Difference between revisions of "Dear ImGui"
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Dear ImGui is licensed under the '''MIT License''', see '''https://github.com/ocornut/imgui/blob/master/LICENSE.txt''' for more information. | Dear ImGui is licensed under the '''MIT License''', see '''https://github.com/ocornut/imgui/blob/master/LICENSE.txt''' for more information. | ||
− | To use Dear ImGui in your project you need to add the ImGui plugin and call require like so: | + | To use Dear ImGui in your project you need to add the ImGui plugin and call ''require'' like so: |
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
require "ImGui" | require "ImGui" | ||
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==== Widgets ==== | ==== Widgets ==== | ||
− | + | '''Widgets: Color Editor/Picker''' | |
* tip: the ColorEdit* functions have a little color square that can be left-clicked to open a picker, and right-clicked to open an option menu | * tip: the ColorEdit* functions have a little color square that can be left-clicked to open a picker, and right-clicked to open an option menu | ||
− | + | '''Widgets: Input with Keyboard''' | |
* If you want to use InputText() with std::string or any custom dynamic string type, see misc/cpp/imgui_stdlib.h and comments in imgui_demo.cpp. | * If you want to use InputText() with std::string or any custom dynamic string type, see misc/cpp/imgui_stdlib.h and comments in imgui_demo.cpp. | ||
* Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc. | * Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc. | ||
− | + | '''Widgets: Regular Sliders''' | |
* CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped and can go off-bounds. | * CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped and can go off-bounds. | ||
* Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. | * Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. | ||
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If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361 | If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361 | ||
− | + | '''Widgets: Drag Sliders''' | |
* CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped and can go off-bounds. | * CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped and can go off-bounds. | ||
* For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x | * For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x | ||
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</div> | </div> | ||
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<!--introduction documentation (c++): https://pixtur.github.io/mkdocs-for-imgui/site/--> | <!--introduction documentation (c++): https://pixtur.github.io/mkdocs-for-imgui/site/--> | ||
<!--Dear ImGui demo (c++): https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html--> | <!--Dear ImGui demo (c++): https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html--> | ||
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<!--GIDEROSMTD:ErrorMarkers:get(line) message = ErrorMarkers:get(line)--> | <!--GIDEROSMTD:ErrorMarkers:get(line) message = ErrorMarkers:get(line)--> | ||
<!--GIDEROSMTD:ErrorMarkers:getSize() number = ErrorMarkers:getSize()--> | <!--GIDEROSMTD:ErrorMarkers:getSize() number = ErrorMarkers:getSize()--> | ||
− | + | <!--GIDEROSMTD:ImGuiBreakpoints.new() Breakpoints = ImGuiBreakpoints.new()--> | |
− | + | <!--GIDEROSMTD:Breakpoints:add(line)--> | |
− | + | <!--GIDEROSMTD:Breakpoints:remove(line)--> | |
− | + | <!--GIDEROSMTD:Breakpoints:get(line) bool = Breakpoints:get(line)--> | |
− | + | <!--GIDEROSMTD:Breakpoints:getSize() number = Breakpoints:getSize()--> | |
− | + | <!--GIDEROSMTD:ImGui:getWindowDrawList() local list = ImGui:getWindowDrawList()--> | |
− | + | <!--GIDEROSMTD:ImGui:getBackgroundDrawList() local list = ImGui:getBackgroundDrawList()--> | |
− | + | <!--GIDEROSMTD:ImGui:getForegroundDrawList() local list = ImGui:getForegroundDrawList()--> | |
− | + | <!--GIDEROSMTD:DrawList:pushClipRect(clip_rect_min_x, clip_rect_min_y, clip_rect_max_x, clip_rect_max_y [, intersect_with_current_clip_rect = false])--> | |
− | + | <!--GIDEROSMTD:DrawList:pushClipRectFullScreen()--> | |
− | + | <!--GIDEROSMTD:DrawList:popClipRect()--> | |
− | + | <!--GIDEROSMTD:DrawList:pushTextureID(texture)--> | |
+ | <!--GIDEROSMTD:DrawList:popTextureID()--> | ||
+ | <!--GIDEROSMTD:DrawList:getClipRectMin() x, y = DrawList:getClipRectMin()--> | ||
+ | <!--GIDEROSMTD:DrawList:getClipRectMax() x, y = DrawList:getClipRectMax()--> | ||
+ | <!--GIDEROSMTD:DrawList:addLine(p1_x, p1_y, p2_x, p2_y, color [, alpha = 1, thickness = 1])--> | ||
+ | <!--GIDEROSMTD:DrawList:addRect(p_min_x, p_min_y, p_max_x, p_max_y, color [, alpha = 1, rounding = 0, rounding_corners = ImGui.DrawFlags_RoundCornersAll, thickness = 1])--> | ||
+ | <!--GIDEROSMTD:DrawList:addRectFilled(p_min_x, p_min_y, p_max_x, p_max_y, color [, alpha = 1, rounding = 0, rounding_corners = ImGui.DrawFlags_RoundCornersAll])--> | ||
+ | <!--GIDEROSMTD:DrawList:addRectFilledMultiColor(p_min_x, p_min_y, p_max_x, p_max_y, color_upr_left, color_upr_right, color_bot_right, color_bot_left)--> | ||
+ | <!--GIDEROSMTD:DrawList:addQuad(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, color [, alpha = 1, thickness = 1])--> | ||
+ | <!--GIDEROSMTD:DrawList:addQuadFilled(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, color)--> | ||
+ | <!--GIDEROSMTD:DrawList:addTriangle(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, color [, alpha = 1, thickness = 1])--> | ||
+ | <!--GIDEROSMTD:DrawList:addTriangleFilled(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, color)--> | ||
+ | <!--GIDEROSMTD:DrawList:addCircle(center_x, center_y, radius, color [, alpha = 1, num_segments = 12, thickness = 1])--> | ||
+ | <!--GIDEROSMTD:DrawList:addCircleFilled(center_x, center_y, radius, color [, alpha = 1, num_segments = 12])--> | ||
+ | <!--GIDEROSMTD:DrawList:addNgon(center_x, center_y, radius, color [, alpha = 1, num_segments = 12, thickness = 1])--> | ||
+ | <!--GIDEROSMTD:DrawList:addNgonFilled(center_x, center_y, radius, color [, alpha = 1, num_segments = 12])--> | ||
+ | <!--GIDEROSMTD:DrawList:addText(x, y, color, alpha, text) -- x, y (number), text_begin (string), text_end (string)--> | ||
+ | <!--GIDEROSMTD:DrawList:addFontText(font, font_size, pos_x, pos_y, color, alpha, text [, wrap_with = 0, cpu_fine_clip_rect_x, cpu_fine_clip_rect_y, cpu_fine_clip_rect_w, cpu_fine_clip_rect_h])--> | ||
+ | <!--GIDEROSMTD:DrawList:addPolyline(points_table, color, alpha, closed, thickness) points_table (table), color (number), closed (bool), thickness (number)--> | ||
+ | <!--GIDEROSMTD:DrawList:addConvexPolyFilled(points_table, color) points_table (table), color (number)--> | ||
+ | <!--GIDEROSMTD:DrawList:addBezierCubic(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, color, alpha, thickness [, num_segments = 0])--> | ||
+ | <!--GIDEROSMTD:DrawList:addBezierQuadratic(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, color, alpha, thickness [, num_segments = 0])--> | ||
+ | <!--GIDEROSMTD:DrawList:addImage(texture, x, y, x + w, y + h [, tint_color = 0xffffff, tint_alpha = 1])--> | ||
+ | <!--GIDEROSMTD:DrawList:addImageUV(texture, x, y, x + w, y + h, uv0x, uv0y, uv1x, uv1y [, tint_color = 0xffffff, tint_alpha = 1])--> | ||
+ | <!--GIDEROSMTD:DrawList:addImageQuad(texture, x, y, x + w, y, x + w, y + h, x, y + h [, tint_color = 0xffffff, tint_alpha = 1, uv0x = 0, uv0y = 0, uv1x = 1, uv1y = 0, uv2x = 1, uv2y = 1, uv3x = 0, uv3y = 1])--> | ||
+ | <!--GIDEROSMTD:DrawList:addImageRounded(texture, x, y, x + w, y + h, tint_color, tint_alpha, round_radius [, corner_flags = ImGui.CorenerFlags_All])--> | ||
+ | <!--GIDEROSMTD:DrawList:addImageRoundedUV(texture, x, y, x + w, y + h, uv0x, uv0y, uv1x, uv1y, tint_color, tint_alpha, round_radius [, corner_flags = ImGui.CorenerFlags_All])--> | ||
+ | <!--GIDEROSMTD:DrawList:pathClear()--> | ||
+ | <!--GIDEROSMTD:DrawList:pathLineTo(x, y)--> | ||
+ | <!--GIDEROSMTD:DrawList:pathLineToMergeDuplicate(x, y)--> | ||
+ | <!--GIDEROSMTD:DrawList:pathFillConvex(color)--> | ||
+ | <!--GIDEROSMTD:DrawList:pathStroke(color, alpha, closed [, thickness = 1])--> | ||
+ | <!--GIDEROSMTD:DrawList:pathArcTo(center_x, center_y, radius, a_min, a_max [, num_segments = 10])--> | ||
+ | <!--GIDEROSMTD:DrawList:pathArcToFast(center_x, center_y, radius, a_min, a_max)--> | ||
+ | <!--GIDEROSMTD:DrawList:pathBezierCubicCurveTo(p2x, p2y, p3x, p3y, p4x, p4y [, num_segments = 0])--> | ||
+ | <!--GIDEROSMTD:DrawList:pathBezierQuadraticCurveTo(p2x, p2y, p3x, p3y [, num_segments = 0])--> | ||
+ | <!--GIDEROSMTD:DrawList:pathRect(min_x, min_y, max_x, max_y [, rounding = 0, ImGui.DrawFlags = 0])--> | ||
+ | <!--GIDEROSMTD:DrawList:rotateBegin() rotate any draw list item around its center point--> | ||
+ | <!--GIDEROSMTD:DrawList:rotateEnd(radians)--> | ||
<!--=== Events ===--> | <!--=== Events ===--> | ||
<!--GIDEROSEVT:ImGui.KeyChar--> | <!--GIDEROSEVT:ImGui.KeyChar--> |
Latest revision as of 01:46, 11 October 2024
Supported platforms:
Available since: Gideros 2020.9
Description
This is an implementation of the Dear ImGui library: https://github.com/ocornut/imgui.
Dear ImGui is licensed under the MIT License, see https://github.com/ocornut/imgui/blob/master/LICENSE.txt for more information.
To use Dear ImGui in your project you need to add the ImGui plugin and call require like so:
require "ImGui"
Current Gideros Dear ImGui version: 1.89.6.
User Guide
- Double-click on title bar to collapse window
- Click and drag on lower corner to resize window (double-click to auto fit window to its contents)
- CTRL+Click on a slider or drag box to input value as text
- TAB/SHIFT+TAB to cycle through keyboard editable fields
- CTRL+Tab to select a window
- CTRL+Mouse Wheel to zoom window contents if io.FontAllowUserScaling is enabled
- While inputing text:
- CTRL+Left/Right to word jump
- CTRL+A or double-click to select all
- CTRL+X/C/V to use clipboard cut/copy/paste
- CTRL+Z,CTRL+Y to undo/redo
- ESCAPE to revert
- With keyboard navigation enabled:
- Arrow keys to navigate
- Space to activate a widget
- Return to input text into a widget
- Escape to deactivate a widget, close popup, exit child window
- Alt to jump to the menu layer of a window
Widgets
Widgets: Color Editor/Picker
* tip: the ColorEdit* functions have a little color square that can be left-clicked to open a picker, and right-clicked to open an option menu
Widgets: Input with Keyboard
* If you want to use InputText() with std::string or any custom dynamic string type, see misc/cpp/imgui_stdlib.h and comments in imgui_demo.cpp. * Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc.
Widgets: Regular Sliders
* CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped and can go off-bounds. * Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. * Format string may also be set to NULL or use the default format ("%f" or "%d"). If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361
Widgets: Drag Sliders
* CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped and can go off-bounds. * For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x * Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. * Format string may also be set to NULL or use the default format ("%f" or "%d"). * Speed are per-pixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increase value by 1). For gamepad/keyboard navigation, minimum speed is Max(v_speed, minimum_step_at_given_precision). * Use v_min < v_max to clamp edits to given limits. Note that CTRL+Click manual input can override those limits. * Use v_max = FLT_MAX / INT_MAX etc to avoid clamping to a maximum, same with v_min = -FLT_MAX / INT_MIN to avoid clamping to a minimum. * We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them.
Gideros Dear ImGui Documentation