Difference between revisions of "SoundChannel:setPitch"
From GiderosMobile
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=== Description === | === Description === | ||
Sets the pitch relative to the pitch of the original sound channel. | Sets the pitch relative to the pitch of the original sound channel. | ||
− | < | + | <syntaxhighlight lang="lua"> |
SoundChannel:setPitch(pitch) | SoundChannel:setPitch(pitch) | ||
− | </ | + | </syntaxhighlight> |
Default pitch is 1. | Default pitch is 1. | ||
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=== Parameters === | === Parameters === | ||
− | '''pitch''': (number) pitch relative to original (1 < | + | '''pitch''': (number) pitch relative to original (0 < lower pitch < 1 < higher pitch)<br/> |
{{SoundChannel}} | {{SoundChannel}} |
Latest revision as of 14:33, 13 July 2023
Available since: Gideros 2012.09.3
Class: SoundChannel
Description
Sets the pitch relative to the pitch of the original sound channel.
SoundChannel:setPitch(pitch)
Default pitch is 1.
Setting pitch as 0.5 will make the pitch lower.
Setting pitch as 1.5 will make the pitch higher.
Note: you cannot set the pitch of a background music (mp3)
Parameters
pitch: (number) pitch relative to original (0 < lower pitch < 1 < higher pitch)
- SoundChannel:getPitch
- SoundChannel:getPosition
- SoundChannel:getStreamId
- SoundChannel:getVolume
- SoundChannel:isLooping
- SoundChannel:isPaused
- SoundChannel:isPlaying
- SoundChannel:setEffect
- SoundChannel:setLooping
- SoundChannel:setPaused
- SoundChannel:setPitch
- SoundChannel:setPosition
- SoundChannel:setVolume
- SoundChannel:setWorldPosition
- SoundChannel:stop