Difference between revisions of "Shader:setConstant"
From GiderosMobile
| m (Text replacement - "<source" to "<syntaxhighlight") | m (Text replacement - "</source>" to "</syntaxhighlight>") | ||
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| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
|   Shader:setConstant(uniformName,dataType,mult,data) |   Shader:setConstant(uniformName,dataType,mult,data) | ||
| − | </ | + | </syntaxhighlight> | 
| === <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
Revision as of 14:32, 13 July 2023
Available since: Gideros 2015.06.30
Class: Shader
Description
To change the value of a uniform from lua
 Shader:setConstant(uniformName,dataType,mult,data)
Parameters
uniformName: (string) The uniform name to change 
dataType: (int) The type if data to set (one of the Shader.Cxxx constants) 
mult: (number) number of elements of the given type to set 
data: (varies) And the actual data to set, either as a table or as multiple arguments 
