Difference between revisions of "SoundChannel Event.COMPLETE"

From GiderosMobile
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-- add the event listener that is firing when the sound finishes playing
 
-- add the event listener that is firing when the sound finishes playing
 
chan:addEventListener(Event.COMPLETE,onSoundComplete)
 
chan:addEventListener(Event.COMPLETE,onSoundComplete)
</source>
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{{SoundChannel}}
 
{{SoundChannel}}

Latest revision as of 14:33, 13 July 2023

Available since: Gideros 2011.6
Value: complete
Defined by: SoundChannel

Description

This event is dispatched when the sound channel has finished playing.

Example

-- load a music file
local snd = Sound.new("DST-Psykick.mp3")
-- start playing the music file and store the channel
local chan = snd:play()
-- define the Event.COMPLETE function that is called when the sound
-- finishes playing
function onSoundComplete(event)
	print ("Sound complete")
end
-- add the event listener that is firing when the sound finishes playing
chan:addEventListener(Event.COMPLETE,onSoundComplete)