Difference between revisions of "RenderTarget"
From GiderosMobile
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rt:draw(source) | rt:draw(source) | ||
end) | end) | ||
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[[RenderTarget:clear]] ''clears rendered texture''<br/><!--GIDEROSMTD:RenderTarget:clear(color,alpha,x,y,width,height) clears rendered texture--> | [[RenderTarget:clear]] ''clears rendered texture''<br/><!--GIDEROSMTD:RenderTarget:clear(color,alpha,x,y,width,height) clears rendered texture--> | ||
[[RenderTarget:draw]] ''renders provided object''<br/><!--GIDEROSMTD:RenderTarget:draw(sprite,x,y) renders provided object--> | [[RenderTarget:draw]] ''renders provided object''<br/><!--GIDEROSMTD:RenderTarget:draw(sprite,x,y) renders provided object--> | ||
+ | [[RenderTarget:generateMipmap]] ''recomputes mipmaps''<br/><!--GIDEROSMTD:RenderTarget:generateMipmap() recomputes mipmaps--> | ||
[[RenderTarget:getPixel]] ''returns single pixels color and alpha channel''<br/><!--GIDEROSMTD:RenderTarget:getPixel(x,y) returns single pixels color and alpha channel--> | [[RenderTarget:getPixel]] ''returns single pixels color and alpha channel''<br/><!--GIDEROSMTD:RenderTarget:getPixel(x,y) returns single pixels color and alpha channel--> | ||
[[RenderTarget:getPixels]] ''returns buffer containing color and alpha data from provided rectangle''<br/><!--GIDEROSMTD:RenderTarget:getPixels(x,y,w,h) returns buffer containing color and alpha data from provided rectangle--> | [[RenderTarget:getPixels]] ''returns buffer containing color and alpha data from provided rectangle''<br/><!--GIDEROSMTD:RenderTarget:getPixels(x,y,w,h) returns buffer containing color and alpha data from provided rectangle--> |
Latest revision as of 12:56, 30 April 2024
Supported platforms:
Available since: Gideros 2013.06
Inherits from: TextureBase
Description
RenderTarget is a texture on which provided Sprite hierarchy can be rendered.
It can be used in any case in which Texture can be used.
Example
Using a texture and updating RenderTarget
--original bitmap
local source = Bitmap.new(Texture.new("crate.png", true))
--render target
local rt = RenderTarget.new(source:getWidth(), source:getHeight())
--bitmap with rendertarget as texture
local bmp = Bitmap.new(rt)
bmp:setPosition(200, 0)
stage:addChild(bmp)
--updating source updated Bitmap
local frame = 0
stage:addEventListener(Event.ENTER_FRAME, function(event)
local r = math.sin(frame * 0.03) * 0.3 + 0.7
local g = math.sin(frame * 0.04) * 0.3 + 0.7
local b = math.sin(frame * 0.05) * 0.3 + 0.7
source:setColorTransform(r, g, b, 1)
frame = frame + 1
rt:draw(source)
end)
MethodsRenderTarget.new creates a new RenderTarget object |
EventsConstants |