Difference between revisions of "Shader:setConstant"
From GiderosMobile
|  (Created page with "__NOTOC__ '''Available since:''' Gideros 2015.06.30<br/> === Description === To change the value of a uniform from lua <source lang="lua"> = Shader:setConstant(uniform namedat...") | |||
| Line 4: | Line 4: | ||
| To change the value of a uniform from lua | To change the value of a uniform from lua | ||
| <source lang="lua"> | <source lang="lua"> | ||
| − | + |  Shader:setConstant(uniform name,data type,mult,data) | |
| </source> | </source> | ||
| − | '''uniform name | + | '''uniform name''': (string) The uniform name to change ''''''<br/> | 
| − | '''data type | + | '''data type''': (int) The type if data to set (one of the Shader.Cxxx constants) ''''''<br/> | 
| − | '''mult | + | '''mult''': (number) number of elements of the given type to set ''''''<br/> | 
| − | '''data | + | '''data''': (varies) And the actual data to set, either as a table or as multiple arguments ''''''<br/> | 
Revision as of 10:21, 23 August 2018
Available since: Gideros 2015.06.30
Description
To change the value of a uniform from lua
 Shader:setConstant(uniform name,data type,mult,data)
'uniform name: (string) The uniform name to change '
'data type: (int) The type if data to set (one of the Shader.Cxxx constants) '
'mult: (number) number of elements of the given type to set '
'data: (varies) And the actual data to set, either as a table or as multiple arguments '
