Difference between revisions of "R3d.World:destroyBody"
From GiderosMobile
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=== Description === | === Description === | ||
Destroys a rigid body in the dynamics world. | Destroys a rigid body in the dynamics world. | ||
− | < | + | <syntaxhighlight lang="lua"> |
r3d.World:destroyBody(body) | r3d.World:destroyBody(body) | ||
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=== Parameters === | === Parameters === | ||
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=== Example === | === Example === | ||
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stage:addEventListener(Event.ENTER_FRAME, function(e) | stage:addEventListener(Event.ENTER_FRAME, function(e) | ||
world:destroyBody(body) | world:destroyBody(body) | ||
world:step(e.deltaTime) | world:step(e.deltaTime) | ||
end | end | ||
− | </ | + | </syntaxhighlight> |
{{R3d.World}} | {{R3d.World}} |
Latest revision as of 14:32, 13 July 2023
Available since: Gideros 2019.10
Class: R3d.World
Description
Destroys a rigid body in the dynamics world.
r3d.World:destroyBody(body)
Parameters
body: (body) the body to destroy
Example
stage:addEventListener(Event.ENTER_FRAME, function(e)
world:destroyBody(body)
world:step(e.deltaTime)
end
- R3d.World
- R3d.World.new
- R3d.World:createBallAndSocketJoint
- R3d.World:createBody
- R3d.World:createFixedJoint
- R3d.World:createHingeJoint
- R3d.World:createSliderJoint
- R3d.World:destroyBody
- R3d.World:destroyJoint
- R3d.World:raycast
- R3d.World:setEventListener
- R3d.World:step
- R3d.World:testAABBOverlap
- R3d.World:testCollision
- R3d.World:testOverlap