Difference between revisions of "Media"
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=== Description === | === Description === | ||
+ | '''THIS PLUGIN IS NOT AVAILABLE FOR WINDOWS 32 BITS :-(''' | ||
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+ | '''The Media functions wiki pages are prefixed by X_ because ''media'' is a reserved wiki word''' | ||
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* Get/save files from file system (desktop only) | * Get/save files from file system (desktop only) | ||
* Get image from Camera, gallery or file system (mobile and desktop) | * Get image from Camera, gallery or file system (mobile and desktop) | ||
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=== '''Notes''' === | === '''Notes''' === | ||
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By resizing image you will actually resize the file of the image, so there is no going back to upscale it later. | By resizing image you will actually resize the file of the image, so there is no going back to upscale it later. | ||
Revision as of 23:31, 16 October 2024
Supported platforms:
Available since: Gideros 2016.1
Description
THIS PLUGIN IS NOT AVAILABLE FOR WINDOWS 32 BITS :-(
The Media functions wiki pages are prefixed by X_ because media is a reserved wiki word
- Get/save files from file system (desktop only)
- Get image from Camera, gallery or file system (mobile and desktop)
- Resize image
- Make copy of an image
- Take screenshots
- Play videos (for cutscenes)
- Manipulate pictures (getting/setting pixels, flood fill)
- And much more...
require "media"
Here is an extensive example
Notes
By resizing image you will actually resize the file of the image, so there is no going back to upscale it later.
getPicture method gives you copies of the image, so you won't harm the original.
The dimensions when resizing are all actual dimensions of the image and not logical dimensions in your project.
Example
Saving a picture on your phone or on your PC
require "media"
-- draw your gfx
local source = Pixel.new(0xff00ff, 1, 128, 128)
-- create a render target and draw to it
local rt = RenderTarget.new(source:getWidth(), source:getHeight())
rt:draw(source)
-- save your render target to gideros documents folder
local myfilepath = "|D|mysavedpicture2.png"
rt:save(myfilepath)
-- create a new media and save your gfx
local media = Media.new(myfilepath)
-- android saved path = internal storage/pictures !!! NEED permission write external storage !!!
mediamanager:postPicture(myfilepath)
-- show your gfx on stage
local mybmprt = Bitmap.new(Texture.new(myfilepath))
mybmprt:setPosition(64, 64)
stage:addChild(mybmprt)
Methodsmediamanager:deleteFile deletes file at provided path Media.new creates a new Media object with provided image Media:copy(destination) makes a copy of an image |
EventsEvent.MEDIA_RECEIVE (e.path) path to image Constants |