Difference between revisions of "Sprite:spriteToLocal"

From GiderosMobile
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<syntaxhighlight lang="lua">
 
Sprite:spriteToLocal(spr,x,y,z,tx,ty,tz)
 
Sprite:spriteToLocal(spr,x,y,z,tx,ty,tz)
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=== Parameters ===
 
=== Parameters ===
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e:stopPropagation()
 
e:stopPropagation()
 
end)
 
end)
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{{Sprite}}
 
{{Sprite}}

Latest revision as of 14:33, 13 July 2023

Available since: Gideros 2023.2
Class: Sprite

Description

Converts from one Sprite local space to another.

Sprite:spriteToLocal(spr,x,y,z,tx,ty,tz)

Parameters

spr: (Sprite) target sprite local space
x: (number) original x local space
y: (number) original y local space
z: (number) original z local space
tx: (number) the new x local space
ty: (number) the new y local space
tz: (number) the new z local space

Exemple

I am not sure this is a good example :-(

-- event mouse enter example?
local mypixel = Pixel.new(0xFF0000, 1, 64, 64)
mypixel:setPosition(128, 128)
stage:addChild(mypixel)
mypixel:addEventListener(Event.MOUSE_ENTER, function(e)
	print("MOUSE_ENTER", e.x, e.y)
	print("MOUSE_ENTER mypixel:spriteToLocal", mypixel:spriteToLocal(stage, e.x, e.y, 0, mypixel:getPosition()))
	e:stopPropagation()
end)