


Gideros 2017.11.2 17 Nov 06:36 @hgy29

  • [studio] Fix outline panel related crashes and wrong behaviors
  • [core] application:getAppId() #345
  • [core] application:getDeviceSafeArea() #346
  • [ios] Attempt to fix UI called on secondary thread (#344)


Gideros 2017.11.1 14 Nov 13:05 @hgy29

-Enhancements

  • [studio] Outline pane
  • [lua] Accept \e in strings
  • [core] Support color tag in textfields
  • [ios] Output lua print() to NSLog

-Fixes

  • [studio] Check for cancel in add directory content
  • [core] Fix Font redraw
  • [plugin/ogg] Support basic seek


Gideros 2017.11

-New features -Lua

  • Allow UTF-8 identifiers (Fix #332)
  • Lua multi-dimensional array indexing with comma syntax
  • New Lua mutation operators

-Studio

  • Import directories recursively

-Plugins

  • Liquidfun 1.1.0 plugin (beta)

-Enhancements

  • Associate .gproj files with Gideros Studio on Windows
  • Display a message box when a lua error occurs in win32 export
  • Better error/warning handling on export
  • Automatic resampling of TTFont on logical scale changes
  • Fonts rendered to texture through TTFont are limited to 300px size, to avoid overflowing texture memory
  • Documentation for Lua enhancements

-Fixes

  • [studio] cancel autocomplete when changing page
  • [gvfs] Fix 64bit issue
  • [core] Do not justify non wrapped lines
  • [core] Fix event discarding routine, which could free wrong memory locations
  • [plugin/ogg] Allow video only ogg files (without audio track), fix video size issue and port to WinRT



https://www.gideros.rocks/donate&download



Gideros 2017.10 19 Oct 07:42 @hgy29

-New features

  • [core] Add text layout with automatic wrap support to Font/TextField
  • [plugin/ogg] Ogg vorbis and Theora plugin (all platforms except WinRT)

-Enhancements

  • [lua] Support require with directory only (and load init.lua)
  • [plugin/win32] Add export rules for most win32 plugins
  • [plugin/controller] Update controller for iOS
  • [ios] Add 1024x1024 icon
  • [ios] Enable portrait upside down by default
  • [ios] accept all device orientations
  • [win32] Add multiscreen support
  • [html5] add focus on click (#333)
  • [core] Allow non power of 2 textures
  • [studio/export] Allow for LUA based plugins
  • [texturepacker] Warn about problematic files and export sensible file list (Fix #340)

-Fixes

  • [plugin/camera] Fix orientation issues (#329)
  • [android] Fix crash on log
  • [win32] fix setFullScreen (#281)
  • [html5] register embind bindings only once in plugins
  • [core] Release textures in Pixel's destructor


Gideros 2017.9 25 Sep 07:17 @hgy29

-New features

  • Consistent random number generator (Core.random()/Core.randomSeed())
  • Automatic multi texture glyph caching for TTFont (by specifying an empty cache text)
  • Multi file TTFonts

-Enhencements

  • Various plugin updates and enhencements (gaming, flurry, iab)

-Fixes

  • Fix multitouch handling on player/desktop
  • Use a full sized canvas on WinRT
  • Fix plugins compatibility for AppleTV


Gideros 2017.8.2 08 Sep 15:06 @hgy29

-Fixes

  • Screen:setPosition() would hand app
  • Color shaders weren't taking color transform into account
  • Sprite:setStencilOperation() was not functioning
  • Fix/Improve camera plugin to be consistent across all targets
  • Fix Vungle Ads on iOS


Gideros 2017.8.1 29 Aug 15:14 @hgy29

-Fixes

  • Plugin Camera was rendered upside down on OSX
  • OSX Player and desktop export were crashing on exit
  • Click on file name on output panel in studio would lead to 'file not found' error


Gideros 2017.8 25 Aug 15:02 @hgy29

-New features

  • Native port of bump.lua as a plugin
  • Multi screen/window support (QT only for now)
  • Integrated lua profiler support (see Core.profiler* functions)
  • StoreReview plugin for iOS now bundled with gideros
  • Text To Speech plugin for iOS and Android

-Enhancements

  • Plugins now appear in the project tree in studio and are selectable/configurable from there
  • Camera plugin now work on QT (player and desktop exports)
  • Reduce memory footprint of HTML5 export during load phase
  • Gaming plugin now checks and reports license validity
  • Key prompts (during APK signing) cached at studio side for session lifetime
  • Ads/Vungle auto integration and update for Android and iOS

-Fixes

  • WinRT Desktop handling of HiDPI screen fixed
  • Desktop export for MacOS now correctly signs the packages for app store submission


Gideros 2017.6.3 19 Jul 09:27 @hgy29

-Fixes

  • Android EGL configuration chooser now filters out ES 1.0 configurations (avoid crashes on some devices)
  • fix bug #322

-Enhencements

  • Update gaming/Gamekit for ios (switch to non deprecated iOS apis)
  • Add plugins iOS scripts for gaming/gamekit, applovin, chartboost and admob


Gideros 2017.6.2 12 Jul 14:08 @hgy29

-Fixes

  • Fix iOS plugins export scripts
  • Fix Mac Store export signing


Gideros 2017.6.1 10 Jul 14:52 @hgy29

  • Fix export scripts for Android


Gideros 2017.6 07 Jul 12:46 @hgy29

-Enhancements -General

  • Show git hash of build in about dialog
  • Better handle HiDPI screens
  • Implement reverse playing in MovieClip
  • Expose stencil API
  • Improve tilemap handling of filtered textures

-Export

  • iOS: Allow to specify schemes used with openUrl() so that they are exported into info.plist (in require plugin)
  • OSX: Allow speciying signing identities

-HTML5

  • Support soundtrack playing through XMP

-Android

  • Build for all archs by default including 64 bits
  • Use a custom (and hopefully better) config chooser for EGL

-Win32

  • Handle mouse wheel

-Plugins

  • iOS: Migrate most of basic plugins
  • Android: Improve/ease permission handling in plugins
  • Ads: Add rewarded video for admob
  • Ads: Export hasConnection() to lua
  • Ads: Allow to specify orientation
  • Ads: Update applovin lib for android
  • Ads: Support interstitials in pubcenter (WinRT)

-Fixes -WinRT

  • Attempt to fix dpi issues on 8.1 desktop
  • Fix crash when trying to use XAML from lua in main chunk
  • Fix version numbering on export
  • Fix Particle sprite

-HTML5

  • Fix Event.KEY_CHARS handling

-QT

  • Fix path retaining in player and desktop app

-iOS

  • Fix DPI detection routine



https://www.gideros.rocks/donate&download



Gideros 2017.4.1 -Note

  • If you are making your own plugin, be sure to change your Application.mk so that it says:
  • APP_STL := c++_static
  • instead of:
  • APP_STL := gnustl_static
  • to make it compatible with this gideros version.

-Improvements

  • Use VBO more wisely
  • Add a method to control VBO usage (Shader.enableVBO())
  • Improve getFile/saveFile in media plugin for QT
  • gdrbridge now accepts a port in addition to ip in play command

-Fixes

  • Fix sound not playing on Android/x86
  • Fix gdrbridge/gdrdeamon connection


Gideros 2017.4 25 Apr 08:02 @hgy29

-Enhancements -General

  • Support alpha only textures for fonts to reduce memory requirement
  • Switch to freetype 2.7.1 to improve font rendering
  • Allow numerical value for TTFont smoothing
  • Propagate mouse buttons into touch events and add modifiers

-Studio

  • Sort content of .gproj file to ease git/svn merging

-Export system

  • Do not encrypt mp3 on iOS and android (background player)

-WinRT/UWP

  • WinRT export is now XAML based
  • Support pubcenter ads (microsoft advertising)
  • Plugin scripts for all supported plugins
  • Show/Hide virtual keyboard on winrt

-HTML5

  • Player mode support
  • Allow to post gideros events from javascript side
  • Implement getLanguage()
  • Allow packed and original versions: tradeoff between size and memory requirements
  • Allow unencrypted but host locked scripts to share the same key
  • Display app errors in HTML

-Plugins

  • Media: Add 'getFile' and 'saveFile' methods for desktop
  • Require: Add support for 2.1 screens

-Fixes

  • Plugin/Camera: Fix cleanup for iOS
  • Plugin/Microphone: fix initialisation on Android


2017.3.1 07 Mar 15:47 @hgy29

-This is a bugfix release for 2017.3.

  • This release fixes lua macro usage across files in Gideros Player(s).


Gideros 2017.3 06 Mar 10:51 @hgy29

-New plugins

  • Kiip provider for Android/iOS

-Enhancements -General

  • Add MovieClip:getFrame (#214)
  • No longer insert any plugin by default on Android. Be sure to activate the ones you need in Gideros Studio
  • UWP: Remove dependency to SQLite extension to ease deployment to windows phone

-Studio

  • Make wrap on search default and saves find settings (fix #306)
  • Allow to disable encryption on a file by file basis

-Export system

  • Make APK default android export, and mark former one as deprecated
  • Add possibility to load generated APK to connected device
  • Do not ask store password if no key alias chosen in APK/Android
  • Pack all compiled and run files into a single one, fix use of macro across files
  • Encrypt all files types by default when encryption enabled

-Lua

  • Macro fixes and new "include" directive
  • Additional "include" directive can be used as include "filename" to load content of the file at the compilation step, for example:
  • include "macro_functions"
  • will try to open the file "macro_functions", load it's content and paste it at the place of include directive. Of course, any content of any file can be included this way, just like in C preprocessor.
  • New max and min operators
  • Use <> for max and >< for min.
  • eg a=b<>c -- make a = the larger of b or c
  • a=b><c -- make a = the smaller of b or c
  • New DEG and RAD operators
  • d=^>pi -- d will be set to 180
  • a=^<180 -- a will be set to pi

-Plugins

  • HTML5 now comes with Ads and Facebook plugins for everyone
  • HTML5: eperimental port of lfs and lsqlite3 plugins
  • HTML5: all converted plugins are automatically inserted when selected in studio
  • Require: Add iOS export regulation stuff checkbox
  • Storekit: Add a currencyString to display the locale price.

-Fixes

  • Macros: Fix macro system resetting macro table for each file (macros are now global)
  • UWP: Fix various crash cases
  • Android: Fix app lifecycle events triggered when app not yet initialized
  • Ads plugin: Fix Admob integration
  • Media plugin: Fix orientation issue, and remove deprecated apis
  • Iab plugin: Update/Fix Helper
  • Graphics: Fix particle remove criteria
  • Win32: Enable stencil in OpenGL to fix Path2D rendering issues


Gideros 2017.2 15 Feb 12:34 @hgy29

-Improvements

  • Generate Java stack trace from lua crashes for bug reports on android
  • Differentiate user plugins from standard plugins
  • Avoid showing passwords in plaintext during export
  • Improve Facebook plugin integration on iOS
  • Add show button on export process window to easily navigate to the output directory
  • Add getSize() API on Sprite

-Bugfixes

  • Fix key handling crash on iOS
  • Fix camera plugin for iOS
  • Fix Movieclip reference holding
  • Detach children from parent when parent is destroyed



https://www.gideros.rocks/donate&download



Gideros 2016.12.1 24 Jan 08:45 @john-blackburn

-Fixes

  • Fix MovieClip init which caused crash
  • Fix splash screen resizing and background color usage
  • Fix heading reporting no longer works after a stop() on Android
  • Fix APK generation script
  • Fix iOS app name setting not used
  • Fix crash when no external storage exists on Android

-Improvements

  • HTML5: Reduce size of JS files

-Additions

  • Add Show in Finder feature on a file's context menu
  • Add scale mode options for splash image


Gideros 2016.12 18 Dec 23:30 @john-blackburn

-NEW

  • Beginnings of XML test code for Microsoft Ads (Windows RT/UWP)
  • Requires plugin: This specifies requirements for the manifest and other slight adjustments
  • Lua <-> XML bridge for plugin system with ios export lib in Lua
  • Plugin system download third party libs automatically (cached)
  • Full orientation option for apps that are both portrait and landscape
  • App Name in project properties so it can be different than the project name

-IMPROVEMENTS

  • Camera plugin: Added mandatory option
  • Camera plugin: Added usage description (ios)
  • Gaming plugin: Updated to latest Google and Amazon libs
  • IAB plugin: Updated to latest Google and Amazon libs and helpers
  • Apk and Android Studio export: Now fully exports Admob (untested), AppLovin and Chartboost for Ads plugin
  • Apk and Android Studio export: Now fully exports Google Play and Amazon Game Circle for Gaming plugin
  • Added information to Android manifest for Android and Fire TV compatibility
  • Apk and Android Studio export: Now fully exports Google and Amazon payment systems for IAB plugin
  • No encryption if not required
  • Apk and Android Studio export: Now fully exports Flurry plugin
  • Apk and Android Studio export: Now fully exports Controller plugin
  • Permission to write to external storage now only asked for if player
  • Android apps will now prefer to be installed on external memory (Google and Amazon preferred method)

-BUGFIXES

  • AppLovin ads plugin: needed onRefresh()
  • Particle init time reference wasn't set to zero on init
  • Renamed TV icon to TV Banner
  • Fixed studio crash if you tinkered with plugin settings too much
  • Fixed lua context issues
  • Fixed iab crash due to nil string
  • Icon, splash and banner images were not being compressed
  • Bitcode was being exported for ios simulator libs
  • Fixed MovieClip reference holding
  • Fixed typo in facebook plugin


Gideros 2016.10 13 Nov 10:00 @john-blackburn

-NEW

  • Box2D particle contact events: "BEGIN_CONTACT_PARTICLE", "END_CONTACT_PARTICLE", "BEGIN_CONTACT_PARTICLE2", "END_CONTACT_PARTICLE2"
  • Box2D ParticleSystem methods:
  • destroyParticles
  • getParticleCount
  • getParticleGroupList
  • containsParticle
  • Viewport:lookAt(eyex, eyey, eyez, targetx, targety, targetz, upx, upy, upz) -- set up the transform matrix of this viewport taking eye and target positions and up direction as arguments
  • JS.eval(code) -- execute arbitrary Javascript code on HTML5 platform
  • Mesh.clearTexture([slot=0]) -- clear texture
  • Matrix:invert()
  • Matrix:transformPoint()
  • Particles methods:
  • setParticleTag(i, tag) -- set the tag associated to the given particle
  • getParticleTag(i) -- returns the tag associated to the given particle
  • setPaused(isPaused) -- pause or resume this particle system
  • isPaused() -- returns wether this particle system is paused or not
  • getParticles([set, tag]) -- retrieve particles states of this system
  • Sprite methods:
  • setSkewX(kx), getSkewX(), setSkewY(ky), getSkewY(), setSkew(kx, ky), getSkew() -- new skew (aka "shear") transformation effect, kx and ky are numbers in -90..+90 degrees range
  • getAnchorPoint(), setAnchorPoint(ax, ay) -- to relatively set Sprite center position
  • getClip() --> x, y, w, h
  • Sprite:getWidth(true), Sprite:getHeight(true) -- to get sprite width and height without transformations
  • Sprite.setBlendMode(src, dst) -- support of blend functions: Sprite.ZERO, Sprite.ONE, Sprite.SRC_COLOR, Sprite.ONE_MINUS_SRC_COLOR, Sprite.DST_COLOR, Sprite.ONE_MINUS_DST_COLOR, Sprite.SRC_ALPHA, Sprite.ONE_MINUS_SRC_ALPHA, Sprite.DST_ALPHA, Sprite.ONE_MINUS_DST_ALPHA, Sprite.SRC_ALPHA_SATURATE
  • application:setKeyboardVisibility(visible) -- Android and iOS support native soft keyboard, returns true if platform has soft keyboard
  • Plugin (ads): Unity framework and gplugin script (Unity only)
  • Pixel methods allow to replace Bitmap class and more:
  • new(texture, [x = 0], [y = 0], [width = texture width], [height = texture height], [sx = 1], [sy = 1]) -- additional constructor to create Pixel with texture
  • setTexture([texture], [slot], [matrix]) -- set texture and apply matrix to that texture
  • setTextureMatrix(matrix) -- to apply matrix to it's texture
  • setTexturePosition(x, y)
  • getTexturePosition() --> x, y
  • setTextureScale(sx, sy)
  • getTextureScale() --> sx, sy
  • getDimensions() --> width, height

-IMPROVEMENTS

  • new camera format detection for Android Camera plugin
  • loading errors checking on GLSL shader creation
  • Mesh.setTexture(texture, [slot=0]) -- to set additional texture for shaders
  • Shader.TIMER constant to allow passing os.timer() value to shaders without lua intervention
  • Path2D:setSvgPath(...) accepts multiple string/number arguments and concatenates them into one string
  • ads plugin: updatedadmob SDK and APIs, interstitial support preload and refresh when closed and fixed setAlignment issue.
  • improved plugin export commands

-BUGFIXES

  • Mesh.getIndex correctly checks for maximum number of indexes
  • events are not dispatched to garbage collected object
  • updated APK export for splash screen disable/bgcolor
  • correct path to 'All plugins' folder (Fix plugins not applied on Mac)
  • Sound.setListenerPosition fix
  • UrlLoader: PUT and POST correctly implemented
  • Gideros Studio: fixed sendFile check to print correct status
  • Fixed timer and particles running while app is suspended
  • gdrexport: fixed filedownloader
  • particles compile on WinRT
  • timer resuming after suspend
  • Mesh with empty arrays on WinRT doesn't crash
  • fixed logcat overflowing and crashing
  • every TextField (with bitmap, cached and uncached fonts) has correct behavior: cached TextField is not blurred at window resize and uncached TextField respects logical scale
  • fixed sample parameter behavior for all TextFields
  • Path2D could crash app

-EXAMPLES

  • "Graphics/MapClown" added
  • "Audio/Moving sound" added
  • "3D Horse" updated: lighting added
  • "Hardware/Keyboard" updated: soft keyboard support added


Gideros 2016.8.2 16 Sep 17:17 @john-blackburn

-New features

  • Added plugin installation for iOS
  • Tab switching by ctrl+tab (or cmd+tab) in gideros studio IDE.
  • Allow exporting player only (to create a new Gideros Player with plugins)
  • Add providing Splash background color
  • Add disabling Splash for Android and HTML
  • Android return device type tv, appliance, car or mobile on getDeviceInfo
  • Add additional win32 plugins on export to match those available for Windows Desktop export

-Bug fixes

  • OSX looking for plugins in correct place
  • Fixing memory leaks in shader
  • Fix for cpu time used by openal on suspend (android)
  • Remove old macros from Gideros Studio (macros are automatically activated if you use the @ symbol in Lua code)


Gideros 2016.8.1 24 Aug 11:49 @john-blackburn

-Export features

  • Android Studio upgraded Gradle version
  • Gideros Studio non blocking export dialog with progress
  • Plugin installer now works with built in exports
  • Added lots of plugin installer scripts for Android (Android Studio, Eclipse, APK exports)
  • Allow providing default app and tv icons that are replaced on export for all supported platforms
  • Allow providing default horizontal and vertical splash images that are replaced on export for all supported platforms

-Gideros Features

  • Upgraded to latest OpenAL which improves sound latency especially on Android
  • Shader code can be supplied in-line from Lua
  • Textures can be created from raw pixel data
  • Global frame counter in Core.frameStatistics
  • Core.frameStatistics now returns table method to get shader language
  • TextField parameter for alignment: sample
  • RenderTarget can be saved to file

-Lua features

  • Built-in macro support
  • Bitwise operators with new metamethods
  • int64 library
  • Binary and octal number constants
  • print() is sent to logcat

-Fixes

  • player connectivity
  • correct requesting Open GL on desktop (due to upgrade to Qt 5.6: previously caused Gideros Player to crash on startup for some users)
  • lua and luac binaries compilation with mingw
  • Particles alpha
  • Particles are now visible after removed
  • Android player check file for null pointer when loading existing projects
  • Timer's behavior to run as set
  • Path2d texture positioning

-Plugins

  • [Controller] fixed Moga lib for Android 21
  • [Gaming Google Play] show all leaderboards support
  • [Gaming Google Play] step by step achievements handling on GMS
  • [Gaming Google Play] improved API for achievements
  • [Camera] initial alpha version for drawing camera texture in Gideros



https://www.gideros.rocks/donate&download



Gideros 2016.06 -New features

  • Introduce a threading system allowing to launch tasks in background
  • New Pixel sprite, a simple and fast rectangular coloured sprite
  • New Particles sprite (alpha), which allows to draw several identical dots or bitmaps with varying colour and orientation
  • Releases now include offline docs
  • New examples
  • Lua 5.1 'universal' bytecode
  • UTF8 string library

-Improvements

  • Matrix object promoted to full 4x4 (3D) matrix
  • Matrix has sprite transform functions as well as direct scale/rotate/translate/multiply
  • Pixels can be retrieved from a render target through RenderTarget:getPixels()
  • Win32 target general improvements
  • Shaders constants can now be set on a sprite by sprite basis
  • Viewport can now be used to render 3D scenes with different perspectives
  • Switched to QT 5.6 (fix multi monitor issues with gideros studio)
  • Updated luasockets to 3.0rc1 (for IPv6 access)

-Fixes

  • Allow to remove a shader from a Sprite through Sprite:setShader(nil)
  • Fixed concurrency issue in UrlLoader on Android, causing random crashes
  • Fixed Render target clear/clipping
  • Android fixed orientation issue on screen suspend
  • Fixed export complete dialog appears only after export is finished
  • Logical scale now applies to Z axis too
  • HTML5 fix mouse buttons reporting
  • Fixed blur shader example to be GL ES compliant


Gideros 2016.04 12 Apr 15:03 @ar2rsawseen

New features:

  • HTML5 export now included in official releases! (thanks to those who funded the Kickstarter campaign!)
  • New keyboard event: EVENT.KEY_CHAR is now triggered on some platforms (QT, HTML5, WinRT) to allow grabbing textual representation of text typed on a physical keyboard.
  • Completely rethought the export system: introduce direct APK export (for Android) and app icon generation from a single visual (on some exports, work in progress)
  • Viewport object (inherits from Sprite): displaying same sprite hierarchy in multiple places, eg for split-screen games.
  • Cryptography: MD5 hash and AES128 encryption primitives
  • Lightweight Win32 Windows desktop export now promoted to beta. Now exports two executables one with a debugging console and one without. Largely feature complete but still lacks UrlLoader.

-Additions:

  • Path2D texture support
  • gdrdaemon: Handle player discovery

-Fixes:

  • Path2D bounds computation
  • Gideros Studio: Handle player loss (as opposed to discovery)
  • LiquidFun issues
  • Windows Store apps: fixed scaling issue on low resolution Windows 10 devices


Gideros 2015.12 19 Jan 14:20 @ar2rsawseen

  • Added Path2D class and example project
  • Added CFBundleName for MacOSX export
  • Added app category for MacOSX export
  • Fixed touch pressure scaling (values should be between 0 and 1)
  • Fixed iOS/Apple TV Macros affecting Alert dialogs and other stuff
  • Fixed JNI errors in notification and googleplay Android plugins
  • Fixed crash on exit
  • Fixed iOS notification plugin for iOS8+
  • Fixed Catching lua errors within event handlers for suspend/resume/resize
  • Fixed encryption working in bitcoded apps (ios, tvos)
  • Fixed Windows 10 crash on start
  • Fixed Windows 10 resizing issue
  • Studio console search results are displayed on contrasting color

Warning: provided luasocket lib for AppleTV in this release is wrong.


Gideros 2015.10 15 Nov 09:32 @ar2rsawseen

  • Touch pressure and type (560a758)
  • Initial support for AppleTV (5340f4a)
  • Gideros Studio themes (294ed40)
  • GMedia lib fixes (2c083e6, c5f6f75)
  • Gideros Studio uses gdrexport for exporting (fecb53d, ea3ba66)
  • Controller reverting back windows code (30323ee)
  • OSX sign and create package on export (a24fa13)
  • Gideros Studio export allows providing bundle name, version and other needed fields (4bcac38, 7710f3a)
  • Microphone plugin added to build flow (92ceac8)
  • iOS moved to latest XCode and iOS SDKs (92f89ad)
  • iOS 9 allow http requests by default (b492421)
  • iOS use assets catalog for icons (92f89ad)
  • iOS 3D issue (6b13302)
  • IAB interface, updated amazon example (690f5c0)
  • Android Studio replace gradle bundle on export (5d316e5)
  • Lua macros for Gideros Studio (1c7f635)
  • Fix Application:setKeepawake for desktop (a0cc10b)
  • Geolocation support for WinRT (4ee1f40)
  • MovieClip memory leak fixed (5add1da)
  • Added HTML5 export option (19d5afa)
  • Fixed Facebook JNI errors (92e9fcd)


Gideros 2015.09 10 Sep 14:53 @ar2rsawseen

-Fixes

  • Fixed using Matrix in Shapes (c29f108)
  • Fixed directory problem for Mac (10df628, daea00c)
  • Fixed clipping children Sprites (a26c12e)
  • Fixed Android resume problem (1284387)
  • Fixed Box2d DebugDraw (b47f066)
  • Fixes for AdsInterface (c384a30, 1e5aa21)
  • Fixed PC desktop export should work on Mac (f9c8d4c)
  • Fixed bundle Mac export template to PC (14fdb00, 3e7b0c3)
  • Fixed Skewing using Matrices (4698c98)
  • Fixed Gmedia building for desktop (bf8018b)
  • Fixed OSX keys (6c0d75f)
  • Fixed gdrbridge for OSX (4781721)

-Additions

  • Added XMP support (6d71c93, 19eeb90, d5c70db)
  • Added Ctrl, Alt, Esc, Tab keys (effcc5a)
  • Controller plugin update (3caea73, f3c5026, 31b6267, 2fa3191)
  • Added setKeepAwake for Desktop (49562f9)
  • Send project to multiple devices (bd752bd, bcb65a1)
  • Plain Win32 export (without QT) (6ccf771)
  • Add ability to set near clipping plane in 3D(ee99714)
  • Desktop export removed player's networking part (42ebcdd)
  • Added new Object methods as getClass, getBaseClass and isInstanceOf (bb7ed2a)
  • Gideros Desktop player does not show error dialogs, only exported app does (711d1ba)
  • Gideros Studio output is now detachable (8214404)


Gideros 2015.08 29 Jul 08:02 @ar2rsawseen

  • Allow Movieclip to tween properties through 'set()' method (just like GTween)
  • Application set/get methods
  • hitTestPoint handling clipped Sprites
  • Add Font.getDefault() function to retrieve gideros embedded font
  • Desktop resize respects scaling mode
  • Desktop report all mouse button states
  • WinRT: fixed DPI reporting
  • WinRT: fixed HTTP ignoreSSL and exception catching
  • WinRT: handle texture filtering and repeating (no filtering by default)
  • Android: fixed losing gl context on suspend/resume


Gideros 2015.07.15 16 Jul 06:34 @ar2rsawseen

  • LuaSocket on WinRT player
  • WinRT Windows 10 support
  • Using correct temp directory on WinRT
  • Fixed using multiple parallel UrlLoaders on WinRT
  • Fixed problems with documents directory on Desktop exports
  • Fixed changing window sizes and autoscaling on Desktop exports
  • Preserving window dimensions and position on Desktop exports
  • Improved WinRT performance
  • Implemented Vertext Buffer Objects for performance increase for all platforms


Gideros 2015.07.09 10 Jul 06:12 @ar2rsawseen

-New stuff

  • Mouse button to mouse events
  • Mouse hover event for dekstops, when no button is pressed
  • Android Studio project as an export option for Android
  • Update Android orientation on export, based on project settings
  • Update Android auto rotation on export based on project settings

-WinRT

  • Fixed scaling issue
  • Mouse wheel event
  • Add SoundChannel setLooping
  • Add SoundChannel:set/getPosition

-Gideros Studio

  • Docs pointing to online version
  • Autocomplete api update when building
  • Fixed Bloom example with shaders

-Desktop

  • Proper scaling on Mac for desktop export
  • Added maximise option for exported apps
  • Added resizing window (when window dimensions set as 0 in project properties) for exported apps
  • Fixed UrlLoader does not error on unsuccessful HTTP response

-Plugins

  • Updated Adsnterface (AppLovin, Chartboost, Heyzap, Vungle, AdColony)
  • Providing binaries for ads ad frameworks



https://www.gideros.rocks/donate&download



Gideros 2015.06.30 30 Jun 11:36 @ar2rsawseen

-New Stuff:

  • Beta: GApp file format for launch on player from command line
  • Beta: Setting shaders from Lua for Sprite elements
  • Liquid fun particle system with Box2d
  • Added KeyCode.SHIFT, SPACE and BACKSPACE
  • WinRT Add setBlendMode and setPitch
  • WinRT UrlLoader

-Fixes:

  • Fixed orientation/projection bug
  • Removed second zoom menu from player
  • Fixed Mac Retina support (thanks to @apolunin )
  • Flurry fix and example project
  • WinRT Allow multiple Alert Dialogs


Gideros 2015.06.10 09 Jun 17:56 @ar2rsawseen

-Release

  • Application:vibrate now accepts amount of miliseconds to vibrate
  • Ability to provide organization name and domain when exporting desktop applications
  • Player dispatches SUSPEND/RESUME events on losing focus and modal dialogs

-Plugins

  • Flurry fix to work with new Flurry library

-WinRT export template

  • Added application:setKeepAwake
  • Added handling Back button on phone
  • Added application:exit
  • Added application:vibrate
  • Added Sprite:setBlendMode
  • Fixed not resending all files to player all the time

-Desktop export template

  • Dispatches SUSPEND/RESUME events on losing focus and modal dialogs
  • Uses provided organization name and domain


Gideros 2015.06.04

-Release

  • Drawing speed improvements (Shader separation)
  • Player will ignore Window dimensions and will play in player resolution
  • Fixed Sprite:setMatrix behavior
  • Sprite:setScale won't scale Z axis unless explicitly provided third parameter

-WinRT export template

  • Move to OpenGL2 calls matching to Direct3D
  • 3D features for WinRT
  • Fixed issue with alpha channel
  • Fixed including all assets upon exporting
  • Added default plugins as Json, Lfs, Lsqlite3

-Desktop export template

  • Documents and Temp file dirs are now OS dependent, not in the same folder
  • OSX loading Plugins from withing .app
  • Exiting app correctly on application:exit()
  • Added encryption support
  • Toggling autoscale on fullscreen


Gideros 2015.05.09 09 May 14:10 @ar2rsawseen

  • Fixed overwriting files on export full export
  • Fixed toggle autoscale on Application:setFullscreen toggle
  • Optimized Matrices behavior
  • Fixed buffer overflow in print function
  • Improve encryption scheme


Gideros 2015.04.26

  • Fixed 3D-Env example
  • Fixed ImageLoader example
  • Added WindowWidth and WindowHeight dimensions in Project property for Desktop exports initial windows dimensions
  • Added Application:getDeviceName to get user friendly device name
  • Added Event.MOUSE_WHEEL for mouse wheel scroll events on desktop
  • Added Studio saves separate export paths for each platform
  • Added Ctr+P in Gideros Studio toggles between localhost and IP setting
  • Added Ctrl+E shortcut to export
  • Added Ctrl+Shift+X shortcut to clear output
  • Added ability to search console output in Studio
  • Gideros Players are now discoverable in Gideros Studio automatically and available through dropdown
  • 50+ level backers will get test desktop and windows phone exports with this release, stay tuned for update


Gideros 2015.04.18

  • Lua errors now cause exceptions when not in player mode, so they would be catchable by Crash Reporting libraries
  • Added zlib lua bindings (https://github.com/LuaDist/lzlib)
  • Added UrlLoader:ignoreSslErrors() to ignore certificate related errors
  • Added headers table to UrlLoader COMPLETE event object with retrieved response headers if any
  • Changed coordinates shaders to high precision


Gideros 2015.04.12

  • Added method Application:setFullScreen(bool)
  • Added method Application:setWindowSize(width, height)
  • Added separate Desktop Player zoom menu with new options
  • Fixed not resizing Player window smaller then Player size
  • Fixed Comparing correct types in shader for Android
  • Fixed Desktop 1280 x 720 resolution


Gideros 2015.04.08

  • Fixed additional checks for OpenGL 2 shaders
  • Fixed Shaders not processing pixels with alpha 0
  • Fixed adding missing anchor constants for Sprite set/get functions
  • Fixed OpenGL 2 is required in android manifest (to filter out incompatible devices)
  • Fixed black space after exiting immersive view on Android
  • Fixed returning y value as z coordinate


Gideros 2015.04.04

  • Basic support for 3D Meshes
  • Added 3D examples to Gideros Studio
  • Sprite setPosition/getPosition now accepts/returns 3 values, x, y, z
  • Sprite additional rotation axis set/getRotationX, set/getRotationY
  • Added Sprite swapChildren and swapChildrenAt methods for quicker Sprite sorting
  • Added Sprite:setClip(x,y,w,h)
  • Gideros Player on devices show projects menu on click when app is not running
  • Android project, added new density icon sizes
  • Fixed RenderTarget dimension allocation
  • Fixed handling volume and power buttons
  • Fixed errors in Android export project
  • Fixed errors in xCode project (now working with new IOS 8.2 SDK)


2015.03.22

  • Making window to fit app [Alt+F]
  • Bringing player to front on launch
  • Passing all key events to Gideros with event->realCode, event->keyCode works as previously
  • Opening Gideros documents/resources/temp directory from player
  • Opening previously launched projects from player on desktop (use menu), android and ios (hold finger on screen for more than 5 seconds and release)
  • Note: you need to relaunch project with this new player to be able to open it later
  • Receiving touch events (including multi touch) on desktop
  • Restart player's project [Ctrl+R]
  • Added Event.APPLICATION_RESIZE event for when window is resized, get new dimensions using respective application class method
  • Implemented Application:isPlayerMode() method returning true if project is running on player and false if as an app
  • Android player using immersive view by default
  • IOS fixing crash when only landscape supported in Gideros Player
  • Implemented Sprite setAnchorPosition/getAnchorPosition which changes Sprites relative anchor position in Sprite's internal coordinates. Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center
  • Included plugin building in build workflow, each new build should include updated plugins now


2015.03.05

  • Fixed issues in previous releases like
    • PNG crash
    • Zooming crash
    • Black screen fixed
  • Improved xcode template and player:
    • to be compatible with 64 bits,
    • modules enabled by default
    • ios8 orientation fix for landscapes


2015.02

  • New player resolutions
  • Auto player scaling
  • Fullscreen player
  • Scaling images in preview to fit them
  • It also should work with Retina display
  • And of course fat binaries for ios
  • Also tested and it works for me on Yosemite.


2014.10 Test Pre-release

  • Test release


Gideros v2014.10

  • Update (iOS): Build with Xcode 6.1
  • Update (Desktop): Build with Qt 5.3.2.
  • Bugfix: Fixed crash when Sound is created inside coroutine.



https://www.gideros.rocks/donate&download



END