Difference between revisions of "Stage"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
<languages />
 
 
<!-- GIDEROSOBJ:Stage -->
 
<!-- GIDEROSOBJ:Stage -->
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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'''Available since:''' Gideros 2011.6<br/>
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
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'''Inherits from:''' [[Sprite]]<br/>
  
=== <translate>Description</translate> ===
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=== Description ===
The [[Special:MyLanguage/Stage|Stage]] class represents the top of the scene tree hierarchy. The instances of [[Special:MyLanguage/Stage|Stage]] is not created directly (there is not any ''Stage.new'' function) but there is already a global variable ''stage''.
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The '''Stage''' class represents the top of the scene tree hierarchy. The instance of '''Stage''' is not created directly (there is no ''Stage.new'' function) but there is already a global variable '''''stage'''''.
 +
 
 +
=== Example ===
 +
'''We won't see the pixel until we add it to ''stage'''''
 +
<syntaxhighlight lang="lua">
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local pixel = Pixel.new(0xff00ff, 1, 64, 64)
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pixel:setPosition(16, 16)
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stage:addChild(pixel)
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</syntaxhighlight>
  
 
{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Methods</translate> ===
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=== Methods ===
[[Special:MyLanguage/Stage:setClearColorBuffer|Stage:setClearColorBuffer]] ''<translate>Enable/disable draw call for background color</translate>''<br/><!-- GIDEROSMTD:Stage:setClearColorBuffer(state) Enable/disable draw call for background color -->
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[[Stage:setClearColorBuffer]] ''enables/disables draw call for background color''<br/><!--GIDEROSMTD:Stage:setClearColorBuffer(boolean) enables/disables draw call for background color-->
  
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Events</translate> ===
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=== Events ===
=== <translate>Constants</translate> ===
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=== Constants ===
 
|}
 
|}
  
 
{{GIDEROS IMPORTANT LINKS}}
 
{{GIDEROS IMPORTANT LINKS}}

Latest revision as of 14:33, 13 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description

The Stage class represents the top of the scene tree hierarchy. The instance of Stage is not created directly (there is no Stage.new function) but there is already a global variable stage.

Example

We won't see the pixel until we add it to stage

local pixel = Pixel.new(0xff00ff, 1, 64, 64)
pixel:setPosition(16, 16)
stage:addChild(pixel)

Methods

Stage:setClearColorBuffer enables/disables draw call for background color

Events

Constants