Difference between revisions of "Vector"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2022.1.3<br/> '''Class:''' math<br/> === Description === Support to Luau vectors. <source lang="lua"> (table) = vector(c1,...) </...") |
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__NOTOC__ | __NOTOC__ | ||
'''Available since:''' Gideros 2022.1.3<br/> | '''Available since:''' Gideros 2022.1.3<br/> | ||
− | '''Class:''' [[ | + | '''Class:''' [[(global)]]<br/> |
=== Description === | === Description === | ||
Support to Luau vectors. | Support to Luau vectors. | ||
− | < | + | <syntaxhighlight lang="lua"> |
− | (table) = vector(c1, | + | (table) = vector(c1,c2[,c3]) |
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === | ||
'''c1''': (number) first vector coordinate<br/> | '''c1''': (number) first vector coordinate<br/> | ||
− | ''' | + | '''c2''': (number) second vector coordinate<br/> |
+ | '''c3''': (number) third vector coordinate '''optional'''<br/> | ||
=== Return values === | === Return values === | ||
'''Returns''' (table) the vector coordinates, or '''nan''' if not a number<br/> | '''Returns''' (table) the vector coordinates, or '''nan''' if not a number<br/> | ||
− | === | + | === Examples === |
− | < | + | '''Adding two vectors''' |
+ | <syntaxhighlight lang="lua"> | ||
local v1 = vector(1, 3, 5) | local v1 = vector(1, 3, 5) | ||
local v2 = vector(2, 4, 6) | local v2 = vector(2, 4, 6) | ||
print(v1 + v2) -- 3, 7, 11, nan | print(v1 + v2) -- 3, 7, 11, nan | ||
− | </ | + | </syntaxhighlight> |
− | {{ | + | '''Setting a sprite position''' |
+ | <syntaxhighlight lang="lua"> | ||
+ | local pix = Pixel.new(0x0000ff, 1, 32, 32) | ||
+ | local pixpos = vector(32, 64) | ||
+ | pix:setPosition(pixpos.x, pixpos.y) | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | {{(global)}} |
Latest revision as of 02:47, 8 November 2024
Available since: Gideros 2022.1.3
Class: (global)
Description
Support to Luau vectors.
(table) = vector(c1,c2[,c3])
Parameters
c1: (number) first vector coordinate
c2: (number) second vector coordinate
c3: (number) third vector coordinate optional
Return values
Returns (table) the vector coordinates, or nan if not a number
Examples
Adding two vectors
local v1 = vector(1, 3, 5)
local v2 = vector(2, 4, 6)
print(v1 + v2) -- 3, 7, 11, nan
Setting a sprite position
local pix = Pixel.new(0x0000ff, 1, 32, 32)
local pixpos = vector(32, 64)
pix:setPosition(pixpos.x, pixpos.y)