Difference between revisions of "SoundChannel Event.COMPLETE"
From GiderosMobile
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− | ''' | + | '''Available since:''' Gideros 2011.6<br/> |
− | ''' | + | '''Value:''' complete<br/> |
− | ''' | + | '''Defined by:''' [[SoundChannel]]<br/> |
=== Description === | === Description === | ||
This event is dispatched when the sound channel has finished playing. | This event is dispatched when the sound channel has finished playing. | ||
+ | |||
+ | === Example === | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | -- load a music file | ||
+ | local snd = Sound.new("DST-Psykick.mp3") | ||
+ | -- start playing the music file and store the channel | ||
+ | local chan = snd:play() | ||
+ | -- define the Event.COMPLETE function that is called when the sound | ||
+ | -- finishes playing | ||
+ | function onSoundComplete(event) | ||
+ | print ("Sound complete") | ||
+ | end | ||
+ | -- add the event listener that is firing when the sound finishes playing | ||
+ | chan:addEventListener(Event.COMPLETE,onSoundComplete) | ||
+ | </syntaxhighlight> | ||
{{SoundChannel}} | {{SoundChannel}} |
Latest revision as of 14:33, 13 July 2023
Available since: Gideros 2011.6
Value: complete
Defined by: SoundChannel
Description
This event is dispatched when the sound channel has finished playing.
Example
-- load a music file
local snd = Sound.new("DST-Psykick.mp3")
-- start playing the music file and store the channel
local chan = snd:play()
-- define the Event.COMPLETE function that is called when the sound
-- finishes playing
function onSoundComplete(event)
print ("Sound complete")
end
-- add the event listener that is firing when the sound finishes playing
chan:addEventListener(Event.COMPLETE,onSoundComplete)
- SoundChannel:getPitch
- SoundChannel:getPosition
- SoundChannel:getStreamId
- SoundChannel:getVolume
- SoundChannel:isLooping
- SoundChannel:isPaused
- SoundChannel:isPlaying
- SoundChannel:setEffect
- SoundChannel:setLooping
- SoundChannel:setPaused
- SoundChannel:setPitch
- SoundChannel:setPosition
- SoundChannel:setVolume
- SoundChannel:setWorldPosition
- SoundChannel:stop