Difference between revisions of "Thread"
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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To add the '''Threads''' plugin to your application you call: | To add the '''Threads''' plugin to your application you call: | ||
− | < | + | <syntaxhighlight lang="lua"> |
require "Threads" | require "Threads" | ||
− | </ | + | </syntaxhighlight> |
=== Example === | === Example === | ||
− | '''Simple example of getting result from thread''' | + | '''Simple example of getting result from a thread''' |
− | < | + | <syntaxhighlight lang="lua"> |
+ | require "Threads" | ||
local thread = Thread.new() | local thread = Thread.new() | ||
thread:setFunction(function() | thread:setFunction(function() | ||
Line 25: | Line 26: | ||
while not ok do ok = thread:getResult() end | while not ok do ok = thread:getResult() end | ||
print("end") | print("end") | ||
− | </ | + | </syntaxhighlight> |
{|- | {|- |
Latest revision as of 14:33, 13 July 2023
Supported platforms:
Available since: 2018.10
Description
The Threads plugin provides the ability to run Lua code in separate threads, taking advantage of multiple cores where available.
To add the Threads plugin to your application you call:
require "Threads"
Example
Simple example of getting result from a thread
require "Threads"
local thread = Thread.new()
thread:setFunction(function()
local a = 0
for i = 1, 10000000 do a += 1 end
return i
end)
thread:execute()
local ok = false
while not ok do ok = thread:getResult() end
print("end")
MethodsThread.new creates a new thread object Thread:execute starts/executes the thread |
EventsConstants |