Difference between revisions of "Shape"
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The '''Shape''' class is used to create and display vector graphics.  | The '''Shape''' class is used to create and display vector graphics.  | ||
| − | ===   | + | === Examples ===  | 
'''Drawing a red square'''  | '''Drawing a red square'''  | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
| Line 22: | Line 22: | ||
shape:setPosition(0, 150)  | shape:setPosition(0, 150)  | ||
stage:addChild(shape)  | stage:addChild(shape)  | ||
| − | </  | + | </syntaxhighlight>  | 
| + | |||
| + | '''Drawing a grid'''  | ||
| + | <syntaxhighlight lang="lua">  | ||
| + | application:setBackgroundColor(0xaaaaaa)  | ||
| + | |||
| + | local g_tilesize = 256 -- 8  | ||
| + | local grid = Sprite.new()  | ||
| + | local steps = 16 -- 2  | ||
| + | for i = 1, g_tilesize + 1, steps do  | ||
| + | 	local line = Shape.new()  | ||
| + | 	if i == 1 or i == g_tilesize + 1 then -- outside borders  | ||
| + | 		line:setLineStyle(1, 0x0000ff, 1)  | ||
| + | 	else  | ||
| + | 		line:setLineStyle(1, 0x0000ff, 0.25)  | ||
| + | 	end  | ||
| + | 	line:beginPath()  | ||
| + | 	line:moveTo(i - 1.5, -0.5)  | ||
| + | 	line:lineTo(i - 1.5, g_tilesize - 0.5)  | ||
| + | 	line:endPath()  | ||
| + | 	grid:addChild(line)  | ||
| + | end  | ||
| + | for i = 1, g_tilesize + 1, steps do  | ||
| + | 	local line = Shape.new()  | ||
| + | 	if i == 1 or i == g_tilesize + 1 then -- outside borders  | ||
| + | 		line:setLineStyle(1, 0x0000ff, 1)  | ||
| + | 	else  | ||
| + | 		line:setLineStyle(1, 0x0000ff, 0.25)  | ||
| + | 	end  | ||
| + | 	line:beginPath()  | ||
| + | 	line:moveTo(-0.5, i-1.5)  | ||
| + | 	line:lineTo(g_tilesize - 0.5, i-1.5)  | ||
| + | 	line:endPath()  | ||
| + | 	grid:addChild(line)  | ||
| + | end  | ||
| + | |||
| + | grid:setPosition(16, 16)  | ||
| + | stage:addChild(grid)  | ||
| + | </syntaxhighlight>  | ||
{|-  | {|-  | ||
Latest revision as of 02:15, 25 December 2024
Supported platforms: ![]()
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Available since: Gideros 2011.6
Inherits from: Sprite
Description
The Shape class is used to create and display vector graphics.
Examples
Drawing a red square
local shape = Shape.new()
shape:setFillStyle(Shape.SOLID, 0xff0000, 1)
shape:beginPath()
shape:moveTo(0,0)
shape:lineTo(100, 0)
shape:lineTo(100, 100)
shape:lineTo(0, 100)
shape:lineTo(0, 0)
shape:endPath()
shape:setPosition(0, 150)
stage:addChild(shape)
Drawing a grid
application:setBackgroundColor(0xaaaaaa)
local g_tilesize = 256 -- 8
local grid = Sprite.new()
local steps = 16 -- 2
for i = 1, g_tilesize + 1, steps do
	local line = Shape.new()
	if i == 1 or i == g_tilesize + 1 then -- outside borders
		line:setLineStyle(1, 0x0000ff, 1)
	else
		line:setLineStyle(1, 0x0000ff, 0.25)
	end
	line:beginPath()
	line:moveTo(i - 1.5, -0.5)
	line:lineTo(i - 1.5, g_tilesize - 0.5)
	line:endPath()
	grid:addChild(line)
end
for i = 1, g_tilesize + 1, steps do
	local line = Shape.new()
	if i == 1 or i == g_tilesize + 1 then -- outside borders
		line:setLineStyle(1, 0x0000ff, 1)
	else
		line:setLineStyle(1, 0x0000ff, 0.25)
	end
	line:beginPath()
	line:moveTo(-0.5, i-1.5)
	line:lineTo(g_tilesize - 0.5, i-1.5)
	line:endPath()
	grid:addChild(line)
end
grid:setPosition(16, 16)
stage:addChild(grid)
MethodsShape.new creates a new Shape object  | 
EventsConstantsShape.EVEN_ODD  |