Difference between revisions of "Dear ImGui"
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Dear ImGui is licensed under the '''MIT License''', see '''https://github.com/ocornut/imgui/blob/master/LICENSE.txt''' for more information. | Dear ImGui is licensed under the '''MIT License''', see '''https://github.com/ocornut/imgui/blob/master/LICENSE.txt''' for more information. | ||
− | To use Dear ImGui in your project you need to add the ImGui plugin and call require like so: | + | To use Dear ImGui in your project you need to add the ImGui plugin and call ''require'' like so: |
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
require "ImGui" | require "ImGui" | ||
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==== Widgets ==== | ==== Widgets ==== | ||
− | + | '''Widgets: Color Editor/Picker''' | |
* tip: the ColorEdit* functions have a little color square that can be left-clicked to open a picker, and right-clicked to open an option menu | * tip: the ColorEdit* functions have a little color square that can be left-clicked to open a picker, and right-clicked to open an option menu | ||
− | + | '''Widgets: Input with Keyboard''' | |
* If you want to use InputText() with std::string or any custom dynamic string type, see misc/cpp/imgui_stdlib.h and comments in imgui_demo.cpp. | * If you want to use InputText() with std::string or any custom dynamic string type, see misc/cpp/imgui_stdlib.h and comments in imgui_demo.cpp. | ||
* Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc. | * Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc. | ||
− | + | '''Widgets: Regular Sliders''' | |
* CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped and can go off-bounds. | * CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped and can go off-bounds. | ||
* Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. | * Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. | ||
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If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361 | If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361 | ||
− | + | '''Widgets: Drag Sliders''' | |
* CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped and can go off-bounds. | * CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped and can go off-bounds. | ||
* For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x | * For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x | ||
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</div> | </div> | ||
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<!--introduction documentation (c++): https://pixtur.github.io/mkdocs-for-imgui/site/--> | <!--introduction documentation (c++): https://pixtur.github.io/mkdocs-for-imgui/site/--> | ||
<!--Dear ImGui demo (c++): https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html--> | <!--Dear ImGui demo (c++): https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html--> | ||
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<!--GIDEROSMTD:IO:addMouseWheelEvent(x, y)--> | <!--GIDEROSMTD:IO:addMouseWheelEvent(x, y)--> | ||
<!--GIDEROSMTD:IO:setAppAcceptingEvents([accepting_events = true])--> | <!--GIDEROSMTD:IO:setAppAcceptingEvents([accepting_events = true])--> | ||
− | |||
− | |||
− | |||
<!--GIDEROSMTD:ImGui:getHoveredWindow() string OR nil = ImGui:getHoveredWindow()--> | <!--GIDEROSMTD:ImGui:getHoveredWindow() string OR nil = ImGui:getHoveredWindow()--> | ||
<!--GIDEROSMTD:ImGui:getHoveredWindowRoot() string OR nil = ImGui:getHoveredWindowRoot()--> | <!--GIDEROSMTD:ImGui:getHoveredWindowRoot() string OR nil = ImGui:getHoveredWindowRoot()--> | ||
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<!--GIDEROSMTD:callbackData:getDesiredWidth() desired_width = callbackData:getDesiredWidth()--> | <!--GIDEROSMTD:callbackData:getDesiredWidth() desired_width = callbackData:getDesiredWidth()--> | ||
<!--GIDEROSMTD:callbackData:getDesiredHeight() desired_height = callbackData:getDesiredHeight()--> | <!--GIDEROSMTD:callbackData:getDesiredHeight() desired_height = callbackData:getDesiredHeight()--> | ||
− | + | <!--GIDEROSMTD:ImGui:getContentRegionMax() scaleX, scaleY = ImGui:getContentRegionMax()--> | |
− | + | <!--GIDEROSMTD:ImGui:getContentRegionAvail() w, h = ImGui:getContentRegionAvail()--> | |
− | + | <!--GIDEROSMTD:ImGui:getWindowContentRegionMin() x, y = ImGui:getWindowContentRegionMin()--> | |
− | + | <!--GIDEROSMTD:ImGui:getWindowContentRegionMax() x, y = ImGui:getWindowContentRegionMax()--> | |
− | + | <!--GIDEROSMTD:ImGui:getScrollX() x = ImGui:getScrollX()--> | |
− | + | <!--GIDEROSMTD:ImGui:getScrollY() y = ImGui:getScrollY()--> | |
− | + | <!--GIDEROSMTD:ImGui:getScrollMaxX() maxX = ImGui:getScrollMaxX()--> | |
− | + | <!--GIDEROSMTD:ImGui:getScrollMaxY() maxY = ImGui:getScrollMaxY()--> | |
− | + | <!--GIDEROSMTD:ImGui:setScrollX(value)--> | |
+ | <!--GIDEROSMTD:ImGui:setScrollY(value)--> | ||
+ | <!--GIDEROSMTD:ImGui:setScrollHereX([ratio = 0.5])--> | ||
+ | <!--GIDEROSMTD:ImGui:setScrollHereY([ratio = 0.5])--> | ||
+ | <!--GIDEROSMTD:ImGui:setScrollFromPosX(x [, ratio = 0.5])--> | ||
+ | <!--GIDEROSMTD:ImGui:setScrollFromPosY(y [, ratio = 0.5])--> | ||
+ | <!--GIDEROSMTD:ImGui:pushStyleColor(ImGui.Col, color, alpha)--> | ||
+ | <!--GIDEROSMTD:ImGui:popStyleColor([count = 1])--> | ||
+ | <!--GIDEROSMTD:ImGui:pushStyleVar(ImGui.StyleVar, value) OR ImGui:pushStyleVar(ImGui.StyleVar, value1, value2)--> | ||
+ | <!--GIDEROSMTD:ImGui:popStyleVar([count = 1])--> | ||
+ | <!--GIDEROSMTD:ImGui:getStyleColor(ImGui.Col) color, alpha = ImGui:getStyleColor(ImGui.Col)--> | ||
+ | <!--GIDEROSMTD:ImGui:getFontSize() fontSize = ImGui:getFontSize()--> | ||
+ | <!--GIDEROSMTD:ImGui:pushItemWidth(w)--> | ||
+ | <!--GIDEROSMTD:ImGui: | ||
<!--=== Events ===--> | <!--=== Events ===--> | ||
<!--GIDEROSEVT:ImGui.KeyChar--> | <!--GIDEROSEVT:ImGui.KeyChar--> | ||
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<!--GIDEROSEVT:ImGui.MouseWheel--> | <!--GIDEROSEVT:ImGui.MouseWheel--> | ||
<!--GIDEROSEVT:ImGui.TouchBegin--> | <!--GIDEROSEVT:ImGui.TouchBegin--> | ||
+ | <!--GIDEROSEVT:ImGui.TouchCancel--> | ||
<!--GIDEROSEVT:ImGui.TouchEnd--> | <!--GIDEROSEVT:ImGui.TouchEnd--> | ||
− | |||
<!--GIDEROSEVT:ImGui.TouchMove--> | <!--GIDEROSEVT:ImGui.TouchMove--> | ||
<!--=== Constants ===--> | <!--=== Constants ===--> | ||
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<!--GIDEROSCST:ImGui.Dir_Left--> | <!--GIDEROSCST:ImGui.Dir_Left--> | ||
<!--GIDEROSCST:ImGui.Dir_Right--> | <!--GIDEROSCST:ImGui.Dir_Right--> | ||
− | <!--GIDEROSCST:ImGui.Dir_Up --> | + | <!--GIDEROSCST:ImGui.Dir_Up--> |
<!--GIDEROSCST:ImGui.DragDropFlags_None--> | <!--GIDEROSCST:ImGui.DragDropFlags_None--> | ||
<!--GIDEROSCST:ImGui.DragDropFlags_AcceptBeforeDelivery--> | <!--GIDEROSCST:ImGui.DragDropFlags_AcceptBeforeDelivery--> | ||
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<!--GIDEROSCST:ImGui.DragDropFlags_SourceNoDisableHover--> | <!--GIDEROSCST:ImGui.DragDropFlags_SourceNoDisableHover--> | ||
<!--GIDEROSCST:ImGui.DragDropFlags_SourceNoHoldToOpenOthers--> | <!--GIDEROSCST:ImGui.DragDropFlags_SourceNoHoldToOpenOthers--> | ||
− | <!--GIDEROSCST:ImGui.DragDropFlags_SourceNoPreviewTooltip --> | + | <!--GIDEROSCST:ImGui.DragDropFlags_SourceNoPreviewTooltip--> |
<!--GIDEROSCST:ImGui.FocusedFlags_None--> | <!--GIDEROSCST:ImGui.FocusedFlags_None--> | ||
<!--GIDEROSCST:ImGui.FocusedFlags_AnyWindow--> | <!--GIDEROSCST:ImGui.FocusedFlags_AnyWindow--> | ||
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<!--GIDEROSCST:ImGui.TE_Punctuation--> | <!--GIDEROSCST:ImGui.TE_Punctuation--> | ||
<!--GIDEROSCST:ImGui.TE_Selection--> | <!--GIDEROSCST:ImGui.TE_Selection--> | ||
− | <!--GIDEROSCST:ImGui.TE_String --> | + | <!--GIDEROSCST:ImGui.TE_String--> |
<!--GIDEROSCST:ImGui.TreeNodeFlags_None--> | <!--GIDEROSCST:ImGui.TreeNodeFlags_None--> | ||
<!--GIDEROSCST:ImGui.TreeNodeFlags_AllowItemOverlap--> | <!--GIDEROSCST:ImGui.TreeNodeFlags_AllowItemOverlap--> | ||
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<!--GIDEROSCST:ImGui.TreeNodeFlags_Selected--> | <!--GIDEROSCST:ImGui.TreeNodeFlags_Selected--> | ||
<!--GIDEROSCST:ImGui.TreeNodeFlags_SpanAvailWidth--> | <!--GIDEROSCST:ImGui.TreeNodeFlags_SpanAvailWidth--> | ||
− | <!--GIDEROSCST:ImGui.TreeNodeFlags_SpanFullWidth --> | + | <!--GIDEROSCST:ImGui.TreeNodeFlags_SpanFullWidth--> |
<!--GIDEROSCST:ImGui.WindowFlags_None--> | <!--GIDEROSCST:ImGui.WindowFlags_None--> | ||
<!--GIDEROSCST:ImGui.WindowFlags_AlwaysAutoResize--> | <!--GIDEROSCST:ImGui.WindowFlags_AlwaysAutoResize--> | ||
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<!--GIDEROSCST:ImGui.WindowFlags_NoScrollWithMouse--> | <!--GIDEROSCST:ImGui.WindowFlags_NoScrollWithMouse--> | ||
<!--GIDEROSCST:ImGui.WindowFlags_NoTitleBar--> | <!--GIDEROSCST:ImGui.WindowFlags_NoTitleBar--> | ||
− | <!--GIDEROSCST:ImGui.WindowFlags_UnsavedDocument --> | + | <!--GIDEROSCST:ImGui.WindowFlags_UnsavedDocument--> |
{{GIDEROS IMPORTANT LINKS}} | {{GIDEROS IMPORTANT LINKS}} |
Latest revision as of 01:46, 11 October 2024
Supported platforms:
Available since: Gideros 2020.9
Description
This is an implementation of the Dear ImGui library: https://github.com/ocornut/imgui.
Dear ImGui is licensed under the MIT License, see https://github.com/ocornut/imgui/blob/master/LICENSE.txt for more information.
To use Dear ImGui in your project you need to add the ImGui plugin and call require like so:
require "ImGui"
Current Gideros Dear ImGui version: 1.89.6.
User Guide
- Double-click on title bar to collapse window
- Click and drag on lower corner to resize window (double-click to auto fit window to its contents)
- CTRL+Click on a slider or drag box to input value as text
- TAB/SHIFT+TAB to cycle through keyboard editable fields
- CTRL+Tab to select a window
- CTRL+Mouse Wheel to zoom window contents if io.FontAllowUserScaling is enabled
- While inputing text:
- CTRL+Left/Right to word jump
- CTRL+A or double-click to select all
- CTRL+X/C/V to use clipboard cut/copy/paste
- CTRL+Z,CTRL+Y to undo/redo
- ESCAPE to revert
- With keyboard navigation enabled:
- Arrow keys to navigate
- Space to activate a widget
- Return to input text into a widget
- Escape to deactivate a widget, close popup, exit child window
- Alt to jump to the menu layer of a window
Widgets
Widgets: Color Editor/Picker
* tip: the ColorEdit* functions have a little color square that can be left-clicked to open a picker, and right-clicked to open an option menu
Widgets: Input with Keyboard
* If you want to use InputText() with std::string or any custom dynamic string type, see misc/cpp/imgui_stdlib.h and comments in imgui_demo.cpp. * Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc.
Widgets: Regular Sliders
* CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped and can go off-bounds. * Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. * Format string may also be set to NULL or use the default format ("%f" or "%d"). If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361
Widgets: Drag Sliders
* CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped and can go off-bounds. * For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x * Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. * Format string may also be set to NULL or use the default format ("%f" or "%d"). * Speed are per-pixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increase value by 1). For gamepad/keyboard navigation, minimum speed is Max(v_speed, minimum_step_at_given_precision). * Use v_min < v_max to clamp edits to given limits. Note that CTRL+Click manual input can override those limits. * Use v_max = FLT_MAX / INT_MAX etc to avoid clamping to a maximum, same with v_min = -FLT_MAX / INT_MIN to avoid clamping to a minimum. * We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them.
Gideros Dear ImGui Documentation